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Good ideas?
Yes
52.10% (62 votes)
52.10% (62 votes)
No
4.20% (5 votes)
4.20% (5 votes)
Should Be Deleted
21.01% (25 votes)
21.01% (25 votes)
Really Good +Rep for you
22.69% (27 votes)
22.69% (27 votes)
Total Votes: 119
Create Zombie Weapons-Perks-Powerups*UPDATE* x6.0
Posted:
Create Zombie Weapons-Perks-Powerups*UPDATE* x6.0Posted:
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Reputation Power: 71
-------------------Perks!---------------------
My Ideas
Madskittlez Ideas
M4gs Ideas
Tank Dempsey
G0W bighead
HU CRACKER
TTG_TheGame
Daggerd
StopthePro
TTG_xLund
-RDGXxTechxX
Itahly
sF-Jordz
Soft_secs
nmball
Power-UP!- Cost 4000- All powerups last 20 seconds longer.
Nukedown- Cost 2500- When downed you set of a mini nuke killing all zombies in your area
Slasher- 2500- Knife stabs are now instant kills
Heavyweight- 3000 - Can carry more ammo/grenades/equipment.
Builder- 1500 - Rebuild barriers 2x faster.
-Arex-
2Cold
Aznboy38
JoshBoz
Golden Big Mac
Cballer
Dude make a super jump perk
-Roflcopter-
THE115THEORY
stressybadger
Perk machine: Im on FIIIIIIRRRREEEE!
Cost: 2000 per go
What happens: Call in a napalm strike (Kino and ascension only)
Perk machine: Brum Brum!
Cost: 1500 per go
What happens: RC-XD (all maps)
Above is limited to one purchase every 3 rounds.
Assualt Rifle Picker:
Cost: 5000
Pick any assualt rifle in the game including ak-47
Same would go for SMG's etc
BrightLights:
------------------------*Weapons*-----------------
SpaceNinja882
GoldenBigMac
sultehh
-Icy-
The115Theory
------------------------------Power Ups-----------------------------------
Goldenbigmac
The115Theory
Last edited by Dez_Bryant ; edited 25 times in total
My Ideas
EX. Mass Destruction:Get 3 nukes to use when ever. Hold Lb+RB at same time to use one. Cost 3000
Or i would bring tactical mask on so if they brought nova 6 crawlwers back
Or i would bring tactical mask on so if they brought nova 6 crawlwers back
Madskittlez Ideas
I would stick with the original perks, Jugg - Double Tap - Speed Cola - Quick Revive, Along with Stamin Up - PhD Flopper with 4 new perks of my own. In my new map you would be able to upgrade perks for 6500 Heavy Load allows you to have 3 guns, Chew Toy When a dog round comes it replaces grenades each player gets 1, But its like a monkey bomb but for dogs. Why me? it allows you to "sit out" a round and not play, if you need to take a break or something, teamates would hate you tho! Last but not least Monkeys are back!? allows you to have monkey suicide bomb a group of zombies for you... Limit 3 per player per game...
Pro Versions!
Jugg- 2 More hits
Double Tap- Triple Tap
Speed Cola- Even faster reload
Quick Revive- Instant Revive
Stamin Up- Faster Switch Gun time
PhD Flopper- Quicker Dive Speed
Heavy Load- 4 guns!
Chew Toy- 2 per round
Why me?- Able to come back whenever
Monkeys are back!?- Allow 5 per round
Pro Versions!
Jugg- 2 More hits
Double Tap- Triple Tap
Speed Cola- Even faster reload
Quick Revive- Instant Revive
Stamin Up- Faster Switch Gun time
PhD Flopper- Quicker Dive Speed
Heavy Load- 4 guns!
Chew Toy- 2 per round
Why me?- Able to come back whenever
Monkeys are back!?- Allow 5 per round
M4gs Ideas
I would add a perk for 4500 so every two rounds you get a death machine
Tank Dempsey
I would like to combined the phd pro idea with this in the sense that you get 1 or maybe 2 small bombs (PHD size) a round that you dont need to dive for and can use somehow if swarmed.
