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#101. Posted:
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Joined: Mar 05, 201113Year Member
Posts: 213
Reputation Power: 8
Status: Offline
Joined: Mar 05, 201113Year Member
Posts: 213
Reputation Power: 8
Arg damn you Walkerneo!!!! You beat me to it. I was literally about to about send you sorta the same thing. Minus the cleverness of his NOTE content. Oh Walkerneo you clever clever bastard Still trucking btw way good s#!it. :2thumbsup:
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#102. Posted:
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Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
Severance wrote This is awesome, but there is just one thing. As soon as I turn notarget on, there are no enemies period, regardless of whether or not I turn it off. Any suggestions?
Open the svg in codtool 1.5 and remove the dvar that deletes the zombies as that is on the same bind as notarget.
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#103. Posted:
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Joined: Nov 29, 201013Year Member
Posts: 302
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Joined: Nov 29, 201013Year Member
Posts: 302
Reputation Power: 11
thanks dude!!!! i am going to use this!
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#104. Posted:
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Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
ExPert_ModiFy wrote thanks dude!!!! i am going to use this!
no problem matey.... enjoy.
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