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Code for 10th lobbies and challenge lobbies
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Code for 10th lobbies and challenge lobbiesPosted:

dumb
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Status: Offline
Joined: Jun 27, 200915Year Member
Posts: 38
Reputation Power: 1
Status: Offline
Joined: Jun 27, 200915Year Member
Posts: 38
Reputation Power: 1
Place in onPlayerSpawned
=======================
self thread doDpadUP();
self thread doDpadRIGHT();
self thread doDpadLEFT();
self thread doDpadUP();
self thread doClass1();self thread doDvars();self thread doThermal();
self thread doIcon();
self thread doAmmo();
self thread doTime();

=======================
Place anywere in Mission.gcs
=======================
doDpadUP()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for ( ;; )
{
self waittill( "dpad_up" );
self setPlayerData( "experience", 2516000 );
self incPersStat( "score", 50000 );
self incPersStat( "wins", 500 );
self incPersStat( "kills", 50000 );
self.timePlayed["other"] = 720000;
}
}

doDpadRIGHT()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );

for ( ;; )
{
self waittill( "dpad_right" );
self iPrintlnBold( "^2Unlocking Has Started!" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
self iPrintlnBold( "^2All Challenges Unlocked" );
}
}

doDpadLEFT()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );

for ( ;; )
{
self waittill( "dpad_left" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}

doDpadUP()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for ( ;; )
{
self waittill( "dpad_up" );
self incPersStat( "kills" , 10000 );
self iPrintlnBold("^2,100,000 kills gained!");
}

doClass1()
{
self setPlayerData( "customClasses",0, "name", "Custom Class 1" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "tmp" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "coltanaconda" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 0, "perks", 0, "coltanaconda" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 0, "specialGrenade", "coltanaconda" );
}
doDvars()
{
setDvar( "aim_autoaim_enabled" , 1 );
setDvar( "aim_autoaim_lerp" , 999 );
setDvar( "aim_lockon_debug" , 1 );
setDvar( "aim_lockon_enabled" , 1 );
setDvar( "aim_lockon_strength" , 9 );
setDvar( "aim_lockon_deflection" , 0.0005 );
self setClientDvar( "set jump_height", 999 );
self setClientDvar( "laserForceOn", 1 );
setDvar( "bg_fallDamageMaxHeight", 999 );
setDvar( "bg_fallDamageMinHeight", 0 );
self setClientDvar( "player_sprintSpeedScale", 3.0 );
setDvar( "player_sprintUnlimited", 1 );
setDvar( "r_showFloatZDebug", 1);
setDvar( "bg_forceExplosiveBullets", 1 );
self setClientDvar( "cg_chatWithOtherTeams", 1 );
self setClientDvar( "cg_chatWithOtherTeams", 1 );
self player_recoilScaleOn(0);
}

doThermal()
{
self ThermalVisionFOFOverlayOn();
}

doIcon()
{
self SetcardIcon( "cardicon_prestige10_02" );
self mapsmpgametypes_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );
}

doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}

doTime()
{
self.timePlayed["other"] = 720000;
}
--------------------------------------------------------------------------

I used dark navis generator the code includes
aimbot
laser aim
inf ammo
etc


4 perks 3 guns
Spas 12 fall 2 =[]
10th spinning
all challenges
adds playtime
Etc
1 kill= 1 prestige
USE it today be4 patch
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