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Call Of Duty WaW Dvar List
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Call Of Duty WaW Dvar ListPosted:

TTG_Bindslobby
  • Junior Member
Status: Offline
Joined: May 08, 201113Year Member
Posts: 97
Reputation Power: 3
Status: Offline
Joined: May 08, 201113Year Member
Posts: 97
Reputation Power: 3
Build ur own Patch By TTG_Bindslobby


-Connor







*Works for you only* (You have to put these with binds like dpad)

"god" (makes u invulnerable aka u wont be able to die)
"noclip" (it will enable you to fly)
"demigod" (not god mode but harder to kill)
"give ammo" (gives ammo for all guns u have)
"give all" (gives all weapons)
"give ray_gun" (gives ray gun)
"give tesla_gun" (gives wonder waffle)
"give m2_flamethrower_zombie" (gives flamethrower)
"give zombie_mg42" (give mg42)
"give zombire_30cal" (gives 30 cal i think its the bar)
"gives zombie_ppsh" (gives ppsh)
"give zombie_stg44" (gives stg44)
"give zombie_thompson" (gives thompson)
"give colt" (gives colt)
"ufo"
"creatfx"

*Works for everyone*

set ai_accuracyDistScale "10000"
set player_meleeDamageMultiplier "0"
set bg_fallDamageMaxHeight "9999"
set bg_fallDamageMinHeight "9998"
set dog_MeleeDamage "0"
set phys_gravity "99"
set cg_laserForceOn "1"
set player_bayonetRange "1000"
set player_swimDamage "0"
set player_breath_hold_time "30"
set player_swimTime "1000"
set Revive_Trigger_Radius "99999"
set bullet_penetrationEnabled "1"
set g_banzai_max_target_distance "0"
set player_reviveXP "50"
set magic_chest_movable "0"
zombiemode "1"
set cg_ScoresColor_Player_0 "0 0 0 1"
set cg_ScoresColor_Player_1 "1 0 0 0"
set cg_ScoresColor_Player_2 "0 1 0 0"
set cg_ScoresColor_Player_3 "0 0 1 0"
set cg_ScoresColor_Transparency "1"
set cg_ScoresColor_Zombie "0 0 0 1"
set cg_ScoresColor_TransparencyZombie "1"
set cg_ScoresColor_Gamertag_0 "1 1 1 1"
set cg_ScoresColor_Gamertag_1 "1 0 0 0"
set cg_ScoresColor_Gamertag_2 "0 1 0 0"
set cg_ScoresColor_Gamertag_3 "0 0 1 0"
set cg_thirdPerson "0"
set player_lastStandBleedoutTime "90"
set developeruser "1"
set Ui_optionsEnabled "1"
set party_host "1"
set party_iamhost "1"
set sv_saveGameAvailable "1"
set sv_saveOnStartMap "1"
set sv_saveDeviceAvailable "1"
set arcademode "1"
set zombie_cheat "3"

*perks*

set perk_weapRateMultiplier ".01"
set perk_weapReloadMultiplier ".01"
set perk_altMeleeLerpTime "10"
set perk_altMeleeDamage "10000"

(They all pretty much do what they say)

*untested but u can imagine what they could do for zombies*

string script_gameobjectname // Used in multiplayer to add/remove entities based on gametype.
string script_gametype_dm // Preston: Used in multiplayer to add/remove entities based on gametype.
string script_gametype_tdm // Preston: Used in multiplayer to add/remove entities based on gametype.
string script_gametype_ctf // Preston: Used in multiplayer to add/remove entities based on gametype.
string script_gametype_hq // Preston: Used in multiplayer to add/remove entities based on gametype.
string script_gametype_sd // Preston: Used in multiplayer to add/remove entities based on gametype.
string script_mapsize_08 // Preston: Used in multiplayer to add/remove entities based on the set mapsize.
string script_mapsize_16 // Preston: Used in multiplayer to add/remove entities based on the set mapsize.
string script_mapsize_32 // Preston: Used in multiplayer to add/remove entities based on the set mapsize.
string script_mapsize_64 // Preston: Used in multiplayer to add/remove entities based on the set mapsize.