G0W bighead
Stopping Pop-this tasty citrus flavored soda adds stopping power to your guns not extra damage thats what Pap is for but as you hit the zombos with bullets it slows them down.
Loot Beer -this tasty root beer flavored soda doubles your points gained from zombie kills.
hoarding juice this disgusting dirt tasting beverage gives you the ability to acquire a 3rd gun and 1 extra explosive per round
Loot Beer -this tasty root beer flavored soda doubles your points gained from zombie kills.
hoarding juice this disgusting dirt tasting beverage gives you the ability to acquire a 3rd gun and 1 extra explosive per round
HU CRACKER
I would add a perk that every 3 rounds you get full ammo on your guns.BUT it would cost 5,000 and it would only last for 20 refills and the price raises every time by 2,000.
TTG_TheGame
Foresight - See zombie outlines when they are near corners.
Daggerd
AMP-Anarchy - Makes crawlers attack zombies cost 3500
And my favorite one IRN-SLEW - basicaly a mix of stopping power and commando from mw2 cost 3500
And my favorite one IRN-SLEW - basicaly a mix of stopping power and commando from mw2 cost 3500
StopthePro
Bandolier perk from CoD 5 - gives your gun more ammo.
TTG_xLund
Should be a perk that when you go down, you dont lose any other the other perks you have, but it costs like 10k
-RDGXxTechxX
Grow Up- Makes all zombies squeek (2500) (for fun)
Friendlies- a random 10 zombies are on your side for every 5 rounds. (5000) (1-5=no friendly zombies. 6th round= friendly zombies. 7-12=no friendly zombies. friendly fire will be on for your friendly zombies)
Death To All- Death machine every 5 rounds, for 1 minute exactly. (4500)
Trap Master- Turns on every trap for 10 seconds during the middle of the round. (3000)
Flame On-Makes all traps (that you turn on) flames. (1500)
Revive-up-Same as Ballistic Knife upgraded, shoot to revive. (5000) (spendy because you can easily die while reviving without revive up.)
ALL IDEAS BY:RDGXxTechxX
Friendlies- a random 10 zombies are on your side for every 5 rounds. (5000) (1-5=no friendly zombies. 6th round= friendly zombies. 7-12=no friendly zombies. friendly fire will be on for your friendly zombies)
Death To All- Death machine every 5 rounds, for 1 minute exactly. (4500)
Trap Master- Turns on every trap for 10 seconds during the middle of the round. (3000)
Flame On-Makes all traps (that you turn on) flames. (1500)
Revive-up-Same as Ballistic Knife upgraded, shoot to revive. (5000) (spendy because you can easily die while reviving without revive up.)
ALL IDEAS BY:RDGXxTechxX
Itahly
Stamin-up Pro: Switches guns faster
Juggernog Pro: Increased damage on zombies.
Sleight of Hand Pro: ??
PhD Flopper: ??
QR: Instant revive
Juggernog Pro: Increased damage on zombies.
Sleight of Hand Pro: ??
PhD Flopper: ??
QR: Instant revive
sF-Jordz
Overkill allowed to carry three weapons
Soft_secs
i got one, shoot down- when your downed you can still shoot zombies with normal guns rather than just handguns
nmball
Power-UP!- Cost 4000- All powerups last 20 seconds longer.
Nukedown- Cost 2500- When downed you set of a mini nuke killing all zombies in your area
Slasher- 2500- Knife stabs are now instant kills
Heavyweight- 3000 - Can carry more ammo/grenades/equipment.
Builder- 1500 - Rebuild barriers 2x faster.
-Arex-
Hardened - Deeper Bullet/Knife penetration.
Ghost - Become invisable to the Zombies
One Hit Wonder - Kill monkies with one shot/knife
Second Chance - If you go down, you automatically revive yourself.(if you go down and use it to get up, you have to buy it again.)
