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Did this strategy help you and your friends?
Yes
33.33% (2 votes)
33.33% (2 votes)
No
66.67% (4 votes)
66.67% (4 votes)
Total Votes: 6
THE ULTIMATE CALL OF THE DEAD 4 PLAYER STRATEGY
Posted:
THE ULTIMATE CALL OF THE DEAD 4 PLAYER STRATEGYPosted:
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Joined: Jul 21, 201014Year Member
Posts: 211
Reputation Power: 8
Status: Offline
Joined: Jul 21, 201014Year Member
Posts: 211
Reputation Power: 8
Hey TTG. Are you bored of Call Of The Dead because you are always dying on round 8? Do you want to get in the high rounds with 3 of your friends? Well Here's how!
ROUND 1-4: stay in the first area. do NOT try to buy the M14 or Olympia, because you will only use them in the first couple rounds.
ROUND 5-8: If one or two people have enough money to go to the box IF the box is near the lighthouse, you might want to go. If you dont want to waste points, buy the MPL or M16, I personally prefer the MPL in groups, and M16 with a few zombies coming at me at a time. After you have your desired weapons, head to the power room and turn on the power. After you have turned on the power, head to the small space BEHIND the flinger. Have two people cover the hallway, and 2 people cover the flinger. (NOTE: When the people covering the flinger get over-run, simply activate the flinger, but do not use it. To activate it, simply step onto it, and back off of it. This will kill the zombies when they are flung. THIS WAY IS THE SAME WAY TO GET RID OF GEORGE ROMERO. He will not get mad, he will simply just fling to the lighthouse, and walk slowly back to you. He should NEVER go through the hallway. So, you should never worry about George coming through the ship's hallway.)
ROUND 8-10: Save up to buy perks, random-box points, and Pack-a-Punch points. You WILL need those perks and PaP'd guns in the future. Once your group has the desired number of points, buy your perks, etc.
ROUND 10-11,12,etc. :Hold off for as long as you can by the flinger. If somehow your whole squad gets overran, have everybody use the flinger. If you can not make it back to the flinger, Everyone should split up. Splitting up may be risky, But the zombie count on each person GREATLY reduces. Each person should find a space to make a zombie train. My best spots are outside the lighthouse near the AK-74u, The beginning are, circling in and out of the water, The back door of the lighthouse. This spot is good because if your in trouble, you slide down the ice slide and meet up at the AK-74u spot, and the last man ziplines to the ship far out using the lighthouse zipline, and shoot the zombies coming down it. If one person dies, Have him spawn near his desired wall gun, or box to get a gun and survive as long as you can. Hopefully, this guide helps you. Please plus rep if it worked for you, And thank the topic. If you have any information, PM me and I will add it into this topic. If you need me to help you with this, send me (Poowenis) a message. I might not feel like it, so to ensure me coming in, I will need a 48 hour trial.(my live ran out yesterday).
Thanks For Reading!
ROUND 1-4: stay in the first area. do NOT try to buy the M14 or Olympia, because you will only use them in the first couple rounds.
ROUND 5-8: If one or two people have enough money to go to the box IF the box is near the lighthouse, you might want to go. If you dont want to waste points, buy the MPL or M16, I personally prefer the MPL in groups, and M16 with a few zombies coming at me at a time. After you have your desired weapons, head to the power room and turn on the power. After you have turned on the power, head to the small space BEHIND the flinger. Have two people cover the hallway, and 2 people cover the flinger. (NOTE: When the people covering the flinger get over-run, simply activate the flinger, but do not use it. To activate it, simply step onto it, and back off of it. This will kill the zombies when they are flung. THIS WAY IS THE SAME WAY TO GET RID OF GEORGE ROMERO. He will not get mad, he will simply just fling to the lighthouse, and walk slowly back to you. He should NEVER go through the hallway. So, you should never worry about George coming through the ship's hallway.)
