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#11. Posted:
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Joined: Dec 05, 201014Year Member
Posts: 4,086
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Joined: Dec 05, 201014Year Member
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Hey can someone tell me what the **** is going on?
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#12. Posted:
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Joined: Nov 22, 201014Year Member
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Joined: Nov 22, 201014Year Member
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Nice find will have to try sometime
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#13. Posted:
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Joined: Sep 19, 201014Year Member
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does it even do anything when u spell that?
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#14. Posted:
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Joined: Aug 01, 201014Year Member
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Anyone want to try it out? Need 3 to try it out!
GT- bK cArLiTo
GT- bK cArLiTo
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#15. Posted:
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Joined: Feb 03, 201113Year Member
Posts: 58
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Joined: Feb 03, 201113Year Member
Posts: 58
Reputation Power: 2
lander_passkey_event()
{
flag_init( "letter_acquired" );
level.lander_key = [];
level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";
level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";
level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";
level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";
level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";
level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";
level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";
level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";
level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";
level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";
level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";
level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";
level.passkey = array( "l", "u", "n", "a" );
level.passkey_progress = 0;
level.secret1 = array( "h", "i", "t", "s", "a", "m" );
level.secret1_progress = 0;
level.secret2 = array( "h", "y", "e", "n", "a" );
level.secret2_progress = 0;
thread lander_monitor();
flag_wait( "passkey_confirmed" );
level.lander_audio_ent StopLoopSound( 1 );
level thread play_egg_vox( "vox_ann_egg5_success", "vox_gersh_egg5", 5 );
level thread activate_casimir_light( 4 );
wait(1);
level.lander_audio_ent Delete();
}
see it? idk why you dont have to spell all three to activate the other node? (but no i dont think "raise hell" will do anything after viewing the code.) sorry to say.. if anyone gets ahold of the new code when it comes out on pc b4 me plz pm me lol many thanks
HyDro:Reefer
{
flag_init( "letter_acquired" );
level.lander_key = [];
level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";
level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";
level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";
level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";
level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";
level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";
level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";
level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";
level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";
level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";
level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";
level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";
level.passkey = array( "l", "u", "n", "a" );
level.passkey_progress = 0;
level.secret1 = array( "h", "i", "t", "s", "a", "m" );
level.secret1_progress = 0;
level.secret2 = array( "h", "y", "e", "n", "a" );
level.secret2_progress = 0;
thread lander_monitor();
flag_wait( "passkey_confirmed" );
level.lander_audio_ent StopLoopSound( 1 );
level thread play_egg_vox( "vox_ann_egg5_success", "vox_gersh_egg5", 5 );
level thread activate_casimir_light( 4 );
wait(1);
level.lander_audio_ent Delete();
}
see it? idk why you dont have to spell all three to activate the other node? (but no i dont think "raise hell" will do anything after viewing the code.) sorry to say.. if anyone gets ahold of the new code when it comes out on pc b4 me plz pm me lol many thanks
HyDro:Reefer
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#16. Posted:
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Joined: Feb 16, 201113Year Member
Posts: 117
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Joined: Feb 16, 201113Year Member
Posts: 117
Reputation Power: 6
Can't use L twice I thought?
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#17. Posted:
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Joined: Feb 03, 201113Year Member
Posts: 58
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Joined: Feb 03, 201113Year Member
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same here thats what puzzled me. is there any way to do all 3 words? then again theres a big difference between level.passkey_progress = 0; and level.secret1_progress = 0; i think the other 2 are just there for the hell of it 098))
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#18. Posted:
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Joined: Aug 03, 200915Year Member
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Joined: Aug 03, 200915Year Member
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Reputation Power: 40
nice find hahah i came up wiv it hahah
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#19. Posted:
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Joined: Nov 21, 200915Year Member
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Joined: Nov 21, 200915Year Member
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does it even do anything...?
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#20. Posted:
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Joined: Feb 03, 201113Year Member
Posts: 58
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Joined: Feb 03, 201113Year Member
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i think if you spell hit sam or hyena you hear somebody say stuff like sam or something i cant remember
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