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The BEST Black Ops Multi-player Guide
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The BEST Black Ops Multi-player GuidePosted:

Ilusionz
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EDIT:Stickied By Stelter
Hey guys, I made this post to help you guys out with the multi-player section of Black Ops.
If you are thinking there is not much here you are wrong, this post will be updated constantly.

Multiplayer Modes:

Matchmaking in Black Ops is largely divided among the game's various play modes. Some modes are restricted to no parties (generally Free for All), but most allow you to bring your friends. A few playlists are explicitly for larger parties - large team battles, essentially - though most games are 6v6 affairs.


Black Ops Multiplayer game modes: [ Register or Signin to view external links. ]

Customization:
Character and gear customization has been given a big upgrade.

In addition to weapon Attachments, you can now customize your reticules and even the scope tint, as well as create an entirely personal and custom emblem that you can then stamp on all of your weapons!
And yes, if someone picks up your weapon (or watches your killcam), he or she sees your emblems and scope customization.

There's more: Your Clan Tag is actually embossed right onto your weapons. It is also possible to colorize your clan tag!

Camouflage has been extended, as well. In addition to being able to camo your weapon, you can now apply facepaint to your character.


Perks:
Stopping Power is gone. This has several significan effects, notably on the performance of Sniper Rifles and weapons equipped with Silencers. It also limits the number of guns that can perform a two-shot kill.

Partially to compensate for this change, Assault Rifles have all moved to a 30-40 damage profile.

The other perks Have been reorganized and adjusted, with some additions and removals, as well as shuffling which perks are avaliable in each Perk slot.

Basic Perk overview:

Perk Slot 1:
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Perk Slot 2:
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Perk Slot 3:
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Primary and Secondary Weapons:
When you create a class, you choose one primary and one secondary weapon.

Primary Weapons:
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Broadly speaking, Shotguns and Sniper Rifles are useful for ultra-close or ultra-range combat, while assault rifles are middle of the road. SMG's are for close-medium, and light machine guns (LMGs) are for Medium-long.


Secondary Weapons:
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Secondary weapons fill more specialized roles. While your primary weapon is generally strongest within a certain range band, secondaries have a different function.

Pistols are a great backup weapon if you have to reload mid-fight, or if you get surprised at close range with an LMG or Sniper Rifle.

Launchers are useful for flushing campers out of their hiding spots, and for clearing an objective point or chokepoint of multiple enemies.

Specials are just that-the Crossbow and Ballistic Knifes fill unique roles. Generally speaking, the Crossbow has some properties of a Launcher, and Ballistic Knifes are useful mostly for stealthy builds.


Combat Gear:
In addition to your primary and secondary weapons, you also have to choose from an array of specialized combat gear. These equipment choises allow you to adjust the overall effectiveness of your build in a variety of combat situations.

Lethal:
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Lethal gear is exactly what it sounds like: tools that are used to kill. In the case of Frags and Semtex, they're used much like launchers, for flushing out campers, targets behind cover, or multiple enemies clumped up at an objective or chokepoint.

The Tomahawk is a special weapon, great for adding some zest to stealth-based classes.

Tactical:
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Tactical options are used mostly to give you more options on the battlefield. Using Tactical grenades intelligently can result in easy kills, or give you protection against enemies.

Willy Pete creates a smokescreen for temporary cover, while Decoy grenades can distract or attract enemy attention.

Nova Gas, Flashbangs, and concussion grenades are all disruptive tools that can disorient or stun your opponents.

Nova Gas is additionally useful for flushing enemies out of cover, or creating an unsafe area at an objective or chokepoint for enemy forces.

Equipment:
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Equipment gives you a range of useful tools, Claymores and C4 are additional lethal implements ideal for protecting an entrance or an objective.

Motion Sensors and Camera Spikes can be used to set up a perimeter if you're camping in an area, or to provide your team with an early warning of enemy presence in a critical objective location.

The Jammer is useful for aiding the defence of a fixed area on the map, or it can be placed near common chokepoints to disrupt enemy pushes.

Finally, the Tactical Insertion is most useful in certain objective modes, where controlling your spawn location can be vitally important for maintaining offencive pressure.


Killstreaks:
Killstreak rewards are given for maintaining a killstreak (consecutive kills without dying). When you score 3 or more kills in a row without sying, you unlock the ability to employ a Killstreak.

Killstreaks have a wide range of effects. Some are straightforward offensive weapons, useful for attacking an objective area, open area, or chokepoint.
Others provide a team with radar benefits, and a few act explicitly to protect you and your team from opposing killstreak rewards.

Killstreaks earned are saved and do persist from life to life. As long as you don't use them and the match doesn't end, you can freely stock up on Killstreaks as much as you want, and use them when you feel they most benefit your team.

Black Ops Killstreaks:
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Ranks:
As you complete matches online, you earn Experience (XP) that increases your level.

There are 50 rank levels through which to progress, and each new rank unlocks a new weapon or other feature for your use, and awards you some CODPoints as a bonus.

Once you hit maximum rank, you have the option of Prestiging. This resets you to the first level and re-locks all weapons, attachments, perks, and killstreaks.
The only things you retain access to are your Custom Emblems, Clan Tag, and access to Playlists.

However, Prestiging does come with some Perks-you unlock additional Custom Class slots, and you can work your way toward Gold Camouflage for your guns.

