You are viewing our Forum Archives. To view or take place in current topics click here.
If you know how to make patchs read this!
Posted:
If you know how to make patchs read this!Posted:
Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 15
Reputation Power: 0
Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 15
Reputation Power: 0
Ok so if you know how to make patchs for jtags : Add Arrect
on xbox live Pls know how to link a pad and all tht good stuff
on xbox live Pls know how to link a pad and all tht good stuff
#2. Posted:
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 688
Reputation Power: 26
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 688
Reputation Power: 26
[{+actionslot1}] mostly for onscreen text etc.
Just +actionslot 1 for binding mostly.
1 - dpad_up - +actionslot 1 = up
2 = dpad_down - +actionslot 2 = down
3 = left - dpad_left - +actionslot 3 = left
4 = right - dpad_right - +actionslot 4 = right
THAT WAS DPADS ONLY
It's really easy x)
For example:
I will use button binds "dpad_up" and +actionslot 1" to make it when the player press's up, he go up another prestige. It's good.
-----------------------------------------------------------------
doRank()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for( i = 0; i < 12; i++ )
{
self waittill( "dpad_up" );
self setPlayerData( "prestige", i );
self thread maps\mp\gametypes\_hud_message::hintMessage("Prestige " + i);
} self thread doRank();
}
-------------------------------------------------------------------
On line 5 - self notifyOnPlayerCommand( "COMMAND NAME", "COMMAND ACTIONSLOT" );
Keep in mind it is in developer language. Thus the _ etc and action slots.
I hope you understand a little better
Just +actionslot 1 for binding mostly.
1 - dpad_up - +actionslot 1 = up
2 = dpad_down - +actionslot 2 = down
3 = left - dpad_left - +actionslot 3 = left
4 = right - dpad_right - +actionslot 4 = right
THAT WAS DPADS ONLY
It's really easy x)
For example:
I will use button binds "dpad_up" and +actionslot 1" to make it when the player press's up, he go up another prestige. It's good.
-----------------------------------------------------------------
doRank()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for( i = 0; i < 12; i++ )
{
self waittill( "dpad_up" );
self setPlayerData( "prestige", i );
self thread maps\mp\gametypes\_hud_message::hintMessage("Prestige " + i);
} self thread doRank();
}
-------------------------------------------------------------------
On line 5 - self notifyOnPlayerCommand( "COMMAND NAME", "COMMAND ACTIONSLOT" );
Keep in mind it is in developer language. Thus the _ etc and action slots.
I hope you understand a little better
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.