Ghost - Become invisable to the Zombies
One Hit Wonder - Kill monkies with one shot/knife
Second Chance - If you go down, you automatically revive yourself.(if you go down and use it to get up, you have to buy it again.)
2Cold
I would add a perk called Infected which turns you into a Zombie for 30 Seconds and allows you to kill other Zombies with one hit haha!
Aznboy38
I would like a new perk added to be called "Amm-O-Matic." Many people don't know that the Amm-O-Matic was a legitimate perk that was going to be put in Call of Duty: World at War Zombies for Shi no Numa and Der Reise, but Treyarch decided not to put it in. This perk basically lets you get Max Ammo whenever you want, you just have to pay up with your points.
Here is a better description:http://callofduty.wikia .com/wiki/Amm-O-Matic
Here is a better description:http://callofduty.wikia .com/wiki/Amm-O-Matic
JoshBoz
There should be a perk called "Gundown" which lets you pilot a gunship for one round.
Cost: 5000 and only usable by one person every 7 rounds.
Also I think there should be a perk called "Back again" which lets you bring back a dead player.
Cost: 4000
Cost: 5000 and only usable by one person every 7 rounds.
Also I think there should be a perk called "Back again" which lets you bring back a dead player.
Cost: 4000
Golden Big Mac
Teleperk- drink that u buy and is put into your equipment spot/ pocket. It allows you to teleport somwhere random on the map that is already open when you decide to drink it
Random perk- A perk machine that flips through the perks like the random box and gives u a random perk. It would be cheaper than the other more expensive perks but u would take the chance of getting a not so good perk
Group Meeting- A perk that is like the teleperk but teleports ur teamates or 1 teamate to you
Bomb master- gives u a bomb so that when u go down it blows up killing zombies near you/ in a radius of you (you dont lose this perk even if u go down only if u fully die)
Random perk- A perk machine that flips through the perks like the random box and gives u a random perk. It would be cheaper than the other more expensive perks but u would take the chance of getting a not so good perk
Group Meeting- A perk that is like the teleperk but teleports ur teamates or 1 teamate to you
Bomb master- gives u a bomb so that when u go down it blows up killing zombies near you/ in a radius of you (you dont lose this perk even if u go down only if u fully die)
Cballer
Dude make a super jump perk
-Roflcopter-
perk: duke nukem
explosive or flammable rounds that turn zombies on fire and catch other zombies on fire like the flamethrower in cod 5
also a perk that lets you double pack a punch weapons
explosive or flammable rounds that turn zombies on fire and catch other zombies on fire like the flamethrower in cod 5
also a perk that lets you double pack a punch weapons
THE115THEORY
Perk: Regen. Shake / Replena Smoothie / Shot Master
Effect: Regenerates ammo for the gun that you are not using.
ex: you currently have a thundergun out with full ammo and are out of ammo for your ray gun. your ray gun will slowly gain ammo as you don't use it; it depends on the gun, for ray gun maybe 1 shot regnerates every 30 seconds, machine guns could be one shot every 10 seconds, and 1 thundergun shot every minute. Could also maybe regenerate secondary grenades; 1 per round, maybe could be the upgraded version.
Effect: Regenerates ammo for the gun that you are not using.
ex: you currently have a thundergun out with full ammo and are out of ammo for your ray gun. your ray gun will slowly gain ammo as you don't use it; it depends on the gun, for ray gun maybe 1 shot regnerates every 30 seconds, machine guns could be one shot every 10 seconds, and 1 thundergun shot every minute. Could also maybe regenerate secondary grenades; 1 per round, maybe could be the upgraded version.
stressybadger
Perk machine: Im on FIIIIIIRRRREEEE!
Cost: 2000 per go
What happens: Call in a napalm strike (Kino and ascension only)
Perk machine: Brum Brum!
Cost: 1500 per go
What happens: RC-XD (all maps)
Above is limited to one purchase every 3 rounds.