/////////////////////////////////////////////////
//////////////////ZOMBIE MODE DVARS//////////////
/////////////////////////////////////////////////
set cg_ScoresColor_Zombie 0 0 0 1

set cg_ScoresColor_TransparencyZombie 1

set cg_ScoresColor_Gamertag_0 1 1 1 1
set cg_ScoresColor_Gamertag_1 1 0 0 0
set cg_ScoresColor_Gamertag_2 0 1 0 0
set cg_ScoresColor_Gamertag_3 0 0 1 0

set cg_thirdPersonRange 75

/////////////////////////////////////////////////
//////////////////ARCADE MODE DVARS//////////////
/////////////////////////////////////////////////

//score box color values
set cg_ScoresColor_Player_0 0 0 0 1
set cg_ScoresColor_Player_1 1 0 0 0
set cg_ScoresColor_Player_2 0 1 0 0
set cg_ScoresColor_Player_3 0 0 1 0
set cg_ScoresColor_Transparency 1

//player
set arcademode_score_suicide 999999
set arcademode_score_laststand 9999999
set arcademode_score_revive 999999

//Number of suicides before being banned
set arcademode_minimumAllowedSuicides 5

//minus score before being banned
set arcademode_minimumAllowedPoints -2000
set arcademode_minimumAllowedWarning -1000

//enemy
set arcademode_score_kill 999999
set arcademode_score_melee 999999
set arcademode_score_headshot 99999
set arcademode_score_upperbody 99999
set arcademode_score_lowerbody 9999
set arcademode_score_assist 99999
set arcademode_score_explosion 99999

//objects
set arcademode_score_explodableitem 999
set arcademode_score_enemyexitingcar 999
set arcademode_score_banzai 999999
set arcademode_score_vehicle 99999
set arcademode_score_dog 999990
set arcademode_score_tankassist 99999
set arcademode_score_tank 9999900
set arcademode_score_tank_friendly 950
set arcademode_score_watertower 99950
set arcademode_score_treehugger 9999

//actions
set arcademode_score_bombplant 999990

//collectibles
set arcademode_score_berserker 20
set arcademode_score_hardcore 10
set arcademode_score_body_armor 20
set arcademode_score_thunder 10
set arcademode_score_zombie 10
set arcademode_score_vampire 10
set arcademode_score_dirtyharry 10
set arcademode_score_hard_headed 20
set arcademode_score_dead_hands 20
set arcademode_score_sticksstones 20
set arcademode_score_flak_jacket 10
set arcademode_score_morphine 10

//Round Bonus
set arcademode_bonus_hardest2kill 99999
set arcademode_bonus_mostrevives 999000
set arcademode_bonus_mostheadshots 99999

//Kills needed for a kill streak
set arcademode_ks_2 3
set arcademode_ks_3 3
set arcademode_ks_4 3
set arcademode_ks_5 3
set arcademode_ks_6 4
set arcademode_ks_7 4
set arcademode_ks_8 4
set arcademode_ks_9 3
set arcademode_ks_10 3

//time to achieve the next kill streak once you obtain a kill streak
set arcademode_ks_time_2 15
set arcademode_ks_time_3 15
set arcademode_ks_time_4 15
set arcademode_ks_time_5 20
set arcademode_ks_time_6 20
set arcademode_ks_time_7 20
set arcademode_ks_time_8 20
set arcademode_ks_time_9 20
set arcademode_ks_time_10 20

//total max streak time
set arcademode_ks_maxtime 25

=============================================================================================================================================================
******WARNING DO NOT USE UNLESS YOU ARE EXPERIENCED******
=============================================================================================================================================================

/////////////////////////////////////////////////
///////////////ARCADE MODE DVARS END/////////////
///////////////////////////////////////////////// avatar_dev.cfg //unbindall
exec developer
seta minicon "1"
bind x "ragdoll_enable 0; set debug_nuke on; wait 3; ragdoll_enable 1"

//unbind alt
set createfx ""

seta fs_debug 0
seta r_clearcolor 0 0 0
seta r_clearcolor2 0 0 0
set com_statmon 0

con_hidechannel gfx
set cg_drawfps 0

set r_fullbright 0
set r_showmissinglightgrid 0

//bind mouse3 +stance
//bind mouse2 +gostand
//bind mouse1 +attack

bind mouse3 +speed
bind mouse2 +attack

bind d "+back"
bind e "+forward"

bind w "+moveright"
bind r "+moveleft"

set con_minicon 1
set con_miniconlines 8


set r_filmsharpen 0.45

set debug_badpath off
set gpad_rumble 0
bind 1 snd_volume 0
bind 2 snd_volume 0.333
bind 3 snd_volume 0.666
bind 4 snd_volume 1

bind f1 toggle r_filmUseTweaks 1 0

bind ctrl +usereload
bind space +actionslot 2
bind a +speed
//set safe_start "alley"
bind s "
bind f +attack

bind s "bind MOUSE1 +attack; bind MOUSE2 +gostand; bind MOUSE3 +stance"
bind f "unbind MOUSE1; bind MOUSE2 +leanright; bind MOUSE3 +leanleft"

bind uparrow +actionslot 1
bind leftarrow +actionslot 2
bind rightarrow +actionslot 3
bind downarrow +actionslot 4

set cg_drawfps 1
exec scripter pcreatefx.cfg unbindall
exec default
set loc_warningsAsErrors 0
set loc_warnings 0
set createfx on
map_restart

