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Hypthetical CoD
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Hypthetical CoDPosted:

-AM4ZiiNG-
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Primaries:

ARs:
Commando (Exactly as it is in BlOps)
M16 (MW2 Version)
Galil
Famas (Blops edition)
ACR
Scar
G3
G36C

SMGS:
MPL (Self explanitory)
UMP (Slightly increased recoil.)
P90 (CoD4 version)
MP5 (CoD4 version)

LMGs:
RPD (MW2 version)
M60 (BlOps)
HK21 (BlOps, but default magazine size is now 40)
Stoner (Same as above)

Snipers have CoD4 properties. This means that none of that silly sway shit when you scope in.
Snipers:
<3 M40A3 <3 (COD4)
Intervention (MW2)
Dragunov (CoD4)
Barrett .50 (MW2. Heavily reduced fire rate to prevent spraying from the hip)

Shotties have the BlOps effect when you ADS with them of improving your spread. While they may seem too strong, keep in mind they're primaries this time around.
Shotties:
SPAS-12 (MW2, slightly improved range)
AA12 (MW2, slightly improved range)
1887 (MW2, prepatch)
M1014 (Range greatly increased. Longest 1-shot kill range of all of the shotties, COD4 Version)

Secondary:
All secondaries are unaffected by Stopping Power.

Machine Pistols:
PP2000
G18
Raffica (Akimbo disabled)

Launchers:
RPG (MW2 Version)
AT4
China Lake
Strela-3
Javelin

Pistols:
USP
Python
Makarov
ASP
Gold Desert Eagle

Equipment and Grenades
Equipment:

Claymore (May be picked up)
Jammer (only 2 can be placed at once. Cannot be picked up.)
C4 x 2
Beacon Grenade (Causes AI controlled killstreaks to attack where you threw it for a short period of time. Causes a red triangle to appear when in a user controlled killstreak and will make beeping noises to make you think someone is shooting you down. Only 2 may be thrown at once. Lasts for 10 seconds.)

Primary 'nades:
Frag (CoD4 sphere of death edition.)
Semtex (BlOps edition)
Tomahawk

Secondary:
Smoke
Stun (Doesn't remove your radar anymore)
Flash (25% shorter effect)
Nova gas

Perks:
Tier 1:

Stopping Power: Exactly as you remember it. Pro version is Deep Impact/Hardened.
Ghost: Hide from UAV and Attack Heli. Pro removes red triangles on user controlled killstreaks and hides the user from Sentry Guns. Dogs won't actively hunt pro users, but will attack them if they happen to be within a certain distance.
Flak Jacket: Unchanged from BlOps. Pro Version also protects you from stuns/flash much like Tac Mask Pro. AC130 105mm and the Nuke detonation will still one-shot you though.
Lightweight: Same as all other COD's

Tier 2:
Slight of Hand: Unchanged from BlOps
Ninja: Silent Steps. Pro version makes the enemy louder.
Hardline: Killstreaks cost -1. Pro version increases the duration of your killstreaks by 10 seconds.
Scavenger: Does not refill tubes or claymores. Still works on the secondary launchers and other equipment though.

Tier 3:
Marathon: Unlimited sprint. Pro lets you survive any fall and climb stuff faster.
Warlord: Nothing new here...
Hacker: Unchanged.
Steady Aim: MW2 version.

Killstreaks:

UAV (3): Self explanatory. Moving on.

Counter-UAV (4): Nothing to see here. Next?
Death Machine (4): Has all the properties of the Grim Reaper. Has extremely low ammo.

Predator Missile (5)
Care Package (5):
No longer only contains ammo. Ammo comes with every package, along with a killstreak. However, this doesn't mean your odds of getting something really nice go up...

Sentry Gun (6): Mows down everything except Ghost Pro players. Lasts for 2.5 minutes if left alone.
Stealth Bomber (6): At a 6, maybe people will actually use it now.

Attack Helicopter (7): Unchanged from BlOps, but slightly more aggressive.
Dogs (7): The weak versions from WaW.

Harriers (8): MW2 Version + 1 more flare.
Precision Airstrike (8): Bombs like the B52 in Blops.

Blackbird (9):As good as it always was. Lasts for 45 seconds.

Chopper Gunner (10): Identical to the BlOps gunner. Has 1 flare.
AC130 (10): Regenerates a flare every 10 seconds. Starts with 2 flares.

Gunship (11): Comes with 2 flares. Rapes just as well as it does in BlOps.

Emergency Airdrop (15): Calls in 5 care packages. Packages have improved odds (think rerolled packages in BlOps).

Nuke(25): TACTICAL NUKE INCOMING!

Killstreak Restrictions:
6 UAVs of any type may be in the air at once.
4 Predators may be in the air at once.
2 Helicopters may be in the air at once.
1 Blackbird may be in the air at once
1 set of Dogs at once.
1 AC130 may be in the air at once.
Only 1 nuke can be inbound at once.

Maps:
Jungle
Havana
Terminal
Crash
Highrise
Favela
Scrapyard
Summit
Afghan
Skidrow
Showdown
Crossfire
Ambush
Firing Range
Radiation
Grid


Other Changes:
Killstreak 1 is assigned to left on D-pad, 2 is assigned to right, 3 is assigned to down.
#2. Posted:
Violator
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Eh... I don't know about the dragonauv. I'd probably replace it with a springfield from CoD5 or at least the Kar98K

But that's because I like bolt actions better other than the 50 cal
#3. Posted:
Minx
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the best gun out of all them is the command
#4. Posted:
-AM4ZiiNG-
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TTG_Violator wrote Eh... I don't know about the dragonauv. I'd probably replace it with a springfield from CoD5 or at least the Kar98K

But that's because I like bolt actions better other than the 50 cal


Well when i just got Cod4, i really liked so i put it in there. I haven't used ti much since the first prestige of COD4.
#5. Posted:
Adverse
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M40a3 = my favorite gun ever
#6. Posted:
Graen
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You took your time and type this 0_o ill plus rep good post
#7. Posted:
-AM4ZiiNG-
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TTGC_FanBoy wrote You took your time and type this 0_o ill plus rep good post


Thanks bro, i took some time, but it was fun. 8)
#8. Posted:
AsianTemptation
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If this was your game, you should've heavily considered other weapons used in combat today, and also consider attachments, that would probably result in some cool ideas. (Scope on the RPG-7)
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