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#11. Posted:
Status: Offline
Joined: Mar 08, 200915Year Member
Posts: 1,861
Reputation Power: 1015
Status: Offline
Joined: Mar 08, 200915Year Member
Posts: 1,861
Reputation Power: 1015
cale wroteTTG_soldier wrote my recommendations
GUN: intervention
attachment: FMJ
perk 1: sleight of hand
perk 2: light weight or stopping power
perk 3: steady aim
thats really good
how come lightweight
It allows you to aim faster after sprinting. You need to have Light Weight Pro though.
My class is:
Barret 50. Cal. - Extended Mags
Slight of Hand
Stopping Power/Cold Blooded/Light Weight - Depends on what Im playing
Ninja/Steady Aim - Depends on what Im playing
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#12. Posted:
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Joined: Jun 24, 200915Year Member
Posts: 11,066
Reputation Power: 1528
Status: Offline
Joined: Jun 24, 200915Year Member
Posts: 11,066
Reputation Power: 1528
Barret if yourbjust starting.
But if not then go with the intervention
extended mags
Sleight if hand
Stopping power
Ninja/steady aim.
That is the best way to go
But if not then go with the intervention
extended mags
Sleight if hand
Stopping power
Ninja/steady aim.
That is the best way to go
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#13. Posted:
Status: Offline
Joined: Apr 05, 201014Year Member
Posts: 836
Reputation Power: 20
INTERVENTION
- 0useful
- 0not useful
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