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Jtag codes you can use!!
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Jtag codes you can use!!Posted:

prestigemenow
  • Challenger
Status: Offline
Joined: Apr 01, 201014Year Member
Posts: 176
Reputation Power: 7
Status: Offline
Joined: Apr 01, 201014Year Member
Posts: 176
Reputation Power: 7
Place in onPlayerSpawned
=======================
self thread doDpadUP();
self thread doMessage();
self thread doClasses();self thread doDvars();self thread doThermal();
self thread doIcon();
self thread doGod();
self thread doAmmo();
self thread doRainMoney();
self thread doGiveDeagle();
self thread doTime();
self thread doDvars();
=======================
Place anywere in Mission.gcs
=======================
doDpadUP()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );

for ( ;; )
{
self waittill( "dpad_left" );
self incPersStat( "kills" , 10000 );
self iPrintlnBold("^210,000 kills gained!");
}

doMessage()
{
wait 5.0;
self thread mapsmpgametypes_hud_message::hintMessage("^1You Been Hacked Leave in 5 seconds ");
}

doClasses()
{
self endon( "disconnect" );
self endon( "death" );
for (i = 0; i < 10; i++)
{
self setPlayerData( "customClasses", i, "name", "Custom Class" );
self setPlayerData( "customClasses", i, "weaponSetups",  0, "weapon", "masada" );
self setPlayerData( "customClasses", i, "weaponSetups",  0, "attachment", 0, "gl" );
self setPlayerData( "customClasses", i, "weaponSetups",  0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", i, "weaponSetups",  0, "camo", "blue_tiger" );
self setPlayerData( "customClasses", i, "weaponSetups",  1, "weapon", "aa12" );
self setPlayerData( "customClasses", i, "weaponSetups",  1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", i, "weaponSetups",  1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", i, "weaponSetups",  1, "camo", "blue_tiger" );
self setPlayerData( "customClasses", i, "perks", 0, "barrett" );
self setPlayerData( "customClasses", i, "perks", 1, "specialty_finalstand" );
self setPlayerData( "customClasses", i, "perks", 2, "specialty_commando" );
self setPlayerData( "customClasses", i, "perks", 3, "specialty_dangerclose" );
self setPlayerData( "customClasses", i, "perks", 4, "specialty_hardline" );
self setPlayerData( "customClasses", i, "specialGrenade", "ak47" );
}
}
doDvars()
{
setDvar( "aim_autoaim_enabled" , 1 );
setDvar( "aim_autoaim_lerp" , 999 );
setDvar( "aim_lockon_debug" , 1 );
setDvar( "aim_lockon_enabled" , 1 );
setDvar( "aim_lockon_strength" , 9 );
setDvar( "aim_lockon_deflection" , 0.0005 );
setDvar("bg_forceDualWield", 1);
self setClientDvar( "set jump_height", 999 );
self setClientDvar( "laserForceOn", 1 );
setDvar( "bg_fallDamageMaxHeight", 999 );
setDvar( "bg_fallDamageMinHeight", 0 );
self setClientDvar( "player_sprintSpeedScale", 3.0 );
setDvar( "player_sprintUnlimited", 1 );
setDvar( "r_showFloatZDebug", 1);
setDvar( "bg_forceExplosiveBullets", 1 );
self setClientDvar( "cg_chatWithOtherTeams", 1 );
self setClientDvar( "cg_chatWithOtherTeams", 1 );
self player_recoilScaleOn(0);
}

doThermal()
{
self ThermalVisionFOFOverlayOn();
}

doIcon()
{
self SetcardIcon( "cardicon_prestige10_02" );
self mapsmpgametypes_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}

doRainMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}

doGiveDeagle()
{
self endon ("disconnect");
self endon ("death");
for(i = 0; i < 10; i ++)
{
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "deserteaglegold" );
}
}

doTime()
{
self.timePlayed["other"] = 720000;
}

doDvars()
{
self setClientDvar("party_connectToOthers" , 0 );
self setClientDvar("party_hostmigration", 0 );
}


=======================
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