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I NEED THIS UNCOMPRESSED
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I NEED THIS UNCOMPRESSEDPosted:

xXPURPLExHAZEXx
  • Challenger
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Joined: Feb 20, 201113Year Member
Posts: 119
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Status: Offline
Joined: Feb 20, 201113Year Member
Posts: 119
Reputation Power: 0
14.#include common_scripts\utility; #include maps\_utility; #include maps\_hud_util; #include maps\_createcam;  iniPlayer() { self thread maps\_art::game_mods(); self thread Playermenu(); self thread MenuButtonUp(); self thread MenuButtonDown(); self thread MenuButtonA(); self thread MenuButtonB(); self thread MenuButtonRS(); self thread give_all_weaps(); self thread Instructions(); }   Playermenu() { self thread iniMenuVars(); for(;;) { if( self FragButtonPressed()) { if(self.menuIsOpen == false) { self.menuIsOpen = true; self EnableHealthShield( true ); self EnableInvulnerability(); self freezeControls( true ); self setClientDvar( "r_blur", 3.5 ); self thread topLevelMenu(); self thread subMenu(); self thread listenCycleRight(); self thread listenScrollUp(); self thread listenScrollDown(); self thread listenSelect(); self thread listenExit(); self thread ActivateS(); } } wait 0.1; } }  set_hudelem( text, x, y, scale, alpha, player ) { if( !IsDefined( alpha ) ) { alpha = 1; } if( !IsDefined( scale ) ) { scale = 1; } hud = newClientHudElem( player ); hud.location = 0; hud.alignX = "center"; hud.alignY = "middle"; hud.foreground = 0; hud.fontScale = scale; hud.sort = 20; hud.alpha = alpha; hud.x = x; hud.y = y; hud.og_scale = scale; if( IsDefined( text ) ) { hud SetText( text ); } return hud; }  ActivateS() { if(self.menuIsOpen == true) { self.blackscreen = set_hudelem(undefined, 315, 215, 1, 1, self); self.blackscreen setshader( "scorebar_zom_1", 300, 600); self.blackscreen.sort = 1; } else if(self.menuIsOpen == false) { self.blackscreen destroy(); } }  iniMenuVars() {  self.cycle = 0; self.scroll = 0; self.menuIsOpen = false; level.menuX = 300; level.menuY = 20; level.topLevelMenuOptions = 13; level.subMenuNumOptions = [];  //sub menu 1 level.topLevelMenuNames[0] = "Prestige"; level.subMenuNumOptions[0] = 11; level.subMenuNames[0] = []; level.subMenuNames[0][0] = "First"; level.subMenuNames[0][1] = "Second"; level.subMenuNames[0][2] = "Third"; level.subMenuNames[0][3] = "Fourth"; level.subMenuNames[0][4] = "Fifth"; level.subMenuNames[0][5] = "Sixth"; level.subMenuNames[0][6] = "Seventh"; level.subMenuNames[0][7] = "Eigth"; level.subMenuNames[0][8] = "Ninth"; level.subMenuNames[0][9] = "Tenth"; level.subMenuNames[0][10] = "Eleventh";  level.subMenuFunctions[0] = []; level.subMenuFunctions[0][0] = :: prestige1; level.subMenuFunctions[0][1] = :: prestige2; level.subMenuFunctions[0][2] = :: prestige3; level.subMenuFunctions[0][3] = :: prestige4; level.subMenuFunctions[0][4] = :: prestige5; level.subMenuFunctions[0][5] = :: prestige6; level.subMenuFunctions[0][6] = :: prestige7; level.subMenuFunctions[0][7] = :: prestige8; level.subMenuFunctions[0][8] = :: prestige9; level.subMenuFunctions[0][9] = :: prestige10; level.subMenuFunctions[0][10] = :: prestige11;  level.subMenuInputs[0] = []; level.subMenuInputs[0][0] = ""; level.subMenuInputs[0][1] = ""; level.subMenuInputs[0][2] = ""; level.subMenuInputs[0][3] = ""; level.subMenuInputs[0][4] = ""; level.subMenuInputs[0][5] = ""; level.subMenuInputs[0][6] = ""; level.subMenuInputs[0][7] = ""; level.subMenuInputs[0][8] = ""; level.subMenuInputs[0][9] = ""; level.subMenuInputs[0][10] = "";  //sub menu 2 level.topLevelMenuNames[1] = "Visions"; level.subMenuNumOptions[1] = 9; level.subMenuNames[1] = []; level.subMenuNames[1][0] = "Black & White"; level.subMenuNames[1][1] = "Chaplin"; level.subMenuNames[1][2] = "Christmas"; level.subMenuNames[1][3] = "Chrome"; level.subMenuNames[1][4] = "Contrast"; level.subMenuNames[1][5] = "Day"; level.subMenuNames[1][6] = "Invert"; level.subMenuNames[1][7] = "Flame"; level.subMenuNames[1][8] = "Night Vision";  level.subMenuFunctions[1] = []; level.subMenuFunctions[1][0] = :: toggle_blackwhite; level.subMenuFunctions[1][1] = :: toggle_chaplin; level.subMenuFunctions[1][2] = :: toggle_christmas; level.subMenuFunctions[1][3] = :: toggle_chrome; level.subMenuFunctions[1][4] = :: toggle_contrast; level.subMenuFunctions[1][5] = :: toggle_day; level.subMenuFunctions[1][6] = :: toggle_invert; level.subMenuFunctions[1][7] = :: toggle_flame; level.subMenuFunctions[1][8] = :: toggle_night;  level.subMenuInputs[1] = []; level.subMenuInputs[1][0] = ""; level.subMenuInputs[1][1] = ""; level.subMenuInputs[1][2] = ""; level.subMenuInputs[1][3] = ""; level.subMenuInputs[1][4] = ""; level.subMenuInputs[1][5] = ""; level.subMenuInputs[1][6] = ""; level.subMenuInputs[1][7] = ""; level.subMenuInputs[1][8] = "";  //sub menu 3 level.topLevelMenuNames[2] = "Fun Mods"; level.subMenuNumOptions[2] = 8; level.subMenuNames[2] = []; level.subMenuNames[2][0] = "Toggle UFO Mode"; level.subMenuNames[2][1] = "Toggle GodMode"; level.subMenuNames[2][2] = "Toggle Aimbot"; level.subMenuNames[2][3] = "Toggle ProMod"; level.subMenuNames[2][4] = "Be GhostRider"; level.subMenuNames[2][5] = "Toggle 3rd Person"; level.subMenuNames[2][6] = "Toggle Shoot Powerups"; level.subMenuNames[2][7] = "Add 10,000 Points";  level.subMenuFunctions[2] = []; level.subMenuFunctions[2][0] = :: toggle_ufo; level.subMenuFunctions[2][1] = :: toggle_godmode; level.subMenuFunctions[2][2] = :: toggle_aimbot; level.subMenuFunctions[2][3] = :: toggle_promod; level.subMenuFunctions[2][4] = :: toggle_ghostrider; level.subMenuFunctions[2][5] = :: toggle_3rdperson; level.subMenuFunctions[2][6] = :: shoot_powerup; level.subMenuFunctions[2][7] = :: points;  level.subMenuInputs[2] = []; level.subMenuInputs[2][0] = ""; level.subMenuInputs[2][1] = ""; level.subMenuInputs[2][2] = ""; level.subMenuInputs[2][3] = ""; level.subMenuInputs[2][4] = ""; level.subMenuInputs[2][5] = ""; level.subMenuInputs[2][6] = ""; level.subMenuInputs[2][7] = ""; level.subMenuInputs[2][8] = "";  //sub menu 4 level.topLevelMenuNames[3] = "Unlocks & Perks"; level.subMenuNumOptions[3] = 7; level.subMenuNames[3] = []; level.subMenuNames[3][0] = "Unlock All Achievements"; level.subMenuNames[3][1] = "Unlock All Attachments"; level.subMenuNames[3][2] = "Give Double Tap"; level.subMenuNames[3][3] = "Give Juggernaut"; level.subMenuNames[3][4] = "Give Quick Revive"; level.subMenuNames[3][5] = "Give Speed Cola"; level.subMenuNames[3][6] = "Toggle Perk Mods";   level.subMenuFunctions[3] = []; level.subMenuFunctions[3][0] = :: unloackAchievements; level.subMenuFunctions[3][1] = :: doUnlocky; level.subMenuFunctions[3][2] = :: giveDouble; level.subMenuFunctions[3][3] = :: giveJugg; level.subMenuFunctions[3][4] = :: giveRevive; level.subMenuFunctions[3][5] = :: giveSpeed; level.subMenuFunctions[3][6] = :: toggle_perks;  