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#21. Posted:
HydroReefer
  • Junior Member
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Joined: Feb 03, 201113Year Member
Posts: 58
Reputation Power: 2
Status: Offline
Joined: Feb 03, 201113Year Member
Posts: 58
Reputation Power: 2
texastex21000 wrote i cant believe how stupid you kids are.....and who cares about the ......... are we in english class today?....NO ...SO SUCK A FAT ONE...you kids just dont get gaming and programming lol
LMFAO we dont get gaming and programming? Your the one saying a room will just appear out of nowhere even after iv given multiple reasons and proof of why it will NOT! Now please if you still think your right go up and browse through the codeing yourself Mr.I-know-gaming-and-programming. haha :coffee:
#22. Posted:
HydroReefer
  • Junior Member
Status: Offline
Joined: Feb 03, 201113Year Member
Posts: 58
Reputation Power: 2
Status: Offline
Joined: Feb 03, 201113Year Member
Posts: 58
Reputation Power: 2
texastex21000 wrote
HydroReefer wrote Ok first of all learn to write. All those ........'s were very annoying and youv continued doing it in your replys.Anyway iv been looking through the codeing for call of the dead or *nazi_zombie_coast* and i am almost 100% sure that there is nothing else to be found. iv found all the code that makes the original easter egg run but there is nothing in it about an ice cave or anything that even sounds remotely connected to another easter egg.They even have a whole seperate .gsc just for the WW easter egg.For those that dont believe me here is the whole maps/zombie_coast_eggs.gsc . (according to the code there is however shamans,mermaids,and gargoyles in cotd hahaha) can i get some rep please haha *jk dont care about rep* hope i helped 8)


