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mw2 guns in detail
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mw2 guns in detailPosted:
Status: Offline
Joined: Feb 12, 201014Year Member
Posts: 153
Reputation Power: 6
As Explained in another thred on here all weapons have a maximum and minimum damage value. Weapons do their max damage up until a certain distance when the damage begins to decrease and eventually levels out at the min damage value. Silencers will cause this falloff to occur earlier, and thus do less damage at longer ranges.
After Reading this i though it a good idea to serch the web and get the damage stats for all guns in detail for all of ttg to see in one easy place.
Assault Rifles
All assault rifles Can Have the following attachments:
ACOG, Extended mags, FMJ, heartbeat Sensor, Holographic Sight, Red Dot, Shotgun, Silencer, Thermal. On The F2000 and the TAR- 21, the red dot sight is called MARS sight
M4A1
Damage Near - Far: 30-20
Mag size - auxiliary rounds (max rounds) - 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
FAMAS
Damage Near - Far: 40-30
Mag size - auxiliary rounds (max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
SCAR-H
Damage Near - Far: 40-30
Mag size - auxiliary rounds (max rounds) 20-40(120)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
TAR-21
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
FAL
Damage Near - Far: 50-35
Mag size - auxiliary rounds (Max rounds) 20-40(120)
Damage Multipliers:
Head:1.5
Chest:1
Body :1
Limbs:1
M16A4
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
ACR
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
F2000
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
AK-47
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Sub Machine Guns:
All Sub Machine Guns Can have the following attachments:
ACOG, Akimbo, Extended Mags, FMJ, Holographic Sight, Rapid Fire, Red Dot, Silencer
MP5K
Damage Near - Far: 40-20
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
UMP45
Damage Near - Far: 40-35
Mag size - auxiliary rounds (Max rounds) 32-64(192)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Vector
Damage Near - Far: 25-20
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
P90
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 50-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Mini Uzi
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 32-64(192)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Light Machine Guns
All light machine guns can have the following attachments:
ACOG, Extended Mags, FMJ, Grip, Heartbeat Sensor, Holographic Sight, Red Dot, Silencer, Thermal
L86 LSW
Damage Near - Far: 40-40
Silenced Near - Far: 30-30
Mag size - auxiliary rounds (Max rounds) 100-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
RPD
Damage Near - Far: 40-40
Silenced Near - Far: 30-30
Mag size - auxiliary rounds (Max rounds) 100-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
MG4
Damage Near - Far: 30-30
Silenced Near - Far: 20-20
Mag size - auxiliary rounds (Max rounds) 100-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
AUG HBAR
Damage Near - Far: 40-40
Silenced Near - Far: 30-30
Mag size - auxiliary rounds (Max rounds) 42-84(252)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
M240
Damage Near - Far: 30-30
Silenced Near - Far: 20-20
Mag size - auxiliary rounds (Max rounds) 100-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Sniper Rifles
All Sniper Rifles Can have the following attachments:
ACOG, Extended mags, FMJ, Heartbeat sensor, Silencer
Intervention
Damage Near - Far: 70-70
Silenced Near - Far: 50-50
Mag size - auxiliary rounds (Max rounds) 5-15(40)
Damage Multipliers:
Head:1.5
Chest:1.5
Body :1.1
Limbs:1
Barrett .50Cal
Damage Near - Far: 70-70
Silenced Near - Far: 50-50
Mag size - auxiliary rounds (Max rounds) 10-20(60)
Damage Multipliers:
Head:1.5
Chest:1.5
Body :1.1
Limbs:1
WA2000
Damage Near - Far: 70-70
Silenced Near - Far: 50-50
Mag size - auxiliary rounds (Max rounds) 6-18(48.)
Damage Multipliers:
Head:1.5
Chest:1.5
Body :1
Limbs:1
M21 EBR
Damage Near - Far: 70-70
Silenced Near - Far: 50-50
Mag size - auxiliary rounds (Max rounds) 10-20(60)
Damage Multipliers:
Head:1.5
Chest:1.1
Body :1
Limbs:1
Machine pistol's
All machine pistol's can have the following attachments:
Akimbo, Extended mags, FMJ, Holographic sight, Red Dot, Tactical knife
PP2000
Damage Near - Far: 40-20
Mag size - auxiliary rounds (Max rounds) 20-40(120)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
G18
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 33-66(198)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
M93 Raffica
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 20-40(120)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
TMP
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 15-30(90)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Shotguns
All shot guns except the ranger and Model 1887 can have the following attachments:
Extended mags, FMJ, Grip, Holographic sight, Red dot, Silencer
The Ranger and Models can only have:
Akimbo, Fmj
Unfortunately I cannot find any damage info for the shotguns
SPAS-12
Mag size - auxiliary rounds (Max rounds) 8-24(64)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
AA-12
Mag size - auxiliary rounds (Max rounds) 8-8(32)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Striker
Mag size - auxiliary rounds (Max rounds) 12-24(60)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Ranger
Mag size - auxiliary rounds (Max rounds) 2-18(40)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
M1014
Mag size - auxiliary rounds (Max rounds) 4-16(40)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Model 1887
Mag size - auxiliary rounds (Max rounds) 7-21(56)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Handguns
The .44 Magnum and the Desert Egale can have the following attachments:
Akimbo, FMJ, Tactical Knife.