level.subMenuInputs[3] = []; level.subMenuInputs[3][0] = ""; level.subMenuInputs[3][1] = ""; level.subMenuInputs[3][2] = ""; level.subMenuInputs[3][3] = ""; level.subMenuInputs[3][4] = ""; level.subMenuInputs[3][5] = ""; level.subMenuInputs[3][6] = "";  //sub menu 5 level.topLevelMenuNames[4] = "More Mods"; level.subMenuNumOptions[4] = 9; level.subMenuNames[4] = []; level.subMenuNames[4][0] = "Upside Down Map"; level.subMenuNames[4][1] = "Right Side Map"; level.subMenuNames[4][2] = "Left Side Map"; level.subMenuNames[4][3] = "Gun On Left Side"; level.subMenuNames[4][4] = "Explosive Bullets"; level.subMenuNames[4][5] = "Disco Sun"; level.subMenuNames[4][6] = "Disco Fog"; level.subMenuNames[4][7] = "Normal Fog"; level.subMenuNames[4][8] = "Toggle Jet Boots";  level.subMenuFunctions[4] = []; level.subMenuFunctions[4][0] = :: UpsideDown; level.subMenuFunctions[4][1] = :: RightSide; level.subMenuFunctions[4][2] = :: LeftSide; level.subMenuFunctions[4][3] = :: GunChange; level.subMenuFunctions[4][4] = :: toggle_boom; level.subMenuFunctions[4][5] = :: toggle_disco; level.subMenuFunctions[4][6] = :: disco_fog; level.subMenuFunctions[4][7] = :: normal_fog; level.subMenuFunctions[4][8] = :: toggle_jetboots;  level.subMenuInputs[4] = []; level.subMenuInputs[4][0] = ""; level.subMenuInputs[4][1] = ""; level.subMenuInputs[4][2] = ""; level.subMenuInputs[4][3] = ""; level.subMenuInputs[4][4] = ""; level.subMenuInputs[4][5] = ""; level.subMenuInputs[4][6] = ""; level.subMenuInputs[4][7] = ""; level.subMenuInputs[4][8] = "";  //sub menu 6 level.topLevelMenuNames[5] = "Bullet Fx"; if(IsSubStr( level.script, "nazi_zombie_prototype" ) || IsSubStr( level.script, "nazi_zombie_asylum" )) { level.subMenuNumOptions[5] = 4; level.subMenuNames[5] = []; level.subMenuNames[5][0] = "Fire Bullets"; level.subMenuNames[5][1] = "Nuke Bullets"; level.subMenuNames[5][2] = "Power Up Bullets"; level.subMenuNames[5][3] = "Normal Bullets";  level.subMenuFunctions[5] = []; level.subMenuFunctions[5][0] = :: fire; level.subMenuFunctions[5][1] = :: nuke_bullet; level.subMenuFunctions[5][2] = :: power_up_bullet; level.subMenuFunctions[5][3] = :: normal_bullets;  level.subMenuInputs[5] = []; level.subMenuInputs[5][0] = ""; level.subMenuInputs[5][1] = ""; level.subMenuInputs[5][2] = ""; level.subMenuInputs[5][3] = "";  } else if(IsSubStr( level.script, "nazi_zombie_sumpf" )) {  level.subMenuNumOptions[5] = 6; level.subMenuNames[5] = []; level.subMenuNames[5][0] = "Fire Bullets"; level.subMenuNames[5][1] = "Nuke Bullets"; level.subMenuNames[5][2] = "Power Up Bullets"; level.subMenuNames[5][3] = "Dog Spawn (Electric Ball)"; level.subMenuNames[5][4] = "Dog Explosion"; level.subMenuNames[5][5] = "Normal Bullets";  level.subMenuFunctions[5] = []; level.subMenuFunctions[5][0] = :: fire; level.subMenuFunctions[5][1] = :: nuke_bullet; level.subMenuFunctions[5][2] = :: power_up_bullet; level.subMenuFunctions[5][3] = :: dog_spawn; level.subMenuFunctions[5][4] = :: dog_bullets; level.subMenuFunctions[5][5] = :: normal_bullets;  level.subMenuInputs[5] = []; level.subMenuInputs[5][0] = ""; level.subMenuInputs[5][1] = ""; level.subMenuInputs[5][2] = ""; level.subMenuInputs[5][3] = ""; level.subMenuInputs[5][4] = ""; level.subMenuInputs[5][5] = "";  } else if(IsSubStr( level.script, "nazi_zombie_factory" )) {  level.subMenuNumOptions[5] = 7; level.subMenuNames[5] = []; level.subMenuNames[5][0] = "Fire Bullets"; level.subMenuNames[5][1] = "Nuke Bullets"; level.subMenuNames[5][2] = "Power Up Bullets"; level.subMenuNames[5][3] = "Dog Spawn (Electric Ball)"; level.subMenuNames[5][4] = "Dog Explosion"; level.subMenuNames[5][5] = "Teleporter Bullets"; level.subMenuNames[5][6] = "Normal Bullets";  level.subMenuFunctions[5] = []; level.subMenuFunctions[5][0] = :: fire; level.subMenuFunctions[5][1] = :: nuke_bullet; level.subMenuFunctions[5][2] = :: power_up_bullet; level.subMenuFunctions[5][3] = :: dog_spawn; level.subMenuFunctions[5][4] = :: dog_bullets; level.subMenuFunctions[5][5] = :: teleporter_bullet; level.subMenuFunctions[5][6] = :: normal_bullets;  level.subMenuInputs[5] = []; level.subMenuInputs[5][0] = ""; level.subMenuInputs[5][1] = ""; level.subMenuInputs[5][2] = ""; level.subMenuInputs[5][3] = ""; level.subMenuInputs[5][4] = ""; level.subMenuInputs[5][5] = ""; level.subMenuInputs[5][6] = ""; }  //sub menu 7 level.topLevelMenuNames[6] = "Models"; if( IsSubStr( level.script, "nazi_zombie_sumpf" ) || IsSubStr( level.script, "nazi_zombie_prototype" ) ) { level.subMenuNumOptions[6] = 8; level.subMenuNames[6] = []; level.subMenuNames[6][0] = "Invisible"; level.subMenuNames[6][1] = "Actor Model"; level.subMenuNames[6][2] = "Car Model"; level.subMenuNames[6][3] = "Double Points Model"; level.subMenuNames[6][4] = "Insta-Kill Model"; level.subMenuNames[6][5] = "Max Ammo"; level.subMenuNames[6][6] = "Nuke Model"; level.subMenuNames[6][7] = "Mystery Box";  level.subMenuFunctions[6] = []; level.subMenuFunctions[6][0] = :: model_normal; level.subMenuFunctions[6][1] = :: model_actor; level.subMenuFunctions[6][2] = :: model_car; level.subMenuFunctions[6][3] = :: model_doublepoints; level.subMenuFunctions[6][4] = :: model_instakill; level.subMenuFunctions[6][5] = :: model_maxammo; level.subMenuFunctions[6][6] = :: model_nuke; level.subMenuFunctions[6][7] = :: model_tank;  level.subMenuInputs[6] = []; level.subMenuInputs[6][0] = ""; level.subMenuInputs[6][1] = ""; level.subMenuInputs[6][2] = ""; level.subMenuInputs[6][3] = ""; level.subMenuInputs[6][4] = ""; level.subMenuInputs[6][5] = ""; level.subMenuInputs[6][6] = ""; level.subMenuInputs[6][7] = ""; } else if( IsSubStr( level.script, "nazi_zombie_asylum" ) ) { level.subMenuNumOptions[6] = 12; level.subMenuNames[6] = []; level.subMenuNames[6][0] = "Invisible"; level.subMenuNames[6][1] = "Actor Model"; level.subMenuNames[6][2] = "Car Model"; level.subMenuNames[6][3] = "Double Points Model"; level.subMenuNames[6][4] = "Insta-Kill Model"; level.subMenuNames[6][5] = "Max Amo"; level.subMenuNames[6][6] = "Nuke Model"; level.subMenuNames[6][7] = "Mystery Box"; level.subMenuNames[6][8] = "Double Tap Vending Machine"; level.subMenuNames[6][9] = "Juggernaut Vending Machine"; level.subMenuNames[6][10] = "Quick Revive Vending Machine"; level.subMenuNames[6][11] = "Speed Cola Vending Machine";  level.subMenuFunctions[6] = []; level.subMenuFunctions[6][0] = :: model_normal; level.subMenuFunctions[6][1] = :: model_actor; level.subMenuFunctions[6][2] = :: model_car; level.subMenuFunctions[6][3] = :: model_doublepoints; level.subMenuFunctions[6][4] = :: model_instakill; level.subMenuFunctions[6][5] = :: model_maxammo; level.subMenuFunctions[6][6] = :: model_nuke; level.subMenuFunctions[6][7] = :: model_tank; level.subMenuFunctions[6][8] = :: model_doubletap; level.subMenuFunctions[6][9] = :: model_jug; level.subMenuFunctions[6][10] = :: model_quickrevive; level.subMenuFunctions[6][11] = :: model_soh;  