You are viewing our Forum Archives. To view or take place in current topics click here.
#161. Posted:
wackojack911
  • TTG Senior
Status: Offline
Joined: Feb 28, 201014Year Member
Posts: 1,409
Reputation Power: 59
Status: Offline
Joined: Feb 28, 201014Year Member
Posts: 1,409
Reputation Power: 59
very nice post bro i am like you, i want to believe they have there jtags online but i bet there are not really....... you are a good thing
#162. Posted:
tgmHack13
  • TTG Senior
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,061
Reputation Power: 44
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,061
Reputation Power: 44
TTG hotdog said it is an iso. he host online with mossy patch. if u message him he will invite u. 20 4 all 10 for infects
#163. Posted:
Few
  • TTG Senior
Status: Offline
Joined: Dec 16, 201013Year Member
Posts: 1,696
Reputation Power: 72
Status: Offline
Joined: Dec 16, 201013Year Member
Posts: 1,696
Reputation Power: 72
Thanks man , really cleared things up for me
#164. Posted:
TTGFUZIONS
  • TTG Senior
Status: Offline
Joined: Jun 25, 201014Year Member
Posts: 1,570
Reputation Power: 64
Status: Offline
Joined: Jun 25, 201014Year Member
Posts: 1,570
Reputation Power: 64
i really want them back they were the good old days
#165. Posted:
c0dcoders
  • Challenger
Status: Offline
Joined: May 30, 201014Year Member
Posts: 195
Reputation Power: 7
Status: Offline
Joined: May 30, 201014Year Member
Posts: 195
Reputation Power: 7
TTGxL96SNIPES wrote
c0dcoders wrote
TTGxL96SNIPES wrote
c0dcoders wrote
TTGxL96SNIPES wrote
c0dcoders wrote Wow, I wish there was an easier way to say this but your kind of an idiot. XBE/Eaton are online with jtags and can modify game content including host 10th lobbies. Theres no such thing as being to host a modded lobby complete with a mod menu and not be able to do rank/challenge hacks. Also the update from 12611 to 12625 was such a basic update you dont have to re-implement the entire framework of the rebooter in order to develop a dash that is live ready. Another thing is there is no defined line between signed code an unsigned code. Can we hide the fact that we are running unsigned code on our jtags? In theory yes we can we just don't know how to. Not to say that we will ever find out how to hide from microsoft while connected to their server or how to even connect to live with jtags, but we know it CAN be done and i remain confident it will be done in the future. Never underestimate what hackers can do with enough experience a good enough understanding of the console they are hacking. Microsoft certainly may not be stupid but neither are we, and I guarantee the jtag has not reached the end of its days.



I assure you we are not idiots...tbh you are the idiot. Modded lobbies can be completed with out use of a JTAG. Look at WaW and hotswapping even. You need to think outside the box. With the dev you can tear the game apart.

You need to look more into things before you try to call us idiots, also they were hosting an hour or 2 after the newest kernel update if your trying to imply that they managed to code a whole new freeboot and get their image totally made in and hour then you need to look at what your saying, also your neglecting the fact that you need to have checks removed or be sending false info to the servers if you have any chance of getting online.

Also don't say it is like a undectable JTAG because as soon as you connect to XBL guess what...they know you are on their servers.

You really need to look into what we are saying here and look at the guy who re arranged his whole mw2 hud via profile editing. I highly doubt they are on a JTAG.

Please do not try to call us idiots when we have multiple valid points that can back up this argument.

Perhaps you misunderstood my post. I wasn't calling "us" idiots, i was calling you an idiot. What I said the update didnt require the complete re-implementation of a new freeboot, nearly tweaks to the existing one. And the waw hotsawps is bad example because waw didnt use xex checks, leading to the exploit. Newer games use xex checks and are therefor impossible to iso mod without modifying the xex and breaking the signature. And yes, people have gotten jtags online, don't deny they haven't(theres proof on the main page of ttg)



There is no proof on the main page, proof to me would be showing Eaton boot up his JTAG, go show Xellous and then go straight into XeX menu from Game library boot his game and play.

That would be proof, why else would they always say "what makes you guys think we are on jtags?"


