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#11. Posted:
i-Flux
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iDaveX wrote Yeah I can imagine any higher than 70 will encourage hackers that little bit more to get there.

And what is TrueSkill exactly, briefly.


Like... Say if you're agains't higher ranks... You rank up quiker than if you're against lower ranks... So if you're suppose to win and you loose, you rank down quiker.
If you're suppose to loose and you loose you don't rank down much.
If you're supposed to win and you win you don't rank up much.

So your rank is never stable - making jtaggin useless...

The first thing you should know is that there are five ranks total, with the first rank automatically achieved after you play your first match.


The second thing you need to know is that the Gears of War 2 ranking system is based on Microsoft's TrueSkill technology and that's why it is not as intuitive as those implemented by other games. Six Okay explains:

TrueSkill is like the chess ELO system, which tries to predict who should win the match based on the skill of the players. If you were predicted to lose and your team wins, then your TrueSkill goes up more than if you won and you were predicted to win. This holds true for the inverse scenario: If you were predicted to win and you lose, then your ranking drops more than if you were predicted to lose.

Also, keep in mind that each rank icon represents a specific range or bucket of TrueSkill values, so while your skill is fluctuating in very small increments from match to match, your rank icon will only change when your skill moves from one bucket to the next. Therefore, your rank is not just about number of kills or experience or the amount of time played. It's an aggregated representation of your skill level based on your wins and losses during Public Xbox LIVE matches. And yes, quitting will lower your rank.
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#12. Posted:
BooMv2
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60. I don't like 55, 70 or 65. 60 8)
#13. Posted:
iDave
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Wow, thanks Murked. I'd like that, a bit like Halo, you lose when your the better team, you lose or whatever, I think.

+Rep for you.
#14. Posted:
TTG_Owner
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75 or maybe 80
#15. Posted:
i-Flux
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iDaveX wrote Wow, thanks Murked. I'd like that, a bit like Halo, you lose when your the better team, you lose or whatever, I think.

+Rep for you.


Much appreciated, i thought 140 was the limit still?

Urm... Yes, It stops people backing out, stops un-balanced teams, stops people staying at a constantly rising rank (get boring).

TrueSkill is a good idea to me.

Unfortunatly would make jtagging useless.
#16. Posted:
Xx-DeMoN-xX
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they should make it 50 and make 15 prestiges
#17. Posted:
BooMv2
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Xx-DeMoN-xX wrote they should make it 50 and make 15 prestiges


Not enough medals. They get the prestiges from medals. They will never give out the Medal Of Honor or the Navy Cross. Its cool...but too cool for video games 8)
#18. Posted:
Na_Palm
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dude i hope the badges are as BA as they were in W@W
#19. Posted:
tuneguy3
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iDaveX wrote What do you think this will be set at?

I think they'll keep it at 65, but who knows.

55 or 70 maybe?

yea im guessing 65 too
#20. Posted:
BossHaug
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I like the points system MW2 has it's the perfect amount of points I think, I think CoD 7 would do bad if they had WaW leveling, WaW leveling is so slow
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