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Cod 4 Patch/Code List Added Patch's
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Cod 4 Patch/Code List Added Patch'sPosted:

-MoNs7eR-
  • Rising Star
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Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
Hear is lots of codes for your patch's

I made this post for people who make cod 4 patch's soon ill make a mw2 one*

Infectable XP

Positive XP Patch
Free for all = 5k XP Kill/Death
All other gametypes = 2516000 XP Kill/Death
http://www.megaupload.com/?d=OKSTOGLF


Negative XP Patch
-2516000 XP Per Kill or death all game modes.
http://www.mediafire.com/?pgz0hv3069hq9th




Dvars needed for stats and prestige codes to work:
setDvar("scr_forcerankedmatch", 1 );

Useful Dvars:
self setClientDvar("scr_art_tweak", 1);
self setClientDvar("scr_art_tweak_message", 1);
self setClientDvar("r_glowUseTweaks", 1);
self setClientDvar("r_filmUseTweaks", 1);


Other infectable Dvars
self setclientdvar( "clanName", "CLAN" ); //Sets clan tag
self setclientdvar( "r_fullbright", 1 ); //Makes the game cartoon looking
self setclientdvar( "party_connectToOthers", "0" ); //makes you always start your own lobby
self setClientdvar( "timescale", "0.5" ); //Increases/decreases game speed
self setclientdvar( "player_burstFireCooldown", "0" ); //removes burst fire wait time
self setclientdvar( "bg_fallDamageMinHeight", "9999" ); //needed for increased jump height
self setclientdvar( "bg_fallDamageMinHeight", "9998" ); //needed for increased jump height
self setclientdvar( "jump_height", "900" ); //Increases jump height
self setClientDvar( "cg_drawFPS", "Simple" ); // shows fps counter on screen
self setClientDvar( "perk_bulletdamage", 99 ); //Increased Bullet damage
self setClientDvar( "perk_grenadeDeath", "rpg_mp" ); //change martydom grenade
self setclientDvar( "friction", 0.1 ); //sets friction low like ice skating
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); //doubletap needed
self setClientDvar( "perk_weapspreadMultiplier", "0.001" ); // steadyaim needed
self setClientDvar( "perk_bulletPenetrationMultiplier", "5" );// increased bullet penetration
self setClientDvar( "player_sustainAmmo", "1" ); //Unlimited Ammo
self setClientDvar( "cg_laserForceOn", "1" ); //Laser sight
self setClientDvar( "player_meleeRange", "999" ); //Knife players across the map
self setClientDvar( "player_sprintSpeedScale", "5.0" ); //Increased sprint speed
self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly
self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above
self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls
self setClientDvar( "perk_weapreloadMultiplier", "0.001" ); //instant reload
self setclientDvar( "compassSize", "2" ); //Increased map size
self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" ); //always show enemies
self setClientDvar( "scr_game_forceuav", "1" ); //radar always on
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
self setClientDvar( "player_sprintUnlimited", "1" ); //unlimited sprint
self setClientDvar( "cg_enemyNameFadeOut", "900000" );
self setclientdvar( "g_gravity", "20" ); //set game gravity
setDvar( "onlinegame", "1" ); //sets the game as online


Give Weapon:
self GiveWeapon( "defaultweapon_mp" );
self GiveWeapon( "deserteaglegold_mp" );

Give Killstreaks on spawn:
maps\mp\gametypes\_hardpoints::giveHardpointItem( "radar_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "airstrike_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "helicopter_mp" );

Complete all Challenges Code:
UnlockChallenges()
{ self iPrintlnBold("^2 Completing all challenges please wait");
setDvar( "onlinegame", "1" );
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );


level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;


}

}
self iPrintlnBold("^4All challenges Completed");
}



Unlock all attachments and camos:

dounlocks()
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;

maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");

}


Instant 10th level 55:

self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );



Set your stats (kills/deaths/accuracy) Code:

self maps\mp\gametypes\_persistence::statSet( "total_hits", 6775756 );
self maps\mp\gametypes\_persistence::statSet( "hits", 676574 );
self maps\mp\gametypes\_persistence::statSet( "misses", 97645 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", 40 );
self maps\mp\gametypes\_persistence::statSet( "rankxp", 9990000 );
self maps\mp\gametypes\_persistence::statSet( "score", 999999 );
self maps\mp\gametypes\_persistence::statSet( "kills", 91666 );
self maps\mp\gametypes\_persistence::statSet( "deaths", 79098 );
self maps\mp\gametypes\_persistence::statSet( "time_played_total", 9999 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", 9999 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", 9999 );

