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Is this a good theory?

Yes!
77.59% (90 votes)
No!
22.41% (26 votes)

Total Votes: 116

#241. Posted:
FRISCY_SQUIRREL
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Okay guys gonna be testing out theory's, msg me for inv
#242. Posted:
Extricate
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Good job Friscy Squirel, getting over 25 pages of posts!
#243. Posted:
Whi7eDea7h
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hit me up if you need help tonight... i already sent you a mssg... gt is whi7e dea7h
#244. Posted:
Teravainen
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FRISCY_SQUIRREL wrote
BEST THEORY'S YET!

----------------------------------------------------------------------

IF ANYONE HAS A GREAT THEORY I WILL HELP IN A HEART BEAT!


NEW MONKEY THEORY! CREDIT TO MRFREEZE1818

Here is something thats been floating around but ima back it up with weird info

1. why are there monkeys on this map?
this is b/c they are in the game for a bigger reason than to make the game different...they are there b/c they are part of a bigger picture

2. why do the monkeys go after the perks?
i believe this is b/c they are trying to get something out the machines (lets say a power of some sort)...this power/whatever they are trying to get out the machine is for something else besides the buttons that appear during the monkey rounds

3. whats the relation with the cosmic silverback?
the cosmic silverback of DOA is strongly linked to this map...1st off he is a gorilla(form of monkey/primate)...he is seen with a space suit(ascension is dealing with a space launch map)...if you look at his spacesuit it has CCCP written on it which is seen on the new map and on the graffiti on the wall by the lunar lander by the Floppy perk(odd??)

Here is my theory...

I believe the monkeys are trying to get power or some sort of advantage from the perk machines for their boss (the cosmic silverback)...now im not saying let them break all the machines its just something to think about...also once you get to the orb part of the nodes notice how its on the ground?..maybe this is because on the next monkey round the monkeys will take it and bring it to the boss...but the monkeys are a big part in this game...a creator of the game was being asked questions about the map and such and people kept asking about the monkeys and their part but he wouldnt say, but evertime someone put a theory out about the monkeys he said something like, "oh getting close but not quite"...the monkeys are a very big part in this map and i believe that the monkeys will take the orb when the next monkey round comes.

We will be testing all possible ideas related to this theory ASAP!! STAY POSTED GUYS! MORE INFO SOON TO COME!

UPDATE: INTERESTING MONKEY BOMB GLITCH FOUND BY TTG_IMOD_GAMEZ.
"Well I Was about to get a max ammo right. so I Threw all of my Matryoshka Dolls. So i throw all 3 and then get the max ammo and im like wtf the zombies arent chasing me. and i look on the ground and there is a monkey bomb out. the weird thing was though that the zombies werent going for it they were just standing still and the monkey wasnt bouncing around or whatever. so it blew up the normal 10-15 seconds and the zombies were chasing me like normal... can anyone explain this to me...? Why would Treyarch have coded monkies into Ascension...? Like i know i didnt throw a monkey but something in the coding must have changed the Matryoshka doll into a monkey... any explanations?"








PAP THEORY BUSTED!

NOTE: Okay guys I know it says in the coding that there is nothing after the death machines, but there has been hidden coding before, so just have some faith! im working on it as we speak and i have the feeling we are close to a brake threw! stay tuned!

MAJOR UPDATE: Me and my 2 teams of node theory testers are beginning to believe that this is tied into the silverback theory, maybe theres a step everyone is missing before the death machines? the reason there is no code after that is simply because were missing something before that! Doing another step would expose more code that no one saw coming! stay tuned guys, we have a bunch of leads that sound very promising! But i know that this pack a punch secret room is the key to solving the mystery of ascension! Please thank the topic, me and my friends have put alot of time into this!

partial credit goes to xfamexxx



Okay guys well I was studying the loading picture for ascension and then i realized something... take a look at this picture.


[ Register or Signin to view external links. ]

DO YOU SEE THE SIMILARITIES!

It looks like that blue picture is not a jail cell, but in fact a room behind the pack a punch!


UPDATE: MAYBE WE ARE SUPPOSE TO SHOOT THE WALLS WITH THE DEATH MACHINES!

UPDATE X2: OKAY GUYS I HAVE JUST CONFIRMED THAT YOU DO HAVE TIME TO GO TO THE P.A.P.! ITS JUST A MATTER OF TIME TILL WE FIGURE OUT WHAT TO DO! THE PRESSURE PADS HAVE SOMETHING TO DO WITH THE DEATH MACHINE!

UPDATE X3: MY FRIEND HAS CONFIRMED THERE IS A SECRET ROOM BELOW THE PACK A PUNCH, I AM TESTING IT AS I TYPE, WE JUST NEED THE DOLLS! STAY TUNED!

UPDATE X4: IT IS CONFIRMED THAT STANDING ON THE PRESSURE PAD WHILE SHOOTING THE PACK A PUNCH DOSE NOT WORK! ALTHOUGH WE DID NOT JUMP INTO THE BLACK HOLE LIKE WE WERE SUPPOSE TO! STAY TUNED!

UPDATED X5: IF YOU THROW A GIRSH DEVICE IN THE MAIN SPAWN BY THAT THING THAT SPINS, IT STARTS SPINNING, AND IF IT KILLS A ZOMBIE IT ALWAYS DROPS A POWERUP! WE WILL BE LOOKING MORE INTO THIS!





Its just a theory but I think im on to something!

Maybe throw a gersh device into the pack a punch after all the nodes? Im not shure but i am going to try that right now!

Maybe it has something to do with the dolls?


If Your going to test it out for yourself, dont do it like this since it seemed not to work, THEY NEEDED TO JUMP THREW THE BLACK HOLE!



ALL KNOWN NODE TUT'S

so please discuss, I will keep this updated!
POWER NODES LEADING UP TO THE PAP THEORY
POWER NODE 1

POWER NODE 2

POWER NODE 3

POWER NODE 4

DEATH MACHINE



LETTER GUIDE FOR LANDERS!

level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";
level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";
level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";
level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";
level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";
level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";
level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";
level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";
level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";
level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";
level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";
level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";

DISCLAIMER!
Well guys I think its time that we all come to our senses and look at the facts. Shure we have a bunch of theory's, but the fact of the matter is that there is not another step after the death machines, its even in the coding. I mean shure there could be hidden code that is reviled after doing a specific action or something...but until that i think we have reach the end of our journey, me and my team have spent lots of time on this project and its time to call it quits. This whole node thing is something the makers just put in to keep us interested, remember the gun that was "suppose" to be in derise? but never was? That was to keep us interested, just like the nodes. Now i dont want to discourage anyone from investigating, but im just trying to save you time and effort.


...Much love <3
Friscy Squirrel and Friends


Please thank the topic ------------------------------>
epic post glad to see you added my monkey thing
#245. Posted:
FRISCY_SQUIRREL
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Shure thing man, just wanted to keep this thread alive!
#246. Posted:
supercamZ
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This is pretty good, nice job.
#247. Posted:
armydude196
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wow dude this is crazy, treyarch spends all of its time on zombies jeeze
#248. Posted:
spyanryan44
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Need some stickehhh props for spam control
#249. Posted:
Freezum
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oh yeah people agree with what i am saying...this is great lol
#250. Posted:
-iJac0bHD-
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This is very interesting, and some good theories as well.
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