#include animscripts\zombie_utility;
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
#include maps\_ambientpackage;
#include maps\_music;
#include maps\_busing;
#include maps\_zombiemode_audio;
init()
{
level c_flags();
level c_anims();
level mic_test();
level thread c_overseer();
}
c_flags()
{
flag_init( "ffs" );
flag_init( "ffd" );
flag_init( "hgs" );
flag_init( "hg0" );
flag_init( "hg1" );
flag_init( "hg2" );
flag_init( "hg3" );
flag_init( "hgd" );
flag_init( "bs" );
flag_init( "bd" );
flag_init( "ke" );
flag_init( "aca" );
flag_init( "shs" );
flag_init( "sr" );
flag_init( "bp" );
flag_init( "mcs" );
flag_init( "hn" );
flag_init( "mm" );
flag_init( "ss" );
flag_init( "re" );
flag_init( "sa" );
flag_init( "s_s" );
flag_init( "sdm" );
flag_init( "dmf" );
}
#using_animtree ( "generic_human" );
c_anims()
{
level.scr_anim[ "dancer" ][ "breakdown" ] = %ai_zombie_flinger_flail;
level.scr_anim[ "dancer" ][ "spin" ] = %ai_zombie_dying_back_idle;
}
beat_break( str_anim )
{
self endon( "death" );
self endon( "switch" );
self.ignoreall = true;
self.ignoreme = true;
while( IsDefined( self ) && IsAlive( self ) )
{
dance_anim = str_anim;
self SetFlaggedAnimKnobAllRestart( "dance_anim", dance_anim, %body, 1, .1, 1 );
animscripts\traverse\zombie_shared::wait_anim_length( dance_anim, .02 );
}
}
mic_test()
{
PreCacheModel( "p_zom_vril_device" );
PreCacheModel( "p_zom_vodka_bottle" );
PreCacheModel( "p_zom_fuse" );
PreCacheModel( "p_zom_ice_chunk_03" );
PreCacheModel( "p_zom_minisub" );
PreCacheShader( "zom_hud_icon_fuse" );
PreCacheShader( "zom_hud_icon_bottle" );
PreCacheShader( "zom_hud_icon_vril" );
}
summon_the_shamans()
{
level.beginning = getstruct( "cheaters_never_prosper", "targetname" );
rough_note = StrTok( level.beginning.script_parameters, " " );
balance = StrTok( level.beginning.script_noteworthy, " " );
level.trials = StrTok( level.beginning.script_waittill, " " );
level.contact = StrTok( level.beginning.script_string, " " );
level.mermaid = [];
level.together_again = [];
for( i = 0; i < rough_note.size; i++ )
{
temp = Int( rough_note[i] );
level.mermaid = add_to_array( level.mermaid, temp, false );
}
for( i = 0; i < balance.size; i++ )
{
temp = Int( balance[i] );
level.together_again = add_to_array( level.together_again, temp, false );
}
that_one = GetEnt( "trig_mine", "targetname" );
that_one SetCursorHint( "HINT_NOICON" );
that_one SetHintString( "" );
}
c_overseer()
{
wait( 0.2 );
flag_wait( "all_players_connected" );
players = GetPlayers();
if( players.size > 1 )
{
level._e_group = true;
}
else
{
level._e_group = false;
}
level summon_the_shamans();
level thread knock_on_door();
level thread engage();
level thread noisemakers();
level thread rotary_styles();
players = GetPlayers();
level thread cancer();
level thread aries();
level thread pisces();
level thread leo();
level thread capricorn();
if( level._e_group )
{
level thread virgo();
level thread denlo();
level thread libra();
}
}
knock_on_door()
{
level endon( "scrambled" );
knock_trig = GetEnt( "e_gargoyle", "targetname" );
if( !IsDefined( knock_trig ) )
{
return;
}
flag_wait( "power_on" );
pneumatic_tube = GetEnt( "trig_deliver", "targetname" );
pneumatic_tube PlayLoopSound( "zmb_whooooosh_loop", 2 );
level.egg_sound_ent = GetEnt( "ent_loop_door_sounds", "targetname" );
knock_trig PlaySound( "zmb_haxorz_suxorz" );
level gargoyle_speaks( knock_trig );
while( 1 )
{
knock_trig waittill( "damage", i_amt, e_inflictor, vec_direction, vec_point, mod_type );
if( level.door_knock_vox_occurring )
{
wait( 1.0 );
continue;
}
if( is_player_valid( e_inflictor ) && mod_type == level.trials[2] )
{
if( !flag( "ffs" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, 1, 0, undefined );
flag_set( "ffs" );
wait( 1.0 );
continue;
}
if( flag( "ffs" ) && !flag( "ffd" ) && !IsDefined( e_inflictor._fuse_acquired ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 1 );
wait( 1.0 );
continue;
}
else if( flag( "ffs" ) && !flag( "ffd" ) && IsDefined( e_inflictor._fuse_acquired ) && e_inflictor._fuse_acquired == 1 )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 1 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgs" ) && !flag( "hgd" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 2 );
wait( 1.0 );
continue;
}
if( level._e_group )
{
if( flag( "ffd" ) && flag( "hgd" ) && !flag( "bs" ) )
{
flag_set( "bs" );
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 4, 3, 5, undefined );
level.egg_sound_ent PlayLoopSound( "zmb_fantastical_worlds_loop", 1.5 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bs" ) && !flag( "bd" ) && !is_true( e_inflictor._bottle_acquired ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 3 );
wait( 1.0 );
continue;
}
else if( flag( "ffd" ) && flag( "hgd" ) && flag( "bs" ) && !flag( "bd" ) && is_true( e_inflictor._bottle_acquired ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 4 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && !flag( "ke" ) )
{
flag_set( "ke" );
level.egg_sound_ent StopLoopSound( 1.5 );
level thread delayed_song_loop();
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 8, 4, 9, undefined );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && !flag( "aca" ) )
{
level.egg_sound_ent StopLoopSound( 1 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 5 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" ) && !flag( "mcs" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 6 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && !flag( "mm" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 7 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && flag( "mm" ) && !flag( "s_s" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 8 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && flag( "mm" ) && flag( "s_s" ) && !flag( "sdm" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 13, 5, 14, undefined );
level.egg_sound_ent PlayLoopSound( "zmb_fantastical_worlds_loop", 1.5 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && flag( "mm" ) && flag( "s_s" ) && flag( "sdm" )
&& !flag( "dmf" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 9 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && flag( "mm" ) && flag( "s_s" ) && flag( "dmf" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
wait( 1.0 );
continue;
return;
}
}
else
{
if( flag( "ffd" ) && flag( "hgd" ) && !flag( "aca" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 4, "3b", 9, undefined );
flag_set( "aca" );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "aca" ) && !flag( "mcs" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 3 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "mcs" ) && !flag( "ss" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 8 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "mcs" ) && flag( "s_s" )
&& flag( "sdm" ) && !flag( "dmf" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 9 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "mcs" ) && flag( "s_s" )
&& flag( "dmf" ) )
{
wait( 1.0 );
continue;
return;
}
}
}
}
}
force_wait_for_forcefield_looper()
{
wait(21.5);
flag_set( "hgs" );
level.egg_sound_ent PlayLoopSound( "zmb_wizzybizzy_home_loop", 1.5 );
}
delayed_song_loop()
{
wait(27);
level.egg_sound_ent PlayLoopSound( "vox_egg_skit_song", 1 );
}
gargoyle_speaks( knock_trig )
{
trig = GetEnt( "trig_start_voices", "targetname" );
listener = undefined;
if( !IsDefined( trig ) )
{
return;
}
trig.spoken_word = 0;
speak_limit = 3;
level._end_door_intro = false;
chr = 0;
level thread gargoyle_watch_early_door_hit();
while( !level._end_door_intro )
{
trig waittill( "trigger", listener );
if( is_player_valid( listener ) )
{
if( chr >= 3 )
{
chr = 0;
}
knock_trig PlaySound( "vox_chr_" + chr + "_egg_response_0", "sounddone_introvox" );
knock_trig waittill( "sounddone_introvox" );
wait( 1.0 );
trig.spoken_word++;
chr++;
if( trig.spoken_word >= speak_limit )
{
level notify( "stop_watching_early_knock" );
while(1)
{
knock_trig waittill( "trigger", knocker );
if( is_player_valid( knocker ) )
{
level._end_door_intro = true;
break;
}
wait(.05);
}
}
}
}
level notify( "stop_watching_early_knock" );
level maps\zombie_coast_amb::play_characters_skits_etc( listener, knock_trig, undefined, 1, 0, undefined );
flag_set( "ffs" );
}
gargoyle_watch_early_door_hit()
{
level endon( "stop_watching_early_knock" );
knock_trig = GetEnt( "e_gargoyle", "targetname" );
hit = false;
while( !hit )
{
knock_trig waittill( "trigger", impatient_player );
if( is_player_valid( impatient_player ) )
{
level._end_door_intro = true;
}
}
}
engage()
{
ship_wheel = GetEnt( "sm_ship_wheel", "targetname" );
wheel_turn_right = GetEnt( "t_rotate_wheel_right", "targetname" );
wheel_turn_left = GetEnt( "t_rotate_wheel_left", "targetname" );
ship_wheel.spot = 0;
wheel_turn_right thread press_the_button( 1 );
wheel_turn_left thread press_the_button( 0 );
right_lever_trigger = GetEnt( "trig_eot_right_switch", "targetname" );
left_lever_trigger = GetEnt( "trig_eot_left_switch", "targetname" );
right_lever = GetEnt( right_lever_trigger.target, "targetname" );
right_lever.spot = 0;
left_lever = GetEnt( left_lever_trigger.target, "targetname" );
left_lever.spot = 0;
right_lever_trigger thread egg_drop_soup();
left_lever_trigger thread egg_drop_soup();
level thread eyes_on_the_wall( ship_wheel, right_lever, left_lever );
}
press_the_button( i_direction )
{
level endon( "shs" );
self UseTriggerRequireLookAt();
self SetHintString( "" );
wheel = GetEnt( self.target, "targetname" );
flag_wait( "power_on" );
while( !flag( "shs" ) )
{
self waittill( "trigger" );
if( i_direction == 0 )
{
wheel RotateRoll( 60, 0.2, 0, 0 );
wheel PlaySound( "zmb_galactic_rose" );
wheel waittill( "rotatedone" );
wheel.spot = wheel.spot - 1;
if( wheel.spot < 0 )
{
wheel.spot = 5;
}
}
else
{
wheel RotateRoll( -60, 0.2, 0, 0 );
wheel PlaySound( "zmb_galactic_rose" );
wheel waittill( "rotatedone" );
wheel.spot = wheel.spot + 1;
if( wheel.spot > 5 )
{
wheel.spot = 0;
}
}
}
}
egg_drop_soup()
{
level endon( "shs" );
self UseTriggerRequireLookAt();
self SetHintString( "" );
lever = GetEnt( self.target, "targetname" );
flag_wait( "power_on" );
while( !flag( "shs" ) )
{
self waittill( "trigger" );
if( lever.spot == 4 )
{
lever RotateRoll( -100, 0.2 );
lever.spot = 0;
lever PlaySound( "zmb_transatlantic_rose" );
lever waittill( "rotatedone" );
}
else
{
lever RotateRoll( 25, 0.2 );
lever.spot = lever.spot + 1;
lever PlaySound( "zmb_transatlantic_rose" );
lever waittill( "rotatedone" );
}
}
}
cancer()
{
level thread coast_egg_fuse_controller();
level thread coast_egg_fuse_box_think();
}
coast_egg_fuse_box_think()
{
fuse_box_trigger = GetEnt( "trig_fuse_replace", "targetname" );
fuse_box = GetEnt( "ent_fuse_box", "targetname" );
if( !IsDefined( fuse_box_trigger ) )
{
return;
}
fuse_box_trigger SetCursorHint( "HINT_NOICON" );
fuse_box_trigger SetHintString( "" );
fuse_box_trigger UseTriggerRequireLookAt();
flag_wait( "ffs" );
while( !flag( "ffd" ) )
{
fuse_box_trigger waittill( "trigger", who );
if( IsDefined( who._fuse_acquired ) && who._fuse_acquired == 1 )
{
who._fuse_acquired = undefined;
if( IsDefined( fuse_box ) )
{
spawn_spot = fuse_box GetTagOrigin( "tag_fuse" );
if( IsDefined( spawn_spot ) )
{
fuse_attached = Spawn( "script_model", spawn_spot );
fuse_attached.angles = fuse_box GetTagAngles( "tag_fuse" );
fuse_attached SetModel( "p_zom_fuse" );
fuse_attached PlaySound( "zmb_winepull" );
level.egg_sound_ent PlaySound( "zmb_craziness_supreme" );
exploder( 780 );
}
}
who thread coast_remove_eggs_hud();
fuse_placed = true;
flag_set( "ffd" );
level thread coast_egg_fuse_starts_holy( who );
}
else
{
wait( 0.1 );
}
}
}
coast_egg_fuse_controller()
{
fuse_array = getstructarray( "struct_ep", "targetname" );
fuse_delivered = undefined;
fuse_array = array_randomize( fuse_array );
flag_wait( "ffs" );
while( !flag( "ffd" ) )
{
for( i = 0; i < fuse_array.size; i++ )
{
fuse_array[i].object = Spawn( "script_model", fuse_array[i].origin );
fuse_array[i].object.angles = fuse_array[i].angles;
fuse_array[i].object SetModel( fuse_array[i].script_parameters );
fuse_array[i].object.starter = GetEnt( fuse_array[i].target, "targetname" );
fuse_array[i].object.starter UseTriggerRequireLookAt();
fuse_array[i].object.starter SetCursorHint( "HINT_NOICON" );
fuse_array[i].object.starter EnableLinkTo();
fuse_array[i].object.starter LinkTo( fuse_array[i].object );
fuse_array[i].object coast_egg_fuse_think();
fuse_delivered = coast_egg_fuse_lost( "fuse_lost", "ffd" );
if( IsDefined( fuse_delivered ) && is_true( fuse_delivered ) )
{
return;
}
}
wait( 1.0 );
}
for( i = 0; i < fuse_array.size; i++ )
{
if( !IsDefined( fuse_array[i].object.starter ) )
{
fuse_array[i].object.starter = GetEnt( fuse_array[i].target, "targetname" );
}
fuse_array[i].starter Delete();
if( IsDefined( fuse_array[i].object ) )
{
fuse_array[i].object Delete();
}
}
array_delete( fuse_array );
}
coast_egg_fuse_lost( str_endon, str_waittill )
{
level endon( str_endon );
level waittill( str_waittill );
return true;
}
coast_egg_fuse_think()
{
fuse_found = false;
while( !fuse_found )
{
self.starter waittill( "trigger", who );
if( IsDefined( who ) && is_player_valid( who ) )
{
who._fuse_acquired = 1;
who PlaySound( "zmb_grabit_wontyou" );
who maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 1 );
who thread coast_eggs_hud( "zom_hud_icon_fuse", "ffd" );
who thread coast_egg_clear_fuse_on_death();
fuse_found = true;
}
}
self trigger_off();
self Hide();
}
coast_egg_clear_fuse_on_death()
{
self endon( "disconnect" );
level endon( "ffd" );
level thread coast_egg_clear_fuse_on_disconnect( self );
self waittill_any( "death", "_zombie_game_over", "spawned_spectator" );
if( IsDefined( self ) )
{
self._fuse_acquired = undefined;
}
level notify( "fuse_lost" );
}
coast_egg_clear_fuse_on_disconnect( ent_ply )
{
level endon( "ffd" );
level endon( "fuse_lost" );
ent_ply endon( "death" );
ent_ply waittill( "disconnect" );
level notify( "fuse_lost" );
}
coast_egg_fuse_starts_holy( ent_player )
{
knock_trig = GetEnt( "e_gargoyle", "targetname" );
players = GetPlayers();
level thread force_wait_for_forcefield_looper();
level maps\zombie_coast_amb::play_characters_skits_etc( ent_player, knock_trig, 2, 2, 3, undefined );
}
aries()
{
flag_wait( "hgs" );
enta_made_the_shot_trigger = GetEntArray( "trig_holy_g_damage", "targetname" );
metal_door = GetEnt( "ent_metal_door", "targetname" );
if( !IsDefined( enta_made_the_shot_trigger ) )
{
return;
}
exploder( 770 );
for( i = 0; i < enta_made_the_shot_trigger.size; i++ )
{
if( level flag_exists( "hg" + i ) )
{
enta_made_the_shot_trigger[i] thread coast_egg_power_source_react( "hg" + i );
}
else
{
PrintLn( "***************************** more triggers than flags set up! *********************************************" );
}
}
level thread coast_egg_holy_grenade_watcher();
flag_wait( "hgd" );
stop_exploder( 770 );
}
coast_egg_power_source_react( str_flag )
{
rtg = getstruct( self.target, "targetname" );
field = undefined;
if( IsDefined( rtg ) )
{
field = Spawn( "script_model", rtg.origin );
field.angles = rtg.angles;
field SetModel( "tag_origin" );
field PlayLoopSound( "zmb_wizzybizzy_loop", 1 );
PlayFXOnTag( level._effect[ "rtg_field" ], field, "tag_origin" );
}
self._source_damaged = false;
while( !self._source_damaged )
{
self waittill( "damage", i_amount, e_attacker, v_direction, vec_position, i_dmg_type, str_model_name, str_tagname );
if( is_player_valid( e_attacker ) && ( i_dmg_type == level.trials[0] || i_dmg_type == level.trials[1] ) )
{
flag_set( str_flag );
self._source_damaged = true;
field StopLoopSound( .1 );
field PlaySound( "zmb_wizzybizzy_explo" );
}
}
if( IsDefined( field ) )
{
field Delete();
}
self trigger_off();
self Delete();
}
coast_egg_holy_grenade_watcher()
{
flag_wait_all( "hg0", "hg1", "hg2", "hg3" );
flag_set( "hgd" );
}
virgo()
{
enta_egg_ice_break_trigger = GetEntArray( "trig_egg_break_ice", "targetname" );
ice_blocks = GetEntArray( "ent_bartender", "targetname" );
holsters = getstructarray( "struct_that_thing", "targetname" );
if( !IsDefined( enta_egg_ice_break_trigger ) )
{
return;
}
if( !IsDefined( ice_blocks ) )
{
return;
}
if( !IsDefined( holsters ) )
{
return;
}
holsters = array_randomize( holsters );
flag_wait( "bs" );
level thread coast_egg_bottle_delivered();
level thread coast_egg_bartender( holsters );
}
coast_egg_bartender( structs )
{
level endon( "bd" );
while( !flag( "bd" ) )
{
for( i = 0; i < structs.size; i++ )
{
wait( 0.1 );
another = structs[i] coast_egg_bottle_think();
if( IsDefined( another ) && another )
{
level waittill_either( "butterfingers", "bd" );
}
}
wait( 0.1 );
structs = array_randomize( structs );
}
}
coast_egg_bottle_think()
{
level endon( "bd" );
second_spot = getstruct( self.target, "targetname" );
dropper = undefined;
e_ice_block = Spawn( "script_model", self.origin );
e_ice_block.angles = self.angles;
e_ice_block SetModel( "p_zom_ice_chunk_03" );
e_bottle = Spawn( "script_model", second_spot.origin );
e_bottle.angles = second_spot.angles;
e_bottle SetModel( "p_zom_vodka_bottle" );
e_icebreaker = Spawn( "trigger_damage", self.origin, 0, 11, 13 );
e_catch_trig = Spawn( "trigger_radius", e_bottle.origin, 0, 10, 10 );
e_inflictor = undefined;
Assert( IsDefined( e_icebreaker ) );
Assert( IsDefined( e_bottle ) );
Assert( IsDefined( e_catch_trig ) );
e_catch_trig EnableLinkTo();
e_catch_trig LinkTo( e_bottle );
e_icebreaker EnableLinkTo();
e_icebreaker LinkTo( e_ice_block );
bottle_end = e_bottle.origin + ( 0, 0, -500 );
ice_solid = true;
while( ice_solid )
{
e_icebreaker waittill( "damage", i_amt, e_inflictor, vec_direction, vec_point, mod_type );
if( is_player_valid( e_inflictor ) && mod_type == level.trials[2] )
{
ice_solid = false;
}
}
e_ice_block Delete();
e_icebreaker Delete();
end_point = PhysicsTrace( e_bottle.origin, bottle_end );
e_bottle NotSolid();
e_bottle MoveTo( end_point, 1.4, 0.2, 0 );
player_caught = e_bottle coast_egg_bottle_caught( e_catch_trig );
level notify( "stop_egg_debug" );
if( IsDefined( player_caught ) && is_player_valid( player_caught ) )
{
player_caught PlaySound( "zmb_worf_speed" );
player_caught maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 7 );
player_caught._bottle_acquired = 1;
player_caught thread coast_egg_clear_bottle_on_death();
player_caught thread coast_eggs_hud( "zom_hud_icon_bottle", "bd" );
e_catch_trig Unlink();
e_catch_trig Delete();
e_bottle Hide();
e_bottle Delete();
return true;
}
else
{
if( IsDefined( e_inflictor ) )
{
