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call of the dead flopper strategy.
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call of the dead flopper strategy.Posted:

TTG-MuchNades
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Call of the dead strategy 2-4 players required.

You will need roughly for one player to buy everything and get the perks 10,000 points for this strategy including perks.

Strategy:
What your team need's to do is go run and turn the power on(2750). Then by all the doors to P.H.D flopper (750). But do not get the perk yet now buy the dingy(750) by the lighthouse bottom stairs opposite door from the slide. Then make your way to Juggernog and purchase it (2500). Run back to lighthouse and then purchase phd flopper (2000). What you will then need to next run towards ak74-u. No need to buy it unless you want a gun. You then start "flopping" off the hill on the ground the other 1,2, or 3 players will wait for you to run back up. Take turns doing this to rack up easy points and be most ammo efficient.

Cost:
2-players : 7250 pts. per player minimum including perks. And doors evenly split. Each player will need to buy at least 3 doors and one of the 2 buys a 4th.

3-players : 6350 pts. per player minimum including perks. And doors evenly split. Each player will need to buy at least 2 doors and one person buys a third.

4-players : 5880 pts. per player minimum including perks. And doors evenly split. Each player will need to buy at least 1 door and the three richest people will need to buy the others.

But make sure that you will have enough money for the perks.

25+ proven.

PROFIT :arrow: +rep if this helped thank you.


Last edited by TTG-MuchNades ; edited 1 time in total
#2. Posted:
cheez4V2
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thats hilarious man.. how far have you made it doing this ?
#3. Posted:
TTG-MuchNades
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cheez4V2 wrote thats hilarious man.. how far have you made it doing this ?


Personally myself i have gotten 22 solo and with 2 others we weren't that experienced using it just thought to try it and it worked out pretty well. I didn't have time to post it though but i have heard from friends at school they got to 35 so it seems pretty successful.
#4. Posted:
Cam
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Motto: You miss 100% of the shots you don't take -Wayne Gretzky
Motto: You miss 100% of the shots you don't take -Wayne Gretzky
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Motto: You miss 100% of the shots you don't take -Wayne Gretzky
ehh not that bad of a strat but i think mine is better it on my yt (IKiLLaCamI)

but nice post too +Rep =)
#5. Posted:
TTG-MuchNades
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--KILLA-- wrote ehh not that bad of a strat but i think mine is better it on my yt (IKiLLaCamI)

but nice post too +Rep =)


thanks a lot man really appreciate it I try to look for new strategies all the time if you wanna help send me a friend request Xx2MUCHNADESxX.
#6. Posted:
TTG_muchnades
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thanks man im gonna go try this out
#7. Posted:
-Rap-
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i +repped u thanks
#8. Posted:
Real_Abstractz
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Honestly, I thought this was just common sense. It's been my strategy since day 1.. I camp the top of the lighthouse til I'm overrun, then drop down and start flopping when I'm in trouble.

Easiest way is to only open the door under flopper, so you can get to the top of the hill without zombies running in your face.

2+ player strategy: 1 (or 2 if 3+ people) flop around before the ledge after you come out the slide. Circle around the rock then flop when you get back to the top of the hill. Other players flop on the bottom of the lighthouse.

Staminup help's a ton with this also.
#9. Posted:
zzeer0o
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- If you have done this, according to your strategy, you all died, or wasted alot of ammo waiting for the flopper dude to run back up. 3 people waiting in a stationary spot after level 15, attracts alot of zombies through the lighthouse, like 70% of the zombies.


- You forgot to mention, what you did with George while one person floppers. Also, even he is only tickled by the explosion, he shouts. If George shouts, while someone is diving mid-air, he stops the dive, and all the zombies say Hi with a quick love tap (normally being lethal).


- Even before level 20, if your flopper isn't perfectly direct, it only makes crawlers. Sometimes they will be quiet troublesome if you don't know where to keep them at, until your next flopper dive.


- The pattern you want to run is less a circle, and more a crazy eight pattern. Starting from the lighthouse base, this being one circle, the middle being near that path that leads into the Ak74u area, from the boat, and the end being the foghorn area, where the dropoff from using the iceslide is.


- The best thing to do is, keep one at the spawn area, one person in the first floor of the lighthouse, and one person on the third floor of the lighthouse (keep ALL doors into the lighthouse closed, except the base one, by the AK74u).

Every few rounds you all rotate, I've found this to be the most effective "sharing AK74u area" method. Or just run wherever you want, just switch the flopper area with someone else everytime someone runs low on ammo or wants a turn,
#10. Posted:
TTG-MuchNades
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zzeer0o wrote - If you have done this, according to your strategy, you all died, or wasted alot of ammo waiting for the flopper dude to run back up. 3 people waiting in a stationary spot after level 15, attracts alot of zombies through the lighthouse, like 70% of the zombies.


- You forgot to mention, what you did with George while one person floppers. Also, even he is only tickled by the explosion, he shouts. If George shouts, while someone is diving mid-air, he stops the dive, and all the zombies say Hi with a quick love tap (normally being lethal).


- Even before level 20, if your flopper isn't perfectly direct, it only makes crawlers. Sometimes they will be quiet troublesome if you don't know where to keep them at, until your next flopper dive.


- The pattern you want to run is less a circle, and more a crazy eight pattern. Starting from the lighthouse base, this being one circle, the middle being near that path that leads into the Ak74u area, from the boat, and the end being the foghorn area, where the dropoff from using the iceslide is.


- The best thing to do is, keep one at the spawn area, one person in the first floor of the lighthouse, and one person on the third floor of the lighthouse (keep ALL doors into the lighthouse closed, except the base one, by the AK74u).

Every few rounds you all rotate, I've found this to be the most effective "sharing AK74u area" method. Or just run wherever you want, just switch the flopper area with someone else everytime someone runs low on ammo or wants a turn,



No this does not happen because the people aren't stationary. they flop to they just wait for the team player to become safe.
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