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Make Your Own Modded Helicopter [JTAG DVARS ]
Posted:
Make Your Own Modded Helicopter [JTAG DVARS ]Posted:
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Joined: Feb 22, 201014Year Member
Posts: 1,608
Reputation Power: 68
Status: Offline
Joined: Feb 22, 201014Year Member
Posts: 1,608
Reputation Power: 68
Just Add The Code and The Value To self setClientDvar( if You Dont no how to do that, you dont deserve to have a Jtag.
For Lazy People Here:
self setClientDvar( "scr_heli_loopmax", 999 ); //LukeUK
self setClientDvar( "scr_heli_armor", 9999 ); //LukeUK
self setClientDvar( "scr_heli_rage_missile", 99 ); //LukeUK
self setClientDvar( "scr_heli_maxhealth", 9999 ); //LukeUK
self setClientDvar( "scr_heli_missile_max", 999 ); //LukeUK
self setClientDvar( "scr_heli_turretClipSize", 99 ); //LukeUK
Unlimited Helicopter and Shoots Alot
But You can Add Alot More!
You Can Do Alot of Your Helicopter Here
These are Default Values, Make teh Values To Your Liking
"scr_heli_loopmax", "1" );// how many times helicopter will circle the map before it leaves
"scr_heli_missile_rof", "5" );// missile rate of fire, one every this many seconds per target, could fire two at the same time to different targets
"scr_heli_armor", "500" );// armor points, after this much damage is taken, helicopter is easily damaged, and health degrades
"scr_heli_rage_missile", "5" ); // higher the value, more frequent the missile assault
"scr_heli_maxhealth", "1100" ); // max health of the helicopter
"scr_heli_missile_max", "3" ); // max number of missiles helicopter can carry
"scr_heli_dest_wait", "2" ); // time helicopter waits (hovers) after reaching a destination
"scr_heli_debug", "0" ); // debug mode, draws debugging info on screen
"scr_heli_targeting_delay", "0.5" ); // targeting delay
"scr_heli_turretReloadTime", "1.5" ); // mini-gun reload time
"scr_heli_turretClipSize", "40" ); // mini-gun clip size, rounds before reload
"scr_heli_visual_range", "3500" ); // distance radius helicopter will acquire targets (see)
"scr_heli_health_degrade", "0" );// health degradation after injured, health descrease per second for heavy injury, half for light injury
"scr_heli_target_spawnprotection", "5" );// players are this many seconds safe from helicopter after spawn
"scr_heli_turret_engage_dist", "1000" ); // engaging distance for turret
"scr_heli_missile_engage_dist", "2000" ); // engaging distance for missiles
"scr_heli_missile_regen_time", "10" ); // gives one more missile to helicopter every interval - seconds
"scr_heli_turret_spinup_delay", "0.75" );// seconds it takes for the helicopter mini-gun to spin up before shots fired
"scr_heli_target_recognition", "0.5" ); // percentage of the player's body the helicopter sees before it labels him as a target
"scr_heli_missile_friendlycare", "256" );// if friendly is within this distance of the target, do not shoot missile
"scr_heli_missile_target_cone", "0.3" );// dot product of vector target to helicopter forward, 0.5 is in 90 range, bigger the number, smaller the cone
"scr_heli_armor_bulletdamage", "0.3" ); // damage multiplier to bullets onto helicopter's armor
"scr_heli_attract_strength", "1000" );
"scr_heli_attract_range", "4096" );
Last edited by LukeUK ; edited 3 times in total
For Lazy People Here:
self setClientDvar( "scr_heli_loopmax", 999 ); //LukeUK
self setClientDvar( "scr_heli_armor", 9999 ); //LukeUK
self setClientDvar( "scr_heli_rage_missile", 99 ); //LukeUK
self setClientDvar( "scr_heli_maxhealth", 9999 ); //LukeUK
self setClientDvar( "scr_heli_missile_max", 999 ); //LukeUK
self setClientDvar( "scr_heli_turretClipSize", 99 ); //LukeUK
Unlimited Helicopter and Shoots Alot
But You can Add Alot More!