e_inflictor maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 6 );
}
e_bottle PlaySound( "zmb_worf_speed_fail" );
e_catch_trig Unlink();
e_catch_trig Delete();
e_bottle Hide();
e_bottle Delete();
return false;
}
}
coast_egg_bottle_caught( e_trigger )
{
self endon( "movedone" );
while( IsDefined( e_trigger ) )
{
e_trigger waittill( "trigger", who );
if( is_player_valid( who ) )
{
return who;
}
}
}
coast_egg_clear_bottle_on_death()
{
self endon( "disconnect" );
level endon( "bd" );
level thread coast_egg_clear_bottle_on_disconnect( self );
self waittill_any( "death", "_zombie_game_over", "spawned_spectator" );
if( IsDefined( self ) )
{
self._bottle_acquired = undefined;
}
level notify( "butterfingers" );
}
coast_egg_clear_bottle_on_disconnect( ent_ply )
{
level endon( "bd" );
level endon( "butterfingers" );
ent_ply endon( "death" );
ent_ply waittill( "disconnect" );
level notify( "butterfingers" );
}
coast_egg_bottle_delivered()
{
e_delivery_trigger = GetEnt( "trig_deliver", "targetname" );
delivery_tube = GetEnt( e_delivery_trigger.target, "targetname" );
if( !IsDefined( e_delivery_trigger ) )
{
return;
}
e_delivery_trigger SetHintString( "" );
while( IsDefined( e_delivery_trigger ) )
{
e_delivery_trigger waittill( "trigger", who );
if( IsDefined( who._bottle_acquired ) && who._bottle_acquired == 1 )
{
who thread coast_remove_eggs_hud();
who._bottle_acquired = 0;
if( IsDefined( delivery_tube ) )
{
spawn_point = delivery_tube GetTagOrigin( "tag_tube" );
device = Spawn( "script_model", spawn_point );
device.angles = delivery_tube GetTagAngles( "tag_tube" );
device SetModel( "p_zom_vodka_bottle" );
device PlaySound( "zmb_whooooosh" );
device MoveZ( 40, 1.0 );
device waittill( "movedone" );
device Delete();
}
break;
}
}
flag_set( "bd" );
}
coast_egg_bottle_cleanup()
{
e_bottle = GetEnt( self.target, "targetname" );
if( IsDefined( e_bottle ) )
{
e_bottle Delete();
}
self Delete();
}
denlo()
{
radios = GetEntArray( "hello_world", "targetname" );
for( i = 0; i < radios.size; i++ )
{
radios[i] SetCursorHint( "HINT_NOICON" );
radios[i] SetHintString( "" );
radios[i] UseTriggerRequireLookAt();
radios[i] thread coast_egg_art_critic_message();
}
}
coast_egg_art_critic_message()
{
level endon( "aca" );
if( !IsDefined( self.script_special ) )
{
return;
}
if( !IsDefined( self.script_string ) )
{
return;
}
flag_wait( "power_on" );
while( !flag( "aca" ) )
{
self waittill( "trigger", dj );
if( is_player_valid( dj ) )
{
if( !flag( "ke" ) )
{
self PlaySound( "zmb_radio_morse_static" );
wait( 0.1 );
}
if( flag( "ke" ) )
{
self PlaySound( self.script_string );
if( !IsDefined( level._reach ) )
{
level._reach = [];
}
heard = level call_out( self.script_parameters );
if( IsDefined( heard ) && heard )
{
flag_set( "aca" );
}
}
}
}
}
call_out( str_message )
{
level endon( "aca" );
level._reach = add_to_array( level._reach, str_message );
if( level._reach.size == level.contact.size )
{
for( i = 0; i < level.contact.size; i++ )
{
if( level._reach[i] != level.contact[i] )
{
level._reach = undefined;
return false;
}
}
return true;
}
}
pisces()
{
flag_wait( "aca" );
level._serenade = [];
ClientNotify( "lmc" );
level thread metal_horse();
flag_wait( "bp" );
flag_set( "mcs" );
}
eyes_on_the_wall( spinner, starboard, port )
{
Assert( IsDefined( spinner.spot ) );
Assert( IsDefined( starboard.spot ) );
Assert( IsDefined( port.spot ) );
flag_wait( "aca" );
while( 1 )
{
if( spinner.spot == level.mermaid[0] && starboard.spot == level.mermaid[2] && port.spot == level.mermaid[1] )
{
playsoundatposition( "zmb_ship_horn_poweron", (-694, -990, 1025 ) );
flag_set( "shs" );
ClientNotify( "slc" );
return;
}
wait( 0.1 );
}
}
metal_horse()
{
horse_struct = getstruct( "struct_thunder", "targetname" );
flag_wait( "shs" );
wait( 2.0 );
horse = Spawn( "script_model", horse_struct.origin );
horse.angles = horse_struct.angles;
horse SetModel( "p_zom_minisub" );
horse NotSolid();
horse PlaySound( "zmb_forward_march" );
horse MoveZ( 325, 5.0 );
horse waittill( "movedone" );
flag_set( "sr" );
if( level._e_group )
{
while( !flag( "bp" ) )
{
for( i = 0; i < level.mermaid.size; i++ )
{
sound = "zmb_sub_tone_" + level.mermaid[i];
horse PlaySound( sound );
wait( 2.0 );
}
song = coast_egg_fuse_lost( "can_not_sing", "bp" );
if( is_true( song ) )
{
break;
}
else
{
horse MoveZ( -325, 5.0 );
horse waittill( "movedone" );
flag_clear( "sr" );
level waittill( "between_round_over" );
wait( 5.0 );
horse PlaySound( "zmb_forward_march" );
horse MoveZ( 325, 10.0 );
horse waittill( "movedone" );
flag_set( "sr" );
}
}
}
else
{
for( i = 0; i < level.mermaid.size; i++ )
{
sound = "zmb_sub_tone_" + level.mermaid[i];
horse PlaySound( sound );
wait( 2.0 );
}
flag_set( "bp" );
flag_set( "ss" );
}
exploder( 750 );
if( !level._e_group )
{
exploder( 755 );
}
flag_wait( "re" );
stop_exploder( 750 );
horse MoveZ( -325, 2.0 );
horse waittill( "movedone" );
horse Delete();
}
noisemakers()
{
enta_sound_beacon_triggers = GetEntArray( "trig_use_sound_beacon", "targetname" );
array_thread( enta_sound_beacon_triggers, ::coast_egg_musical_chairs_beach_beacon_used );
}
coast_egg_musical_chairs_beach_beacon_used()
{
self UseTriggerRequireLookAt();
self SetHintString( "" );
while( 1 )
{
self waittill( "trigger", who );
if( is_player_valid( who ) )
{
if( flag( "power_on" ) )
{
sound = "zmb_sub_tone_" + self.script_int;
self PlaySound( sound );
}
if( flag( "sr" ) )
{
if( !IsDefined( level._serenade ) )
{
level._serenade = [];
}
level._serenade[ level._serenade.size ] = self.script_int;
if( level._serenade.size == level.mermaid.size )
{
if( coast_egg_musical_check() )
{
flag_set( "bp" );
}
else
{
level notify( "can_not_sing" );
level._serenade = undefined;
level._serenade = [];
}
}
}
}
}
}
coast_egg_musical_check()
{
Assert( IsDefined( level._serenade ) );
Assert( IsDefined( level.mermaid ) );
for( i = 0; i < level.mermaid.size; i++ )
{
if( level._serenade[i] != level.mermaid[i] )
{
return false;
}
}
return true;
}
libra()
{
flag_wait( "mcs" );
flag_set( "hn" );
flag_wait( "mm" );
flag_set( "ss" );
}
rotary_styles()
{
enta_harmony_triggers = GetEntArray( "trig_pure_harmony", "targetname" );
if( !IsDefined( enta_harmony_triggers ) )
{
return;
}
level._dials = [];
level._dials[0] = -1;
level._dials[1] = -1;
level._dials[2] = -1;
level._dials[3] = -1;
for( i = 0; i < enta_harmony_triggers.size; i++ )
{
rand = RandomInt( 9 );
enta_harmony_triggers[i] coast_egg_dial_setup( rand );
}
for( i = 0; i < enta_harmony_triggers.size; i++ )
{
enta_harmony_triggers[i] thread coast_egg_dial_think();
}
}
coast_egg_dial_setup( int_start_spot )
{
dial = GetEnt( self.target, "targetname" );
dial.pos = 0;
dial ent_flag_init( "rotating" );
level._dials[self.script_special] = dial;
if( IsDefined( int_start_spot ) )
{
for( i = 0; i < int_start_spot; i++ )
{
if( dial.pos == int_start_spot )
{
return;
}
level coast_egg_dial_rotate( dial );
}
}
}
coast_egg_dial_think()
{
dial = GetEnt( self.target, "targetname" );
partners = self.script_vector;
self SetHintString( "" );
self SetCursorHint( "HINT_NOICON" );
flag_wait( "power_on" );
sound = "zmb_harmonizer_tone_" + dial.pos;
dial PlayLoopSound( sound );
while( 1 )
{
self waittill( "trigger", who );
if( is_player_valid( who ) )
{
level coast_egg_dial_rotate( dial );
if( GetDvarInt( #"scr_coast_egg_debug" ) )
{
}
else
{
other_dials = GetEntArray( self.targetname, "targetname" );
for( i = 0; i < other_dials.size; i++ )
{
if( other_dials[i].script_special == partners[0] )
{
partner_dial = GetEnt( other_dials[i].target, "targetname" );
if( IsDefined( partner_dial ) )
{
level coast_egg_dial_rotate( partner_dial );
}
else
{
}
}
else if( other_dials[i].script_special == partners[1] )
{
partner_dial = GetEnt( other_dials[i].target, "targetname" );
if( IsDefined( partner_dial ) )
{
level coast_egg_dial_rotate( partner_dial );
}
else
{
}
}
else if( other_dials[i].script_special == partners[2] )
{
partner_dial = GetEnt( other_dials[i].target, "targetname" );
if( IsDefined( partner_dial ) )
{
level coast_egg_dial_rotate( partner_dial );
}
else
{
}
}
}
}
if( flag( "hn" ) )
{
if( coast_egg_dials_in_harmony() )
{
flag_set( "mm" );
exploder( 755 );
}
}
}
}
}
coast_egg_dial_rotate( ent_dial )
{
if( !IsDefined( ent_dial.pos ) )
{
ent_dial.pos = 0;
}
while( ent_dial ent_flag( "rotating" ) )
{
wait( 0.1 );
}
ent_dial ent_flag_set( "rotating" );
ent_dial RotatePitch( 36, 0.2 );
ent_dial waittill( "rotatedone" );
ent_dial.pos++;
if( ent_dial.pos > 9 )
{
ent_dial.pos = 0;
}
sound = "zmb_harmonizer_tone_" + ent_dial.pos;
if( flag( "power_on" ) )
{
ent_dial PlayLoopSound( sound );
}
ent_dial ent_flag_clear( "rotating" );
}
coast_egg_dials_in_harmony()
{
Assert( IsDefined( level._dials ) );
Assert( IsDefined( level.together_again ) );
match = true;
for( i = 0; i < level.together_again.size; i++ )
{
if( level._dials[i].pos != level.together_again[i] )
{
match = false;
}
}
return match;
}
leo()
{
flag_wait( "ss" );
level thread coast_egg_sacrifice_spot_start();
level thread coast_egg_device_delivered();
flag_wait( "re" );
flag_wait( "s_s" );
}
coast_egg_sacrifice_spot_start()
{
level._humangun_escape_override = getstruct( "struct_sacrifice_grabbed_by_light", "targetname" );
middle_of_the_light = getstruct( "struct_middle_of_light", "targetname" );
top_of_the_house = getstruct( "struct_top_of_the_house", "targetname" );
trig_reached_light = GetEnt( "trig_human_into_the_light", "targetname" );
trig_gotcha = GetEnt( "trig_mine", "targetname" );
reward = undefined;
light_mover = undefined;
who = undefined;
move_dist = undefined;
fx_spot = undefined;
if( !IsDefined( level._humangun_escape_override ) )
{
return;
}
trig_reached_light PlaySound( "zmb_varoooooom" );
trig_reached_light PlayLoopSound( "zmb_varoooooom_loop", 3 );
while( !flag( "re" ) )
{
while( !flag( "sa" ) )
{
trig_reached_light waittill( "trigger", who );
if( IsDefined( who ) && IsAlive( who ) && !IsPlayer( who ) && who.animname == "human_zombie" )
{
light_mover = Spawn( "script_model", who.origin );
light_mover.angles = who.angles;
light_mover SetModel( "tag_origin" );
who LinkTo( light_mover );
who.animname = "dancer";
who thread beat_break( %ai_zombie_flinger_flail );
light_mover thread watch_for_death( who );
light_mover thread rotate_while_moving();
who.ignoreme = true;
who disable_pain();
who._lighthouse_owned = true;
who thread magic_bullet_shield();
level._zombie_human_array = array_remove( level._zombie_human_array, who );
who.humangun_zombie_1st_hit_was_upgraded = undefined;
level._humangun_escape_override = undefined;
who thread rising_watch( light_mover );
light_mover MoveTo( middle_of_the_light.origin, 2.0 );
light_mover waittill_notify_or_timeout( "movedone", 2.0 );
if( IsDefined( who ) && IsAlive( who ) )
{
flag_set( "sa" );
}
if( !IsDefined( light_mover ) )
{
continue;
}
}
}
if( IsDefined( light_mover ) )
{
move_dist = top_of_the_house.origin[2] - middle_of_the_light.origin[2];
light_mover MoveZ( move_dist, 25 );
light_mover waittill_notify_or_timeout( "movedone", 25.0 );
if( !IsDefined( light_mover ) )
{
continue;
}
light_mover notify( "completed" );
fx_spot = Spawn( "script_model", light_mover.origin + ( 0, 0, -60 ) );
fx_spot SetModel( "tag_origin" );
fx_spot PlaySound( "zmb_northern_lights" );
PlayFXOnTag( level._effect[ "fx_zmb_coast_sacrifice_flash" ], fx_spot, "tag_origin" );
fx_spot thread rotate_while_moving();
}
if( IsDefined( who ) )
{
if( is_true( who._light_accept ) )
{
reward = Spawn( "script_model", light_mover.origin );
reward.angles = light_mover.angles;
reward SetModel( "p_zom_vril_device" );
reward PlayLoopSound( "zmb_shimmer_sweetly_loop" );
}
who._lighthouse_owned = undefined;
who thread stop_magic_bullet_shield();
who Unlink();
who Hide();
who DoDamage( who.health + 10, who.origin );
}
if( IsDefined( light_mover ) )
{
if( IsDefined( reward ) )
{
reward LinkTo( light_mover );
back_down = ( move_dist - 45 ) * -1;
light_mover thread rotate_while_moving();
light_mover MoveZ( back_down, 5.0 );
light_mover waittill( "movedone" );
grabbed = false;
while( !grabbed )
{
trig_gotcha waittill( "trigger", grabber );
if( is_player_valid( grabber ) )
{
level thread device_return_from_death( reward.origin );
grabber thread device_replace_on_death();
fx_spot notify( "completed" );
light_mover notify( "completed" );
fx_spot Delete();
reward StopLoopSound( .1 );
reward PlaySound( "zmb_tingling_sensation" );
grabber thread coast_eggs_hud( "zom_hud_icon_vril", "s_s" );
reward Unlink();
reward Delete();
grabber._has_device = true;
grabber maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 12 );
grabbed = true;
level._humangun_escape_override = undefined;
flag_set( "re" );
stop_exploder( 755 );
}
}
}
else
{
level._humangun_escape_override = getstruct( "struct_sacrifice_grabbed_by_light", "targetname" );
flag_clear( "sa" );
}
light_mover Delete();
}
wait( 0.1 );
}
}
device_return_from_death( vec_spot )
{
level endon( "s_s" );
trig_gotcha = GetEnt( "trig_mine", "targetname" );
while( !flag( "s_s" ) )
{
level waittill( "device_lost" );
device = Spawn( "script_model", vec_spot );
device thread rotate_while_moving();
device SetModel( "p_zom_vril_device" );
device PlayLoopSound( "zmb_shimmer_sweetly_loop" );
grabbed = false;
while( !grabbed )
{
trig_gotcha waittill( "trigger", who );
if( is_player_valid( who ) )
{
device notify( "completed" );
device StopLoopSound( .1 );
device PlaySound( "zmb_tingling_sensation" );
who thread coast_eggs_hud( "zom_hud_icon_vril", "s_s" );
device Delete();
who._has_device = true;
who maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 12 );
grabbed = true;
}
}
}
}
watch_for_death( ent_guy )
{
self endon( "completed" );
ent_guy waittill( "death" );
if( IsDefined( ent_guy ) )
{
ent_guy Unlink();
}
flag_clear( "sa" );
level._humangun_escape_override = getstruct( "struct_sacrifice_grabbed_by_light", "targetname" );
self Delete();
}
rotate_while_moving()
{
self endon( "completed" );
while( IsDefined( self ) )
{
self RotateYaw( 360, 4.0 );
self waittill( "rotatedone" );
}
}
device_replace_on_death()
{
self endon( "disconnect" );
level endon( "s_s" );
level thread lost_salvation( self );
self waittill_any( "death", "_zombie_game_over", "spawned_spectator" );
if( IsDefined( self ) )
{
self._has_device = undefined;
}
level notify( "device_lost" );
}
lost_salvation( ent_ply )
{
level endon( "s_s" );
ent_ply endon( "death" );
ent_ply waittill( "disconnect" );
level notify( "device_lost" );
}
rising_watch( org_mover )
{
self endon( "death" );
org_mover endon( "completed" );
players = GetPlayers();
self.essance = 5000 * players.size;
while( self.essance > 0 )
{
self waittill( "damage", i_amount, e_inflictor );
self.essance = self.essance - i_amount;
}
self notify( "switch" );
self thread beat_break( %ai_zombie_dying_back_idle );
self notify( "lighthouse_owned" );
self._light_accept = true;
}
coast_egg_device_delivered()
{
delivery_trig = GetEnt( "trig_deliver", "targetname" );
delivery_tube = GetEnt( delivery_trig.target, "targetname" );
knock_trig = GetEnt( "e_gargoyle", "targetname" );
if( !IsDefined( delivery_trig ) )
{
return;
}
flag_wait( "re" );
delivered = false;
while( !delivered )
{
delivery_trig waittill( "trigger", shorts_man );
if( is_player_valid( shorts_man ) && IsDefined( shorts_man._has_device ) && shorts_man._has_device == true )
{
delivered = true;
shorts_man._has_device = false;
shorts_man thread coast_remove_eggs_hud();
if( IsDefined( delivery_tube ) )
{
spawn_point = delivery_tube GetTagOrigin( "tag_tube" );
device = Spawn( "script_model", spawn_point );
device.angles = delivery_tube GetTagAngles( "tag_tube" );
device SetModel( "p_zom_vril_device" );
device PlaySound( "zmb_whooooosh" );
device MoveZ( 40, 1.0 );
device waittill( "movedone" );
device Delete();
}
flag_set( "s_s" );
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( shorts_man, knock_trig, 13, 5, 14, undefined );
level.egg_sound_ent PlayLoopSound( "zmb_fantastical_worlds_loop", 1.5 );
flag_set( "sdm" );
}
}
}
capricorn()
{
trig_hit = GetEnt( "trig_fix_tv", "targetname" );
fuse_box = GetEnt( "ent_fuse_box", "targetname" );
knock_trig = GetEnt( "e_gargoyle", "targetname" );
fixed = false;
if( !IsDefined( trig_hit ) )
{
return;
}
flag_wait( "sdm" );
level thread coast_egg_broken_spark( fuse_box );
while( !fixed )
{
trig_hit waittill( "damage", i_amount, e_inflictor, v_direction, v_point, mod_type );
if( is_player_valid( e_inflictor ) && mod_type == level.trials[2] )
{
fuse_box PlaySound( "zmb_wizzybizzy_explo" );
level.egg_sound_ent PlaySound( "zmb_craziness_supreme" );
level notify( "stop_spark" );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 15, 6, undefined, undefined );
fixed = true;
}
}
flag_set( "dmf" );
level notify( "scrambled" );
level notify( "coast_easter_egg_achieved" );
level thread consequences_will_never_be_the_same();
}
coast_egg_broken_spark( fuse_box )
{
level endon( "stop_spark" );
while( IsDefined( self ) )
{
exploder( 780 );
fuse_box PlaySound( "zmb_jumping_jacks" );
wait( RandomFloatRange( 0.5, 1.2 ) );
}
}
consequences_will_never_be_the_same()
{
struct = getstruct( "consequence", "targetname" );
if( IsDefined( struct ) )
{
level thread maps\_zombiemode_powerups::specific_powerup_drop( "tesla", struct.origin );
}
}
coast_eggs_hud( str_shader, str_endon )
{
self.eggHud = create_simple_hud( self );
self.eggHud.foreground = true;
self.eggHud.sort = 2;
self.eggHud.hidewheninmenu = false;
self.eggHud.alignX = "center";
self.eggHud.alignY = "bottom";
self.eggHud.horzAlign = "user_right";
self.eggHud.vertAlign = "user_bottom";
self.eggHud.x = -225;
self.eggHud.y = 0;
self.eggHud.alpha = 1;
self.eggHud setshader( str_shader, 32, 32 );
self thread   coast_eggs_hud_remove_on_death( str_endon );
}
coast_remove_eggs_hud()
{
self endon( "death" );
if( IsDefined( self.eggHud ) )
{
self.eggHud Destroy();
}
}
coast_eggs_hud_remove_on_death( str_endon )
{
level endon( str_endon );
self waittill_any( "death", "_zombie_game_over", "spawned_spectator" );
self thread coast_remove_eggs_hud();
}
coast_egg_debug_print3d( str_text )
{
self endon( "stop_egg_debug" );
self endon( "death" );
while( IsDefined( self ) )
{
Print3d( self.origin, str_text, ( 0.9, 0.9, 0.9 ), 1, 1, 10 );
wait( 0.5 );
}
}
coast_egg_play_anim( str_anim, str_notify, str_endon )
{
self endon( str_endon );
self endon( "death" );
while( IsDefined( self ) && IsAlive( self ) )
{
time = getAnimLength( str_anim );
self animscripted( str_notify, self.origin, self.angles, str_anim );
wait( time );
}
}



