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ISO mods arn't the answer
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ISO mods arn't the answerPosted:

c0dcoders
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I've seen a lot of posts recently suggesting that ISO modding possibilities could be limitless if you address it the right way. Well i hate to ruin it but those posts couldn't be more wrong. Let me explain why. Now a days when a game company makes a game for the xbox 360 they add file checks to the xex. These file checks are very similar to the .map checks introduced in halo 3. This means if we mod the files on the disk the xex will see those files as tampered with and won't load them. Well this is a simple problem with a not so simple solution. To bypass this issue you can simply modify the xex to not run these file checks, but now a similar system that is built into the xbox firmware sees that the xex you are trying to run is modified and therefor won't run it. This is where jtags come in. Jtags use a time attack to break the so called "chain of trust" that the xboxs rely on to stay secure. Once this chain is broken the console can boot to a modified dash and no longer discriminate against unsigned code. So now hurray! We can run the modified game content now! Then Microsoft gets mad because we messed with their security. So, they find a way to block jtags from live. Some people think its no big deal, I mean we can just mod the files, burn them to a disk, and play them on a flashed xbox. Well guess what, now you've broken the signature on the files and Mr.xex doesn't like that very much. So Mr.xex decides he doesn't want to run those unsigned files and your whole plan falls to pieces.

Basically what I'm trying to say is you can't iso mod games with xex checks involved. This includes Mw2, Black Ops, Halo 3, Halo: REACH, and a large number of other games. I guarantee if you try and iso mod these games you will end up with a wasted double layer disk and a lot of frustration. So don't try, just give that theory up. If you really want to host lobbies again remember: Save the Jtags. Save the world.

Edit: Also something else important. DEV KITS CANNOT SIGN CODE! I don't care how expensive they are they aren't that special. Dev kits were designed to TEST games not MOD them. Sure you can change a lot with dev kits but the same rule still holds. You change the game files, you break the signature. End of story.


Last edited by c0dcoders ; edited 1 time in total

The following 2 users thanked c0dcoders for this useful post:

TTG-WRECKAGE (02-16-2011), noneed4aname (02-16-2011)
#2. Posted:
Nope
  • TTG Senior
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oh so your saying that you cant iso mod world at war zombies, cuase no one has ever done that. no you could hot swapthe iso disk, or have a flashed xbox.
so you fail
#3. Posted:
c0dcoders
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joe4 wrote oh so your saying that you cant iso mod world at war zombies, cuase no one has ever done that. no you could hot swapthe iso disk, or have a flashed xbox.
so you fail

You can. WAW doesn't have have xex checks so you can mod the game files freely without running into problems. So no, you fail
#4. Posted:
noneed4aname
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OMFG thank you so much, i wanted to do a topic like this, (mainly the bit about Dev Kit's Not signing games) but just decided, no one wants to know that the theory was crap. It's nice to see someone that actually knows what they are talking about for a change!

Keep it up

Oh, and as a side note. I was online with a guy last night, and it ws definately a JTAG, cause he was Real Time modding.
#5. Posted:
IDueceZ
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all i can say is LOL

IDueceZ
#6. Posted:
shaunftfw
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Just to let you know, you sound kinda smart to the topic, however google research isnt the answer. All games have a "key" said key can be forged, also mp games now days are p2p, meaning others run off of host game itself, and use their own as ref. So in closing, you might want to check around before assuming somthing, however it is a good post and interesting to see you thinking this way. As for the dev kit part, all the kids on this site are ignorant when it comes to a dev kit, they all think they need one and you are right about what you said to a certain level. But a dev kit is a very powerful tool.
#7. Posted:
EzMoneY
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On that note, next time you decide to talk about dev kits, unsigned code, and xex's. atleast know what your talking about, please.

And Eaton + Hotdog are not hosting with an ISO. it has nothing to do with a devkit what so ever.
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