ROUND 8-10: Save up to buy perks, random-box points, and Pack-a-Punch points. You WILL need those perks and PaP'd guns in the future. Once your group has the desired number of points, buy your perks, etc.
ROUND 10-11,12,etc. :Hold off for as long as you can by the flinger. If somehow your whole squad gets overran, have everybody use the flinger. If you can not make it back to the flinger, Everyone should split up. Splitting up may be risky, But the zombie count on each person GREATLY reduces. Each person should find a space to make a zombie train. My best spots are outside the lighthouse near the AK-74u, The beginning are, circling in and out of the water, The back door of the lighthouse. This spot is good because if your in trouble, you slide down the ice slide and meet up at the AK-74u spot, and the last man ziplines to the ship far out using the lighthouse zipline, and shoot the zombies coming down it. If one person dies, Have him spawn near his desired wall gun, or box to get a gun and survive as long as you can. Hopefully, this guide helps you. Please plus rep if it worked for you, And thank the topic. If you have any information, PM me and I will add it into this topic. If you need me to help you with this, send me (Poowenis) a message. I might not feel like it, so to ensure me coming in, I will need a 48 hour trial.(my live ran out yesterday).
Thanks For Reading!
The following 2 users thanked DankyWankyL0L for this useful post:
zSTARxGaming (05-13-2011), topshotc (05-13-2011)
#2. Posted:
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Joined: Jul 21, 201014Year Member
Posts: 211
Reputation Power: 8
Status: Offline
Joined: Jul 21, 201014Year Member
Posts: 211
Reputation Power: 8
bbbbbbbbbbbbbbbbbbump
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#3. Posted:
Status: Offline
Joined: Jul 21, 201014Year Member
Posts: 211
Reputation Power: 8
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Joined: Jul 21, 201014Year Member
Posts: 211
Reputation Power: 8
Guys... whadda you rhink?
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#4. Posted:
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Joined: Mar 06, 201014Year Member
Posts: 2,053
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Joined: Mar 06, 201014Year Member
Posts: 2,053
Reputation Power: 4
the strategy seems ok for beginners to the map, however like you say; it eventually boils down to players being able to survive on their own for the most part because players will get split up and skills of the train game are mandatory
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#5. Posted:
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Joined: Oct 01, 201014Year Member
Posts: 1,399
Reputation Power: 71
Status: Offline
Joined: Oct 01, 201014Year Member
Posts: 1,399
Reputation Power: 71
DankyWankyL0L wrote Hey TTG. Are you bored of Call Of The Dead because you are always dying on round 8? Do you want to get in the high rounds with 3 of your friends? Well Here's how!
ROUND 1-4: stay in the first area. do NOT try to buy the M14 or Olympia, because you will only use them in the first couple rounds.
ROUND 5-8: If one or two people have enough money to go to the box IF the box is near the lighthouse, you might want to go. If you dont want to waste points, buy the MPL or M16, I personally prefer the MPL in groups, and M16 with a few zombies coming at me at a time. After you have your desired weapons, head to the power room and turn on the power. After you have turned on the power, head to the small space BEHIND the flinger. Have two people cover the hallway, and 2 people cover the flinger. (NOTE: When the people covering the flinger get over-run, simply activate the flinger, but do not use it. To activate it, simply step onto it, and back off of it. This will kill the zombies when they are flung. THIS WAY IS THE SAME WAY TO GET RID OF GEORGE ROMERO. He will not get mad, he will simply just fling to the lighthouse, and walk slowly back to you. He should NEVER go through the hallway. So, you should never worry about George coming through the ship's hallway.)
ROUND 8-10: Save up to buy perks, random-box points, and Pack-a-Punch points. You WILL need those perks and PaP'd guns in the future. Once your group has the desired number of points, buy your perks, etc.