//keybindings
bind n "ufo"
bind o "toggle r_fullbright"
bind t "toggle timescale 1 100"
bind y "toggle timescale 1 .25"
bind F11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1; toggle cg_draw2D 0 1"
bind [ "toggle fx_enable 0 1"
bind ] "toggle r_showtris"
bind \ "toggle cl_paused 0 2"
bind home toggle r_lockpvs 1 0
bind pgdn toggle snd_drawinfo 0 1 2 3
bind pgup toggle snd_draw3d 2 0



set con_minicon 0
set con_showchannel script
set bg_fallDamageMaxHeight 12000
set bg_fallDamageMinHeight 10000
ufo autoexec_dev.cfg // development debug config
// automatically executes in development builds

///////////////////////////////////////////////////////////////
// Development settings - Add dev settings below this
///////////////////////////////////////////////////////////////
set developer 2
set developer_script 1

set com_statmon 1
set monkeytoy 0

// Default dev keyboard controls:
bind w +forward
bind s +back
bind a +moveleft
bind d +moveright
bind q +speed
bind e +attack

exec developer


///////////////////////////////////////////////////////////////
// Shipping settings - Add non-development settings below this
///////////////////////////////////////////////////////////////
developer.cfg
// ** Graphics **
bind i toggle r_showtris 2 0
bind ] toggle r_showtris 1 0
bind j toggle r_showtricounts 1 0
bind o toggle r_fullbright 1 0
bind . toggle r_fullbright 1 0
bind u toggle cg_drawmaterial 1 0
bind v toggle cg_draw2d 0 1
bind , toggle r_normalmaps flat unchanged
bind [ toggle fx_enable 0 1
bind f11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"

// ** Game **
bind b cg_ufo
bind c god
bind pause toggle cl_paused 0 1
bind p toggle cl_paused 0 1
bind t toggle timescale 1 5
bind y toggle timescale 1 0.1
bind q toggle timescale 1 0.3
bind n noclip
bind \ map_restart
//NEW, brings up a Start menu UI so we unbind these keys to make it easier to use
bind f10 "set debug_start 1; unbind DOWNARROW; unbind UPARROW"

// ** Macros **
// hides stuff that makes screenshots look worse
bind z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1"
// zoomes in and hides the world
bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"

// ** Sound **
bind pgdn toggle snd_drawinfo 0 1 2 3
bind pgup toggle snd_draw3d 2 0
bind 1 snd_volume 0
bind 2 snd_volume 0.25
bind 3 snd_volume 0.6
bind 4 snd_volume 1

// ** AI **
bind g toggle g_entinfo 5 4 0
bind h toggle g_entinfo 1 2 0
bind m toggle g_entinfo_AIText 2 3 4 0 1
bind ' toggle g_entinfo_type 2 1 0
bind k toggle ai_shownearestnode 0 64
bind l toggle ai_shownodes 0 1
bind semicolon toggle ai_showpaths 0 1
bind del toggle ai_showVolume -1 1
bind / toggle debug_colornodes on off
// kills the AI. Turns off ragdoll for a moment because otherwise the framerate takes a big hit.
bind x "ragdoll_enable 0; set debug_nuke on; wait 3; ragdoll_enable 1"

// ** Geo **
bind home toggle r_lockpvs 1 0
bind end toggle r_showportals 0 1 2

// ** Configs and Tools **
bind f1 devgui
bind f2 exec developer
bind f3 exec robotg
bind f5 give ammo
bind f6 fast_restart
bind f7 "set tweak 1; map_restart; exec devgui_fog"
bind f8 toggle animsound on off
bind f9 exec createFX

// ** Replays **
bind - replay_back 10
bind leftarrow replay_back 10
bind 0 replay_back 3
bind uparrow replay_back 3
bind 6 replay_mark
bind kp_minus replay_mark
bind 8 replay_live
bind downarrow replay_live
bind rightarrow replay_forward 10
bind backspace replay_restart
bind kp_plus replay_goto
bind 7 replay_goto