this is a random who just copied and pasted hahaha ...you have no clue what your talking about...and game code is way ...way...way...longer than that lol

Bahaah kid your a moron. Try opening it by clicking the 2 arrows above it so you can view the whole thing dumba$$. BTW like i said this is only the maps/zombie_coast_eggs.gsc theres plenty more but none have anything else todo with the easter egg as you can see [ Register or Signin to view external links. ]


Last edited by HydroReefer ; edited 1 time in total
#23. Posted:
elder
  • TTG Contender
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Joined: Apr 06, 201113Year Member
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There's no secret room nuff said.
#24. Posted:
Cearnsy
  • TTG Legend
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Yup I Agree With You
#25. Posted:
bkcarlito
  • TTG Addict
Status: Offline
Joined: Aug 01, 201014Year Member
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In my opinion, I believe there is more to the map than we all think there is and George as well. I just don't understand why 3arch would put 1 EE in this big azz map and that be it. Why would they put George in the map just for you to kill him, get an achievement, get a perk and DM/wonderwaffe, and for him to just chase you around the map? I really believe there is more to George and this map than we think. I can't tell you what more there is to this map, because you would think that if there was more then someone would have found it by now! This is when I really wish 3arch would come out and either confirm or deny there being more to this map than just a Easter Egg! But we all know that's not going to happen.
So for those that don't believe there is more than the EE, just let everyone be and let them keep searching if they want to. For those that believe there is more, they will have their opinion about whatever we think but they are not going to give us any help unless some real proof comes out! So keep searching and hope we find that proof everyone is looking for. When that proof does come out then we can rub it in their face and show we was right!
#26. Posted:
texastex21000
  • TTG Master
Status: Offline
Joined: Feb 10, 201113Year Member
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Joined: Feb 10, 201113Year Member
Posts: 892
Reputation Power: 30
HydroReefer wrote
texastex21000 wrote
HydroReefer wrote Ok first of all learn to write. All those ........'s were very annoying and youv continued doing it in your replys.Anyway iv been looking through the codeing for call of the dead or *nazi_zombie_coast* and i am almost 100% sure that there is nothing else to be found. iv found all the code that makes the original easter egg run but there is nothing in it about an ice cave or anything that even sounds remotely connected to another easter egg.They even have a whole seperate .gsc just for the WW easter egg.For those that dont believe me here is the whole maps/zombie_coast_eggs.gsc . (according to the code there is however shamans,mermaids,and gargoyles in cotd hahaha) can i get some rep please haha *jk dont care about rep* hope i helped 8)