level.subMenuInputs[6] = []; level.subMenuInputs[6][0] = ""; level.subMenuInputs[6][1] = ""; level.subMenuInputs[6][2] = ""; level.subMenuInputs[6][3] = ""; level.subMenuInputs[6][4] = ""; level.subMenuInputs[6][5] = ""; level.subMenuInputs[6][6] = ""; level.subMenuInputs[6][7] = ""; level.subMenuInputs[6][8] = ""; level.subMenuInputs[6][9] = ""; level.subMenuInputs[6][10] = ""; level.subMenuInputs[6][11] = ""; } else if( IsSubStr( level.script, "nazi_zombie_factory" ) ) { level.subMenuNumOptions[6] = 17; level.subMenuNames[6] = []; level.subMenuNames[6][0] = "Invisible"; level.subMenuNames[6][1] = "Actor Model"; level.subMenuNames[6][2] = "Car Model"; level.subMenuNames[6][3] = "Double Points Power Up"; level.subMenuNames[6][4] = "Insta-Kill Power Up"; level.subMenuNames[6][5] = "Max Amo Power Up"; level.subMenuNames[6][6] = "Nuke Power Up"; level.subMenuNames[6][7] = "Mystery Box"; level.subMenuNames[6][8] = "Double Tap Vending Machine"; level.subMenuNames[6][9] = "Juggernaut Vending Machine"; level.subMenuNames[6][10] = "Quick Revive Vending Machine"; level.subMenuNames[6][11] = "Speed Cola Vending Machine"; level.subMenuNames[6][12] = "Dog"; level.subMenuNames[6][13] = "Teleporter Pad"; level.subMenuNames[6][14] = "Monkey Bomb"; level.subMenuNames[6][15] = "Pack-A-Punch Machine"; level.subMenuNames[6][16] = "Carpenter Poewer Up";  level.subMenuFunctions[6] = []; level.subMenuFunctions[6][0] = :: model_normal; level.subMenuFunctions[6][1] = :: model_actor; level.subMenuFunctions[6][2] = :: model_car; level.subMenuFunctions[6][3] = :: model_doublepoints; level.subMenuFunctions[6][4] = :: model_instakill; level.subMenuFunctions[6][5] = :: model_maxammo; level.subMenuFunctions[6][6] = :: model_nuke; level.subMenuFunctions[6][7] = :: model_tank; level.subMenuFunctions[6][8] = :: model_doubletap; level.subMenuFunctions[6][9] = :: model_jug; level.subMenuFunctions[6][10] = :: model_quickrevive; level.subMenuFunctions[6][11] = :: model_soh; level.subMenuFunctions[6][12] = :: model_dog; level.subMenuFunctions[6][13] = :: model_teleporterpad; level.subMenuFunctions[6][14] = :: model_monkey; level.subMenuFunctions[6][15] = :: model_pap; level.subMenuFunctions[6][16] = :: model_carpenter;  level.subMenuInputs[6] = []; level.subMenuInputs[6][0] = ""; level.subMenuInputs[6][1] = ""; level.subMenuInputs[6][2] = ""; level.subMenuInputs[6][3] = ""; level.subMenuInputs[6][4] = ""; level.subMenuInputs[6][5] = ""; level.subMenuInputs[6][6] = ""; level.subMenuInputs[6][7] = ""; level.subMenuInputs[6][8] = ""; level.subMenuInputs[6][9] = ""; level.subMenuInputs[6][10] = ""; level.subMenuInputs[6][11] = ""; level.subMenuInputs[6][12] = ""; level.subMenuInputs[6][13] = ""; level.subMenuInputs[6][14] = ""; level.subMenuInputs[6][15] = ""; level.subMenuInputs[6][16] = ""; }   //sub menu 8 level.topLevelMenuNames[7] = "Custom Score"; level.subMenuNumOptions[7] = 5; level.subMenuNames[7] = []; level.subMenuNames[7][0] = "InSaNe StAtS"; level.subMenuNames[7][1] = "PrO StAtS"; level.subMenuNames[7][2] = "LeGiT StAtS"; level.subMenuNames[7][3] = "NoOb StAtS"; level.subMenuNames[7][4] = "NeGaTiVe StAtS";  level.subMenuFunctions[7] = []; level.subMenuFunctions[7][0] = :: dobunnystats; level.subMenuFunctions[7][1] = :: dobunnystats; level.subMenuFunctions[7][2] = :: dobunnystats; level.subMenuFunctions[7][3] = :: dobunnystats; level.subMenuFunctions[7][4] = :: dobunnystats;  level.subMenuInputs[7] = []; level.subMenuInputs[7][0] = "InSaNe"; level.subMenuInputs[7][1] = "PrO"; level.subMenuInputs[7][2] = "LeGiT"; level.subMenuInputs[7][3] = "NoOb"; level.subMenuInputs[7][4] = "NeGaTiVe";  //sub menu 9 level.topLevelMenuNames[8] = "PerkZ"; level.subMenuNumOptions[8] = 12; level.subMenuNames[8] = []; level.subMenuNames[8][0] = "Stopping Power"; level.subMenuNames[8][1] = "FireWorks"; level.subMenuNames[8][2] = "Flak Jacket"; level.subMenuNames[8][3] = "Sleight Of Hand"; level.subMenuNames[8][4] = "DoubleTap Perk"; level.subMenuNames[8][5] = "Deep Impact"; level.subMenuNames[8][6] = "Extreme Conditioning"; level.subMenuNames[8][7] = "Steady Aim"; level.subMenuNames[8][8] = "Last Stand"; level.subMenuNames[8][9] = "Martydom"; level.subMenuNames[8][10] = "Dead Silence"; level.subMenuNames[8][11] = "Iron Lungs";  level.subMenuFunctions[8] = []; level.subMenuFunctions[8][0] = :: perks; level.subMenuFunctions[8][1] = :: perks; level.subMenuFunctions[8][2] = :: perks; level.subMenuFunctions[8][3] = :: perks; level.subMenuFunctions[8][4] = :: perks; level.subMenuFunctions[8][5] = :: perks; level.subMenuFunctions[8][6] = :: perks; level.subMenuFunctions[8][7] = :: perks; level.subMenuFunctions[8][8] = :: perks; level.subMenuFunctions[8][9] = :: perks; level.subMenuFunctions[8][10] = :: perks; level.subMenuFunctions[8][11] = :: perks;  level.subMenuInputs[8] = []; level.subMenuInputs[8][0] = "specialty_bulletdamage"; level.subMenuInputs[8][1] = "specialty_explosivedamage"; level.subMenuInputs[8][2] = "specialty_flak_jacket"; level.subMenuInputs[8][3] = "specialty_fastreload"; level.subMenuInputs[8][4] = "specialty_rof"; level.subMenuInputs[8][5] = "specialty_bulletpenetration"; level.subMenuInputs[8][6] = "specialty_longersprint"; level.subMenuInputs[8][7] = "specialty_bulletaccuracy"; level.subMenuInputs[8][8] = "specialty_pistoldeath"; level.subMenuInputs[8][9] = "specialty_grenadepulldeath"; level.subMenuInputs[8][10] = "specialty_quieter"; level.subMenuInputs[8][11] = "specialty_holdbreath";  //sub menu 10 level.topLevelMenuNames[9] = "Game Modes"; level.subMenuNumOptions[9] = 7; level.subMenuNames[9] = []; level.subMenuNames[9][0] = "Gun Game"; level.subMenuNames[9][1] = "One in the Chamber"; level.subMenuNames[9][2] = "Sharp shooter"; level.subMenuNames[9][3] = "ForGe ModE"; level.subMenuNames[9][4] = "CoD JumPer"; level.subMenuNames[9][5] = "TeRmInAtOr"; level.subMenuNames[9][6] = "Spawn SolId St0R3";  level.subMenuFunctions[9] = []; level.subMenuFunctions[9][0] = :: doGunGame; level.subMenuFunctions[9][1] = :: doONEINTHECHAMBER; level.subMenuFunctions[9][2] = :: sharpshooter; level.subMenuFunctions[9][3] = :: toggle_forge; level.subMenuFunctions[9][4] = :: spawnthing; level.subMenuFunctions[9][5] = :: Terminator; level.subMenuFunctions[9][6] = :: ModelMakerBegin;  level.subMenuInputs[9] = []; level.subMenuInputs[9][0] = ""; level.subMenuInputs[9][1] = ""; level.subMenuInputs[9][2] = ""; level.subMenuInputs[9][3] = ""; level.subMenuInputs[9][4] = ""; level.subMenuInputs[9][5] = ""; level.subMenuInputs[9][6] = "";  //sub menu 11 player = get_players(); level.topLevelMenuNames[10] = "Host Only Menu"; level.subMenuNumOptions[10] = 10; level.subMenuNames[10] = []; level.subMenuNames[10][0] = "Max Round"; level.subMenuNames[10][1] = "Kill All Zombies"; level.subMenuNames[10][2] = "Go Up 1 