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Paying 100$ for a 1 and a half hour lobby
Posted:

Paying 100$ for a 1 and a half hour lobbyPosted:

NvM3_XxDeathxX
  • New Member
Status: Offline
Joined: Jan 03, 201014Year Member
Posts: 9
Reputation Power: 0
Status: Offline
Joined: Jan 03, 201014Year Member
Posts: 9
Reputation Power: 0
Renting a lobby for 100$ i will pay you if you can prove you have a jtag by making us a speed lobby. we will pay through paypall and i want a mega lobby with everything in it. Put these guns in

doClasses()
{
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
self setPlayerData( "customClasses", 0, "name", "Alex Is a Beast" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "masada" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "name", "Not a mod" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "m16" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "specialGrenade", "barrett" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "name", "MLG BEAST" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "fn2000" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "ak47" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "name", "Ginger Power" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "p90" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ump45" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_marathon" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "name", "Juice Box" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "aug" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_lightweight" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 5, "name", "3 Guns" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "ak47" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "specialGrenade", "rpg" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_hardline" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 6, "name", "Stealth NInja" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 7, "name", "Beastality" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "masada" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "perks", 0, "specialty_hardline" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "name", "ID IE IA IT IH" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "mp5k" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 8, "specialGrenade", "m16" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_marathon" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 9, "name", "Funny mod " );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "riotshield" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "grip" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_lightweight" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_extendedmelee" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Classes Customized!" );
}
#2. Posted:
NvM3_XxDeathxX
  • New Member
Status: Offline
Joined: Jan 03, 201014Year Member
Posts: 9
Reputation Power: 0
Status: Offline
Joined: Jan 03, 201014Year Member
Posts: 9
Reputation Power: 0
Pm me for more
#3. Posted:
AaronFisher
  • Challenger
Status: Offline
Joined: Mar 15, 201014Year Member
Posts: 119
Reputation Power: 5
Status: Offline
Joined: Mar 15, 201014Year Member
Posts: 119
Reputation Power: 5
i can live stream your lobby ?
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