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Good ideas?

Yes
52.10% (62 votes)
No
4.20% (5 votes)
Should Be Deleted
21.01% (25 votes)
Really Good +Rep for you
22.69% (27 votes)

Total Votes: 119

#11. Posted:
Dez_Bryant
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added yours to m4g...................
#12. Posted:
TankDempsey
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skittlez ideas are pretty decent.. I like the 3 weapons one but it would need to be expensive so its only practical in late rounds. I am kinda confused what the difference in the monkey bomb and the monkey perk is tho (they both seem to be about bombing a small group of zombies.

tony, your 3 nuke idea for 3000 is EXTREMELY over powered (especially since you get 200-400 points back from a nuke anyway but i guess this could be taken out). I would like to combined the phd pro idea with this in the sense that you get 1 or maybe 2 small bombs (PHD size) a round that you dont need to dive for and can use somehow if swarmed.
#13. Posted:
ImPlayingMW3
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In the tittle are you trying to spell create or great either way its mispelled
#14. Posted:
xGoWxBigHeadx
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Stopping Pop-this tasty citrus flavored soda adds stopping power to your guns not extra damage thats what Pap is for but as you hit the zombos with bullets it slows them down.
Loot Beer -this tasty root beer flavored soda doubles your points gained from zombie kills.
hoarding juice this disgusting dirt tasting beverage gives you the ability to acquire a 3rd gun and 1 extra explosive per round


Last edited by xGoWxBigHeadx ; edited 1 time in total
#15. Posted:
DizzuL
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thanks that awesome bro lol
#16. Posted:
zombieguy93
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xGoWxBigHeadx wrote Loot Beer -this tasty root beer flavored soda doubles your points gained from zombie kills.


Im pretty sure thats what double points is for, but the rest of your ideas sound pretty neat.
#17. Posted:
xGoWxBigHeadx
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zombieguy93 wrote
xGoWxBigHeadx wrote Loot Beer -this tasty root beer flavored soda doubles your points gained from zombie kills.


Im pretty sure that's what double points is for, but the rest of your ideas sound pretty neat.


Absolutely, I'm aware of that, but this perk would give the person with the perk x2 as long as he has the perk and would only be for KILLS not damage points.
#18. Posted:
RaitoKunRyuk
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I would add a perk that:

When bought, would drop a Max Ammo or Insta Kill at the spawn point every 2-3 rounds.

When you get knocked down and lose the perk, a nuke goes off.

If you die, it gives you the random zombie drop that makes the box cost 10 points. (I don't know what its called)

And it would cost 7500+ points.
#19. Posted:
TankDempsey
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RaitoKunRyuk wrote I would add a perk that:

When bought, would drop a Max Ammo or Insta Kill at the spawn point every 2-3 rounds.

When you get knocked down and lose the perk, a nuke goes off.

If you die, it gives you the random zombie drop that makes the box cost 10 points. (I don't know what its called)

And it would cost 7500+ points.


So you want the Master Perk?? im pretty sure something like that would need to cost 10000 points and still would be imbalanced
#20. Posted:
Philadelphia_Eagles
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I would add a perk that every 3 rounds you get full ammo on your guns.BUT it would cost 5,000 and it would only last for 20 refills and the price raises every time by 2,000. :arrow:
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