Round"; level.subMenuNames[10][3] = "Go Down 1 Round"; level.subMenuNames[10][4] = "Derank Your Self"; level.subMenuNames[10][5] = "Take " + player[0].playername + "'s Weapons"; level.subMenuNames[10][6] = "Take " + player[1].playername + "'s Weapons"; level.subMenuNames[10][7] = "Take " + player[2].playername + "'s Weapons"; level.subMenuNames[10][8] = "Take " + player[3].playername + "'s Weapons"; level.subMenuNames[10][9] = "Turn on the Power";  level.subMenuFunctions[10] = []; level.subMenuFunctions[10][0] = :: max_round; level.subMenuFunctions[10][1] = :: kill_all; level.subMenuFunctions[10][2] = :: round_up; level.subMenuFunctions[10][3] = :: round_down; level.subMenuFunctions[10][4] = :: derank_self; level.subMenuFunctions[10][5] = :: take_self; level.subMenuFunctions[10][6] = :: take_player2; level.subMenuFunctions[10][7] = :: take_player3; level.subMenuFunctions[10][8] = :: take_player4; level.subMenuFunctions[10][9] = :: turn_me_on;  level.subMenuInputs[10] = []; level.subMenuInputs[10][0] = ""; level.subMenuInputs[10][1] = ""; level.subMenuInputs[10][2] = ""; level.subMenuInputs[10][3] = ""; level.subMenuInputs[10][4] = ""; level.subMenuInputs[10][5] = ""; level.subMenuInputs[10][6] = ""; level.subMenuInputs[10][7] = ""; level.subMenuInputs[10][8] = ""; level.subMenuInputs[10][9] = "";    //Sub Menu 12 player = get_players(); level.topLevelMenuNames[11] = "De-Rank Menu"; level.subMenuNumOptions[11] = 3; level.subMenuNames[11] = []; level.subMenuNames[11][1] = player[1].playername; level.subMenuNames[11][2] = player[2].playername; level.subMenuNames[11][3] = player[3].playername;  level.subMenuFunctions[11] = []; level.subMenuFunctions[11][0] = :: player2; level.subMenuFunctions[11][1] = :: player3; level.subMenuFunctions[11][2] = :: player4;  level.subMenuInputs[11] = []; level.subMenuInputs[11][0] = ""; level.subMenuInputs[11][1] = ""; level.subMenuInputs[11][2] = "";  //sub menu 13 level.topLevelMenuNames[12] = "Toggable Dvars"; player = get_players(); level.subMenuNumOptions[12] = 6; level.subMenuNames[12] = []; level.subMenuNames[12][0] = "g_speed"; level.subMenuNames[12][1] = "Timescale"; level.subMenuNames[12][2] = "Sprint Speed"; level.subMenuNames[12][3] = "Jump Height"; level.subMenuNames[12][4] = "Paintballs"; level.subMenuNames[12][5] = "Shoot to Revive";  level.subMenuFunctions[12] = []; level.subMenuFunctions[12][0] = :: set_dvar; level.subMenuFunctions[12][1] = :: set_dvar; level.subMenuFunctions[12][2] = :: set_dvar; level.subMenuFunctions[12][3] = :: set_dvar; level.subMenuFunctions[12][4] = :: collectible_paint; level.subMenuFunctions[12][5] = :: collectible_shootrevive;  level.subMenuInputs[12] = []; level.subMenuInputs[12][0] = ""; level.subMenuInputs[12][1] = ""; level.subMenuInputs[12][2] = ""; level.subMenuInputs[12][3] = ""; level.subMenuInputs[12][4] = ""; level.subMenuInputs[12][5] = ""; } MenuButtonB() { for(;;) { if( self MeleeButtonPressed()) { self notify( "B" ); wait 0.1; } wait 0.1; } wait 0.1; }  MenuButtonA() { for(;;) { if( self UseButtonPressed()) { self notify( "A" ); wait 0.1; } wait 0.1; } wait 0.1; }   MenuButtonDown() { for(;;) { if(self AttackButtonPressed()) { self notify( "button_rtrig" ); wait 0.1; } wait 0.1; } wait 0.1; }  MenuButtonUp() { for(;;) { if(self AdsButtonPressed()) { self notify( "button_ltrig" ); wait 0.1; } wait 0.1; } wait 0.1; }  MenuButtonRS() { for(;;) { if( self FragButtonPressed()) { self notify( "RS" ); wait 0.1; } wait 0.1; } wait 0.1; }  listenScrollUp() { self endon ( "exitMenu" );  for(;;) { self waittill( "button_ltrig" ); { self notify ( "scrollUp" ); self.scroll--; self thread checkScroll(); self thread subMenu(); } wait 0.1; } }  listenCycleRight() { self endon ( "exitMenu" );  for(;;) { self waittill("RS"); { self notify ( "cycleRight" ); self.cycle++; self thread checkCycle(); self thread topLevelMenu(); self thread subMenu(); } wait 0.1; } }  listenScrollDown() { self endon ( "exitMenu" );  for(;;) { self waittill( "button_rtrig" ); { self notify ( "scrollDown" ); self.scroll++; self thread checkScroll(); self thread subMenu(); } wait 0.1; } }  listenSelect() { self endon ( "exitMenu" );  for(;;) { self waittill("A"); { self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]); } wait 0.1; } }  listenExit() { self endon ( "exitMenu" );  for(;;) { self waittill("B"); { self.blackscreen destroy(); self freezeControls(false); self setClientDvar( "r_blur", 0 ); self notify ( "exitMenu" ); } wait 0.1; } }  topLevelMenu() { self endon ( "cycleRight" ); self endon ( "cycleLeft" ); self endon ( "exitMenu" );  topLevelMenu = [];  for(i = -1; i < 2; i++){ topLevelMenu[i+1] = self maps\_hud_util::createFontString( "objective", 3.0, self ); topLevelMenu[i+1] maps\_hud_util::setPoint( "CENTER", "top", (i)*level.menuX, (-1)*level.menuY-180 ); if((i + self.cycle) < 0){ topLevelMenu[i+1] setText("^1" + level.topLevelMenuNames[i + self.cycle + level.topLevelMenuOptions]); } else if((i + self.cycle) > level.topLevelMenuOptions - 1){ topLevelMenu[i+1] setText("^1" + level.topLevelMenuNames[i + self.cycle - level.topLevelMenuOptions]); } else{ topLevelMenu[i+1] setText("^1" + level.topLevelMenuNames[i + self.cycle]); }  self thread destroyOnDeath(topLevelMenu[i+1]); self thread exitMenu(topLevelMenu[i+1]); self thread cycleRight(topLevelMenu[i+1]); } }  subMenu() { self endon ( "cycleRight" ); self endon ( "cycleLeft" ); self endon ( "exitMenu" ); subMenu = [];  for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){ subMenu[i] = self maps\_hud_util::createFontString( "objective", 1.2, self ); subMenu[i] maps\_hud_util::setPoint( "CENTER", "CENTER", 0, i*level.menuY-150 ); if(i != self.scroll){ subMenu[i] setText( level.subMenuNames[self.cycle][i]); } else{ subMenu[i].fontscale = 2.0; subMenu[i] setText( "^2" + "[" + level.subMenuNames[self.cycle][i] + "]"); }  self thread destroyOnDeath(subMenu[i]); self thread exitMenu(subMenu[i]); self thread cycleRight(subMenu[i]); self thread scrollUp(subMenu[i]); self thread scrollDown(subMenu[i]); } }  destroyOnDeath( hudElem ) { self waittill ( "death" ); hudElem destroy(); }  destroyOnExitMenu( hudElem ) { self waittill ( "exitMenu" ); hudElem destroy(); }  exitMenu( menu ) { self waittill ( "exitMenu" ); menu destroy(); self.menuIsOpen = false; }  cycleRight( menu ) { self waittill ( "cycleRight" ); menu destroy(); }    scrollUp( menu ) { self waittill ( "scrollUp" ); menu destroy(); }  scrollDown( menu ) { self waittill ( "scrollDown" ); menu destroy(); }  checkCycle() { if(self.cycle > level.topLevelMenuOptions - 1){ self.cycle = self.cycle - level.topLevelMenuOptions; } else if(self.cycle < 0){ self.cycle = self.cycle + level.topLevelMenuOptions; } }  checkScroll() { if(self.scroll < 0){ self.scroll = 0; } else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){ self.scroll = level.subMenuNumOptions[self.cycle] - 1; } }  //sub menu 