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[TUT] How to Start Off Efficiently in Call of the Dead
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[TUT] How to Start Off Efficiently in Call of the DeadPosted:
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Joined: Jul 24, 201014Year Member
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Joined: Jul 24, 201014Year Member
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A Quick Strategy to Properly Monetizing Unused Bullets into Points in Call of the Dead!
**This strategy is designed for use in a FOUR player game.**
This strategy will help give your team a headstart in the beginning of Call of the Dead matches by allowing your team to be rewarded with at least twice as many points as usually earned in other conventional methods. This guide will concisely list steps on how to effectively maximize point earnings without even having to buy a single rifle. - Note that all team members will need at least 3000 points to benefit from this strategy.
1. Divide the team up into two groups. One group occupies one side of the spawn whilst the other occupies the opposite side. In round one you will want to fire bullets into zombies FIVE times into the chest before knifing. This gives you a maximum 190 points per kill in round 1. To further maximize this its recommended that a group of zombies be collect so you can deal collateral damage. This gives you more points for less bullets.
2. Continue to repeat this process throughout the early rounds until you reach round 5. If you still have bullets, use them to maximize profit. AVOID NUKES UNTIL THE END OF ROUNDS! This kills precious early round zombies. Do not steal kills from your teammates as every teammate will need at least 4000 dollars before leaving the spawn.
3. Once you reach round 5 you should have at least 4000 dollars if this strategy was followed. You will want to open up the small 750$ boat that leads to the lighthouse. Afterwards have another member of your team open up the 1000$ door located in the SURVIVOR room that leads to the bottom of the lighthouse. After doing this have the two other team members open the last two 1000$ doors located at either entrance of the lighthouse.
4. Quickly grab the sickle. Mind you need 3000$ to do this and do this all in round 4 if possible.
5. The sickle is a one slash, one kill weapon designed to be extremely lethal until round 10 for people who do not have juggernog. Each kill will still rack you 130$ and considering a game with 4 players will have alot of zombies in later rounds (7-9,) this will seriously bring you at least double profit from what your score may've been without the sickle. Use the sickle to one hit kill any zombies. If you feel confident with yourself, move away from your team and attract some spawning zombies to you if you prefer not to have kills taken.
6. You will want to then have all team members rack up 6500-7000 points (trust me you'll earn it quick) and head back to spawn to open up the path to both power and Juggernog. Once this is achieved you can actually still rack up easy kills up until round 12 without risking too much of earning yourself a down. Shooting zombies with three colt shots to the chest then stabbing during round 10 will give you a one slash, one kill. Firing five or six shots in round 11 will suffice and in round 12 and beyond other weapons can deal some damage to a zombie and you can still do the same thing.
7. Double points works wonders with this strategy. You'll be earning 260$ per kill. This is FIVE times as much as you would usually earn for killing a zombie with bullets or explosives if you do not factor in the 10 points per bullet. You save ammo and earn yourself plenty of points. Once you hit round 13, or have alot of cash, you can hit the box whereever it may be and start buffing up your character with perks and power weapons.
****SIDE NOTE****
There is NO need whatsoever to rush straight to the box in the start of a zombies round. Why? Well honestly do you need to have a Ray Gun during round 9? Do you need a RPK during round 5? No. No you don't. Its better, much better in my opinion, to get Juggernog first while maximize your point earnings so your team can make a crawler during one round and focus on buffing up their characters. Follow this strategy and you will see much improvement in the start of all of your zombies games.
**This strategy is designed for use in a FOUR player game.**
This strategy will help give your team a headstart in the beginning of Call of the Dead matches by allowing your team to be rewarded with at least twice as many points as usually earned in other conventional methods. This guide will concisely list steps on how to effectively maximize point earnings without even having to buy a single rifle. - Note that all team members will need at least 3000 points to benefit from this strategy.
1. Divide the team up into two groups. One group occupies one side of the spawn whilst the other occupies the opposite side. In round one you will want to fire bullets into zombies FIVE times into the chest before knifing. This gives you a maximum 190 points per kill in round 1. To further maximize this its recommended that a group of zombies be collect so you can deal collateral damage. This gives you more points for less bullets.
2. Continue to repeat this process throughout the early rounds until you reach round 5. If you still have bullets, use them to maximize profit. AVOID NUKES UNTIL THE END OF ROUNDS! This kills precious early round zombies. Do not steal kills from your teammates as every teammate will need at least 4000 dollars before leaving the spawn.
3. Once you reach round 5 you should have at least 4000 dollars if this strategy was followed. You will want to open up the small 750$ boat that leads to the lighthouse. Afterwards have another member of your team open up the 1000$ door located in the SURVIVOR room that leads to the bottom of the lighthouse. After doing this have the two other team members open the last two 1000$ doors located at either entrance of the lighthouse.
4. Quickly grab the sickle. Mind you need 3000$ to do this and do this all in round 4 if possible.
5. The sickle is a one slash, one kill weapon designed to be extremely lethal until round 10 for people who do not have juggernog. Each kill will still rack you 130$ and considering a game with 4 players will have alot of zombies in later rounds (7-9,) this will seriously bring you at least double profit from what your score may've been without the sickle. Use the sickle to one hit kill any zombies. If you feel confident with yourself, move away from your team and attract some spawning zombies to you if you prefer not to have kills taken.
6. You will want to then have all team members rack up 6500-7000 points (trust me you'll earn it quick) and head back to spawn to open up the path to both power and Juggernog. Once this is achieved you can actually still rack up easy kills up until round 12 without risking too much of earning yourself a down. Shooting zombies with three colt shots to the chest then stabbing during round 10 will give you a one slash, one kill. Firing five or six shots in round 11 will suffice and in round 12 and beyond other weapons can deal some damage to a zombie and you can still do the same thing.
7. Double points works wonders with this strategy. You'll be earning 260$ per kill. This is FIVE times as much as you would usually earn for killing a zombie with bullets or explosives if you do not factor in the 10 points per bullet. You save ammo and earn yourself plenty of points. Once you hit round 13, or have alot of cash, you can hit the box whereever it may be and start buffing up your character with perks and power weapons.
****SIDE NOTE****
There is NO need whatsoever to rush straight to the box in the start of a zombies round. Why? Well honestly do you need to have a Ray Gun during round 9? Do you need a RPK during round 5? No. No you don't. Its better, much better in my opinion, to get Juggernog first while maximize your point earnings so your team can make a crawler during one round and focus on buffing up their characters. Follow this strategy and you will see much improvement in the start of all of your zombies games.
#2. Posted:
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awesome. post. dude!
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#3. Posted:
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yh ive used this stratigy for ages but nice post
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#4. Posted:
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bRiiNkz wrote awesome. post. dude!
Thanks really appreciated.
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#5. Posted:
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nice post man
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#6. Posted:
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In round one you can shoot the zombies 8 times in their legs and still be able to knife them.
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#7. Posted:
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Thanks dude for posting this
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#8. Posted:
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Nice tut i used this for two people going to try four now
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#9. Posted:
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you do know if you shoot them in the legs you can shoot all eight of your bullets then knife on the first round!!
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#10. Posted:
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lilc5097 wrote Nice tut i used this for two people going to try four now
thanks bro. ;D its a pretty fun tactic.
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