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#11. Posted:
Matte-
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nice strategies man.....but what about glitches lol
#12. Posted:
IChinmasterI
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mhg1231 wrote nice strategies man.....but what about glitches lol
If i knew any i'd be doin em myself... lol
#13. Posted:
Sklaj
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My 2 best strategies are:
1. Sitting in the teleporter room closest to the trench gun. 1 person on each window and 2 guarding the main door.

PROS- teleporter
CONS- No electric fence

AND

2. Sitting in the thompson room. 1 person on each window and 2 guarding the main door. DO NOT clear the debris at the top of the stairs in the thompson room. also it is easier if you start out by opening the door closest to the m1a1 instead of opening the one that leads to the double barrel. You won't be able to get in here until you turn on the power too.

PROS-electric fence
CONS-if the people at the main door get overwhelmed, you dont have any teleporter to run to, but if it is ABSOLUTELY NECESSARY, you can run and clear the debris and then retreat to the 1st room i mentioned.
#14. Posted:
TTG_ROBERT
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yes all of those are god strategy i have made it toround 35 atleest with all of them.
#15. Posted:
TTG_ROBERT
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ohh and umm... the little tunnel near the bowie knife is good i made it to round 26 there only bad thing is if you get overwhelmed your done for ... But that is why you get juggornaut and quick reload and the bowie knife helps alot when you get overwhelmed just knife like crazy you will kill alot of them.

:!: REP ME PLEASE :!:
#16. Posted:
Renwick
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i need to try the 3rd 1 it sounds like every1 is getting quite far by using it...
#17. Posted:
TTG_Whoolz
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Yeah I think the 3rd strategy is, by far, the best. It gives you a ton of room to move backwards if you get overwhelmed and you can open the two doors near the carbine as a last resort. Even though its a 2+ man spot, it is a great spot.
#18. Posted:
Greenbird
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number 2 looks really good got to try
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