Assualt Rifle Picker:
Cost: 5000
Pick any assualt rifle in the game including ak-47
Same would go for SMG's etc
BrightLights:
Take A Rest- Able To Take A Break When You Want Only 3 Per Game And Cost 5500 Because You Get 5 Min To Do what Ever You Need
------------------------*Weapons*-----------------
SpaceNinja882
it would be called "Fire Bite" it shoots somthing somwhat to the Winters Howl but it disinagrates the zombies into dust!
GoldenBigMac
* Acid Rain- Gun that has limited ammo like thunder gun but is around the size of a ray gun. It shoots acid that hops from zombie to zombie killing them
* Nova Gun- Gun that shoots a nova gas can creating a nova gas barrier where shot for about 15 seconds killing zombies going through it or in it. It would look much like a China Lake
* Super Semtex- Much like a semtex but does more damage. It could be bought off the wall and would replace grenade. This would be more explosive then the cross bow.
*Unlimited Tomahawk- Tomahawks that replaces grenades spot, is one hit kill, and u get unlimited of them
*The Saver- gun you shoot that puts a teleporter (like the gersch) on every teamate bringing them and you to the first room
*Freeze gun- gun that freezes the zombies and makes the ones frozen easier to kill
* Nova Gun- Gun that shoots a nova gas can creating a nova gas barrier where shot for about 15 seconds killing zombies going through it or in it. It would look much like a China Lake
* Super Semtex- Much like a semtex but does more damage. It could be bought off the wall and would replace grenade. This would be more explosive then the cross bow.
*Unlimited Tomahawk- Tomahawks that replaces grenades spot, is one hit kill, and u get unlimited of them
*The Saver- gun you shoot that puts a teleporter (like the gersch) on every teamate bringing them and you to the first room
*Freeze gun- gun that freezes the zombies and makes the ones frozen easier to kill
sultehh
I think it would be cool if each character in the game had a different special weapon that he would be the only person to be allowed to buy.
It would cost 5000, and can only be used for 3 rounds after each buy.
For example:
Takeo would get a Japanese Katana.
Dempsey would get a Death Machine.
Richtofen would get a teleporting gun
and Nikolai would get like 30 Molotovs
It would cost 5000, and can only be used for 3 rounds after each buy.
For example:
Takeo would get a Japanese Katana.
Dempsey would get a Death Machine.
Richtofen would get a teleporting gun
and Nikolai would get like 30 Molotovs
-Icy-
The Nuke Gun!
Get it out of the box.
Has one clip with two shots but works the same as a Nuke.
Get it out of the box.
Has one clip with two shots but works the same as a Nuke.
The115Theory
Weapon: Mini-Turret
Description: Replaces secondary grenade; gives you 3 turrets with relatively low damage that you can place on the ground that automatically shoot zombies. get destroyed after 5 hits, but can be repaired for 1500 points, upgraded for 3000. to upgrade, it must be fully repaired, you must have at least 3000 points, you go up to it and hold "X" and a bar that says "upgrading" will pop-up. When this bar is full the turret will jiggle up in the air like a random box and transform with etched-camo like a pack-a-punched weapon, and then go back to its placement.
Upgraded: Greater rate of fire, takes 10 hits to be destroyed, much more damage.
*Can only have one turret out at a time
Weapon: ProjectX
Description: Laser beam type weapon, shoots a stream of a red laser that cuts through zombies and burns through them. Looks similar to a thundergun slimmed down to the circumference of a Strela. has 250 per clip and 250 in reserve. loses 1 ammo quantity every second you are shooting it for. beam must be shot constantly at one zombie for 5 seconds to kill it, if zombies are in a group/lined up, the beam will effect all of them, but the effect gets weaker the further back it goes.
