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#11. Posted:
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Joined: Aug 03, 200915Year Member
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Status: Offline
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does this actually work or is a luck thing
dont get angry just curious though.
dont get angry just curious though.
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#12. Posted:
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Joined: Apr 26, 200915Year Member
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I would rather just not have the wonderwaffe.
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#13. Posted:
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Joined: Jun 14, 200915Year Member
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if your in the high rounds wounderwaffle helps alot !
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#14. Posted:
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Only worth having if you have more than 3 guns i think, hope that solution you came up with works, did you figure it out through trial and error?
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#15. Posted:
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Joined: Jun 01, 200915Year Member
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my solution is have it but no juggernog because then it still always takes to hits (unless you shock yourself)
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#16. Posted:
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i think they programmed it so if you take the gun out in that round it affects your health no matter jugg or no jugg because ive had problems with my ray gun and i took my waffe out once in the round and i got downed in 2 hits with ray gun..and didnt when i never took it out
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#17. Posted:
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Yeh rounds 20+ i would reccomend when theres loads of zombies building up it helps out alot.
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#18. Posted:
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Joined: Aug 14, 200915Year Member
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i would just not upgrade it probaby and have like a gib-o-matic or a upgraded automatic wall gun and unload with a clip and activate the electric fences and that kills em all
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#19. Posted:
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Joined: Jun 12, 200915Year Member
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andrewisrapist wrote i would just not upgrade it probaby and have like a gib-o-matic or a upgraded automatic wall gun and unload with a clip and activate the electric fences and that kills em all
Thats not what this is about
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#20. Posted:
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Joined: Aug 14, 200915Year Member
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i meant like if i had a waffle i wouldnt upgrade it because of the health bug but have a wall gun as secondary instead of upgraded waffle sorry for wrong impression tho
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