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patch_mp.ff Classes help!!
Posted:
patch_mp.ff Classes help!!Posted:
Status: Offline
Joined: Dec 12, 200915Year Member
Posts: 2
Reputation Power: 0
Hey people this is weird idk how this doesnt work but i made classes and i put them in a pre made patch and it won't work I NEED HELP
HERE IS THE CLASSES
doClasses()
{
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
self setPlayerData( "customClasses", 0, "name", "^1Subscribe" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "grip" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "pp2000" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "name", "^2To" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "name", "^3xBULETPROOFx" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "m4" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "striker" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "specialGrenade", "famas" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_hardline" );
self setPlayerData( "customClasses", 3, "name", "^4&" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "m16" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "eotech" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 4, "name", "^5Thanx" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 5, "name", "^6CAPiiX" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "name", "^1For" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "tavor" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 6, "specialGrenade", "beretta393" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "name", "^2The" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "p90" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "ranger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "specialGrenade", "scar" );
self setPlayerData( "customClasses", 7, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_lightweight" );
self setPlayerData( "customClasses", 8, "name", "^3Classes" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "masada" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "specialGrenade", "m4" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 9, "name", "^6<3 Z3R0 ^5MoDz 4 Patch!" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "grip" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "pp2000" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_hardline" );
self thread mapsmpgametypes_hud_message::hintMessage( "^1Classes Customized!" );
}
HERE IS THE CLASSES
doClasses()
{
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
self setPlayerData( "customClasses", 0, "name", "^1Subscribe" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "grip" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "pp2000" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "name", "^2To" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "name", "^3xBULETPROOFx" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "m4" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "striker" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "specialGrenade", "famas" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_hardline" );
self setPlayerData( "customClasses", 3, "name", "^4&" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "m16" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "eotech" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 4, "name", "^5Thanx" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 5, "name", "^6CAPiiX" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "name", "^1For" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "tavor" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 6, "specialGrenade", "beretta393" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "name", "^2The" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "p90" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "ranger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "specialGrenade", "scar" );
self setPlayerData( "customClasses", 7, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_lightweight" );
self setPlayerData( "customClasses", 8, "name", "^3Classes" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "masada" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "specialGrenade", "m4" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 9, "name", "^6<3 Z3R0 ^5MoDz 4 Patch!" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "grip" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "pp2000" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_hardline" );
self thread mapsmpgametypes_hud_message::hintMessage( "^1Classes Customized!" );
}
#2. Posted:
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 811
Reputation Power: 63
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 811
Reputation Power: 63
Make sure the brackets are closed.
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- 0not useful
#3. Posted:
Status: Offline
Joined: Mar 13, 201014Year Member
Posts: 1,272
Reputation Power: 67
Status: Offline
Joined: Mar 13, 201014Year Member
Posts: 1,272
Reputation Power: 67
Heratbreaker might be wrong but im not sure.
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- 0not useful
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