#include animscripts\zombie_utility;
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
#include maps\_ambientpackage;
#include maps\_music;
#include maps\_busing;
#include maps\_zombiemode_audio;
init()
{
level c_flags();
level c_anims();
level mic_test();
level thread c_overseer();
}
c_flags()
{
flag_init( "ffs" );
flag_init( "ffd" );
flag_init( "hgs" );
flag_init( "hg0" );
flag_init( "hg1" );
flag_init( "hg2" );
flag_init( "hg3" );
flag_init( "hgd" );
flag_init( "bs" );
flag_init( "bd" );
flag_init( "ke" );
flag_init( "aca" );
flag_init( "shs" );
flag_init( "sr" );
flag_init( "bp" );
flag_init( "mcs" );
flag_init( "hn" );
flag_init( "mm" );
flag_init( "ss" );
flag_init( "re" );
flag_init( "sa" );
flag_init( "s_s" );
flag_init( "sdm" );
flag_init( "dmf" );
}
#using_animtree ( "generic_human" );
c_anims()
{
level.scr_anim[ "dancer" ][ "breakdown" ] = %ai_zombie_flinger_flail;
level.scr_anim[ "dancer" ][ "spin" ] = %ai_zombie_dying_back_idle;
}
beat_break( str_anim )
{
self endon( "death" );
self endon( "switch" );
self.ignoreall = true;
self.ignoreme = true;
while( IsDefined( self ) && IsAlive( self ) )
{
dance_anim = str_anim;
self SetFlaggedAnimKnobAllRestart( "dance_anim", dance_anim, %body, 1, .1, 1 );
animscripts\traverse\zombie_shared::wait_anim_length( dance_anim, .02 );
}
}
mic_test()
{
PreCacheModel( "p_zom_vril_device" );
PreCacheModel( "p_zom_vodka_bottle" );
PreCacheModel( "p_zom_fuse" );
PreCacheModel( "p_zom_ice_chunk_03" );
PreCacheModel( "p_zom_minisub" );
PreCacheShader( "zom_hud_icon_fuse" );
PreCacheShader( "zom_hud_icon_bottle" );
PreCacheShader( "zom_hud_icon_vril" );
}
summon_the_shamans()
{
level.beginning = getstruct( "cheaters_never_prosper", "targetname" );
rough_note = StrTok( level.beginning.script_parameters, " " );
balance = StrTok( level.beginning.script_noteworthy, " " );
level.trials = StrTok( level.beginning.script_waittill, " " );
level.contact = StrTok( level.beginning.script_string, " " );
level.mermaid = [];
level.together_again = [];
for( i = 0; i < rough_note.size; i++ )
{
temp = Int( rough_note[i] );
level.mermaid = add_to_array( level.mermaid, temp, false );
}
for( i = 0; i < balance.size; i++ )
{
temp = Int( balance[i] );
level.together_again = add_to_array( level.together_again, temp, false );
}
that_one = GetEnt( "trig_mine", "targetname" );
that_one SetCursorHint( "HINT_NOICON" );
that_one SetHintString( "" );
}
c_overseer()
{
wait( 0.2 );
flag_wait( "all_players_connected" );
players = GetPlayers();
if( players.size > 1 )
{
level._e_group = true;
}
else
{
level._e_group = false;
}
level summon_the_shamans();
level thread knock_on_door();
level thread engage();
level thread noisemakers();
level thread rotary_styles();
players = GetPlayers();
level thread cancer();
level thread aries();
level thread pisces();
level thread leo();
level thread capricorn();
if( level._e_group )
{
level thread virgo();
level thread denlo();
level thread libra();
}
}
knock_on_door()
{
level endon( "scrambled" );
knock_trig = GetEnt( "e_gargoyle", "targetname" );
if( !IsDefined( knock_trig ) )
{
return;
}
flag_wait( "power_on" );
pneumatic_tube = GetEnt( "trig_deliver", "targetname" );
pneumatic_tube PlayLoopSound( "zmb_whooooosh_loop", 2 );
level.egg_sound_ent = GetEnt( "ent_loop_door_sounds", "targetname" );
knock_trig PlaySound( "zmb_haxorz_suxorz" );
level gargoyle_speaks( knock_trig );
while( 1 )
{
knock_trig waittill( "damage", i_amt, e_inflictor, vec_direction, vec_point, mod_type );
if( level.door_knock_vox_occurring )
{
wait( 1.0 );
continue;
}
if( is_player_valid( e_inflictor ) && mod_type == level.trials[2] )
{
if( !flag( "ffs" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, 1, 0, undefined );
flag_set( "ffs" );
wait( 1.0 );
continue;
}
if( flag( "ffs" ) && !flag( "ffd" ) && !IsDefined( e_inflictor._fuse_acquired ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 1 );
wait( 1.0 );
continue;
}
else if( flag( "ffs" ) && !flag( "ffd" ) && IsDefined( e_inflictor._fuse_acquired ) && e_inflictor._fuse_acquired == 1 )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 1 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgs" ) && !flag( "hgd" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 2 );
wait( 1.0 );
continue;
}
if( level._e_group )
{
if( flag( "ffd" ) && flag( "hgd" ) && !flag( "bs" ) )
{
flag_set( "bs" );
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 4, 3, 5, undefined );
level.egg_sound_ent PlayLoopSound( "zmb_fantastical_worlds_loop", 1.5 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bs" ) && !flag( "bd" ) && !is_true( e_inflictor._bottle_acquired ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 3 );
wait( 1.0 );
continue;
}
else if( flag( "ffd" ) && flag( "hgd" ) && flag( "bs" ) && !flag( "bd" ) && is_true( e_inflictor._bottle_acquired ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 4 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && !flag( "ke" ) )
{
flag_set( "ke" );
level.egg_sound_ent StopLoopSound( 1.5 );
level thread delayed_song_loop();
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 8, 4, 9, undefined );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && !flag( "aca" ) )
{
level.egg_sound_ent StopLoopSound( 1 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 5 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" ) && !flag( "mcs" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 6 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && !flag( "mm" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 7 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && flag( "mm" ) && !flag( "s_s" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 8 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && flag( "mm" ) && flag( "s_s" ) && !flag( "sdm" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 13, 5, 14, undefined );
level.egg_sound_ent PlayLoopSound( "zmb_fantastical_worlds_loop", 1.5 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && flag( "mm" ) && flag( "s_s" ) && flag( "sdm" )
&& !flag( "dmf" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 9 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "bd" ) && flag( "aca" )
&& flag( "mcs" ) && flag( "mm" ) && flag( "s_s" ) && flag( "dmf" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
wait( 1.0 );
continue;
return;
}
}
else
{
if( flag( "ffd" ) && flag( "hgd" ) && !flag( "aca" ) )
{
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 4, "3b", 9, undefined );
flag_set( "aca" );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "aca" ) && !flag( "mcs" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 3 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "mcs" ) && !flag( "ss" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 8 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "mcs" ) && flag( "s_s" )
&& flag( "sdm" ) && !flag( "dmf" ) )
{
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, undefined, undefined, undefined, 9 );
wait( 1.0 );
continue;
}
if( flag( "ffd" ) && flag( "hgd" ) && flag( "mcs" ) && flag( "s_s" )
&& flag( "dmf" ) )
{
wait( 1.0 );
continue;
return;
}
}
}
}
}
force_wait_for_forcefield_looper()
{
wait(21.5);
flag_set( "hgs" );
level.egg_sound_ent PlayLoopSound( "zmb_wizzybizzy_home_loop", 1.5 );
}
delayed_song_loop()
{
wait(27);
level.egg_sound_ent PlayLoopSound( "vox_egg_skit_song", 1 );
}
gargoyle_speaks( knock_trig )
{
trig = GetEnt( "trig_start_voices", "targetname" );
listener = undefined;
if( !IsDefined( trig ) )
{
return;
}
trig.spoken_word = 0;
speak_limit = 3;
level._end_door_intro = false;
chr = 0;
level thread gargoyle_watch_early_door_hit();
while( !level._end_door_intro )
{
trig waittill( "trigger", listener );
if( is_player_valid( listener ) )
{
if( chr >= 3 )
{
chr = 0;
}
knock_trig PlaySound( "vox_chr_" + chr + "_egg_response_0", "sounddone_introvox" );
knock_trig waittill( "sounddone_introvox" );
wait( 1.0 );
trig.spoken_word++;
chr++;
if( trig.spoken_word >= speak_limit )
{
level notify( "stop_watching_early_knock" );
while(1)
{
knock_trig waittill( "trigger", knocker );
if( is_player_valid( knocker ) )
{
level._end_door_intro = true;
break;
}
wait(.05);
}
}
}
}
level notify( "stop_watching_early_knock" );
level maps\zombie_coast_amb::play_characters_skits_etc( listener, knock_trig, undefined, 1, 0, undefined );
flag_set( "ffs" );
}
gargoyle_watch_early_door_hit()
{
level endon( "stop_watching_early_knock" );
knock_trig = GetEnt( "e_gargoyle", "targetname" );
hit = false;
while( !hit )
{
knock_trig waittill( "trigger", impatient_player );
if( is_player_valid( impatient_player ) )
{
level._end_door_intro = true;
}
}
}
engage()
{
ship_wheel = GetEnt( "sm_ship_wheel", "targetname" );
wheel_turn_right = GetEnt( "t_rotate_wheel_right", "targetname" );
wheel_turn_left = GetEnt( "t_rotate_wheel_left", "targetname" );
ship_wheel.spot = 0;
wheel_turn_right thread press_the_button( 1 );
wheel_turn_left thread press_the_button( 0 );
right_lever_trigger = GetEnt( "trig_eot_right_switch", "targetname" );
left_lever_trigger = GetEnt( "trig_eot_left_switch", "targetname" );
right_lever = GetEnt( right_lever_trigger.target, "targetname" );
right_lever.spot = 0;
left_lever = GetEnt( left_lever_trigger.target, "targetname" );
left_lever.spot = 0;
right_lever_trigger thread egg_drop_soup();
left_lever_trigger thread egg_drop_soup();
level thread eyes_on_the_wall( ship_wheel, right_lever, left_lever );
}
press_the_button( i_direction )
{
level endon( "shs" );
self UseTriggerRequireLookAt();
self SetHintString( "" );
wheel = GetEnt( self.target, "targetname" );
flag_wait( "power_on" );
while( !flag( "shs" ) )
{
self waittill( "trigger" );
if( i_direction == 0 )
{
wheel RotateRoll( 60, 0.2, 0, 0 );
wheel PlaySound( "zmb_galactic_rose" );
wheel waittill( "rotatedone" );
wheel.spot = wheel.spot - 1;
if( wheel.spot < 0 )
{
wheel.spot = 5;
}
}
else
{
wheel RotateRoll( -60, 0.2, 0, 0 );
wheel PlaySound( "zmb_galactic_rose" );
wheel waittill( "rotatedone" );
wheel.spot = wheel.spot + 1;
if( wheel.spot > 5 )
{
wheel.spot = 0;
}
}
}
}
egg_drop_soup()
{
level endon( "shs" );
self UseTriggerRequireLookAt();
self SetHintString( "" );
lever = GetEnt( self.target, "targetname" );
flag_wait( "power_on" );
while( !flag( "shs" ) )
{
self waittill( "trigger" );
if( lever.spot == 4 )
{
lever RotateRoll( -100, 0.2 );
lever.spot = 0;
lever PlaySound( "zmb_transatlantic_rose" );
lever waittill( "rotatedone" );
}
else
{
lever RotateRoll( 25, 0.2 );
lever.spot = lever.spot + 1;
lever PlaySound( "zmb_transatlantic_rose" );
lever waittill( "rotatedone" );
}
}
}
cancer()
{
level thread coast_egg_fuse_controller();
level thread coast_egg_fuse_box_think();
}
coast_egg_fuse_box_think()
{
fuse_box_trigger = GetEnt( "trig_fuse_replace", "targetname" );
fuse_box = GetEnt( "ent_fuse_box", "targetname" );
if( !IsDefined( fuse_box_trigger ) )
{
return;
}
fuse_box_trigger SetCursorHint( "HINT_NOICON" );
fuse_box_trigger SetHintString( "" );
fuse_box_trigger UseTriggerRequireLookAt();
flag_wait( "ffs" );
while( !flag( "ffd" ) )
{
fuse_box_trigger waittill( "trigger", who );
if( IsDefined( who._fuse_acquired ) && who._fuse_acquired == 1 )
{
who._fuse_acquired = undefined;
if( IsDefined( fuse_box ) )
{
spawn_spot = fuse_box GetTagOrigin( "tag_fuse" );
if( IsDefined( spawn_spot ) )
{
fuse_attached = Spawn( "script_model", spawn_spot );
fuse_attached.angles = fuse_box GetTagAngles( "tag_fuse" );
fuse_attached SetModel( "p_zom_fuse" );
fuse_attached PlaySound( "zmb_winepull" );
level.egg_sound_ent PlaySound( "zmb_craziness_supreme" );
exploder( 780 );
}
}
who thread coast_remove_eggs_hud();
fuse_placed = true;
flag_set( "ffd" );
level thread coast_egg_fuse_starts_holy( who );
}
else
{
wait( 0.1 );
}
}
}
coast_egg_fuse_controller()
{
fuse_array = getstructarray( "struct_ep", "targetname" );
fuse_delivered = undefined;
fuse_array = array_randomize( fuse_array );
flag_wait( "ffs" );
while( !flag( "ffd" ) )
{
for( i = 0; i < fuse_array.size; i++ )
{
fuse_array[i].object = Spawn( "script_model", fuse_array[i].origin );
fuse_array[i].object.angles = fuse_array[i].angles;
fuse_array[i].object SetModel( fuse_array[i].script_parameters );
fuse_array[i].object.starter = GetEnt( fuse_array[i].target, "targetname" );
fuse_array[i].object.starter UseTriggerRequireLookAt();
fuse_array[i].object.starter SetCursorHint( "HINT_NOICON" );