1st zombie - 5 seconds
2nd - 7
3rd - 8
4th - 9
5th - 10
6th- 15
7th - 20
8th - loses effect
Upgraded: Shoots purple/golden laser that will cause zombies to have a small explosion when you laser them long enough, requires less "lasering" time:
1st - 3 seconds
2nd - 4
3rd - 5
4th - 6
5th - 7
6th - 8
7th - 9
8th - 10
9th - 15
10th - 20
11th - loses effect
andlaser effects 3 more zombies as seen above, as well as more ammo; 50 more seconds of shooting per clip. 300/300 from 250/250
Description: Replaces secondary grenade; gives you 3 turrets with relatively low damage that you can place on the ground that automatically shoot zombies. get destroyed after 5 hits, but can be repaired for 1500 points, upgraded for 3000. to upgrade, it must be fully repaired, you must have at least 3000 points, you go up to it and hold "X" and a bar that says "upgrading" will pop-up. When this bar is full the turret will jiggle up in the air like a random box and transform with etched-camo like a pack-a-punched weapon, and then go back to its placement.
Upgraded: Greater rate of fire, takes 10 hits to be destroyed, much more damage.
*Can only have one turret out at a time
Weapon: ProjectX
Description: Laser beam type weapon, shoots a stream of a red laser that cuts through zombies and burns through them. Looks similar to a thundergun slimmed down to the circumference of a Strela. has 250 per clip and 250 in reserve. loses 1 ammo quantity every second you are shooting it for. beam must be shot constantly at one zombie for 5 seconds to kill it, if zombies are in a group/lined up, the beam will effect all of them, but the effect gets weaker the further back it goes.
1st zombie - 5 seconds
2nd - 7
3rd - 8
4th - 9
5th - 10
6th- 15
7th - 20
8th - loses effect
Upgraded: Shoots purple/golden laser that will cause zombies to have a small explosion when you laser them long enough, requires less "lasering" time:
1st - 3 seconds
2nd - 4
3rd - 5
4th - 6
5th - 7
6th - 8
7th - 9
8th - 10
9th - 15
10th - 20
11th - loses effect
andlaser effects 3 more zombies as seen above, as well as more ammo; 50 more seconds of shooting per clip. 300/300 from 250/250
------------------------------Power Ups-----------------------------------
Goldenbigmac
power ups that a zombie could drop:
pack-a-crate- This puts a pack-a-punch machine at every box spot and costs 2500 instead of 5000
Superman- A rare power up where whoever picks it up becomes invincible for 30 seconds
Unlimited Ammo- A power up where everyone gets unlimited ammo with no reloading/instant reload for 30 seconds
Trap Master- A power up where all traps are activated for their duration
pack-a-crate- This puts a pack-a-punch machine at every box spot and costs 2500 instead of 5000
Superman- A rare power up where whoever picks it up becomes invincible for 30 seconds
Unlimited Ammo- A power up where everyone gets unlimited ammo with no reloading/instant reload for 30 seconds
Trap Master- A power up where all traps are activated for their duration
The115Theory
Power-up: No Escape
Effect: Turns on all traps on map for double the standard time.
Effect: Turns on all traps on map for double the standard time.
Last edited by Dez_Bryant ; edited 25 times in total
The following 3 users thanked Dez_Bryant for this useful post:
#2. Posted:
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Wow No one?????????????????
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#3. Posted:
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the first one is lame its like doa
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#4. Posted:
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I would add a perk for 4500 so every two rounds you get a death machine
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#5. Posted:
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Death machine FTW!!!!!!!!!
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#6. Posted:
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Perk that gives you the ability to teleport next to a team-mate by doing something (ie. buttons on controller) Perk is called: GET ME THE **** OUT OF HERE.
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#7. Posted:
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That would e pretty cool but they probably won't bring any new perks as it took them till just now to change the perks we've has since world at war. But I would like them to make a perk that made your guns stronger like stopping power or let you re-pack-a-punch your guns.
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#8. Posted:
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In my post i had 4 new ones, they are...
Well thats my post, i have everything i want in a new map, Plus all perks and pro versions i added! Credit goes to me if you like it lol
https://www.thetechgame.com/Forums/viewtopic/t=958708.html
Well thats my post, i have everything i want in a new map, Plus all perks and pro versions i added! Credit goes to me if you like it lol
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#9. Posted:
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Ha get me the **** out of here haha!!!!!!!!!!!
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#10. Posted:
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Added your ideas skittlez thnxs
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