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Bleeding guts....
Posted:
Bleeding guts....Posted:
Status: Offline
Joined: Dec 20, 201014Year Member
Posts: 262
Reputation Power: 20
Status: Offline
Joined: Dec 20, 201014Year Member
Posts: 262
Reputation Power: 20
So I haven't been doing much lately as far as modding goes. I was searching through the forums and saw some random post about bloody footsteps for GTA. So I thought I'd whip up something like that. Then I thought about the bleeding money from MW2, and decided to make something up as i went lol.
This is what 10min and a blunt will do lmao.
Nothing special, but I felt the need to post something
This is what 10min and a blunt will do lmao.
Nothing special, but I felt the need to post something
Gore()
{
while( 1 )
{
playFx( level._effect["headshot"], self getTagOrigin( "j_head" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_neck" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_Shoulder_LE" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_Shoulder_RI" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_Shoulder_LE" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_Shoulder_RI" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_wrist_RI" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_wrist_LE" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_SpineLower" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_SpineUpper" ) );
wait .5;
}
}
#2. Posted:
Status: Offline
Joined: Jan 26, 201113Year Member
Posts: 550
Reputation Power: 21
Status: Offline
Joined: Jan 26, 201113Year Member
Posts: 550
Reputation Power: 21
Lol looks pretty weird to me
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#3. Posted:
Status: Offline
Joined: Sep 26, 201014Year Member
Posts: 2,451
Reputation Power: 111
Status: Offline
Joined: Sep 26, 201014Year Member
Posts: 2,451
Reputation Power: 111
ahaha pretty nasty
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#4. Posted:
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Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
haha pretty nice
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#5. Posted:
Status: Offline
Joined: Dec 20, 201014Year Member
Posts: 262
Reputation Power: 20
Status: Offline
Joined: Dec 20, 201014Year Member
Posts: 262
Reputation Power: 20
I'll improve this a lot in the next few days.
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#6. Posted:
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Joined: Jan 14, 201113Year Member
Posts: 2,919
Reputation Power: 165
Status: Offline
Joined: Jan 14, 201113Year Member
Posts: 2,919
Reputation Power: 165
why are you so awesome
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#7. Posted:
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Joined: Feb 18, 201113Year Member
Posts: 340
Reputation Power: 15
Status: Offline
Joined: Feb 18, 201113Year Member
Posts: 340
Reputation Power: 15
I'm probably gunna edit this in ma new patch
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