Stop trying to troll. As far as the WaW hot swaps i was saying you have to do something along those lines but not that exact thing, i obviously know that you can't do them with out modding the XeX anymore, the RSA needs to be removed which would then break the signature.

Just think outside the box, no JTAG is going undetectable in my mind, as soon as you connect to an M$ XBL server they know you are on it.

Your stupid, you CAN'T ISO MOD MW2! the game has xex checks in place preventing you from modifying the patches or any game files for that matter without first removing those checks. Removing the checks involved modifying the xex. Guess what happens when you modify the xex, you break the signature on it. Guess what RSA is put in place for, to prevent the running of unsigned code. ALL code that runs on a retail is signed so modifying the xex in ANY way would prevent it from running on a retail. If you really wana disprove me go flash you disk drive, mod a MW2 iso, and watch as the xbox refuses to read it because the signature is invalid. You can't trick RSA on a retail, period.


Your completely missing the point, this is not modding the common or any basic ISO mods, read the post before you comment.

We know you can not mod the xex kid, clearly we are not stupid. You replace them one you have the script changed by using your DevKit to rip apart the game, you do not mod them or they wouldn't work because you cant remove the RSA with out breaking the signature.

What do you mean "changed". any "change" to an xex will break the sig. dev kit or not
#166. Posted:
TTGxL96SNIPES
  • Gold Member
Status: Offline
Joined: Aug 07, 201014Year Member
Posts: 4,034
Reputation Power: 457
Status: Offline
Joined: Aug 07, 201014Year Member
Posts: 4,034
Reputation Power: 457
I know that its hard to explain you would have to come talk to us on XBL so you can hear the full explanation and you will understand.
#167. Posted:
StyxPyro
  • TTG Senior
Status: Offline
Joined: Apr 08, 201014Year Member
Posts: 1,724
Reputation Power: 6
Status: Offline
Joined: Apr 08, 201014Year Member
Posts: 1,724
Reputation Power: 6
Nice one- but don't speculate too much, otherwise M$ might catch on, and although there is few ways around it- M$ will patch it some how. You'll be the ones blamed ;)
#168. Posted:
TTGxL96SNIPES
  • Gold Member
Status: Offline
Joined: Aug 07, 201014Year Member
Posts: 4,034
Reputation Power: 457
Status: Offline
Joined: Aug 07, 201014Year Member
Posts: 4,034
Reputation Power: 457
StyxPyro wrote Nice one- but don't speculate too much, otherwise M$ might catch on, and although there is few ways around it- M$ will patch it some how. You'll be the ones blamed ;)



So, your saying you want us to be selfish and not share anything with the community
. With out anyone trying and mentioning theories people would go no where.

So if we figure everything out and get everything working and don't release, i guess you"ll be the one blamed
#169. Posted:
ijordani
  • TTG Addict
Status: Offline
Joined: Jul 25, 201014Year Member
Posts: 2,486
Reputation Power: 141
Status: Offline
Joined: Jul 25, 201014Year Member
Posts: 2,486
Reputation Power: 141
c0dcoders wrote
TTGxL96SNIPES wrote
c0dcoders wrote
TTGxL96SNIPES wrote
c0dcoders wrote
TTGxL96SNIPES wrote
c0dcoders wrote Wow, I wish there was an easier way to say this but your kind of an idiot. XBE/Eaton are online with jtags and can modify game content including host 10th lobbies. Theres no such thing as being to host a modded lobby complete with a mod menu and not be able to do rank/challenge hacks. Also the update from 12611 to 12625 was such a basic update you dont have to re-implement the entire framework of the rebooter in order to develop a dash that is live ready. Another thing is there is no defined line between signed code an unsigned code. Can we hide the fact that we are running unsigned code on our jtags? In theory yes we can we just don't know how to. Not to say that we will ever find out how to hide from microsoft while connected to their server or how to even connect to live with jtags, but we know it CAN be done and i remain confident it will be done in the future. Never underestimate what hackers can do with enough experience a good enough understanding of the console they are hacking. Microsoft certainly may not be stupid but neither are we, and I guarantee the jtag has not reached the end of its days.



