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everything aboy ascension
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everything aboy ascensionPosted:
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Joined: Jan 24, 201113Year Member
Posts: 111
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Status: Offline
Joined: Jan 24, 201113Year Member
Posts: 111
Reputation Power: 6
HOW TO PACK-A-PUNCH
1) start by turning on the power
2)go to each lunar land rover location and use it
3) go to the top where u first turned on the power
4) hit "x" on the switch to authenticate and start the launch
5) pack-a-punch is now open go to the bottom where the rocket lifted up
6)enjoy
PERKS!!!!
SPEED COLA-Reload Weapon Alot Faster.
JUGGERNOT-Like A Bullet Proof Vest.Gives You More Health.
Stamina-Lets You Run Faster.
Quick Revive-Revive Downed Teamates faster.
PHD Flopper-A Small Nuke Goes Off When You Dolphin Dive Off A High/Medium Stairs/Height.My Favorite)
*New Weapons*
Black Hole Bomb
Hidden:
Perfect To Use When Your In Need To Escape the Zombies.Throw It And Watch All The Zombies Get Sucked Into It Or You Can Just Jump Into It To Escape the Zombies.
*NOTE* When Zombies Get Sucked Into The Device You Get Alot Of Points.
Matryoshka Doll
Hidden:
Make A Pop Pop Sound When You Throw Them.These Doll Bombs Change Colors When You Throw Them.
*Mystery Box Weapons*
Hidden:
* Dragunov
* CZ75 (single or dual wield)
* Commando
* SPAS-12
* AUG
* FAMAS
* Galil
* L96A1
* China Lake
* Ballistic Knife
* Crossbow
* G11
* FN FAL
* HK21
* HS10
* RPK
* Ray Gun
* Thundergun
* Matryoshka Doll
* Gersch Device
* Spectre
Doors And Prices
Hidden:
* Centrifuge Floor 1 - Door (750)
* Centrifuge Floor 2 - Door (750)
* Stairwell Floor 3 / Base Level - Door (1250)
* Lunar Lander B [ ] Access Door (1250)
* Lunar Lander D [ ] Access Gate (1250)
* Lunar Lander F [ ] Access Gate (1000)
* Lunar Lander F [ ] Access Door (1250)
* Pack-A-Punch Access Gate (1250)
* Power Room Door (1000)
* Power Room Gate (1250) To gain entry to the Pack-a-Punch Machine, all lunar landers' landing pads must be used. Once a player has ridden all three back to the Centrifuge Room, the player can activate the rocket by pressing the button to the right of the power switch. After the rocket has taken off, the large door concealing the launch area will open and the Pack-a-Punch Machine will be to the right. It costs 5000 points as usual. Unlike Kino der Toten and Five, players can stay in the Pack-a-Punch room for as long as they like. There are two barricades in the Pack-a-Punch room to make camping there harder.
*Off Wall Weapons*
Hidden:
* PM63-(Juggernot Room-1000 points)
* MPL(Open Door Next To Quick Revive-1000 Points)
* MP5k(Across From PhD Flopper Downstairs-1000 Points)
* M14(Spawn Room Downstairs-750 points))
* M16(Speed Cola/Sickle Room-1200 Points)
* Olympia(Spawn Room Upstairs-500 Points)
* Stakeout(Upstairs From Juggernot-1500 Points)
* Claymore(Open Door Next To Stamina And Buy Off Left Wall-1000 Points)
* Sickle (Replaces regular knife & Bowie Knife-3000 Points)
* AK-74u(Next To Stamina/Trap On Wall-1200 Points)
*Easter Eggs*
How To Turn The Song On
Hidden:
The first teddy bear is in the Spawn Room. When you go up the stairs, right and on the end of that walkway is the first bear.
The second teddy bear is behind a gate on the left, nearby the lunar lander with the claymore in the area.
The last teddy bear is nearby the "Speed Cola lunar lander", past the Speed Cola, when you have the wall in front of you. Turn right and on top of the wall there is the last teddy bear. (*NOTE* ALL 3 BEARS HAVE SICKLES IN THEIR HANDS)
[align=center]*Space Monkeys*
Hidden:
Space monkeys are in fact the hellhound and Pentagon Thief round replacement. Similar to how the Pentagon Thief has the ability to steal a player's weapon, space monkeys have the ability to remove player's perks. This is done not by directly stealing a perk, as is the case with weapon stealing with the doctor, rather, the space monkeys navigate their way to one of the Perk-a-Cola machines that any player may have. They seem to attack the first perk from each player, so if a player has Quick Revive first they will mostly go after that perk machine. Players can tell which perk machine is being attacked by paying attention to their perk symbols, at the bottom left of the screen; while a perk machine is under attack its respective symbol will begin pulsating. It is recommended that the team split up to individual perk machines and defend the machines depending on their first perk. When playing solo, it is best to defend the perk most valued at the time. After the monkeys temporarily disable the machine all players with the perk will be subject to lose the disabled perk. Defending the perk machine under attack by killing the monkeys is the only way to prevent the perk loss. Also, after the death of the last monkey, just like with the Pentagon Thief and hellhound rounds, a max ammo drops; however, a new power up drops as well, which assigns a random perk to each player in the party. The new powerup only appears if you finish the monkey round without ANY damage to the perk machines you made purchases from. They will attack players from a few feet away by jumping on the ground, which is like being near a Gas Zombie's explosion, also they hit the player normally when close. Be careful while throwing grenades at monkeys as they can and will throw them back at you.
