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2v2? Scrim Comp Sniping Messege TranqlizR
Posted:
2v2? Scrim Comp Sniping Messege TranqlizRPosted:
Status: Offline
Joined: Apr 22, 201113Year Member
Posts: 141
Reputation Power: 5
Status: Offline
Joined: Apr 22, 201113Year Member
Posts: 141
Reputation Power: 5
2v2? Scrim Messege: TranqlizR
GAME RULES
Competitive Sniping Rules (EU version):
Call of Duty 7 : Black Ops
Quickscope/hardscope.
In BlackOps there is about a 1seccond sway in the scope so you have 0.5 of a seccond to pull the trigger after the sway that equals up to a total of a 1.5 seccond quickscope, anything over that 1.5s is a harscope thats equal to 1 warning.
Guns and attatchments:
- L96A1 (Only)
- Only Extended mags or variable scope are allowed.
- Any camos are allowed but gold, woodland or red are best.
Perks:
Perk 1. Lightweight or Ghost.
Perk 2. Hardened
Perk 3. Ninja or marathon.
-all Pro versions of the above perks are allowed.
(Any perks not listed above = 1 map disqualification for the offending team and 2 disqualifications means the offending team take a 2-0 loss)
Equipment,grenades and sidearms:
Its called competitive sniping so dont use any equipment,grenades,sidearms etc. because if you do you will get 1 warning for each time you use an illegal weapon or peice of equipment, 2 warnings = disqualification for that map of the offending team.
CM/SCRIMS:
Scrims do NOT count to your CM reccord or do they make you better than the team you beat because the beaten team could defeat you in a CM straight after.
Also to take another teams place you need to beat them twice in a CMs (SCRMS dont count)
Maps not allowed:
Some teams refuse Nuke town.
(All map pack maps are allowed so far)
Gametypes not allowed:
FFA
TDM (Due to camping issues)
Search and Destroy
- For the following rules if there is a * beside a rule then it has been changed from the default settings. If it is not after a rule then there is no change to the default rules -
In-Game Rules (These don't change for any game mode):
- Player Options
Number of Lives: Unlimited
Respawn Delay: 5 Seconds
Max Health: 50%
Health Regeneration: Fast
Killcam: Enabled
- Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: No
Friendly Fire: Disabled
In game Recording: Enabled
- Gameplay Options
Headshots Only: Disabled
Perks: Enabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled
Gametype Rules:
Sabotage Rules:
- Game Rules
Time Limit: 10 Minutes*
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds*
Defuse Time: 5 Seconds
Shared Bomb Timer: No
Domination:
- Game Rules
Time Limit: 10 Minutes
Score Limit: Unlimited
Headquaters:
- Game Rules
Time Limit: Unlimited*
Score Limit: 250 Points
HQ Lifetime: 45 Seconds*
HQ Activate Delay: 15 Seconds*
CTF:
- Game Rules
Time Limit: Unlimited*
Score Limit: 3 Points*
Demolition:
- Game Rules:
Time Limit: 3 Minutes*
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes*
Side Rules:
- No hardscoping (A hardscope is defined as killing someone while holding your breath and/or killing someone while you scope is up for more than 1.5 seconds).
- No Jumpshots (Hardscoping while jumping)
- If a team agrees to a clan match and then leaves in game then it is a win to the team that stays (EQUALS INSTANT 2-0 WIN)
- The first game is hosted by team A then the second by team B, if it goes to a third game then a neutral host must be picked (indiviual who is host can't play)
- If a player commits a kill by any other method rather than a quickscope, it is a warning UNLESS the kill made a MAJOR impact on the gameplay (Then the map will be replayed). The second offense is a automatic forfeit.
- Before any game a lag test must occur (Set up a FFA and let everyone play to determine if the connection is sufficent - if everyone has a 3 bar or higher this is ok)
- In sabotage when the time limit is reached and no winner is found the game is ended and restarted but each team plays on a different side (i.e. play on top team first game, you play on bottom team second game and vice-versa)
- The hosting team picks map and game type first, then it is the oppositions choice, and if it reachs the third game then team A picks map and team B picks game type.
- 2v2's do not count as a clan match, only 3v3's or higher.
- A clan match is counted only if the leaders of both teams are present. If a team has more than one leader, it is still ok as long as at least one is present.