I assure you we are not idiots...tbh you are the idiot. Modded lobbies can be completed with out use of a JTAG. Look at WaW and hotswapping even. You need to think outside the box. With the dev you can tear the game apart.

You need to look more into things before you try to call us idiots, also they were hosting an hour or 2 after the newest kernel update if your trying to imply that they managed to code a whole new freeboot and get their image totally made in and hour then you need to look at what your saying, also your neglecting the fact that you need to have checks removed or be sending false info to the servers if you have any chance of getting online.

Also don't say it is like a undectable JTAG because as soon as you connect to XBL guess what...they know you are on their servers.

You really need to look into what we are saying here and look at the guy who re arranged his whole mw2 hud via profile editing. I highly doubt they are on a JTAG.

Please do not try to call us idiots when we have multiple valid points that can back up this argument.

Perhaps you misunderstood my post. I wasn't calling "us" idiots, i was calling you an idiot. What I said the update didnt require the complete re-implementation of a new freeboot, nearly tweaks to the existing one. And the waw hotsawps is bad example because waw didnt use xex checks, leading to the exploit. Newer games use xex checks and are therefor impossible to iso mod without modifying the xex and breaking the signature. And yes, people have gotten jtags online, don't deny they haven't(theres proof on the main page of ttg)



There is no proof on the main page, proof to me would be showing Eaton boot up his JTAG, go show Xellous and then go straight into XeX menu from Game library boot his game and play.

That would be proof, why else would they always say "what makes you guys think we are on jtags?"


Stop trying to troll. As far as the WaW hot swaps i was saying you have to do something along those lines but not that exact thing, i obviously know that you can't do them with out modding the XeX anymore, the RSA needs to be removed which would then break the signature.

Just think outside the box, no JTAG is going undetectable in my mind, as soon as you connect to an M$ XBL server they know you are on it.

Your stupid, you CAN'T ISO MOD MW2! the game has xex checks in place preventing you from modifying the patches or any game files for that matter without first removing those checks. Removing the checks involved modifying the xex. Guess what happens when you modify the xex, you break the signature on it. Guess what RSA is put in place for, to prevent the running of unsigned code. ALL code that runs on a retail is signed so modifying the xex in ANY way would prevent it from running on a retail. If you really wana disprove me go flash you disk drive, mod a MW2 iso, and watch as the xbox refuses to read it because the signature is invalid. You can't trick RSA on a retail, period.


Your completely missing the point, this is not modding the common or any basic ISO mods, read the post before you comment.

We know you can not mod the xex kid, clearly we are not stupid. You replace them one you have the script changed by using your DevKit to rip apart the game, you do not mod them or they wouldn't work because you cant remove the RSA with out breaking the signature.

What do you mean "changed". any "change" to an xex will break the sig. dev kit or not


TTGxL96SNIPES is not an idiot, has proved this with his 20+ stickies.
There hasnt been any proof of jtags being able to go online, and by reading this, this sounds like a very plausible method. Sure, jtags might be able to go online someday, but at the moment it doesnt seem like it will be any time soon.
#170. Posted:
Kit-Kat
  • TTG Senior
Status: Offline
Joined: Sep 25, 201014Year Member
Posts: 1,332
Reputation Power: 74
Status: Offline
Joined: Sep 25, 201014Year Member
Posts: 1,332
Reputation Power: 74
TTGxL96SNIPES wrote
StyxPyro wrote Nice one- but don't speculate too much, otherwise M$ might catch on, and although there is few ways around it- M$ will patch it some how. You'll be the ones blamed ;)



So, your saying you want us to be selfish and not share anything with the community
. With out anyone trying and mentioning theories people would go no where.

So if we figure everything out and get everything working and don't release, i guess you"ll be the one blamed



Tbh if you figure it out and release it, YOU will be the one to get the credit.

If your selfish and keep it for yourself, even though people know your "Online" Your not going to get credit, if someone releases how to do it.

But yeah, it's totally up 2 the people who find out how to do it if they want to release it.

IMO--I wouldn't release but i wouldn't go around bragging that i have done it, i would just chill and play online, and if i got host people would be happy.

But if it is to do with a devket and basically making a new game, your going to need alot of disk's to test it?

Owell, nice post anyway.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.