// transparent hud is for flashy release feature, not useful dev tool
set con_outputwindowcolor 0.32 0.35 0.36 1

// display the current level progression time
set replay_time 1


9thumbstick_southpaw.cfg //==========================================================================================
// Associate real axis to virtual axis.
// Real axis are : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER
// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK
//==========================================================================================
bindaxis A_RSTICK_X VA_SIDE MAP_SQUARED
bindaxis A_RSTICK_Y VA_FORWARD MAP_SQUARED

bindaxis A_LSTICK_X VA_YAW MAP_LINEAR
bindaxis A_LSTICK_Y VA_PITCH MAP_LINEAR
9thumbstick_legacy.cfg //==========================================================================================
// Associate real axis to virtual axis.
// Real axis are : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER
// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK
//==========================================================================================
bindaxis A_LSTICK_X VA_YAW MAP_LINEAR
bindaxis A_LSTICK_Y VA_FORWARD MAP_SQUARED

bindaxis A_RSTICK_X VA_SIDE MAP_SQUARED
bindaxis A_RSTICK_Y VA_PITCH MAP_LINEAR
9thumbstick_legacysouthpaw.cfg //==========================================================================================
// Associate real axis to virtual axis.
// Real axis are : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER
// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK
//==========================================================================================
bindaxis A_RSTICK_X VA_YAW MAP_LINEAR
bindaxis A_RSTICK_Y VA_FORWARD MAP_SQUARED

bindaxis A_LSTICK_X VA_SIDE MAP_SQUARED
bindaxis A_LSTICK_Y VA_PITCH MAP_LINEAR
viewsensitivity_low.cfg set input_viewSensitivity 0.6 viewsensitivity_high.cfg set input_viewSensitivity 1.8 viewsensitivity_ultra.cfg set input_viewSensitivity 4 devgui_aimassist.cfg devgui_dvar "Aim Assist/Turn Rates:1/Sensitivity:1" aim_turnrate_sensitivity
devgui_dvar "Aim Assist/Turn Rates:1/Pitch Hip:2" aim_turnrate_pitch
devgui_dvar "Aim Assist/Turn Rates:1/Pitch ADS:3" aim_turnrate_pitch_ads
devgui_dvar "Aim Assist/Turn Rates:1/Yaw Hip:4" aim_turnrate_yaw
devgui_dvar "Aim Assist/Turn Rates:1/Yaw ADS:5" aim_turnrate_yaw_ads

devgui_dvar "Aim Assist/Input Graph:2/Enabled:1" aim_input_graph_enabled
devgui_dvar "Aim Assist/Input Graph:2/Debug:2" aim_input_graph_debug
devgui_dvar "Aim Assist/Input Graph:2/Index:3" aim_input_graph_index

devgui_dvar "Aim Assist/Targets:3/Non-Vis Time:1" aim_target_nonvis_time
devgui_dvar "Aim Assist/Targets:3/Close Dist:2" aim_target_close_dist
devgui_dvar "Aim Assist/Targets:3/Sentient Radius:3" aim_target_sentient_radius

devgui_dvar "Aim Assist/Crosshair Slowdown:4/Enabled:1" aim_slowdown_enabled
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Debug:2" aim_slowdown_debug
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Region Width:3" aim_slowdown_region_width
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Region Height:4" aim_slowdown_region_height
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Extended Region Width:5" aim_slowdown_region_extended_width
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Extended Region Height:6" aim_slowdown_region_extended_height
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Pitch Scale:7" aim_slowdown_pitch_scale
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Pitch Scale ADS:8" aim_slowdown_pitch_scale_ads
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Yaw Scale:9" aim_slowdown_yaw_scale
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Yaw Scale ADS:10" aim_slowdown_yaw_scale_ads
devgui_dvar "Aim Assist/Crosshair Slowdown:4/Lerp Rate:11" aim_slowdown_lerp

devgui_dvar "Aim Assist/Turn Rate Accel:3/Enabled:1" aim_accel_turnrate_enabled
devgui_dvar "Aim Assist/Turn Rate Accel:3/Debug:2" aim_accel_turnrate_debug
devgui_dvar "Aim Assist/Turn Rate Accel:3/Lerp Rate:3" aim_accel_turnrate_lerp