fuse_array[i].object.starter EnableLinkTo();
fuse_array[i].object.starter LinkTo( fuse_array[i].object );
fuse_array[i].object coast_egg_fuse_think();
fuse_delivered = coast_egg_fuse_lost( "fuse_lost", "ffd" );
if( IsDefined( fuse_delivered ) && is_true( fuse_delivered ) )
{
return;
}
}
wait( 1.0 );
}
for( i = 0; i < fuse_array.size; i++ )
{
if( !IsDefined( fuse_array[i].object.starter ) )
{
fuse_array[i].object.starter = GetEnt( fuse_array[i].target, "targetname" );
}
fuse_array[i].starter Delete();
if( IsDefined( fuse_array[i].object ) )
{
fuse_array[i].object Delete();
}
}
array_delete( fuse_array );
}
coast_egg_fuse_lost( str_endon, str_waittill )
{
level endon( str_endon );
level waittill( str_waittill );
return true;
}
coast_egg_fuse_think()
{
fuse_found = false;
while( !fuse_found )
{
self.starter waittill( "trigger", who );
if( IsDefined( who ) && is_player_valid( who ) )
{
who._fuse_acquired = 1;
who PlaySound( "zmb_grabit_wontyou" );
who maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 1 );
who thread coast_eggs_hud( "zom_hud_icon_fuse", "ffd" );
who thread coast_egg_clear_fuse_on_death();
fuse_found = true;
}
}
self trigger_off();
self Hide();
}
coast_egg_clear_fuse_on_death()
{
self endon( "disconnect" );
level endon( "ffd" );
level thread coast_egg_clear_fuse_on_disconnect( self );
self waittill_any( "death", "_zombie_game_over", "spawned_spectator" );
if( IsDefined( self ) )
{
self._fuse_acquired = undefined;
}
level notify( "fuse_lost" );
}
coast_egg_clear_fuse_on_disconnect( ent_ply )
{
level endon( "ffd" );
level endon( "fuse_lost" );
ent_ply endon( "death" );
ent_ply waittill( "disconnect" );
level notify( "fuse_lost" );
}
coast_egg_fuse_starts_holy( ent_player )
{
knock_trig = GetEnt( "e_gargoyle", "targetname" );
players = GetPlayers();
level thread force_wait_for_forcefield_looper();
level maps\zombie_coast_amb::play_characters_skits_etc( ent_player, knock_trig, 2, 2, 3, undefined );
}
aries()
{
flag_wait( "hgs" );
enta_made_the_shot_trigger = GetEntArray( "trig_holy_g_damage", "targetname" );
metal_door = GetEnt( "ent_metal_door", "targetname" );
if( !IsDefined( enta_made_the_shot_trigger ) )
{
return;
}
exploder( 770 );
for( i = 0; i < enta_made_the_shot_trigger.size; i++ )
{
if( level flag_exists( "hg" + i ) )
{
enta_made_the_shot_trigger[i] thread coast_egg_power_source_react( "hg" + i );
}
else
{
PrintLn( "***************************** more triggers than flags set up! *********************************************" );
}
}
level thread coast_egg_holy_grenade_watcher();
flag_wait( "hgd" );
stop_exploder( 770 );
}
coast_egg_power_source_react( str_flag )
{
rtg = getstruct( self.target, "targetname" );
field = undefined;
if( IsDefined( rtg ) )
{
field = Spawn( "script_model", rtg.origin );
field.angles = rtg.angles;
field SetModel( "tag_origin" );
field PlayLoopSound( "zmb_wizzybizzy_loop", 1 );
PlayFXOnTag( level._effect[ "rtg_field" ], field, "tag_origin" );
}
self._source_damaged = false;
while( !self._source_damaged )
{
self waittill( "damage", i_amount, e_attacker, v_direction, vec_position, i_dmg_type, str_model_name, str_tagname );
if( is_player_valid( e_attacker ) && ( i_dmg_type == level.trials[0] || i_dmg_type == level.trials[1] ) )
{
flag_set( str_flag );
self._source_damaged = true;
field StopLoopSound( .1 );
field PlaySound( "zmb_wizzybizzy_explo" );
}
}
if( IsDefined( field ) )
{
field Delete();
}
self trigger_off();
self Delete();
}
coast_egg_holy_grenade_watcher()
{
flag_wait_all( "hg0", "hg1", "hg2", "hg3" );
flag_set( "hgd" );
}
virgo()
{
enta_egg_ice_break_trigger = GetEntArray( "trig_egg_break_ice", "targetname" );
ice_blocks = GetEntArray( "ent_bartender", "targetname" );
holsters = getstructarray( "struct_that_thing", "targetname" );
if( !IsDefined( enta_egg_ice_break_trigger ) )
{
return;
}
if( !IsDefined( ice_blocks ) )
{
return;
}
if( !IsDefined( holsters ) )
{
return;
}
holsters = array_randomize( holsters );
flag_wait( "bs" );
level thread coast_egg_bottle_delivered();
level thread coast_egg_bartender( holsters );
}
coast_egg_bartender( structs )
{
level endon( "bd" );
while( !flag( "bd" ) )
{
for( i = 0; i < structs.size; i++ )
{
wait( 0.1 );
another = structs[i] coast_egg_bottle_think();
if( IsDefined( another ) && another )
{
level waittill_either( "butterfingers", "bd" );
}
}
wait( 0.1 );
structs = array_randomize( structs );
}
}
coast_egg_bottle_think()
{
level endon( "bd" );
second_spot = getstruct( self.target, "targetname" );
dropper = undefined;
e_ice_block = Spawn( "script_model", self.origin );
e_ice_block.angles = self.angles;
e_ice_block SetModel( "p_zom_ice_chunk_03" );
e_bottle = Spawn( "script_model", second_spot.origin );
e_bottle.angles = second_spot.angles;
e_bottle SetModel( "p_zom_vodka_bottle" );
e_icebreaker = Spawn( "trigger_damage", self.origin, 0, 11, 13 );
e_catch_trig = Spawn( "trigger_radius", e_bottle.origin, 0, 10, 10 );
e_inflictor = undefined;
Assert( IsDefined( e_icebreaker ) );
Assert( IsDefined( e_bottle ) );
Assert( IsDefined( e_catch_trig ) );
e_catch_trig EnableLinkTo();
e_catch_trig LinkTo( e_bottle );
e_icebreaker EnableLinkTo();
e_icebreaker LinkTo( e_ice_block );
bottle_end = e_bottle.origin + ( 0, 0, -500 );
ice_solid = true;
while( ice_solid )
{
e_icebreaker waittill( "damage", i_amt, e_inflictor, vec_direction, vec_point, mod_type );
if( is_player_valid( e_inflictor ) && mod_type == level.trials[2] )
{
ice_solid = false;
}
}
e_ice_block Delete();
e_icebreaker Delete();
end_point = PhysicsTrace( e_bottle.origin, bottle_end );
e_bottle NotSolid();
e_bottle MoveTo( end_point, 1.4, 0.2, 0 );
player_caught = e_bottle coast_egg_bottle_caught( e_catch_trig );
level notify( "stop_egg_debug" );
if( IsDefined( player_caught ) && is_player_valid( player_caught ) )
{
player_caught PlaySound( "zmb_worf_speed" );
player_caught maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 7 );
player_caught._bottle_acquired = 1;
player_caught thread coast_egg_clear_bottle_on_death();
player_caught thread coast_eggs_hud( "zom_hud_icon_bottle", "bd" );
e_catch_trig Unlink();
e_catch_trig Delete();
e_bottle Hide();
e_bottle Delete();
return true;
}
else
{
if( IsDefined( e_inflictor ) )
{
e_inflictor maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 6 );
}
e_bottle PlaySound( "zmb_worf_speed_fail" );
e_catch_trig Unlink();
e_catch_trig Delete();
e_bottle Hide();
e_bottle Delete();
return false;
}
}
coast_egg_bottle_caught( e_trigger )
{
self endon( "movedone" );
while( IsDefined( e_trigger ) )
{
e_trigger waittill( "trigger", who );
if( is_player_valid( who ) )
{
return who;
}
}
}
coast_egg_clear_bottle_on_death()
{
self endon( "disconnect" );
level endon( "bd" );
level thread coast_egg_clear_bottle_on_disconnect( self );
self waittill_any( "death", "_zombie_game_over", "spawned_spectator" );
if( IsDefined( self ) )
{
self._bottle_acquired = undefined;
}
level notify( "butterfingers" );
}
coast_egg_clear_bottle_on_disconnect( ent_ply )
{
level endon( "bd" );
level endon( "butterfingers" );
ent_ply endon( "death" );
ent_ply waittill( "disconnect" );
level notify( "butterfingers" );
}
coast_egg_bottle_delivered()
{
e_delivery_trigger = GetEnt( "trig_deliver", "targetname" );
delivery_tube = GetEnt( e_delivery_trigger.target, "targetname" );
if( !IsDefined( e_delivery_trigger ) )
{
return;
}
e_delivery_trigger SetHintString( "" );
while( IsDefined( e_delivery_trigger ) )
{
e_delivery_trigger waittill( "trigger", who );
if( IsDefined( who._bottle_acquired ) && who._bottle_acquired == 1 )
{
who thread coast_remove_eggs_hud();
who._bottle_acquired = 0;
if( IsDefined( delivery_tube ) )
{
spawn_point = delivery_tube GetTagOrigin( "tag_tube" );
device = Spawn( "script_model", spawn_point );
device.angles = delivery_tube GetTagAngles( "tag_tube" );
device SetModel( "p_zom_vodka_bottle" );
device PlaySound( "zmb_whooooosh" );
device MoveZ( 40, 1.0 );
device waittill( "movedone" );
device Delete();
}
break;
}
}
flag_set( "bd" );
}
coast_egg_bottle_cleanup()
{
e_bottle = GetEnt( self.target, "targetname" );
if( IsDefined( e_bottle ) )
{
e_bottle Delete();
}
self Delete();
}
denlo()
{
radios = GetEntArray( "hello_world", "targetname" );
for( i = 0; i < radios.size; i++ )
{
radios[i] SetCursorHint( "HINT_NOICON" );
radios[i] SetHintString( "" );
radios[i] UseTriggerRequireLookAt();
radios[i] thread coast_egg_art_critic_message();
}
}
coast_egg_art_critic_message()
{
level endon( "aca" );
if( !IsDefined( self.script_special ) )
{
return;
}
if( !IsDefined( self.script_string ) )
{
return;
}
flag_wait( "power_on" );
while( !flag( "aca" ) )
{
self waittill( "trigger", dj );
if( is_player_valid( dj ) )
{
if( !flag( "ke" ) )
{
self PlaySound( "zmb_radio_morse_static" );
wait( 0.1 );
}
if( flag( "ke" ) )
{
self PlaySound( self.script_string );
if( !IsDefined( level._reach ) )
{
level._reach = [];
}
heard = level call_out( self.script_parameters );
if( IsDefined( heard ) && heard )
{
flag_set( "aca" );
}
}
}
}
}
call_out( str_message )
{
level endon( "aca" );
level._reach = add_to_array( level._reach, str_message );
if( level._reach.size == level.contact.size )
{
for( i = 0; i < level.contact.size; i++ )
{
if( level._reach[i] != level.contact[i] )
{
level._reach = undefined;
return false;
}
}
return true;
}
}
pisces()
{
flag_wait( "aca" );
level._serenade = [];
ClientNotify( "lmc" );
level thread metal_horse();
flag_wait( "bp" );
flag_set( "mcs" );
}
eyes_on_the_wall( spinner, starboard, port )
{
Assert( IsDefined( spinner.spot ) );
Assert( IsDefined( starboard.spot ) );
Assert( IsDefined( port.spot ) );
flag_wait( "aca" );
while( 1 )
{
if( spinner.spot == level.mermaid[0] && starboard.spot == level.mermaid[2] && port.spot == level.mermaid[1] )
{
playsoundatposition( "zmb_ship_horn_poweron", (-694, -990, 1025 ) );
flag_set( "shs" );
ClientNotify( "slc" );
return;
}
wait( 0.1 );
}
}
metal_horse()
{
horse_struct = getstruct( "struct_thunder", "targetname" );
flag_wait( "shs" );
wait( 2.0 );
horse = Spawn( "script_model", horse_struct.origin );
horse.angles = horse_struct.angles;
horse SetModel( "p_zom_minisub" );
horse NotSolid();
horse PlaySound( "zmb_forward_march" );
horse MoveZ( 325, 5.0 );
horse waittill( "movedone" );
flag_set( "sr" );
if( level._e_group )
{
while( !flag( "bp" ) )
{
for( i = 0; i < level.mermaid.size; i++ )
{
sound = "zmb_sub_tone_" + level.mermaid[i];
horse PlaySound( sound );
wait( 2.0 );
}
song = coast_egg_fuse_lost( "can_not_sing", "bp" );
if( is_true( song ) )
{
break;
}
else
{
horse MoveZ( -325, 5.0 );
horse waittill( "movedone" );
flag_clear( "sr" );
level waittill( "between_round_over" );
wait( 5.0 );
horse PlaySound( "zmb_forward_march" );
horse MoveZ( 325, 10.0 );
horse waittill( "movedone" );
flag_set( "sr" );
}
}
}
else
{
for( i = 0; i < level.mermaid.size; i++ )
{
sound = "zmb_sub_tone_" + level.mermaid[i];
horse PlaySound( sound );
wait( 2.0 );
}
flag_set( "bp" );
flag_set( "ss" );
}
exploder( 750 );
if( !level._e_group )
{
exploder( 755 );
}
flag_wait( "re" );
stop_exploder( 750 );
horse MoveZ( -325, 2.0 );
horse waittill( "movedone" );
horse Delete();
}
noisemakers()
{
enta_sound_beacon_triggers = GetEntArray( "trig_use_sound_beacon", "targetname" );
array_thread( enta_sound_beacon_triggers, ::coast_egg_musical_chairs_beach_beacon_used );
}
coast_egg_musical_chairs_beach_beacon_used()
{
self UseTriggerRequireLookAt();
self SetHintString( "" );
while( 1 )
{
self waittill( "trigger", who );
if( is_player_valid( who ) )
{
if( flag( "power_on" ) )
{
sound = "zmb_sub_tone_" + self.script_int;
self PlaySound( sound );
}
if( flag( "sr" ) )
{
if( !IsDefined( level._serenade ) )
{
level._serenade = [];
}
level._serenade[ level._serenade.size ] = self.script_int;
if( level._serenade.size == level.mermaid.size )
{
if( coast_egg_musical_check() )
{
flag_set( "bp" );
}
else
{
level notify( "can_not_sing" );
level._serenade = undefined;
level._serenade = [];
}
}
}
}
}
}
coast_egg_musical_check()
{
Assert( IsDefined( level._serenade ) );
Assert( IsDefined( level.mermaid ) );
for( i = 0; i < level.mermaid.size; i++ )
{
if( level._serenade[i] != level.mermaid[i] )
{
return false;
}
}
return true;
}
libra()
{
flag_wait( "mcs" );
flag_set( "hn" );
flag_wait( "mm" );
flag_set( "ss" );
}
rotary_styles()
{
enta_harmony_triggers = GetEntArray( "trig_pure_harmony", "targetname" );
if( !IsDefined( enta_harmony_triggers ) )
{
return;
}