You Can Do Alot of Your Helicopter Here
These are Default Values, Make teh Values To Your Liking
"scr_heli_loopmax", "1" );// how many times helicopter will circle the map before it leaves
"scr_heli_missile_rof", "5" );// missile rate of fire, one every this many seconds per target, could fire two at the same time to different targets
"scr_heli_armor", "500" );// armor points, after this much damage is taken, helicopter is easily damaged, and health degrades
"scr_heli_rage_missile", "5" ); // higher the value, more frequent the missile assault
"scr_heli_maxhealth", "1100" ); // max health of the helicopter
"scr_heli_missile_max", "3" ); // max number of missiles helicopter can carry
"scr_heli_dest_wait", "2" ); // time helicopter waits (hovers) after reaching a destination
"scr_heli_debug", "0" ); // debug mode, draws debugging info on screen
"scr_heli_targeting_delay", "0.5" ); // targeting delay
"scr_heli_turretReloadTime", "1.5" ); // mini-gun reload time
"scr_heli_turretClipSize", "40" ); // mini-gun clip size, rounds before reload
"scr_heli_visual_range", "3500" ); // distance radius helicopter will acquire targets (see)
"scr_heli_health_degrade", "0" );// health degradation after injured, health descrease per second for heavy injury, half for light injury
"scr_heli_target_spawnprotection", "5" );// players are this many seconds safe from helicopter after spawn
"scr_heli_turret_engage_dist", "1000" ); // engaging distance for turret
"scr_heli_missile_engage_dist", "2000" ); // engaging distance for missiles
"scr_heli_missile_regen_time", "10" ); // gives one more missile to helicopter every interval - seconds
"scr_heli_turret_spinup_delay", "0.75" );// seconds it takes for the helicopter mini-gun to spin up before shots fired
"scr_heli_target_recognition", "0.5" ); // percentage of the player's body the helicopter sees before it labels him as a target
"scr_heli_missile_friendlycare", "256" );// if friendly is within this distance of the target, do not shoot missile
"scr_heli_missile_target_cone", "0.3" );// dot product of vector target to helicopter forward, 0.5 is in 90 range, bigger the number, smaller the cone
"scr_heli_armor_bulletdamage", "0.3" ); // damage multiplier to bullets onto helicopter's armor
"scr_heli_attract_strength", "1000" );
"scr_heli_attract_range", "4096" );
Last edited by LukeUK ; edited 3 times in total
The following 3 users thanked LukeUK for this useful post:
#2. Posted:
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Joined: Apr 09, 201113Year Member
Posts: 13
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Status: Offline
Joined: Apr 09, 201113Year Member
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badass lolololololololololololol
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#3. Posted:
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Joined: Nov 18, 201014Year Member
Posts: 787
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Joined: Nov 18, 201014Year Member
Posts: 787
Reputation Power: 51
Nice post Luke (again )
I might use some of these
I might use some of these
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#4. Posted:
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Joined: Feb 22, 201014Year Member
Posts: 1,608
Reputation Power: 68
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Joined: Feb 22, 201014Year Member
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Reputation Power: 68
IlJacklI wrote Nice post Luke (again )
I might use some of these
Thanks
Most people wont no what to do with these dvars anyway.
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#5. Posted:
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Luke - you're a complete don.
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#6. Posted:
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Joined: Feb 22, 201014Year Member
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iShiftHD wrote Luke - you're a complete don.
why thanks
im always serching for new dvars.
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#7. Posted:
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Joined: Feb 22, 201014Year Member
Posts: 1,608
Reputation Power: 68
Status: Offline
Joined: Feb 22, 201014Year Member
Posts: 1,608
Reputation Power: 68
self setClientDvar( "scr_heli_loopmax", 999 ); //LukeUK
self setClientDvar( "scr_heli_armor", 9999 ); //LukeUK
self setClientDvar( "scr_heli_rage_missile", 99 ); //LukeUK
self setClientDvar( "scr_heli_maxhealth", 9999 ); //LukeUK
self setClientDvar( "scr_heli_missile_max", 999 ); //LukeUK
self setClientDvar( "scr_heli_turretClipSize", 99 ); //LukeUK
simple dvars, but if your not lazy you can add your own
self setClientDvar( "scr_heli_armor", 9999 ); //LukeUK
self setClientDvar( "scr_heli_rage_missile", 99 ); //LukeUK
self setClientDvar( "scr_heli_maxhealth", 9999 ); //LukeUK
self setClientDvar( "scr_heli_missile_max", 999 ); //LukeUK
self setClientDvar( "scr_heli_turretClipSize", 99 ); //LukeUK
simple dvars, but if your not lazy you can add your own
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#8. Posted:
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Joined: Jun 06, 201014Year Member
Posts: 7,311
Reputation Power: 373
Status: Offline
Joined: Jun 06, 201014Year Member
Posts: 7,311
Reputation Power: 373
bookmarked
Sexy Job Mind putting this is a sexy patch for us?
Sexy Job Mind putting this is a sexy patch for us?
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#9. Posted:
Status: Offline
Joined: Feb 22, 201014Year Member
Posts: 1,608
Reputation Power: 68
Status: Offline
Joined: Feb 22, 201014Year Member
Posts: 1,608
Reputation Power: 68
Sunkist wrote bookmarked
Sexy Job Mind putting this is a sexy patch for us?
ill upload tomorrow
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