*Tutorial For Killing Space Monkeys Faster*
Hidden:
1.Shoot Space Monkeys With Ray Gun(Instant Kill)
2.Use ThunderGun On Them(Instant Kill)
3.Use The Ballistic Knife With The Sickle(1-2 Knife Kill)
*STRATEGIES*
Hidden:
*GateWay* 1.Get at Least 3000-5000 Points.
2.Buy upstairs door-750
3.Buy door across from PhD stairs-1250
4.Buy the Power Room Door-1000(Turn On Power)
5,get the mystery box 2-3 Times.(Don't buy the gate)
6.Go Downstairs and Go outside
7.Turn Right And Buy The Gate-1250
8.Go Upstairs and Go right
9.Go Upstairs next to power room(don't buy the gate)
10.Camp There until round 18
*Out Of Ascension*
Hidden:
PhD Flopper Area Glitch:
1.Have someone lay in the far top left corner(PhD Perk Area)
2.Have the person laying look all the way to the ground
3.Tell him to hit the pause button
4.Zombie Hits Him
5.Tell him/She to in pause game
6.He/She Falls Down to where the truck is on fire/Under Map
7.Enjoy
(Note-You can do this solo,Just buy quick Revive-1500)
6.Should be revived as well
1) start by turning on the power
2)go to each lunar land rover location and use it
3) go to the top where u first turned on the power
4) hit "x" on the switch to authenticate and start the launch
5) pack-a-punch is now open go to the bottom where the rocket lifted up
6)enjoy
PERKS!!!!
SPEED COLA-Reload Weapon Alot Faster.
JUGGERNOT-Like A Bullet Proof Vest.Gives You More Health.
Stamina-Lets You Run Faster.
Quick Revive-Revive Downed Teamates faster.
PHD Flopper-A Small Nuke Goes Off When You Dolphin Dive Off A High/Medium Stairs/Height.My Favorite)
*New Weapons*
Black Hole Bomb
Hidden:
Perfect To Use When Your In Need To Escape the Zombies.Throw It And Watch All The Zombies Get Sucked Into It Or You Can Just Jump Into It To Escape the Zombies.
*NOTE* When Zombies Get Sucked Into The Device You Get Alot Of Points.
Matryoshka Doll
Hidden:
Make A Pop Pop Sound When You Throw Them.These Doll Bombs Change Colors When You Throw Them.
*Mystery Box Weapons*
Hidden:
* Dragunov
* CZ75 (single or dual wield)
* Commando
* SPAS-12
* AUG
* FAMAS
* Galil
* L96A1
* China Lake
* Ballistic Knife
* Crossbow
* G11
* FN FAL
* HK21
* HS10
* RPK
* Ray Gun
* Thundergun
* Matryoshka Doll
* Gersch Device
* Spectre
Doors And Prices
Hidden:
* Centrifuge Floor 1 - Door (750)
* Centrifuge Floor 2 - Door (750)
* Stairwell Floor 3 / Base Level - Door (1250)
* Lunar Lander B [ ] Access Door (1250)
* Lunar Lander D [ ] Access Gate (1250)
* Lunar Lander F [ ] Access Gate (1000)
* Lunar Lander F [ ] Access Door (1250)
* Pack-A-Punch Access Gate (1250)
* Power Room Door (1000)
* Power Room Gate (1250) To gain entry to the Pack-a-Punch Machine, all lunar landers' landing pads must be used. Once a player has ridden all three back to the Centrifuge Room, the player can activate the rocket by pressing the button to the right of the power switch. After the rocket has taken off, the large door concealing the launch area will open and the Pack-a-Punch Machine will be to the right. It costs 5000 points as usual. Unlike Kino der Toten and Five, players can stay in the Pack-a-Punch room for as long as they like. There are two barricades in the Pack-a-Punch room to make camping there harder.
*Off Wall Weapons*
Hidden:
* PM63-(Juggernot Room-1000 points)
* MPL(Open Door Next To Quick Revive-1000 Points)
* MP5k(Across From PhD Flopper Downstairs-1000 Points)
* M14(Spawn Room Downstairs-750 points))
* M16(Speed Cola/Sickle Room-1200 Points)
* Olympia(Spawn Room Upstairs-500 Points)
* Stakeout(Upstairs From Juggernot-1500 Points)
* Claymore(Open Door Next To Stamina And Buy Off Left Wall-1000 Points)
* Sickle (Replaces regular knife & Bowie Knife-3000 Points)
* AK-74u(Next To Stamina/Trap On Wall-1200 Points)
*Easter Eggs*
How To Turn The Song On
Hidden:
The first teddy bear is in the Spawn Room. When you go up the stairs, right and on the end of that walkway is the first bear.
