You are viewing our Forum Archives. To view or take place in current topics click here.
- Forum Archives Index
- Search
- Search found 6 matches
All posts by: jakejeckel420
-
Topic: Another Gersch Easter Egg Post
-
jakejeckel420
Forum: Black Ops : Zombies - Ascension Glitches/TricksPosted: Subject: Another Gersch Easter Egg Post -
Replies: 13
Views: 1,237The coding has been discussed many times.
That isn't the interesting part. The interesting part is that HITSAM and HYENA are coded as level.secret.1 and level.secret.2
However, the part of the ...- 0useful
- 0not useful
-
Topic: Another Gersch Easter Egg Post
-
jakejeckel420
Forum: Black Ops : Zombies - Ascension Glitches/TricksPosted: Subject: Another Gersch Easter Egg Post -
Replies: 13
Views: 1,237i have no idea this is just what i take from this part of the code Maybe it could be 1 or 2 less everything?
i dont know how reputable this guy is but u (and everyone else) should check out this th ...- 0useful
- 0not useful
-
Topic: Vorkuta and the node theries![POSSIBILITIES]
-
jakejeckel420
Forum: Black Ops : Zombies - Ascension Glitches/TricksPosted: Subject: Vorkuta and the node theries![POSSIBILITIES] -
Replies: 8
Views: 1,214How the **** does throwing a Gersch Device at a generator "securing the keys"? Jeez. It's just because you guys saw a Rocket flying and instantly thought "doi duh.. winged BEAST OMGZ?!? ...- 0useful
- 2not useful
-
Topic: Another Gersch Easter Egg Post
-
jakejeckel420
Forum: Black Ops : Zombies - Ascension Glitches/TricksPosted: Subject: Another Gersch Easter Egg Post -
Replies: 13
Views: 1,237i have no idea this is just what i take from this part of the code- 0useful
- 0not useful
-
Topic: Vorkuta and the node theries![POSSIBILITIES]
-
jakejeckel420
Forum: Black Ops : Zombies - Ascension Glitches/TricksPosted: Subject: Vorkuta and the node theries![POSSIBILITIES] -
Replies: 8
Views: 1,214i think its more like this...
1. teleport_target_event();
2. reroute_power_event();
3. sync_switch_event();
4. pressure_plate_event();
5. lander_passkey_event();
6. weapon_combo_event();
7. ? ...- 0useful
- 0not useful
-
Topic: Another Gersch Easter Egg Post
-
jakejeckel420
Forum: Black Ops : Zombies - Ascension Glitches/TricksPosted: Subject: Another Gersch Easter Egg Post -
Replies: 13
Views: 1,237MY FIRST POST SO GO EASY ON THE COMMENTS
play_egg_vox( ann_alias, gersh_alias, plr_num )
{
if( IsDefined( ann_alias ) )
{
level maps\zombie_cosmodrome_amb::play_cosmo_announcer_vox( ann_alias ) ...
- Forum Archives Index
- Search
- Search found 6 matches
You are viewing our Forum Archives. To view or take place in current topics click here.