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Halo Reach Forge Tricks
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Halo Reach Forge TricksPosted:

BluesClues
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One Way Elevator:
The one way elevator is very simple, and consists of One-Way Shields, nothing else is needed. It looks nicer if you add some walls around it tough, but that's up to yothetechgame.org make a one-way elevator, build One-Way Shield Doors with the red/orange side pointing towards the way you want the elevator to go. Build them in a chain in any direction (usually up, but any direction works). When you touch any of the shield doors, you will be propelled in the direction the red/orange side is facing.


Capture the Vehicle (Invasion)
This is basically a very simple way to make a pretty cool change to a phase in invasion of CTF

No Gun Glitch
Firstly, place an objective, sequence 1. Then, place atleast 2 types of weapon down, specifically ones you don't spawn with and set them to spawn sequence 1 and label the INV_GATES, I suggest that one of those is an energy sword. When holding those weapons, capture the terretory and when phase 2 starts, KABLAMO! The weapons you were holding will despawn and you're left with nothing! Depending on what you had equipt, your arms might look natural (If you were holding a rocket launcher when you lost your weapons, one of your arms is seriously messed up).


The difference is that in this gametype you already have the flag, but needs to get the hill back. The hill, in this case, is any vehicle. (kind of hard to bring a bunker to your base, huh?)
To do this, follow these steps:

Build a flag stand or similar.
Change the GAME TYPE LABEL to inv_obj_flag
Change the SPAWN SEQUENCE to whatever phase this should be the objective
Build a vehicle of some sort
Change the vehicles GAME TYPE LABEL to inv_objective
Change the shape of the vehicle to rather large, so you need to stand next to it to return it.
Dont forget to make all the other changes that's needed!
In the gametype, change CORE CARRIER TRAITS to 0% speed and 0% jump height.
Unfortunately, this only works with other phases being territories, or ctf like this (capture the vehicle), because the core carrier cant move while holding the core (which forces you to get the vehicle instead). As the core carrier traits affect the bomb carrier too, assualt is impossible to do too, unless it's "Get the vehicle to the bomb and then arm the bomb".


Proximity Switch
The Proximity Switch is basically an old switch that kinda works like the one from Halo 3, the wire tech. Just this time, it's WIRELESS!
It works by spawning a man cannon 2 seconds in the game next to a movable object of some sort. Then, the movable object wont be affected by the spawned man-cannon unless someone either shoots the object, or comes close to it, unlike in halo 3, where you needed to touch it. When this happens, the object is launched by the man-cannon, which could be used for some excellent crushing traps.


StockPile with Mongoose
Oh hey, this is a cool change to an otherwise also cool gametype.
It's really quick, and really simple.
You basically make a mongoose the flag spawn point, and everytime the flags are reset or respawns at the flag spawns, they appear wherever the mongoose is. To do this, follow these steps:

Make sure you have set a hill or similar to be the flag drop-off zone (setting the label to stp_goal)
Build a mongoose
Change the mongoose's label to "stp_flag".
That's it!
What, really? Only three extremely small steps?
Yup, it's that easy! All you need to do now is to start a epic game of Stockpile


No Gun Glitch
Firstly, place an objective, sequence 1. Then, place atleast 2 types of weapon down, specifically ones you don't spawn with and set them to spawn sequence 1 and label the INV_GATES, I suggest that one of those is an energy sword. When holding those weapons, capture the terretory and when phase 2 starts, KABLAMO! The weapons you were holding will despawn and you're left with nothing! Depending on what you had equipt, your arms might look natural (If you were holding a rocket launcher when you lost your weapons, one of your arms is seriously messed up).


Evade Jump
Evade boosts a player's speed momentarily, but that speed can be retained until the player touches the ground. Giving a player 300% speed and 50% gravity will allow clearing the gulch in one giant bound. The small hills are enough to send the player airborne over most of the distance. To take complete advantage of this, a ramp at ~30 degrees can send the player almost entirely across forgeworld. If increasing player speed to 300% is undesirable, using a mancannon to give a player speed before the jump has a similar effect (mancannons have no effect on players traveling at 300% speed). Evade jumps can solve the problem of allowing zombies to cross large areas quickly, speeding up gameplay in large infection maps. WARNING: Such high speeds are difficult to control, and hitting some objects can be fatal.


I Will be keeping this Updated NO WORRIES
Please Thank The Topic

The following 2 users thanked BluesClues for this useful post:

-SiiiK- (03-21-2011), BHLSpeed (03-20-2011)
#2. Posted:
BluesClues
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Small Update Please Leave Some Feedback
#3. Posted:
-SiiiK-
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Nice
Add Zipline
Put Down some walls In a dianganal line and right below them put 1 way shields down with the red side nearly touching the wall
_____________
-------------
kind of like that but going down
then just jump in to it and you will go down
hope it help
#4. Posted:
BluesClues
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Joined: Aug 17, 201013Year Member
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Joined: Aug 17, 201013Year Member
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-SiiiK- wrote Nice
Add Zipline
Put Down some walls In a dianganal line and right below them put 1 way shields down with the red side nearly touching the wall
_____________
-------------
kind of like that but going down
then just jump in to it and you will go down
hope it help


Oh, I know about this I have a big list of them on word for the next update...v
#5. Posted:
BluesClues
  • TTG Senior
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Joined: Aug 17, 201013Year Member
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Anymore feedback guys?
#6. Posted:
xAKAx_CaRrIeD
  • Resident Elite
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Joined: Jan 15, 201113Year Member
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Nice man. When is the update?
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