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------------------------------------------------------------------


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Custom Classes:

Submachine Guns (SMGs)
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SMGs Provide mobility. This is an advantage that must be exploited by playing aggressively
and actively. If you want to fight at long range or camp out and guard an area, there are better gins for the job.

On the other hand, for aggressive, forward play, SMGs are ideal. In objective-based modes where reaching a target quickly is important, or combat situations where flanking the enemy position rapidly can result in a rout, SMGs are the perfect weapon for this task.

Assault Rifles:
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When you aren't quite sure what to use, an Assault Rifle gets the job Done-this makes them great "Default" weapons.

As a general rule, Assault Rifles are at their best at medium range. Some ARs with specific attachments can be modified to perform better at shorter or longer distances, through scopes or secondary weapon attachments.

Assault Rifles have average mobility, in terms of movement and speed, ADS times, and movement speed while ADS.

Shotguns:
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Shotguns are a Short-range specialist tool. They should only be used on small maps, or on medium or larger maps if you're certain that you can force a close-range enforcement.

Shotguns at close-range are exceedingly lethal. Of the other weapon classes, only burst Assault Rifles and Sniper rifles have a decent chance to kill you in one shot, and neither is as quite as reliable in close quarters.

Light Machine Guns:
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Light Machine Guns are Powerful long-range killing machines. With their Large Magazine sizes, they can also suppress an area with covering fire for extended durations, giving your teammates time to move in while you give them cover over an area.

Like Sniper Rifles, LMGs do not lose damage at a distance. Most other weapon types inflict a range of damage values, dealing more damage at a shorter distance, and less damage at a longer distance. However, LMGs deal one flat damage value at any range.

Consequently, an LMG reliably kills a target in the open within a certain number of shots. LMGs also have the bullet penetration and ammo capacity to punch holes through walls and the enemies behind them.

Sniper Rifles:
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The antipode to shotguns, Sniper Rifles in Black Ops are Ultra-long-range specialists.

With the capability to kill in one shot at any range, and the precision scopes to accurately target at long distances, Sniper Rifles are ideal for removing campers at a safe distance, particularly those covering an approach that would be difficult or impossible for other weapons to handle.


Secondary weapons:
Secondary weapons supplement your primary weapon with another option, either for emergency backup (all Pistols) or for additional, tactical options (the Launchers and Specials).

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Launchers:
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Launchers are explosive tools useful for defending objectives, clearing out crowds, blasting campers out of their hidey-holes, and destroying enemy air power or ground-based equipment, including SAM and Sentry turrets.
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Specials:
Finally, the two pieces of specialist gear are unique weapons.
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Create a Class Unlocks:
Weapons in Black Ops are the only Create a Class unlocks that are level restricted. Like all other items in the game, weapons require CODPoints to purchase, even once they're unlocked.

Buying all of the weapons in a weapon class unlocks the final "Classified" weapon for that weapon group. These weapons are not necessarily more powerful; they are limply rare or otherwise unusual choices.

Assault Rifles:
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Submachine Guns:
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Light Machineguns:
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Sniper Rifles:
[ Register or Signin to view external links. ]

Shotguns:
[ Register or Signin to view external links. ]

Pistols:
[ Register or Signin to view external links. ]

Launchers:
[ Register or Signin to view external links. ]

Specials:
[ Register or Signin to view external links. ]

Lethal:
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Tactical:
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Equipment:
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Attachments:

Submachine Gun Attachments:
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Assault Rifle Attachments:
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G11 Attachments:
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Shotgun Attachments:
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Light Machinegun Attachments:
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Sniper Rifle Attachments:
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Pistol Attachments:
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Killstreaks:

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Rank Rewards and Special Unlocks:

Rank Rewards:
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Special Unlocks:
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Attachment Availability:
Note that certain Attachments are incompatible when using Warlord.

A weapon can only use one modified magazine and one sight.

Rapid Fire and Dual Wield are incompatible with modified magazines.

Weapon Attachments (Grenade Launcher, Masterkey, Flamethrower) Cannot be combined with other attachments.

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REMEMBER: This post WILL be updated daily. Please thank the topic if you like.


Last edited by Ilusionz ; edited 16 times in total

The following 37 users thanked Ilusionz for this useful post:

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#2. Posted:
Na_Palm
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pretty nice, i like the picture of what all the pro perks do

Edit: jesus i am done making the first post on topics that are gonna last a long time, they always get like 30 thumbs down, why does everyone have to :trollin:


Last edited by Na_Palm ; edited 1 time in total
#3. Posted:
STEELERS07
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This is a very helpful post. +REP for you
#4. Posted:
Ilusionz
  • Mind Charity
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Status: Offline
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TTG_STEELERS wrote This is a very helpful post. +REP for you

Thanks, Anything you need to know about, just PM me.
#5. Posted:
Hunta
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TryHard for sticky ?
Juustkidding Nice post!
#6. Posted:
Ilusionz
  • Gold Member
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Hunta wrote TryHard for sticky ?
Juustkidding Nice post!

Not really I got the idea from Sean.
#7. Posted:
Cooki3
  • TTG Commander
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ummm.. Nice?
lol..looks like it took a long time
#8. Posted:
RedTigerModz
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Very nice post! No wonder you have awesome!
#9. Posted:
Ilusionz
  • Wizard
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Cooki3 wrote ummm.. Nice?
lol..looks like it took a long time

Yep, took me around 3 hours to do it all
#10. Posted:
Secrets
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Pretty nice post, I'll check up on it for updates.
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