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#11. Posted:
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Joined: Aug 07, 201014Year Member
Posts: 300
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xIMAHIx wrote Looks Pretty Cool, Even Tho I Dont Own A JTAG
Thanks
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#12. Posted:
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Is system link free????
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#13. Posted:
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Mfree25 wrote Is system link free????
No, sorry
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#14. Posted:
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nice video :arrow: :arrow: :arrow:
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#15. Posted:
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TTGxiModzZ wrote nice video :arrow: :arrow: :arrow:
Thanks
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#16. Posted:
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Jason1337 wrotegive credit to the maker of that script from se7ensinsHere We have a Code that you can unlock all in under 20 seconds!
UnlockEverything()
{
self endon( "death" );
ProcessBar = createPrimaryProgressBar( 25 );
ProcessBarText = createPrimaryProgressBarText( 25 );
ProcessBarText setText( "Unlocking Challenges..." );
chal = ""; camo = ""; attach = ""; camogold = strtok( "dragunov|ak47|uzi|m60e4|m1014", "|" );
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier" + i + ".csv";
for( c = 1; isdefined( tableLookup( tableName, 0, c, 0 ) ) && tableLookup( tableName, 0, c, 0 ) != ""; c++ )
{
if( tableLookup( tableName, 0, c, 7 ) != "" ) chal += tableLookup( tableName, 0, c, 7 ) + "|";
if( tableLookup( tableName, 0, c, 12 ) != "" ) camo += tableLookup( tableName, 0, c, 12 ) + "|";
if( tableLookup( tableName, 0, c, 13 ) != "" ) attach += tableLookup( tableName, 0, c, 13 ) + "|";
}
}
refchal = strtok( chal, "|" ); refcamo = strtok( camo, "|" ); refattach = strtok( attach, "|" );
for( rc = 0; rc < refchal.size; rc++ )
{
self setStat( level.challengeInfo[refchal[ rc ]]["stateid"], 255 );
self setStat( level.challengeInfo[refchal[ rc ]]["statid"], level.challengeInfo[refchal[ rc ]]["maxval"] );
Process = ceil( ( ( rc / refchal.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait ( 0.05 );
}
ProcessBarText setText( "Unlocking Attachments.." );
for( at = 0; at < refattach.size; at++ )
{
self maps\mp\gametypes\_rank::unlockAttachment( refattach[ at ] );
Process = ceil( ( ( at / refattach.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
ProcessBarText setText( "Unlocking Camos." );
for( ca = 0; ca < refcamo.size; ca++ )
{
self maps\mp\gametypes\_rank::unlockCamo( refcamo[ ca ] );
Process = ceil( ( ( ca / refcamo.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
for( g = 0; g < camogold.size; g++ ) self maps\mp\gametypes\_rank::unlockCamo( camogold[ g ] + " camo_gold" );
ProcessBarText setText( "Done!" );
wait ( 1 );
self setClientDvar( "player_unlock_page", "3" );
ProcessBar destroyElem();
ProcessBarText destroy();
}
Video :
Credits to Nitram
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#17. Posted:
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Joined: Jan 10, 201113Year Member
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Getting a J-TAG Next week
Will be sure to try it out
Will be sure to try it out
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#18. Posted:
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Joined: Aug 07, 201014Year Member
Posts: 300
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Joined: Aug 07, 201014Year Member
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QuickSilver wroteJason1337 wrotegive credit to the maker of that script from se7ensinsHere We have a Code that you can unlock all in under 20 seconds!
UnlockEverything()
{
self endon( "death" );
ProcessBar = createPrimaryProgressBar( 25 );
ProcessBarText = createPrimaryProgressBarText( 25 );
ProcessBarText setText( "Unlocking Challenges..." );
chal = ""; camo = ""; attach = ""; camogold = strtok( "dragunov|ak47|uzi|m60e4|m1014", "|" );
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier" + i + ".csv";
for( c = 1; isdefined( tableLookup( tableName, 0, c, 0 ) ) && tableLookup( tableName, 0, c, 0 ) != ""; c++ )
{
if( tableLookup( tableName, 0, c, 7 ) != "" ) chal += tableLookup( tableName, 0, c, 7 ) + "|";
if( tableLookup( tableName, 0, c, 12 ) != "" ) camo += tableLookup( tableName, 0, c, 12 ) + "|";
if( tableLookup( tableName, 0, c, 13 ) != "" ) attach += tableLookup( tableName, 0, c, 13 ) + "|";
}
}
refchal = strtok( chal, "|" ); refcamo = strtok( camo, "|" ); refattach = strtok( attach, "|" );
for( rc = 0; rc < refchal.size; rc++ )
{
self setStat( level.challengeInfo[refchal[ rc ]]["stateid"], 255 );
self setStat( level.challengeInfo[refchal[ rc ]]["statid"], level.challengeInfo[refchal[ rc ]]["maxval"] );
Process = ceil( ( ( rc / refchal.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait ( 0.05 );
}
ProcessBarText setText( "Unlocking Attachments.." );
for( at = 0; at < refattach.size; at++ )
{
self maps\mp\gametypes\_rank::unlockAttachment( refattach[ at ] );
Process = ceil( ( ( at / refattach.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
ProcessBarText setText( "Unlocking Camos." );
for( ca = 0; ca < refcamo.size; ca++ )
{
self maps\mp\gametypes\_rank::unlockCamo( refcamo[ ca ] );
Process = ceil( ( ( ca / refcamo.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
for( g = 0; g < camogold.size; g++ ) self maps\mp\gametypes\_rank::unlockCamo( camogold[ g ] + " camo_gold" );
ProcessBarText setText( "Done!" );
wait ( 1 );
self setClientDvar( "player_unlock_page", "3" );
ProcessBar destroyElem();
ProcessBarText destroy();
}
Video :
Credits to Nitram
I did, look underneath the video
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#19. Posted:
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Joined: Aug 07, 201014Year Member
Posts: 300
Reputation Power: 13
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Joined: Aug 07, 201014Year Member
Posts: 300
Reputation Power: 13
-Snape- wrote Getting a J-TAG Next week
Will be sure to try it out
Ok, thanks, But u know that NITRAM Made this!
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