The second teddy bear is behind a gate on the left, nearby the lunar lander with the claymore in the area.
The last teddy bear is nearby the "Speed Cola lunar lander", past the Speed Cola, when you have the wall in front of you. Turn right and on top of the wall there is the last teddy bear. (*NOTE* ALL 3 BEARS HAVE SICKLES IN THEIR HANDS)
[align=center]*Space Monkeys*
Hidden:
Space monkeys are in fact the hellhound and Pentagon Thief round replacement. Similar to how the Pentagon Thief has the ability to steal a player's weapon, space monkeys have the ability to remove player's perks. This is done not by directly stealing a perk, as is the case with weapon stealing with the doctor, rather, the space monkeys navigate their way to one of the Perk-a-Cola machines that any player may have. They seem to attack the first perk from each player, so if a player has Quick Revive first they will mostly go after that perk machine. Players can tell which perk machine is being attacked by paying attention to their perk symbols, at the bottom left of the screen; while a perk machine is under attack its respective symbol will begin pulsating. It is recommended that the team split up to individual perk machines and defend the machines depending on their first perk. When playing solo, it is best to defend the perk most valued at the time. After the monkeys temporarily disable the machine all players with the perk will be subject to lose the disabled perk. Defending the perk machine under attack by killing the monkeys is the only way to prevent the perk loss. Also, after the death of the last monkey, just like with the Pentagon Thief and hellhound rounds, a max ammo drops; however, a new power up drops as well, which assigns a random perk to each player in the party. The new powerup only appears if you finish the monkey round without ANY damage to the perk machines you made purchases from. They will attack players from a few feet away by jumping on the ground, which is like being near a Gas Zombie's explosion, also they hit the player normally when close. Be careful while throwing grenades at monkeys as they can and will throw them back at you.
*Tutorial For Killing Space Monkeys Faster*
Hidden:
1.Shoot Space Monkeys With Ray Gun(Instant Kill)
2.Use ThunderGun On Them(Instant Kill)
3.Use The Ballistic Knife With The Sickle(1-2 Knife Kill)
*STRATEGIES*
Hidden:
*GateWay* 1.Get at Least 3000-5000 Points.
2.Buy upstairs door-750
3.Buy door across from PhD stairs-1250
4.Buy the Power Room Door-1000(Turn On Power)
5,get the mystery box 2-3 Times.(Don't buy the gate)
6.Go Downstairs and Go outside
7.Turn Right And Buy The Gate-1250
8.Go Upstairs and Go right
9.Go Upstairs next to power room(don't buy the gate)
10.Camp There until round 18
*Out Of Ascension*
Hidden:
PhD Flopper Area Glitch:
1.Have someone lay in the far top left corner(PhD Perk Area)
2.Have the person laying look all the way to the ground
3.Tell him to hit the pause button
4.Zombie Hits Him
5.Tell him/She to in pause game
6.He/She Falls Down to where the truck is on fire/Under Map
7.Enjoy
(Note-You can do this solo,Just buy quick Revive-1500)
6.Should be revived as well
#2. Posted:
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Joined: Aug 09, 200915Year Member
Posts: 2,559
Reputation Power: 123
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 2,559
Reputation Power: 123
actually if you played ascension the thundergun isnt instant death for the monkeys even Pack A Punched
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#3. Posted:
Status: Offline
Joined: Dec 03, 201013Year Member
Posts: 370
Reputation Power: 14
Status: Offline
Joined: Dec 03, 201013Year Member
Posts: 370
Reputation Power: 14
you messed up on some info and misspelled alot of stuff make sure you check your info
missed a couple mystery box weps and weapon prices on some are wrong
missed a couple mystery box weps and weapon prices on some are wrong
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#4. Posted:
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Joined: Jan 03, 201113Year Member
Posts: 24
Reputation Power: 0
Status: Offline
Joined: Jan 03, 201113Year Member
Posts: 24
Reputation Power: 0
Copy and paste much?
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#5. Posted:
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Joined: Jan 13, 201014Year Member
Posts: 2,060
Reputation Power: 142
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Joined: Jan 13, 201014Year Member
Posts: 2,060
Reputation Power: 142
uhh there is already a sticky. also, lots of misspells.
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#6. Posted:
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Joined: Feb 12, 201113Year Member
Posts: 1,034
Reputation Power: 45
Status: Offline
Joined: Feb 12, 201113Year Member
Posts: 1,034
Reputation Power: 45
Congratulations! You either plagurized or wasted a lot of time typing up things we all already know with a ton of grammar errors.
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