The Usp .45 and the M9 can have the above attachments as well as Extended mags
USP .45
Damage Near - Far: 40-25
Mag size - auxiliary rounds (Max rounds) 12-24(72)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
.44 Magnum
Damage Near - Far: 50-35
Mag size - auxiliary rounds (Max rounds) 6-12(36)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
M9
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 15-30(90)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Desert Eagle
Damage Near - Far: 50-40
Mag size - auxiliary rounds (Max rounds) 7-14(42)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
If you have any ideas of what to add then let me know, I will add shotgun damage as soon as i find out
Last edited by bootsey ; edited 9 times in total
After Reading this i though it a good idea to serch the web and get the damage stats for all guns in detail for all of ttg to see in one easy place.
Assault Rifles
All assault rifles Can Have the following attachments:
ACOG, Extended mags, FMJ, heartbeat Sensor, Holographic Sight, Red Dot, Shotgun, Silencer, Thermal. On The F2000 and the TAR- 21, the red dot sight is called MARS sight
M4A1
Damage Near - Far: 30-20
Mag size - auxiliary rounds (max rounds) - 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
FAMAS
Damage Near - Far: 40-30
Mag size - auxiliary rounds (max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
SCAR-H
Damage Near - Far: 40-30
Mag size - auxiliary rounds (max rounds) 20-40(120)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
TAR-21
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
FAL
Damage Near - Far: 50-35
Mag size - auxiliary rounds (Max rounds) 20-40(120)
Damage Multipliers:
Head:1.5
Chest:1
Body :1
Limbs:1
M16A4
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
ACR
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
F2000
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
AK-47
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Sub Machine Guns:
All Sub Machine Guns Can have the following attachments:
ACOG, Akimbo, Extended Mags, FMJ, Holographic Sight, Rapid Fire, Red Dot, Silencer
MP5K
Damage Near - Far: 40-20
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
UMP45
Damage Near - Far: 40-35
Mag size - auxiliary rounds (Max rounds) 32-64(192)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Vector
Damage Near - Far: 25-20
Mag size - auxiliary rounds (Max rounds) 30-60(180)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
P90
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 50-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Mini Uzi
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 32-64(192)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Light Machine Guns
All light machine guns can have the following attachments:
ACOG, Extended Mags, FMJ, Grip, Heartbeat Sensor, Holographic Sight, Red Dot, Silencer, Thermal
L86 LSW
Damage Near - Far: 40-40
Silenced Near - Far: 30-30
Mag size - auxiliary rounds (Max rounds) 100-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
RPD
Damage Near - Far: 40-40
Silenced Near - Far: 30-30
Mag size - auxiliary rounds (Max rounds) 100-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
MG4
Damage Near - Far: 30-30
Silenced Near - Far: 20-20
Mag size - auxiliary rounds (Max rounds) 100-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
AUG HBAR
Damage Near - Far: 40-40
Silenced Near - Far: 30-30
Mag size - auxiliary rounds (Max rounds) 42-84(252)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
M240
Damage Near - Far: 30-30
Silenced Near - Far: 20-20
Mag size - auxiliary rounds (Max rounds) 100-100(300)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Sniper Rifles
All Sniper Rifles Can have the following attachments:
ACOG, Extended mags, FMJ, Heartbeat sensor, Silencer
Intervention
Damage Near - Far: 70-70
Silenced Near - Far: 50-50
Mag size - auxiliary rounds (Max rounds) 5-15(40)
Damage Multipliers:
Head:1.5
Chest:1.5
Body :1.1
Limbs:1
Barrett .50Cal
Damage Near - Far: 70-70
Silenced Near - Far: 50-50
Mag size - auxiliary rounds (Max rounds) 10-20(60)
Damage Multipliers:
Head:1.5
Chest:1.5
Body :1.1
Limbs:1
WA2000
Damage Near - Far: 70-70
Silenced Near - Far: 50-50
Mag size - auxiliary rounds (Max rounds) 6-18(48.)