Vision Mods
Press y to change vision

doVisions()
{

self endon ( "death" );
self endon ( "disconnect" );

for (;;)
{

self waittill( "weapon_change", newWeapon );
visionSetNaked( "cheat_invert", 4.2 );
self iPrintlnBold(" invert !");
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_contrast", 0.2 );
self iPrintlnBold( " contrast!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_invert_contrast", 0.2 );
self iPrintlnbold( "invert contrast !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnbold( "Ac130 Inverted !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "sepia", 0.2 );
self iPrintlnbold( "sepia !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "mpoutro", 0.2 );
self iPrintlnBold( "Outro" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cargoship_blast", 0.2 );
self iPrintlnbold( "^0BLAST !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "grayscale", 0.2 );
self iPrintlnBold( "black and white !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_chaplinnight", 0.2 );
self iPrintlnbold( "WOW" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "bog_a_sunrise", 0.2 );
self iPrintlnBold( "BOO !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "black_bw", 0.2 );
self iPrintlnBold( "film !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw", 0.2 );
self iPrintlnBold( "same !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw_contrast", 0.2 );
self iPrintlnBold( "cool!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130", 0.2 );
self iPrintlnBold( "Ac130 !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "default", 0.2 );
self iPrintlnBold( "default" );
}
}


Teleport:

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;;)
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintln( "^6You Teleported !" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
}
}


God mode:

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}


Change Player models:

doModelChange()
{
self endon( "death" );
self endon( "disconnect" );

for (;;)
{
self waittill( "sprint_begin" );
self setModel( "vehicle_mig29_desert" );
self iPrintln( "^5Plane" );
self waittill( "sprint_begin" );
self setModel( "vehicle_mi24p_hind_desert" );
self iPrintln( "^6Choppa" );
}
}


Invisible:

doHide()
{
self endon( "death" );
self endon( "disconnect" );


for (;;)
{
self waittill( "begin_firing" );
self hide();
self iPrintln( "^1Invisible" );
self waittill( "begin_firing" );
self iPrintln( "^4Visible" );
self show();

}
}



Special Messages code:
SpecialWelcome()
{
wait 3.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Custom made ^7For ^3Se7ensins !");
wait 6.0;
self iPrintlnBold( "^2Rep me and subscribe to youtube !");
self iPrintln("^3Gold guns Unlocked !");
wait 4.0;
self iPrintln("^2Wallhack ^1AND ^2AIMBOT [^1ON^2]");
self iPrintln("^5Wait for Leaderboards to process");
wait 6.0;
self iPrintln("^3Visit ^2se7ensins.com ^7 for ^0more mods !");
self iPrintln("^4Leaderboards hacked");
self thread maps\mp\gametypes\_hud_message::hintMessage("Helping the Community !");
self iPrintlnBold("^4Coded by ^6JoRDiii xX");
wait 5.0;
self iPrintln("^7You have Ranked up ^1NOW LEVEL 55 !");
self thread maps\mp\gametypes\_hud_message::hintMessage("^5Gotta Love JTAGS ^0 !!!");
wait 3.0;

notifyData = spawnStruct();

notifyData.titleText = "Ranked up to Level 55";
notifyData.iconName = self getRankInfoIcon( self.pers["rank"], self.pers["prestige"] );
notifyData.sound = "mp_level_up";
notifyData.duration = 4.0;

thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

}




Thanks

-Monster-


Last edited by -MoNs7eR- ; edited 1 time in total

The following 1 user thanked -MoNs7eR- for this useful post:

EHceofSPADES (03-07-2011)
#2. Posted:
EHceofSPADES
  • Ladder Climber
Status: Offline
Joined: May 01, 200915Year Member
Posts: 366
Reputation Power: 16
Status: Offline
Joined: May 01, 200915Year Member
Posts: 366
Reputation Power: 16
thanks. plus rep+ 2020
#3. Posted:
-MoNs7eR-
  • Rising Star
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
Updated ive put 2 xp infection's patch's on now hope you loy thanks topic abd +rep
#4. Posted:
-MoNs7eR-
  • Rising Star
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
just bumping for all you coders and hackes lol

please thanks topic
#5. Posted:
TTG_L96A1MoDz
  • Prospect
Status: Offline
Joined: Jan 05, 201113Year Member
Posts: 628
Reputation Power: 22
Status: Offline
Joined: Jan 05, 201113Year Member
Posts: 628
Reputation Power: 22
this is fu :idea: cking awesome i love you lmao
#6. Posted:
-MoNs7eR-
  • Rising Star
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
bumping for you guys!!!

bump bump
#7. Posted:
-MoNs7eR-
  • Rising Star
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
bump guys

just for all you coders
#8. Posted:
-MoNs7eR-
  • Rising Star
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
Status: Offline
Joined: Aug 02, 201014Year Member
Posts: 790
Reputation Power: 32
bump for you guys <33

please rep
#9. Posted:
SirGamingHD
  • New Member
Status: Offline
Joined: Apr 16, 201113Year Member
Posts: 20
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Status: Offline
Joined: Apr 16, 201113Year Member
Posts: 20
Reputation Power: 0
invite...
IR E X T E R x
sound!
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