level._dials = [];
level._dials[0] = -1;
level._dials[1] = -1;
level._dials[2] = -1;
level._dials[3] = -1;
for( i = 0; i < enta_harmony_triggers.size; i++ )
{
rand = RandomInt( 9 );
enta_harmony_triggers[i] coast_egg_dial_setup( rand );
}
for( i = 0; i < enta_harmony_triggers.size; i++ )
{
enta_harmony_triggers[i] thread coast_egg_dial_think();
}
}
coast_egg_dial_setup( int_start_spot )
{
dial = GetEnt( self.target, "targetname" );
dial.pos = 0;
dial ent_flag_init( "rotating" );
level._dials[self.script_special] = dial;
if( IsDefined( int_start_spot ) )
{
for( i = 0; i < int_start_spot; i++ )
{
if( dial.pos == int_start_spot )
{
return;
}
level coast_egg_dial_rotate( dial );
}
}
}
coast_egg_dial_think()
{
dial = GetEnt( self.target, "targetname" );
partners = self.script_vector;
self SetHintString( "" );
self SetCursorHint( "HINT_NOICON" );
flag_wait( "power_on" );
sound = "zmb_harmonizer_tone_" + dial.pos;
dial PlayLoopSound( sound );
while( 1 )
{
self waittill( "trigger", who );
if( is_player_valid( who ) )
{
level coast_egg_dial_rotate( dial );
if( GetDvarInt( #"scr_coast_egg_debug" ) )
{
}
else
{
other_dials = GetEntArray( self.targetname, "targetname" );
for( i = 0; i < other_dials.size; i++ )
{
if( other_dials[i].script_special == partners[0] )
{
partner_dial = GetEnt( other_dials[i].target, "targetname" );
if( IsDefined( partner_dial ) )
{
level coast_egg_dial_rotate( partner_dial );
}
else
{
}
}
else if( other_dials[i].script_special == partners[1] )
{
partner_dial = GetEnt( other_dials[i].target, "targetname" );
if( IsDefined( partner_dial ) )
{
level coast_egg_dial_rotate( partner_dial );
}
else
{
}
}
else if( other_dials[i].script_special == partners[2] )
{
partner_dial = GetEnt( other_dials[i].target, "targetname" );
if( IsDefined( partner_dial ) )
{
level coast_egg_dial_rotate( partner_dial );
}
else
{
}
}
}
}
if( flag( "hn" ) )
{
if( coast_egg_dials_in_harmony() )
{
flag_set( "mm" );
exploder( 755 );
}
}
}
}
}
coast_egg_dial_rotate( ent_dial )
{
if( !IsDefined( ent_dial.pos ) )
{
ent_dial.pos = 0;
}
while( ent_dial ent_flag( "rotating" ) )
{
wait( 0.1 );
}
ent_dial ent_flag_set( "rotating" );
ent_dial RotatePitch( 36, 0.2 );
ent_dial waittill( "rotatedone" );
ent_dial.pos++;
if( ent_dial.pos > 9 )
{
ent_dial.pos = 0;
}
sound = "zmb_harmonizer_tone_" + ent_dial.pos;
if( flag( "power_on" ) )
{
ent_dial PlayLoopSound( sound );
}
ent_dial ent_flag_clear( "rotating" );
}
coast_egg_dials_in_harmony()
{
Assert( IsDefined( level._dials ) );
Assert( IsDefined( level.together_again ) );
match = true;
for( i = 0; i < level.together_again.size; i++ )
{
if( level._dials[i].pos != level.together_again[i] )
{
match = false;
}
}
return match;
}
leo()
{
flag_wait( "ss" );
level thread coast_egg_sacrifice_spot_start();
level thread coast_egg_device_delivered();
flag_wait( "re" );
flag_wait( "s_s" );
}
coast_egg_sacrifice_spot_start()
{
level._humangun_escape_override = getstruct( "struct_sacrifice_grabbed_by_light", "targetname" );
middle_of_the_light = getstruct( "struct_middle_of_light", "targetname" );
top_of_the_house = getstruct( "struct_top_of_the_house", "targetname" );
trig_reached_light = GetEnt( "trig_human_into_the_light", "targetname" );
trig_gotcha = GetEnt( "trig_mine", "targetname" );
reward = undefined;
light_mover = undefined;
who = undefined;
move_dist = undefined;
fx_spot = undefined;
if( !IsDefined( level._humangun_escape_override ) )
{
return;
}
trig_reached_light PlaySound( "zmb_varoooooom" );
trig_reached_light PlayLoopSound( "zmb_varoooooom_loop", 3 );
while( !flag( "re" ) )
{
while( !flag( "sa" ) )
{
trig_reached_light waittill( "trigger", who );
if( IsDefined( who ) && IsAlive( who ) && !IsPlayer( who ) && who.animname == "human_zombie" )
{
light_mover = Spawn( "script_model", who.origin );
light_mover.angles = who.angles;
light_mover SetModel( "tag_origin" );
who LinkTo( light_mover );
who.animname = "dancer";
who thread beat_break( %ai_zombie_flinger_flail );
light_mover thread watch_for_death( who );
light_mover thread rotate_while_moving();
who.ignoreme = true;
who disable_pain();
who._lighthouse_owned = true;
who thread magic_bullet_shield();
level._zombie_human_array = array_remove( level._zombie_human_array, who );
who.humangun_zombie_1st_hit_was_upgraded = undefined;
level._humangun_escape_override = undefined;
who thread rising_watch( light_mover );
light_mover MoveTo( middle_of_the_light.origin, 2.0 );
light_mover waittill_notify_or_timeout( "movedone", 2.0 );
if( IsDefined( who ) && IsAlive( who ) )
{
flag_set( "sa" );
}
if( !IsDefined( light_mover ) )
{
continue;
}
}
}
if( IsDefined( light_mover ) )
{
move_dist = top_of_the_house.origin[2] - middle_of_the_light.origin[2];
light_mover MoveZ( move_dist, 25 );
light_mover waittill_notify_or_timeout( "movedone", 25.0 );
if( !IsDefined( light_mover ) )
{
continue;
}
light_mover notify( "completed" );
fx_spot = Spawn( "script_model", light_mover.origin + ( 0, 0, -60 ) );
fx_spot SetModel( "tag_origin" );
fx_spot PlaySound( "zmb_northern_lights" );
PlayFXOnTag( level._effect[ "fx_zmb_coast_sacrifice_flash" ], fx_spot, "tag_origin" );
fx_spot thread rotate_while_moving();
}
if( IsDefined( who ) )
{
if( is_true( who._light_accept ) )
{
reward = Spawn( "script_model", light_mover.origin );
reward.angles = light_mover.angles;
reward SetModel( "p_zom_vril_device" );
reward PlayLoopSound( "zmb_shimmer_sweetly_loop" );
}
who._lighthouse_owned = undefined;
who thread stop_magic_bullet_shield();
who Unlink();
who Hide();
who DoDamage( who.health + 10, who.origin );
}
if( IsDefined( light_mover ) )
{
if( IsDefined( reward ) )
{
reward LinkTo( light_mover );
back_down = ( move_dist - 45 ) * -1;
light_mover thread rotate_while_moving();
light_mover MoveZ( back_down, 5.0 );
light_mover waittill( "movedone" );
grabbed = false;
while( !grabbed )
{
trig_gotcha waittill( "trigger", grabber );
if( is_player_valid( grabber ) )
{
level thread device_return_from_death( reward.origin );
grabber thread device_replace_on_death();
fx_spot notify( "completed" );
light_mover notify( "completed" );
fx_spot Delete();
reward StopLoopSound( .1 );
reward PlaySound( "zmb_tingling_sensation" );
grabber thread coast_eggs_hud( "zom_hud_icon_vril", "s_s" );
reward Unlink();
reward Delete();
grabber._has_device = true;
grabber maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 12 );
grabbed = true;
level._humangun_escape_override = undefined;
flag_set( "re" );
stop_exploder( 755 );
}
}
}
else
{
level._humangun_escape_override = getstruct( "struct_sacrifice_grabbed_by_light", "targetname" );
flag_clear( "sa" );
}
light_mover Delete();
}
wait( 0.1 );
}
}
device_return_from_death( vec_spot )
{
level endon( "s_s" );
trig_gotcha = GetEnt( "trig_mine", "targetname" );
while( !flag( "s_s" ) )
{
level waittill( "device_lost" );
device = Spawn( "script_model", vec_spot );
device thread rotate_while_moving();
device SetModel( "p_zom_vril_device" );
device PlayLoopSound( "zmb_shimmer_sweetly_loop" );
grabbed = false;
while( !grabbed )
{
trig_gotcha waittill( "trigger", who );
if( is_player_valid( who ) )
{
device notify( "completed" );
device StopLoopSound( .1 );
device PlaySound( "zmb_tingling_sensation" );
who thread coast_eggs_hud( "zom_hud_icon_vril", "s_s" );
device Delete();
who._has_device = true;
who maps\_zombiemode_audio::create_and_play_dialog( "eggs", "coast_response", undefined, 12 );
grabbed = true;
}
}
}
}
watch_for_death( ent_guy )
{
self endon( "completed" );
ent_guy waittill( "death" );
if( IsDefined( ent_guy ) )
{
ent_guy Unlink();
}
flag_clear( "sa" );
level._humangun_escape_override = getstruct( "struct_sacrifice_grabbed_by_light", "targetname" );
self Delete();
}
rotate_while_moving()
{
self endon( "completed" );
while( IsDefined( self ) )
{
self RotateYaw( 360, 4.0 );
self waittill( "rotatedone" );
}
}
device_replace_on_death()
{
self endon( "disconnect" );
level endon( "s_s" );
level thread lost_salvation( self );
self waittill_any( "death", "_zombie_game_over", "spawned_spectator" );
if( IsDefined( self ) )
{
self._has_device = undefined;
}
level notify( "device_lost" );
}
lost_salvation( ent_ply )
{
level endon( "s_s" );
ent_ply endon( "death" );
ent_ply waittill( "disconnect" );
level notify( "device_lost" );
}
rising_watch( org_mover )
{
self endon( "death" );
org_mover endon( "completed" );
players = GetPlayers();
self.essance = 5000 * players.size;
while( self.essance > 0 )
{
self waittill( "damage", i_amount, e_inflictor );
self.essance = self.essance - i_amount;
}
self notify( "switch" );
self thread beat_break( %ai_zombie_dying_back_idle );
self notify( "lighthouse_owned" );
self._light_accept = true;
}
coast_egg_device_delivered()
{
delivery_trig = GetEnt( "trig_deliver", "targetname" );
delivery_tube = GetEnt( delivery_trig.target, "targetname" );
knock_trig = GetEnt( "e_gargoyle", "targetname" );
if( !IsDefined( delivery_trig ) )
{
return;
}
flag_wait( "re" );
delivered = false;
while( !delivered )
{
delivery_trig waittill( "trigger", shorts_man );
if( is_player_valid( shorts_man ) && IsDefined( shorts_man._has_device ) && shorts_man._has_device == true )
{
delivered = true;
shorts_man._has_device = false;
shorts_man thread coast_remove_eggs_hud();
if( IsDefined( delivery_tube ) )
{
spawn_point = delivery_tube GetTagOrigin( "tag_tube" );
device = Spawn( "script_model", spawn_point );
device.angles = delivery_tube GetTagAngles( "tag_tube" );
device SetModel( "p_zom_vril_device" );
device PlaySound( "zmb_whooooosh" );
device MoveZ( 40, 1.0 );
device waittill( "movedone" );
device Delete();
}
flag_set( "s_s" );
level.egg_sound_ent StopLoopSound( 1.5 );
level maps\zombie_coast_amb::play_characters_skits_etc( shorts_man, knock_trig, 13, 5, 14, undefined );
level.egg_sound_ent PlayLoopSound( "zmb_fantastical_worlds_loop", 1.5 );
flag_set( "sdm" );
}
}
}
capricorn()
{
trig_hit = GetEnt( "trig_fix_tv", "targetname" );
fuse_box = GetEnt( "ent_fuse_box", "targetname" );
knock_trig = GetEnt( "e_gargoyle", "targetname" );
fixed = false;
if( !IsDefined( trig_hit ) )
{
return;
}
flag_wait( "sdm" );
level thread coast_egg_broken_spark( fuse_box );
while( !fixed )
{
trig_hit waittill( "damage", i_amount, e_inflictor, v_direction, v_point, mod_type );
if( is_player_valid( e_inflictor ) && mod_type == level.trials[2] )
{
fuse_box PlaySound( "zmb_wizzybizzy_explo" );
level.egg_sound_ent PlaySound( "zmb_craziness_supreme" );
level notify( "stop_spark" );
level maps\zombie_coast_amb::play_characters_skits_etc( e_inflictor, knock_trig, 15, 6, undefined, undefined );
fixed = true;
}
}
flag_set( "dmf" );
level notify( "scrambled" );
level notify( "coast_easter_egg_achieved" );
level thread consequences_will_never_be_the_same();
}
coast_egg_broken_spark( fuse_box )
{
level endon( "stop_spark" );
while( IsDefined( self ) )
{
exploder( 780 );
fuse_box PlaySound( "zmb_jumping_jacks" );
wait( RandomFloatRange( 0.5, 1.2 ) );
}
}
consequences_will_never_be_the_same()
{
struct = getstruct( "consequence", "targetname" );
if( IsDefined( struct ) )
{
level thread maps\_zombiemode_powerups::specific_powerup_drop( "tesla", struct.origin );
}
}
coast_eggs_hud( str_shader, str_endon )
{
self.eggHud = create_simple_hud( self );
self.eggHud.foreground = true;
self.eggHud.sort = 2;
self.eggHud.hidewheninmenu = false;
self.eggHud.alignX = "center";
self.eggHud.alignY = "bottom";
self.eggHud.horzAlign = "user_right";
self.eggHud.vertAlign = "user_bottom";
self.eggHud.x = -225;
self.eggHud.y = 0;
self.eggHud.alpha = 1;
self.eggHud setshader( str_shader, 32, 32 );
self thread   coast_eggs_hud_remove_on_death( str_endon );
}
coast_remove_eggs_hud()
{
self endon( "death" );
if( IsDefined( self.eggHud ) )
{
self.eggHud Destroy();
}
}
coast_eggs_hud_remove_on_death( str_endon )
{
level endon( str_endon );
self waittill_any( "death", "_zombie_game_over", "spawned_spectator" );
self thread coast_remove_eggs_hud();
}
coast_egg_debug_print3d( str_text )
{
self endon( "stop_egg_debug" );
self endon( "death" );
while( IsDefined( self ) )
{
Print3d( self.origin, str_text, ( 0.9, 0.9, 0.9 ), 1, 1, 10 );
wait( 0.5 );
}
}
coast_egg_play_anim( str_anim, str_notify, str_endon )
{
self endon( str_endon );
self endon( "death" );
while( IsDefined( self ) && IsAlive( self ) )
{
time = getAnimLength( str_anim );
self animscripted( str_notify, self.origin, self.angles, str_anim );
wait( time );
}
}