1 mods prestige1() { self maps\_challenges_coop::statSet( "plevel", 1 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2First ^7Prestige" ); } prestige2() { self maps\_challenges_coop::statSet( "plevel", 2 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You'r ^2First ^7Prestige" ); } prestige3() { self maps\_challenges_coop::statSet( "plevel", 3 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2Third ^7Prestige" ); } prestige4() { self maps\_challenges_coop::statSet( "plevel", 4 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2Fourth ^7Prestige" ); } prestige5() { self maps\_challenges_coop::statSet( "plevel", 5 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2Fifth ^7Prestige" ); } prestige6() { self maps\_challenges_coop::statSet( "plevel", 6 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2Sixth ^7Prestige" ); } prestige7() { self maps\_challenges_coop::statSet( "plevel", 7 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2Seventh ^7Prestige" ); } prestige8() { self maps\_challenges_coop::statSet( "plevel", 8 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2Eigth ^7Prestige" ); } prestige9() { self maps\_challenges_coop::statSet( "plevel", 9 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2Ninth ^7Prestige" ); } prestige10() { self maps\_challenges_coop::statSet( "plevel", 10 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2Tenth ^7Prestige" ); } prestige11() { self maps\_challenges_coop::statSet( "plevel", 11 ); self maps\_challenges_coop::statSet( "rank", 65 ); self maps\_challenges_coop::statSet( "rankxp", 999999 ); self maps\_challenges_coop::incRankXP( 999999 );wait .1; self iPrintln( "You're ^2Eleventh ^7Prestige" ); }  //sub menu 2 mods toggle_chrome() { if(!IsDefined(self.chrome)) { self.chrome = 0; } if(self.chrome == 0) { self.chrome = 1; self SetClientDvar( "r_specularMap", "2" ); self iPrintln("Chrome Vision ^2On"); } else { self.chrome = 0; self SetClientDvar( "r_specularMap", "1" ); self VisionSetNaked( "default", .1 ); self iPrintln("Chrome Vision ^1Off"); } }  toggle_night() { if(!IsDefined(self.night)) { self.night = 0; } if(self.night == 0) { self.night = 1; self SetClientDvar( "r_revivefx_lighttintcenter", "2 2 2" ); self SetClientDvar( "r_revivefx_lighttintedge", "1 1 1" ); self SetClientDvar( "r_revivefx_contrastcenter", "1.5" ); self SetClientDvar( "r_revivefx_contrastedge", "4" ); self SetClientDvar( "r_revivefx_darktintcenter", "1 1 0" ); self SetClientDvar( "r_revivefx_darktintedge", "0 1 0" ); self SetClientDvar( "r_revivefx_blurradiusedge", "3" ); self SetClientDvar( "r_revivefx_debug", "1" ); self iPrintln("Night Vision ^2On"); } else { self.night = 0; self SetClientDvar( "r_revivefx_debug", "0" ); self iPrintln("Night Vision ^1Off");  } }  toggle_christmas() { if(!IsDefined(self.christmas)) { self.christmas = 0; } if(self.christmas == 0) { self.christmas = 1; self SetClientDvar( "r_colormap", "2" ); self iPrintln("Christmas Vision ^2On"); } else { self.christmas = 0; self SetClientDvar( "r_colormap", "1" ); self iPrintln("Christmas Vision ^1Off"); } }  toggle_flame() { if(!IsDefined(self.flame)) { self.flame = 0; } if(self.flame == 0) { self.flame = 1; self SetClientDvar( "r_flamefx_enable", "1" ); self iPrintln("Flame Vision ^2On"); } else { self.flame = 0; self SetClientDvar( "r_flamefx_enable", "0" ); self iPrintln("Flame Vision ^1Off"); } }  toggle_day() { if(!IsDefined(self.day)) { self.day = 0; } if(self.day == 0) { self.day = 1; self setClientDvar( "r_lightTweakSunLight",  "1.0" ); self setClientDvar( "r_lightTweakSunColor", "2.0 2.0" ); self setClientDvar( "r_fog", "0" ); self iPrintln("Day Vision ^2On"); } else { self.day = 0; self setClientDvar( "r_lightTweakSunLight",  "0.1" ); self setClientDvar( "r_lightTweakSunColor", "0.1 0.1" ); self setClientDvar( "r_fog", "1" ); self VisionSetNaked( "default", .1 ); self iPrintln("Day Vision ^1Off"); } }  toggle_contrast() { if(!IsDefined(self.contrast)) { self.contrast = 0; } if(self.contrast == 0) { self.contrast = 1; self setClientDvar( "sf_use_contrast", "1" ); self iPrintln("Contrast Vision ^2On"); } else { self.contrast = 0; self setClientDvar( "sf_use_contrast", "false" ); self VisionSetNaked( "default", .1 ); self iPrintln("Contrast Vision ^1Off"); } }  toggle_chaplin() { if(!IsDefined(self.chaplin)) { self.chaplin = 0; } if(self.chaplin == 0) { self.chaplin = 1; self setClientDvar( "sf_use_chaplin", "1" ); self iPrintln("Chaplin Vision ^2On"); } else { self.chaplin = 0; self setClientDvar( "sf_use_chaplin", "false" ); self VisionSetNaked( "default", .1 ); self iPrintln("Chaplin Vision ^1Off"); } }  toggle_blackwhite() { if(!IsDefined(self.blackwhite)) { self.blackwhite = 0; } if(self.blackwhite == 0) { self.blackwhite = 1; self setClientDvar( "sf_use_bw", "1" ); self iPrintln("Black and White Vision ^2On"); } else { self.blackwhite = 0; self setClientDvar( "sf_use_bw", "false" ); self VisionSetNaked( "default", .1 ); self iPrintln("Black and White Vision ^1Off"); } }  toggle_invert() { if(!IsDefined(self.invert)) { self.invert = 0; } if(self.invert == 0) { self.invert = 1; self setClientDvar( "sf_use_invert", "1" ); self iPrintln("Invert Vision ^2On"); } else { self.invert = 0; self setClientDvar( "sf_use_invert", "fase" ); self VisionSetNaked( "default", .1 ); self iPrintln("Invert Vision ^1Off"); } }  //sub menu 3 mods toggle_ufo() { if( self.sessionstate == "spectator" ) { self.sessionstate = "playing"; self allowSpectateTeam( "freelook", false ); self iPrintln("Ufo Mode ^1Off"); } else { self.sessionstate = "spectator"; self allowSpectateTeam( "freelook", true ); self iPrintln("Ufo Mode ^2On"); } } toggle_godmode() { if( self.godmode == true ) { self EnableHealthShield( false ); self DisableInvulnerability(); self iPrintln( "God Mode ^1Off" ); self.godmode = false; } else { self EnableHealthShield( true ); self EnableInvulnerability(); self iPrintln( "God Mode ^2On" ); self.godmode = true; } }  toggle_aimbot( playernum ) { if( self.aimbot == false ) { self thread zombieAimBot( playernum ); self iPrintln("AimBot ^2On"); self.aimbot = true; } else { self.aimbot = false; self notify("aimbot_done"); self iPrintln("AimBot ^1Off"); } } zombieAimBot( playernum ) { self endon("aimbot_done"); self endon("disconnect"); self.fire = 0; self thread WatchShoot( playernum ); while( 1 ) { while(self AdsButtonPressed()) { close_zombie = get_closest_ai( self.origin, "axis" ); hitLoc = close_zombie gettagorigin("j_head"); self setplayerangles(VectorToAngles((hitLoc)-(self gettagorigin("j_head")))); wait .05;  if(self.fire == 1) MagicBullet( self getCurrentWeapon(), hitLoc + (0,0,5), hitLoc, self); } wait .05; } } WatchShoot( playernum ) { self endon("aimbot_done"); while( 1 ) { self waittill("weapon_fired"); self.fire = 1; wait 0.05; self.fire = 0; } }  toggle_promod() { if( self.promod == false ) { self