ROUND 10-11,12,etc. :Hold off for as long as you can by the flinger. If somehow your whole squad gets overran, have everybody use the flinger. If you can not make it back to the flinger, Everyone should split up. Splitting up may be risky, But the zombie count on each person GREATLY reduces. Each person should find a space to make a zombie train. My best spots are outside the lighthouse near the AK-74u, The beginning are, circling in and out of the water, The back door of the lighthouse. This spot is good because if your in trouble, you slide down the ice slide and meet up at the AK-74u spot, and the last man ziplines to the ship far out using the lighthouse zipline, and shoot the zombies coming down it. If one person dies, Have him spawn near his desired wall gun, or box to get a gun and survive as long as you can. Hopefully, this guide helps you. Please plus rep if it worked for you, And thank the topic. If you have any information, PM me and I will add it into this topic. If you need me to help you with this, send me (Poowenis) a message. I might not feel like it, so to ensure me coming in, I will need a 48 hour trial.(my live ran out yesterday).
Thanks For Reading!
i dont mean to be rude but idk if u copied ndpasted but anyway this strategy sucks my strategy gets me to round 25 plus every game
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#6. Posted:
Status: Offline
Joined: Jul 21, 201014Year Member
Posts: 211
Reputation Power: 8
Status: Offline
Joined: Jul 21, 201014Year Member
Posts: 211
Reputation Power: 8
TG-ICY wroteDankyWankyL0L wrote Hey TTG. Are you bored of Call Of The Dead because you are always dying on round 8? Do you want to get in the high rounds with 3 of your friends? Well Here's how!
ROUND 1-4: stay in the first area. do NOT try to buy the M14 or Olympia, because you will only use them in the first couple rounds.
ROUND 5-8: If one or two people have enough money to go to the box IF the box is near the lighthouse, you might want to go. If you dont want to waste points, buy the MPL or M16, I personally prefer the MPL in groups, and M16 with a few zombies coming at me at a time. After you have your desired weapons, head to the power room and turn on the power. After you have turned on the power, head to the small space BEHIND the flinger. Have two people cover the hallway, and 2 people cover the flinger. (NOTE: When the people covering the flinger get over-run, simply activate the flinger, but do not use it. To activate it, simply step onto it, and back off of it. This will kill the zombies when they are flung. THIS WAY IS THE SAME WAY TO GET RID OF GEORGE ROMERO. He will not get mad, he will simply just fling to the lighthouse, and walk slowly back to you. He should NEVER go through the hallway. So, you should never worry about George coming through the ship's hallway.)
ROUND 8-10: Save up to buy perks, random-box points, and Pack-a-Punch points. You WILL need those perks and PaP'd guns in the future. Once your group has the desired number of points, buy your perks, etc.
ROUND 10-11,12,etc. :Hold off for as long as you can by the flinger. If somehow your whole squad gets overran, have everybody use the flinger. If you can not make it back to the flinger, Everyone should split up. Splitting up may be risky, But the zombie count on each person GREATLY reduces. Each person should find a space to make a zombie train. My best spots are outside the lighthouse near the AK-74u, The beginning are, circling in and out of the water, The back door of the lighthouse. This spot is good because if your in trouble, you slide down the ice slide and meet up at the AK-74u spot, and the last man ziplines to the ship far out using the lighthouse zipline, and shoot the zombies coming down it. If one person dies, Have him spawn near his desired wall gun, or box to get a gun and survive as long as you can. Hopefully, this guide helps you. Please plus rep if it worked for you, And thank the topic. If you have any information, PM me and I will add it into this topic. If you need me to help you with this, send me (Poowenis) a message. I might not feel like it, so to ensure me coming in, I will need a 48 hour trial.(my live ran out yesterday).
Thanks For Reading!
i dont mean to be rude but idk if u copied ndpasted but anyway this strategy sucks my strategy gets me to round 25 plus every game
no, i didnt copy and paste it. This strategy was when COTD was fairly new, so not a ton of people got to round 25+. My new strategy is rape training outside the lighthouse. its a great strategy for solo or 2 player if you know how to do it well. Ive gotten to round 26 with me and my friend with me rape training there and him in the lighthouse, but we lagged out. Ive gotten to round 25 with 4 players, too!
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