this is a random who just copied and pasted hahaha ...you have no clue what your talking about...and game code is way ...way...way...longer than that lol

Bahaah kid your a moron. Try opening it by clicking the 2 arrows above it so you can view the whole thing dumba$$. BTW like i said this is only the maps/zombie_coast_eggs.gsc theres plenty more but none have anything else todo with the easter egg as you can see [ Register or Signin to view external links. ]




no $hit kid.... thats not even half hahahahaha your stupid
#27. Posted:
Mackay
  • Ultra Gifter
Status: Offline
Joined: Apr 19, 201113Year Member
Posts: 2,076
Reputation Power: 150
Status: Offline
Joined: Apr 19, 201113Year Member
Posts: 2,076
Reputation Power: 150
michael1986 wrote
famguy560 wrote
texastex21000 wrote
TTG_TheGame wrote If you knew anything about how the programing of the game works, you would know that...

1: The game cannot just randomly create a room out of no where, there would have to be a loading screen of some sort.

2: There is no texture/ solid wall behind the ice wall, and no, the game cannot just create a wall behind the ice wall.

3: By "shoot everything with a lot of different guns" they most likely meant to shoot George with a lot of different guns to kill him.

4: This is exactly like in Ascension how everyone thought that the DM wasn't the end of the easter egg, but in fact it was.

And just a little tip. Next time you make a post like this, try splitting it up into sentences and paragraphs. It is a lot easier to read. I got about half way and stopped because of all the "...." and ongoing sentences.



well im sure he didnt mean shoot george with a lot of different weapons....because he says you can kill george but let him be...your stupid for even trying to argue a stupid point like that....number 2 a wall can be made to appear at random....because if you go back to your shitty no clip and you will see that the pap machine disappear under the rock but when the light shines on it ...it suddenly appears lol....your stupid kid


I agree with Texas, treyarch is way smarter than us. they are professionals, unless you own a multi-million dollar company in gaming and technology, then dont talk SH*T


So smart they release games that have glitches found by people that dont own a multi-million pound company etc... Staff viewing forums to get idea's for the next installments from people you think that shouldnt speak!!



Trying To Sound Smart ? Well You Failed Just Leave. Tell Me a Game With No litches Okay. ! End Off
#28. Posted:
texastex21000
  • TTG Master
Status: Offline
Joined: Feb 10, 201113Year Member
Posts: 892
Reputation Power: 30
Status: Offline
Joined: Feb 10, 201113Year Member
Posts: 892
Reputation Power: 30
listen...out of all the games codes not a single one of them are complete...you stupidf**ks if you know everything go build game......there are such things as hidden code....retard .... you know nothing and you have proved that you dont know jack$hit hahahaha
#29. Posted:
HydroReefer
  • Junior Member
Status: Offline
Joined: Feb 03, 201113Year Member
Posts: 58
Reputation Power: 2
Status: Offline
Joined: Feb 03, 201113Year Member
Posts: 58
Reputation Power: 2
Jesus Christ your a moron! Do you think they hid easter egg coding in the animscript code or the character code? LMFAO the picture is of the WHOLE zone file for COTD.So yes that is all of it and iv gone through it ALL. Please learn something about how games work and how code works before you try to flame someone disproving your.... theory..... 8)
#30. Posted:
texastex21000
  • TTG Master
Status: Offline
Joined: Feb 10, 201113Year Member
Posts: 892
Reputation Power: 30
Status: Offline
Joined: Feb 10, 201113Year Member
Posts: 892
Reputation Power: 30
HydroReefer wrote Jesus Christ your a moron! Do you think they hid easter egg coding in the animscript code or the character code? LMFAO the picture is of the WHOLE zone file for COTD.So yes that is all of it and iv gone through it ALL. Please learn something about how games work and how code works before you try to flame someone disproving your.... theory..... 8)


your stupid for thinking thats all the game code....smart one kid
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