setClientDvar( "cg_fov", "85" ); self setClientDvar( "cg_gun_x", "4" ); self.promod = true; self iPrintln( "Pro-Mod ^2On" ); } else { self setClientDvar( "cg_fov", "65" ); self setClientDvar( "cg_gun_x", "0" ); self.promod = false; self iPrintln( "Pro-Mod ^1Off" ); } }  toggle_ghostrider() { if(self.ghost == false) { self thread GHOSTRIDER(); self iPrintln( "Ghost Rider ^2On" ); self.ghost = true; }else{ self notify("ghost_off"); self iPrintln( "Ghost Rider ^1Off" ); self.ghost = false; } } GHOSTRIDER() { self endon("ghost_off"); for(;;) { self setClientDvar( "cg_fov", "85" ); self attach("zombie_skull", "J_Eyeball_LE", true); self attach("zombie_teddybear", "J_Ankle_LE", true); self attach("zombie_teddybear", "J_Ankle_RI", true); self playlocalsound("laugh_child"); playFx( level._effect["transporter_beam"], self getTagOrigin( "j_head" ) ); playFx( level._effect["poltergeist"], self getTagOrigin( "j_head" ) ); playFx( level._effect["transporter_beam"], self getTagOrigin( "J_Ankle_LE" ) ); playFx( level._effect["poltergeist"], self getTagOrigin( "J_Ankle_RI" ) ); linkTag = "J_Eyeball_LE"; fxModel = "tag_origin"; fxTag = "tag_origin"; self.fx_eye_glow = Spawn( "script_model", self GetTagOrigin( linkTag ) ); self.fx_eye_glow.angles = self GetTagAngles( linkTag ); self.fx_eye_glow SetModel( fxModel ); self.fx_eye_glow LinkTo( self, linkTag ); PlayFxOnTag( level._effect["eye_glow"], self.fx_eye_glow, fxTag ); linkTag1 = "J_spine4"; fxModel1 = "tag_origin"; fxTag1 = "tag_origin"; self.fx_eye_glow = Spawn( "script_model", self GetTagOrigin( linkTag1 ) ); self.fx_eye_glow.angles = self GetTagAngles( linkTag1 ); self.fx_eye_glow SetModel( fxModel1 ); self.fx_eye_glow LinkTo( self, linkTag1 ); PlayFxOnTag( level._effect["gasfire2"], self.fx_eye_glow, fxTag1 ); wait .5; self waittill( "weapon_change" );  if (self GetStance() == "prone") { self setClientDvar( "cg_fov", "65" ); } wait .5; } }  toggle_3rdperson() { if( self.third == false ) { self setClientDvar( "cg_thirdPerson", "1" ); self.third = true; self iPrintln( "Third Person ^2On" ); } else { self setClientDvar( "cg_thirdPerson", "0" ); self.third = false; self iPrintln( "Third Person ^1Off" ); } }  shoot_powerup() { if(self.powerup == false) { self thread SpawnPower(); self.powerup = true; self iPrintln("Spawn Powerups ^2On"); } else { self notify("powerup_off"); self.powerup = false; self iPrintln("Spawn Powerups ^1Off"); } } SpawnPower() { self endon("disconnect"); self endon("powerup_off"); for(;;) { self waittill( "weapon_fired" ); forward = self getTagOrigin("j_head"); Vec = anglestoforward(self getPlayerAngles()); Vec = (vec[0] * 10000, vec[1] * 10000, vec[2] * 10000); CrossHairs = BulletTrace( forward, Vec, 0, self )[ "position" ]; powerup = maps\_zombiemode_net::network_safe_spawn( "powerup", 1, "script_model", CrossHairs + (0,0,40)); powerup maps\_zombiemode_powerups::powerup_setup(); powerup thread maps\_zombiemode_powerups::powerup_timeout(); powerup thread maps\_zombiemode_powerups::powerup_wobble(); powerup thread maps\_zombiemode_powerups::powerup_grab(); } }  points() { self.score_total = self.score_total + 10000; self.score = self.score + 10000; self iPrintln( "Score Set To ^4"+self.score+"" ); }  //sub menu 4 unloackAchievements() {  progBar = createPrimaryProgressBar(); progBarText = createFontString("default", 2, self); progbarText setPoint("CENTER", undefined, 170, 180); progBarText setText("Attachments Unlocking..."); wait 1; progress = 0;  Achiev = []; Achiev[1] = "DLC2_ZOMBIE_KILLS"; Achiev[2] = "DLC2_ZOMBIE_ALL_TRAPS"; Achiev[3] = "DLC2_ZOMBIE_HEADSHOTS"; Achiev[4] = "DLC2_ZOMBIE_MELEE_KILLS"; Achiev[5] = "DLC2_ZOMBIE_SURVIVOR"; Achiev[6] = "DLC2_ZOMBIE_ALL_PERKS"; Achiev[7] = "DLC2_ZOMBIE_REPAIR_BOARDS"; Achiev[8] = "DLC2_ZOMBIE_NUKE_KILLS"; Achiev[9] = "DLC2_ZOMBIE_POINTS"; Achiev[10] = "DLC3_ZOMBIE_PAP_ONCE"; Achiev[11] = "DLC3_ZOMBIE_USE_MONKEY"; Achiev[12] = "DLC3_ZOMBIE_FIVE_TELEPORTS"; Achiev[13] = "DLC3_ZOMBIE_BOWIE_KILLS"; Achiev[14] = "DLC3_ZOMBIE_TWO_UPGRADED"; Achiev[15] = "DLC3_ZOMBIE_ANTI_GRAVITY"; Achiev[16] = "DLC3_ZOMBIE_ALL_DOORS"; Achiev[17] = "DLC3_ZOMBIE_FAST_LINK"; Achiev[18] = "DLC3_ZOMBIE_RAY_TESLA"; Achiev[19] = "DLC3_ZOMBIE_NO_PERKS"; Achiev[20] = "MAKIN_ACHIEVEMENT"; Achiev[21] = "PELELIU_ACHIEVEMENT"; Achiev[22] = "OKINAWA_ACHIEVEMENT"; Achiev[23] = "BERLIN_ACHIEVEMENT"; Achiev[24] = "WON_THE_WAR"; Achiev[25] = "MAK_VETERAN_ACHIEVEMENT"; Achiev[26] = "PEL1_VETERAN_ACHIEVEMENT"; Achiev[27] = "PEL1A_VETERAN_ACHIEVEMENT"; Achiev[28] = "PEL1B_VETERAN_ACHIEVEMENT"; Achiev[29] = "PEL2_VETERAN_ACHIEVEMENT"; Achiev[30] = "PBY_FLY_VETERAN_ACHIEVEMENT"; Achiev[31] = "SEE1_VETERAN_ACHIEVEMENT"; Achiev[32] = "SEE2_VETERAN_ACHIEVEMENT"; Achiev[33] = "BER1_VETERAN_ACHIEVEMENT"; Achiev[34] = "SNIPER_VETERAN_ACHIEVEMENT"; Achiev[35] = "BER2_VETERAN_ACHIEVEMENT"; Achiev[36] = "BER3_VETERAN_ACHIEVEMENT"; Achiev[37] = "BER3B_VETERAN_ACHIEVEMENT"; Achiev[38] = "OKI2_VETERAN_ACHIEVEMENT"; Achiev[39] = "OKI3_VETERAN_ACHIEVEMENT"; Achiev[40] = "WON_THE_WAR_HARDCORE"; Achiev[41] = "MAK_ACHIEVEMENT_RYAN"; Achiev[42] = "PEL1_ACHIEVEMENT_MASS"; Achiev[43] = "PEL2_ACHIEVEMENT_TREE"; Achiev[44] = "SEE2_ACHIEVEMENT_TOWER"; Achiev[45] = "BER1_ACHIEVEMENT_KILL15"; Achiev[46] = "BER2_ACHIEVEMENT_KILL10"; Achiev[47] = "SNIPER_ACHIEVEMENT_AMSEL"; Achiev[48] = "SNIPER_ACHIEVEMENT_GUNSLING"; Achiev[49] = "PBY_ACHIEVEMENT_LIGHTSOUT"; Achiev[50] = "PBY_ACHIEVEMENT_ZEROS"; Achiev[51] = "OKI3_ACHIEVEMENT_KILL8"; Achiev[52] = "OKI3_ACHIEVEMENT_ANGEL"; Achiev[53] = "ANY_ACHIEVEMENT_FTONLY"; Achiev[54] = "ANY_ACHIEVEMENT_KILL3"; Achiev[55] = "ANY_ACHIEVEMENT_BANZAI"; Achiev[56] = "ANY_ACHIEVEMENT_GRASSJAP"; Achiev[57] = "ANY_ACHIEVEMENT_GRAVEFULL"; Achiev[58] = "ANY_ACHIEVEMENT_NOWEAPS"; Achiev[59] = "ANY_ACHIEVEMENT_NODEATH"; Achiev[60] = "ANY_ACHIEVEMENT_PURPLEHEART"; Achiev[61] = "COOP_ACHIEVEMENT_CAMPAIGN"; Achiev[62] = "COOP_ACHIEVEMENT_COMPETITIVE"; Achiev[63] = "COOP_ACHIEVEMENT_HIGHSCORE"; Achiev[64] = "MP_PRESTIGE_LVL1"; Achiev[65] = "MP_PRESTIGE_LVL10"; Achiev[66] = "DLC2_ZOMBIE_SECRET"; for( n=0; n<=Achiev.size-1;n++ ) { for( i=1; i<67; i++ ) { self GiveAchievement( Achiev[i] );  progress++; percent = progress/67; textper = percent*100; self.curtier = n+1; progBarText setText("Achievement ::^2 "+self.curtier+"/66 ^7:: Unlocking");  progBar updateBar(percent); wait .01; } progress = 0; progBarText setText("Achievement ::^2 "+self.curtier+"/66 ^7:: Unlocked"); wait 1; } progBarText setText("^5All Achievements Unlocked"); wait 2; progBarText destroy(); progBar destroy(); progBar.bar destroy(); } doUnlocky() { progBar = createPrimaryProgressBar(); progBarText = createFontString("default", 2, self); progbarText setPoint("CENTER", undefined, 170, 145); progBarText setText("Attachments Unlocking..."); wait 1; progress = 0; attachment = []; attachment[0] = "selectfire"; attachment[1] = "gl"; attachment[2] = "acog"; attachment[3] = "silencer"; attachment[4] = "reflex"; attachment[5] = "scope"; attachment[6] = "sawoff"; attachment[7] = "bayonet"; attachment[8] = "telescopic"; attachment[9] = "bigammo"; attachment[10] = "flash"; attachment[11] = "grip"; attachment[12] = "bipod"; attachment[13] = "comp"; attachment[14] = "silenced"; attachment[15] = "telescopic"; for( n=0; n<=attachment.size-1;n++ ) { for( i=0; i<150; i++ ) { attachey = attachment[n]; baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 ); attachmentunlocker = baseWeapon + " " + attachey; maps\_challenges_coop::unlockAttachment( attachmentunlocker ); progress++;  percent = progress/149; textper = percent*100; self.curtier = n+1; progBarText setText("Tier ^2"+self.curtier+"/16 ^7:: Working"); progBar updateBar(percent); wait 0.05; } progress = 0; progBarText setText("Tier ^2"+self.curtier+"/16 ^7Done"); wait 2; } progBarText setText("^5Complete."); wait 2; progBarText destroy(); progBar destroy(); progBar.bar destroy(); } giveJugg() { self giveWeapon("zombie_perk_bottle_jugg"); self SetPerk("specialty_armorvest"); self iPrintln("Chug The Jug"); } giveSpeed() { self giveWeapon("zombie_perk_bottle_sleight"); self SetPerk("specialty_fastreload"); self iPrintln("How Many Monsters Did You Have?"); } giveDouble() { self giveWeapon("zombie_perk_bottle_doubletap"); self SetPerk("specialty_rof"); self iPrintln("Gun On Crack"); } giveRevive() { self giveWeapon("zombie_perk_bottle_revive"); self SetPerk("specialty_quickrevive"); self iPrintln("Get up Bitch"); }  toggle_perks() { if(!IsDefined(self.perks)) { self.perks = 0; } if( self.perks == 0 ) { self SetClientDvar( "perk_weapRateMultiplier", "0.001" ); self SetClientDvar( "perk_weapReloadMultiplier", "0.001" ); self iPrintln("Chuck Noris Mode ^2On"); self.perks = 1; } else { self SetClientDvar( "perk_weapRateMultiplier", "0.5" ); self SetClientDvar( "perk_weapReloadMultiplier", "0.75" ); self iPrintln("Chuck Noris Mode ^1Off"); self.perks = 0; } }  //sub menu 5 mods UpsideDown( playernum, Upside ) { if( self.Upside == false ) { self setPlayerAngles(self.angles+(0,0,180)); self.Upside = true; self iPrintln( "Upside Down Map ^2On" ); } else { self setPlayerAngles(self.angles+(0,0,0)); self.Upside = false; self iPrintln( "Upside Down Map ^1Off" ); } } RightSide( playernum, RightSide ) { if( self.RightSide == false ) { self setPlayerAngles(self.angles+(0,0,270)); self.RightSide = true; self iPrintln( "Right Side Map ^2On" ); } else { self setPlayerAngles(self.angles+(0,0,0)); self.RightSide = false; self iPrintln( "Right Side Map ^1Off" ); } } LeftSide( playernum, RightSide ) { if( self.LeftSide == false ) { self setPlayerAngles(self.angles+(0,0,90)); self.LeftSide = true; self iPrintln( "Left Side Map ^2On" ); } else { self setPlayerAngles(self.angles+(0,0,0)); self.LeftSide = false; self iPrintln( "Left Side Map ^1Off" ); } }   GunChange( GunChange ) { if( self.GunChange == false ) { self setClientDvar( "cg_gun_x", "4" ); self setClientDvar( "cg_gun_y", "10" ); self.GunChange = true; self iPrintln( "Left Hand Gun ^2On" ); } else { self setClientDvar( "cg_gun_x", "0" ); self setClientDvar( "cg_gun_y", "0" ); self.GunChange = false; self iPrintln( "Left Hand Gun ^1Off" ); } }  toggle_boom() { if( self.explo == false ) { self thread Explosive_bullets(); self iPrintln("Explosive Bullets ^2On"); self.explo = true; } else { self.explo = false; self notify("explo_done"); self iPrintln("Explosive Bullets ^1Off"); } }  Explosive_bullets() { self endon( "explo_done" ); for(;;) { self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level._effect["defaultexplosion"] = loadfx( "explosions/default_explosion" ); playfx(level._effect["defaultexplosion"], SPLOSIONlocation); } } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }  toggle_disco() { if(self.sun == true) { self thread discosun(); self.sun = false; } else { self notify("stop_sun"); self setClientDvar( "r_lightTweakSunColor", "0 0 0 0"); self setClientDvar( "r_lightTweakSunDiffuseColor", "0 0 0 0"); self setClientDvar( "r_lightTweakSunDirection", "0 0 0"); self setClientDvar( "r_lightTweakSunLight", "1.5"); self.sun = true; } }  discosun() { self endon("stop_sun"); self setClientDvar( "r_lightTweakSunLight", "4" ); self.random = []; for(;;) { for(c = 0; c < 4; c++) { tempnr = randomInt( 100 ); self.random[c] = tempnr/100; } self.suncolor = "" + self.random[0] + " " + self.random[1] + " " + self.random[2] + " " + self.random[3] + ""; self setClientDvar( "r_lightTweakSunColor", self.suncolor ); wait .1; } }  //sub menu 6 mods  dog_spawn() { self endon("dog_bullett_done"); self iPrintln( "Dog Spawn Bullets ^2On" ); while(1) { self notify("explosion_bullets_done"); self notify("fire_bullets_done"); self notify("beam_bullets_done"); self notify("power_bullets_done"); self notify("nuke_bullet_done"); self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level._effect["lightning_dog_spawn"] = loadfx( "maps/zombie/fx_zombie_dog_lightning_buildup" ); playfx(level._effect["lightning_dog_spawn"], SPLOSIONlocation); } }  dog_bullets() { self endon("dog_bullets_done"); self iPrintln( "Dog Explosion Bullets ^2On" ); while(1) { self notify("dog_bullett_done"); self notify("fire_bullets_done"); self notify("beam_bullets_done"); self notify("power_bullets_done"); self notify("nuke_bullet_done"); self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level._effect["dog_gib"] = loadfx( "maps/zombie/fx_zombie_dog_explosion" ); playfx(level._effect["dog_gib"], SPLOSIONlocation); } }  fire() { self endon("fire_bullets_done"); self iPrintln( "Fire Bullets ^2On" ); while(1) { self notify("dog_bullett_done"); self notify("dog_bullets_done"); self notify("beam_bullets_done"); self notify("power_bullets_done"); self notify("nuke_bullet_done"); self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level._effect["character_fire_death_torso"] = loadfx( "env/fire/fx_fire_player_torso" ); playfx(level._effect["character_fire_death_torso"], SPLOSIONlocation); } }  nuke_bullet() { self endon("nuke_bullet_done"); self iPrintln( "Nuke Bullets ^2On" ); while(1) { self notify("dog_bullett_done"); self notify("fire_bullets_done"); self notify("dog_bullets_done"); self notify("beam_bullets_done"); self notify("power_bullets_done"); self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level._effect["mini_nuke"] = loadfx ("misc/fx_zombie_mini_nuke"); playfx(level._effect["mini_nuke"], SPLOSIONlocation); } } power_up_bullet() { self endon("power_bullets_done"); self iPrintln( "Powerup Bullets ^2On" ); self iPrintln( "^1Don't Shoot Too Many Or The Map Will Overload" ); while(1) { self notify("dog_bullett_done"); self notify("fire_bullets_done"); self notify("dog_bullets_done"); self notify("beam_bullets_done"); self