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All Sounds List (mw2)
Posted:

All Sounds List (mw2)Posted:

D4rryl
  • Powerhouse
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Joined: Dec 15, 200914Year Member
Posts: 430
Reputation Power: 47
Status: Offline
Joined: Dec 15, 200914Year Member
Posts: 430
Reputation Power: 47
This is for the people who keeps asking for a list of all Sounds from mw2.
Made by D4rryl

NOTE : Not a complete list! Will update with more


mp_level_up
spawn_music
defeat_music
victory_music
winning_music
losing_music
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken
lastalive
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
positions_lock
dest_sentrygun
nuke_music
sentry_gone
ti_cancelled
ti_blocked
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire
spinloop
spinstart
weap_cobra_20mm_fire_npc
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
weap_c4detpack_trigger_plr
veh_ac130_sonic_boom
littlebird_move
ammo_crate_use
#2. Posted:
TTG_Lindeman
  • TTG Contender
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Joined: Dec 29, 200914Year Member
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Im guessing you need a jtag for this? im kinda a noob at modding.
#3. Posted:
D4rryl
  • Powerhouse
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Joined: Dec 15, 200914Year Member
Posts: 430
Reputation Power: 47
Status: Offline
Joined: Dec 15, 200914Year Member
Posts: 430
Reputation Power: 47
Lindeman11 wrote Im guessing you need a jtag for this? im kinda a noob at modding.


Yea you need one.
#4. Posted:
Stokiee
  • TTG Senior
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Joined: Apr 01, 201014Year Member
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Joined: Apr 01, 201014Year Member
Posts: 1,895
Reputation Power: 79
what u use the sounds for?
#5. Posted:
D4rryl
  • Powerhouse
Status: Offline
Joined: Dec 15, 200914Year Member
Posts: 430
Reputation Power: 47
Status: Offline
Joined: Dec 15, 200914Year Member
Posts: 430
Reputation Power: 47
TTG_BallBag wrote what u use the sounds for?


For the 3 big lines of text.

Example:

notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_suspense_04"; //<<<<<<<<<<<<<HERE THE SOUND YOU WANT
mapsmpgametypes_hud_message::notifyMessage( notifyData );
#6. Posted:
-_-SnOwMoDz-_-
  • TTG Senior
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Joined: Mar 13, 201014Year Member
Posts: 1,200
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Status: Offline
Joined: Mar 13, 201014Year Member
Posts: 1,200
Reputation Power: 60
D4rryl wrote
TTG_BallBag wrote what u use the sounds for?


For the 3 big lines of text.

Example:

notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_suspense_04"; //<<<<<<<<<<<<<HERE THE SOUND YOU WANT
mapsmpgametypes_hud_message::notifyMessage( notifyData );



Ow Nice!!!!
Thsi gonna be a nice Post
Add it
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