devgui_dvar "Aim Assist/Deflection Rampup:4/Enabled:1" aim_rampup_enabled
devgui_dvar "Aim Assist/Deflection Rampup:4/Debug:2" aim_rampup_debug
devgui_dvar "Aim Assist/Deflection Rampup:4/Pitch Deflection Min:3" aim_rampup_pitch_deflection_min
devgui_dvar "Aim Assist/Deflection Rampup:4/Pitch Deflection Max:4" aim_rampup_pitch_deflection_max
devgui_dvar "Aim Assist/Deflection Rampup:4/Pitch Time:5" aim_rampup_pitch_time
devgui_dvar "Aim Assist/Deflection Rampup:4/Pitch Turn Rate:6" aim_rampup_pitch_turnrate
devgui_dvar "Aim Assist/Deflection Rampup:4/Pitch Turn Rate ADS:7" aim_rampup_pitch_turnrate_ads
devgui_dvar "Aim Assist/Deflection Rampup:4/Pitch Up Speed:8" aim_rampup_pitch_lerp_up
devgui_dvar "Aim Assist/Deflection Rampup:4/Pitch Down Speed:9" aim_rampup_pitch_lerp_down
devgui_dvar "Aim Assist/Deflection Rampup:4/Yaw Deflection Min:10" aim_rampup_yaw_deflection_min
devgui_dvar "Aim Assist/Deflection Rampup:4/Yaw Deflection Max:11" aim_rampup_yaw_deflection_max
devgui_dvar "Aim Assist/Deflection Rampup:4/Yaw Time:12" aim_rampup_yaw_time
devgui_dvar "Aim Assist/Deflection Rampup:4/Yaw Turn Rate:13" aim_rampup_yaw_turnrate
devgui_dvar "Aim Assist/Deflection Rampup:4/Yaw Turn Rate ADS:14" aim_rampup_yaw_turnrate_ads
devgui_dvar "Aim Assist/Deflection Rampup:4/Yaw Up Speed:15" aim_rampup_yaw_lerp_up
devgui_dvar "Aim Assist/Deflection Rampup:4/Yaw Down Speed:16" aim_rampup_yaw_lerp_down

devgui_dvar "Aim Assist/ADS Auto Aim:5/Enabled:1" aim_autoaim_enabled
devgui_dvar "Aim Assist/ADS Auto Aim:5/Debug:2" aim_autoaim_debug
devgui_dvar "Aim Assist/ADS Auto Aim:5/Lerp Rate:3" aim_autoaim_lerp
devgui_dvar "Aim Assist/ADS Auto Aim:5/Region Width:4" aim_autoaim_region_width
devgui_dvar "Aim Assist/ADS Auto Aim:5/Region Height:5" aim_autoaim_region_height

devgui_dvar "Aim Assist/Auto Melee:6/Enabled:1" aim_automelee_enabled
devgui_dvar "Aim Assist/Auto Melee:6/Debug:2" aim_automelee_debug
devgui_dvar "Aim Assist/Auto Melee:6/Lerp Rate:3" aim_automelee_lerp
devgui_dvar "Aim Assist/Auto Melee:6/Region Width:4" aim_automelee_region_width
devgui_dvar "Aim Assist/Auto Melee:6/Region Height:5" aim_automelee_region_height
devgui_dvar "Aim Assist/Auto Melee:6/Range:6" aim_automelee_range

devgui_dvar "Aim Assist/Lock On:7/Enabled:1" aim_lockon_enabled
devgui_dvar "Aim Assist/Lock On:7/Debug:2" aim_lockon_debug
devgui_dvar "Aim Assist/Lock On:7/Deflection:3" aim_lockon_deflection
devgui_dvar "Aim Assist/Lock On:7/Strength:4" aim_lockon_strength
devgui_dvar "Aim Assist/Lock On:7/Region Width:5" aim_lockon_region_width
devgui_dvar "Aim Assist/Lock On:7/Region Height:6" aim_lockon_region_height

devgui_dvar "Aim Assist/Strafe Turn:7/Enabled:1" aim_strafe_enabled;
devgui_dvar "Aim Assist/Strafe Turn:7/Debug:2" aim_strafe_debug;
devgui_dvar "Aim Assist/Strafe Turn:7/Strength:3" aim_strafe_strength;
devgui_dvar "Aim Assist/Strafe Turn:7/Region Width:4" aim_strafe_region_width;
devgui_dvar "Aim Assist/Strafe Turn:7/Region Height:5" aim_strafe_region_height;