Damage Multipliers:
Head:1.5
Chest:1.5
Body :1
Limbs:1
M21 EBR
Damage Near - Far: 70-70
Silenced Near - Far: 50-50
Mag size - auxiliary rounds (Max rounds) 10-20(60)
Damage Multipliers:
Head:1.5
Chest:1.1
Body :1
Limbs:1
Machine pistol's
All machine pistol's can have the following attachments:
Akimbo, Extended mags, FMJ, Holographic sight, Red Dot, Tactical knife
PP2000
Damage Near - Far: 40-20
Mag size - auxiliary rounds (Max rounds) 20-40(120)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
G18
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 33-66(198)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
M93 Raffica
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 20-40(120)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
TMP
Damage Near - Far: 30-20
Mag size - auxiliary rounds (Max rounds) 15-30(90)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Shotguns
All shot guns except the ranger and Model 1887 can have the following attachments:
Extended mags, FMJ, Grip, Holographic sight, Red dot, Silencer
The Ranger and Models can only have:
Akimbo, Fmj
Unfortunately I cannot find any damage info for the shotguns
SPAS-12
Mag size - auxiliary rounds (Max rounds) 8-24(64)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
AA-12
Mag size - auxiliary rounds (Max rounds) 8-8(32)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Striker
Mag size - auxiliary rounds (Max rounds) 12-24(60)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Ranger
Mag size - auxiliary rounds (Max rounds) 2-18(40)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
M1014
Mag size - auxiliary rounds (Max rounds) 4-16(40)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Model 1887
Mag size - auxiliary rounds (Max rounds) 7-21(56)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Handguns
The .44 Magnum and the Desert Egale can have the following attachments:
Akimbo, FMJ, Tactical Knife.
The Usp .45 and the M9 can have the above attachments as well as Extended mags
USP .45
Damage Near - Far: 40-25
Mag size - auxiliary rounds (Max rounds) 12-24(72)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
.44 Magnum
Damage Near - Far: 50-35
Mag size - auxiliary rounds (Max rounds) 6-12(36)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
M9
Damage Near - Far: 40-30
Mag size - auxiliary rounds (Max rounds) 15-30(90)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
Desert Eagle
Damage Near - Far: 50-40
Mag size - auxiliary rounds (Max rounds) 7-14(42)
Damage Multipliers:
Head:1.4
Chest:1
Body :1
Limbs:1
If you have any ideas of what to add then let me know, I will add shotgun damage as soon as i find out
Last edited by bootsey ; edited 9 times in total
#2. Posted:
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 1,195
Reputation Power: 24
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 1,195
Reputation Power: 24
Thx.
Useful.
Good job, keep it up.
Useful.
Good job, keep it up.
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#3. Posted:
Status: Offline
Joined: Jan 16, 201014Year Member
Posts: 891
Reputation Power: 94
Status: Offline
Joined: Jan 16, 201014Year Member
Posts: 891
Reputation Power: 94
Nice man if this had every gun i think it should be stickied. Keep it up
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#4. Posted:
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 1,195
Reputation Power: 24
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 1,195
Reputation Power: 24
BTW.
Visit this site.
callofduty.wikia.com
It contains every gun for CoD4 and MW2 and pretty much every other title.
Just like wikipedia but made for the CoD series.
EDIT: Wrong URL. Edited.
Visit this site.
callofduty.wikia.com
It contains every gun for CoD4 and MW2 and pretty much every other title.
Just like wikipedia but made for the CoD series.
EDIT: Wrong URL. Edited.
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#5. Posted:
Status: Offline
Joined: Feb 12, 201014Year Member
Posts: 153
Reputation Power: 6
All Primary guns are now up
its up to you lot, add secondary or not ?
its up to you lot, add secondary or not ?
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#6. Posted:
Status: Offline
Joined: May 02, 201014Year Member
Posts: 956
Reputation Power: 37
Status: Offline
Joined: May 02, 201014Year Member
Posts: 956
Reputation Power: 37
iv seen this before but good post nevertheless
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#7. Posted:
Status: Offline
Joined: Feb 12, 201014Year Member
Posts: 153
Reputation Power: 6
i know is pretty much all over the web but I thought it would be god to have it on here for ttg to see
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#8. Posted:
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 378
Reputation Power: 14
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 378
Reputation Power: 14
Very Nice post. Good Work
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#9. Posted:
Status: Offline
Joined: Sep 15, 200915Year Member
Posts: 1,001
Reputation Power: 39
Status: Offline
Joined: Sep 15, 200915Year Member
Posts: 1,001
Reputation Power: 39
Great post!
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