- This is not a rule (it's a guideline) but it should be accepted that clans should offer a re-match to a team if they are asked, allthough this re-match doesnt have to be played if you choose not to accept.
-DO NOT hate on anybody or any team because you will get a bad rep
(if possible reccord the hate for proof)
GAME RULES
Competitive Sniping Rules (EU version):
Call of Duty 7 : Black Ops
Quickscope/hardscope.
In BlackOps there is about a 1seccond sway in the scope so you have 0.5 of a seccond to pull the trigger after the sway that equals up to a total of a 1.5 seccond quickscope, anything over that 1.5s is a harscope thats equal to 1 warning.
Guns and attatchments:
- L96A1 (Only)
- Only Extended mags or variable scope are allowed.
- Any camos are allowed but gold, woodland or red are best.
Perks:
Perk 1. Lightweight or Ghost.
Perk 2. Hardened
Perk 3. Ninja or marathon.
-all Pro versions of the above perks are allowed.
(Any perks not listed above = 1 map disqualification for the offending team and 2 disqualifications means the offending team take a 2-0 loss)
Equipment,grenades and sidearms:
Its called competitive sniping so dont use any equipment,grenades,sidearms etc. because if you do you will get 1 warning for each time you use an illegal weapon or peice of equipment, 2 warnings = disqualification for that map of the offending team.
CM/SCRIMS:
Scrims do NOT count to your CM reccord or do they make you better than the team you beat because the beaten team could defeat you in a CM straight after.
Also to take another teams place you need to beat them twice in a CMs (SCRMS dont count)
Maps not allowed:
Some teams refuse Nuke town.
(All map pack maps are allowed so far)
Gametypes not allowed:
FFA
TDM (Due to camping issues)
Search and Destroy
- For the following rules if there is a * beside a rule then it has been changed from the default settings. If it is not after a rule then there is no change to the default rules -
In-Game Rules (These don't change for any game mode):
- Player Options
Number of Lives: Unlimited
Respawn Delay: 5 Seconds
Max Health: 50%
Health Regeneration: Fast
Killcam: Enabled
- Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: No
Friendly Fire: Disabled
In game Recording: Enabled
- Gameplay Options
Headshots Only: Disabled
Perks: Enabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled
Gametype Rules:
Sabotage Rules:
- Game Rules
Time Limit: 10 Minutes*
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds*
Defuse Time: 5 Seconds
Shared Bomb Timer: No
Domination:
- Game Rules
Time Limit: 10 Minutes
Score Limit: Unlimited
Headquaters:
- Game Rules
Time Limit: Unlimited*
Score Limit: 250 Points
HQ Lifetime: 45 Seconds*
HQ Activate Delay: 15 Seconds*
CTF:
- Game Rules
Time Limit: Unlimited*
Score Limit: 3 Points*
Demolition:
- Game Rules:
Time Limit: 3 Minutes*
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes*
Side Rules:
- No hardscoping (A hardscope is defined as killing someone while holding your breath and/or killing someone while you scope is up for more than 1.5 seconds).
- No Jumpshots (Hardscoping while jumping)
- If a team agrees to a clan match and then leaves in game then it is a win to the team that stays (EQUALS INSTANT 2-0 WIN)
- The first game is hosted by team A then the second by team B, if it goes to a third game then a neutral host must be picked (indiviual who is host can't play)
- If a player commits a kill by any other method rather than a quickscope, it is a warning UNLESS the kill made a MAJOR impact on the gameplay (Then the map will be replayed). The second offense is a automatic forfeit.
- Before any game a lag test must occur (Set up a FFA and let everyone play to determine if the connection is sufficent - if everyone has a 3 bar or higher this is ok)
- In sabotage when the time limit is reached and no winner is found the game is ended and restarted but each team plays on a different side (i.e. play on top team first game, you play on bottom team second game and vice-versa)
- The hosting team picks map and game type first, then it is the oppositions choice, and if it reachs the third game then team A picks map and team B picks game type.
- 2v2's do not count as a clan match, only 3v3's or higher.
- A clan match is counted only if the leaders of both teams are present. If a team has more than one leader, it is still ok as long as at least one is present.
- This is not a rule (it's a guideline) but it should be accepted that clans should offer a re-match to a team if they are asked, allthough this re-match doesnt have to be played if you choose not to accept.
-DO NOT hate on anybody or any team because you will get a bad rep
(if possible reccord the hate for proof)
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