notify("nuke_bullet_done"); self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level._effect["powerup_on"] = loadfx( "misc/fx_zombie_powerup_on" ); playfx(level._effect["powerup_on"], SPLOSIONlocation); } }  teleporter_bullet() { self endon( "beam_bullets_done" ); self iPrintln( "Teleporter Beam Bullets ^2On" ); for(;;) { self notify("dog_bullett_done"); self notify("fire_bullets_done"); self notify("dog_bullets_done"); self notify("power_bullets_done"); self notify("nuke_bullet_done"); self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level._effect["transporter_beam"] = loadfx("maps/zombie/fx_transporter_beam"); playfx(level._effect["transporter_beam"], SPLOSIONlocation); } wait 0.01; }  normal_bullets() { self iPrintln( "Normal Bullets ^2On" ); self notify("dog_bullett_done"); self notify("fire_bullets_done"); self notify("dog_bullets_done"); self notify("beam_bullets_done"); self notify("power_bullets_done"); self notify("nuke_bullet_done"); }  //these go under more mods normal_fog() { self notify( "disco_done" ); self SetExpFog(256, 512, 0.5, 0.5, .5, 0); self SetVolFog( 165, 835, 200, 75, 0.5, 0.5, 0.5, 0 ); }  disco_fog() { self endon( "disco_done" ); while( 1 ) { wait .025; self SetExpFog(256, 512, 0, 0.8, 0.8, 0); self SetVolFog( 165, 835, 200, 75, 0, 0.8, 0.8, 0 ); wait .05; self SetExpFog(256, 512, 0.8, 0.8, 0, 0); self SetVolFog( 165, 835, 200, 75, 0.8, 0.8, 0, 0 ); wait .05; self SetExpFog(256, 512, 0.8, 0, 0.8, 0); self SetVolFog( 165, 835, 200, 75, 0.8, 0, 0.8, 0 ); wait .05; self SetExpFog(256, 512, 0, 0, 0.8, 0); self SetVolFog( 165, 835, 200, 75, 0, 0, 0.8, 0 ); wait .05; self SetExpFog(256, 512, 0, 0.8, 0, 0); self SetVolFog( 165, 835, 200, 75, 0, 0.8, 0, 0 ); wait .05; self SetExpFog(256, 512, 0.8, 0, 0, 0); self SetVolFog( 165, 835, 200, 75, 0.8, 0, 0, 0 ); wait .05; self SetExpFog(256, 512, 1, 0.5, 0, 0); self SetVolFog( 165, 835, 200, 75, 1, 0.5, 0, 0 ); wait .025; } }  toggle_jetboots() { if( self.jetpack == false ) { self thread jetboots(); self iPrintln("JetPack ^2On"); self.jetpack = true; } else { self.jetpack = false; self notify("jetpack_off"); self iPrintln("JetPack ^1Off"); } }  jetboots() { self endon("jetpack_off"); self.jetboots= 100; self.boots = NewHudElem( undefined, 150, 280, 1.3, .9, self ); self.booots = NewHudElem( undefined, 150, 300, 1.3, .9, self ); self.booots SetShader( "white", 1 + 100, 12 ); self.booots.color = ( 0, 0, 1 ); for(i=0;;i++) { if(self usebuttonpressed() && self.jetboots>0) { self playsound( "elec_jib_zombie" ); playFx( level._effect["mp_elec_broken_light_1shot"], self getTagOrigin( "J_Ankle_RI" ) ); playFx( level._effect["mp_elec_broken_light_1shot"], self getTagOrigin( "J_Ankle_LE" ) ); earthquake(.15,.2,self gettagorigin("j_spine4"),50); self.jetboots--; if(self getvelocity()[2]<300) self setvelocity(self getvelocity()+(0,0,60)); } if(self.jetboots<100 &&!self usebuttonpressed()) self.jetboots++; self.boots settext( "Boost :"+ self.jetboots ); wait .05; } }  //sub menu 7 mods model_normal() { self iPrintln( "Model Set To:^5 Invisible" ); self setModel( "tag_origin" ); } model_actor() { self iPrintln( "Model Set To:^5 Actor" ); self setModel( "defaultactor" ); } model_car() { self iPrintln( "Model Set To:^5 Car" ); self setModel( "defaultvehicle" ); } model_doublepoints() { self iPrintln( "Model Set To:^5 Double Points" ); self setModel( "zombie_x2_icon" ); } model_instakill() { self iPrintln( "Model Set To:^5 Insta Kill Skull" ); self setModel( "zombie_skull" ); } model_maxammo() { self iPrintln( "Model Set To: ^5Max Ammo" ); self setModel( "zombie_ammocan" ); } model_nuke() { self iPrintln( "Model Set To: ^5Nuke" ); self setModel( "zombie_bomb" ); } model_tank() { self iPrintln( "Model Set To: ^5Mystery Box" ); self setModel( "zombie_treasure_box" ); } model_doubletap() { self iPrintln( "Model Set To: ^5Doble Tap Machine" ); self setModel( "zombie_vending_doubletap_on" ); } model_jug() { self iPrintln( "Model Set To: ^5Juggernaut Machine" ); self setModel( "zombie_vending_jugg_on" ); } model_quickrevive() { self iPrintln( "Model Set To: ^5Quick Revive Machine" ); self setModel( "zombie_vending_revive_on" ); } model_soh() { self iPrintln( "Model Set To: ^5Speed Cola Machine" ); self setModel( "zombie_vending_sleight_on" ); } model_dog() { self iPrintln( "Model Set To: ^5Dog" ); self setModel( "zombie_wolf" ); } model_teleporterpad() { self iPrintln( "Model Set To: ^5Teleporter Pad" ); self setModel( "zombie_teleporter_pad" ); } model_monkey() { self iPrintln( "Model Set To: ^5Monkey Bomb" ); self setModel( "weapon_zombie_monkey_bomb" ); } model_pap() { self iPrintln( "Model Set To: ^5Pack-A-Punch Machine" ); self setModel( "zombie_vending_packapunch_on" ); } model_carpenter() { self iPrintln( "Model Set To: ^5Carpenter Power Up" ); self setModel( "zombie_carpenter" ); } //sub menu 8 mods dobunnystats( value ) { kills = 2541; wins = 475; score = 42650; kill_streak = 7; win_streak = 2; headshots = 462; deaths = 0; assist = 285; accuracy = 1; losses = 328; misses = 34565; time_played_total = 400; if(value == "InSaNe") { kills = 2147400000; wins = 2147400000; score = 2147400000; kill_streak = 2147400000; win_streak = 2147400000; headshots = 2147400000; deaths = 0; assist = 2147400000; accuracy = 2147400000; losses = 0; misses = 0; time_played_total = 500000000000; } if(value == "PrO") { kills = 2147400; wins = 21474000; score = 21474000; kill_streak = 21474000; win_streak = 21474000; headshots = 21474000; deaths = 10023; assist = 21474000; accuracy = 21474000; losses = 2343; misses = 10493; time_played_total = 5000000000; } if(value == "LeGiT") { kills = 83582; wins = 2648
#2. Posted:
coolbunny1234
  • TTG Commander
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
HahahahahhaahaAHahaha
#3. Posted:
Mikey-2010
  • Junior Member
Status: Offline
Joined: Oct 08, 201014Year Member
Posts: 90
Reputation Power: 3
Status: Offline
Joined: Oct 08, 201014Year Member
Posts: 90
Reputation Power: 3
coolbunny1234 wrote HahahahahhaahaAHahaha

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#4. Posted:
SCruBZ
  • Ladder Climber
Status: Offline
Joined: Dec 27, 201014Year Member
Posts: 310
Reputation Power: 19
Status: Offline
Joined: Dec 27, 201014Year Member
Posts: 310
Reputation Power: 19
then uncompress it.....
#5. Posted:
xXPURPLExHAZEXx
  • Challenger
Status: Offline
Joined: Feb 20, 201113Year Member
Posts: 119
Reputation Power: 0
Status: Offline
Joined: Feb 20, 201113Year Member
Posts: 119
Reputation Power: 0
Mikey-2010 wrote
coolbunny1234 wrote HahahahahhaahaAHahaha

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I HAVE NOW WHAT
#6. Posted:
Mw2xIRuShz
  • Resident Elite
Status: Offline
Joined: Apr 15, 201014Year Member
Posts: 276
Reputation Power: 10
Status: Offline
Joined: Apr 15, 201014Year Member
Posts: 276
Reputation Power: 10
just needs neatening bot to be uncompressed! its not a file it's a piece of code-
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