devgui_dvar "Aim Assist/Misc:8/Scale View Axis:1" aim_scale_view_axis
devgui_dvar "Aim Assist/Misc:8/Sentient Radius:2" aim_target_sentient_radius
devgui_dvar "Aim Assist/Misc:8/Frame Rate Smoothing:3" aim_smooth_frame_count
edevgui_modelpreviewer.cfg devgui_dvar "Model Previewer/Models:1/Recently Loaded:1" modPrvModelMru
devgui_dvar "Model Previewer/Models:1/Load Model:2" modPrvLoadModel
devgui_dvar "Model Previewer/Models:1/Move Model:3" modPrvOrigin
devgui_dvar "Model Previewer/Models:1/Rotate Model:4" modPrvRotationAngles
devgui_dvar "Model Previewer/Models:1/Move View Offset:5" modPrvCenterOffset
devgui_cmd "Model Previewer/Models:1/Reset Orientation:6" modPrvResetOrientation
devgui_dvar "Model Previewer/Models:1/Force LOD:7" r_forceLod
devgui_cmd "Model Previewer/Models:1/Draw Axis:8" "toggle modPrvDrawAxis"
devgui_dvar "Model Previewer/Models:1/Draw Bone Info:9" modPrvDrawBoneInfo
devgui_cmd "Model Previewer/Models:1/Cache All Models:10" modPrvCacheAllModels

devgui_dvar "Model Previewer/Animations:2/Recently 'From' Loaded:1" modPrvFromAnimMru
devgui_dvar "Model Previewer/Animations:2/Load 'From' Anim:2" modPrvLoadFromAnim
devgui_dvar "Model Previewer/Animations:2/Recently 'To' Loaded:3" modPrvToAnimMru
devgui_dvar "Model Previewer/Animations:2/Load 'To' Anim:4" modPrvLoadToAnim
devgui_cmd "Model Previewer/Animations:2/Play//Pause Anim:5" cg_mppauseanim
devgui_cmd "Model Previewer/Animations:2/Step Anim:6" cg_mppauseanim
devgui_cmd "Model Previewer/Animations:2/Force Loop:7" "toggle modPrvAnimForceLoop"
devgui_dvar "Model Previewer/Animations:2/Anim Rate:8" modPrvAnimRate
devgui_dvar "Model Previewer/Animations:2/Blend Mode:9" modPrvAnimBlendMode
devgui_dvar "Model Previewer/Animations:2/Cross Blend Time:10" modPrvAnimCrossBlendTime
devgui_dvar "Model Previewer/Animations:2/Cross Blend Duration:11" modPrvAnimCrossBlendDuration
devgui_dvar "Model Previewer/Animations:2/Anim Blend Weight:12" modPrvAnimBlendWeight
devgui_cmd "Model Previewer/Animations:2/Apply Delta:13" "toggle modPrvAnimApplyDelta"

devgui_dvar "Model Previewer/Targets:3/Load Target:1" modPrvLoadTarget
devgui_dvar "Model Previewer/Targets:4/Load Tag:2" modPrvLoadTag

devgui_dvar "Model Previewer/LinkTarget:4/Load Linked Target:1" modPrvLoadLinkTarget
devgui_dvar "Model Previewer/LinkTarget:4/Load Linked Tag:2" modPrvLoadLinkTag

devgui_dvar "Model Previewer/Lights:5/Load Setup:1" modPrvLightSetup
devgui_dvar "Model Previewer/Lights:5/Sun Direction:2" modPrvSunDirection
devgui_dvar "Model Previewer/Lights:5/Sun Color:3" modPrvSunColor
devgui_dvar "Model Previewer/Lights:5/Sun Light:4" modPrvSunLight
devgui_dvar "Model Previewer/Lights:5/Sun Diffuse Color:5" modPrvSunDiffuseColor
devgui_dvar "Model Previewer/Lights:5/Sun Diffuse Fraction:6" modPrvSunDiffuseFraction
devgui_dvar "Model Previewer/Lights:5/Ambient Light Color:7" modPrvAmbientColor
devgui_dvar "Model Previewer/Lights:5/Ambient Scale:8" modPrvAmbientScale

devgui_dvar "Model Previewer/Materials:6/Select:1" modPrvMatSelect
devgui_dvar "Model Previewer/Materials:6/Replace Selected:2" modPrvMatReplace

devgui_dvar "Model Previewer/Misc:7/Toggle Display:1" modPrvDisplayToggle
devgui_dvar "Model Previewer/Misc:7/Gamepad Control Speed:2" modPrvGamepadControlSpeed
devgui_dvar "Model Previewer/Misc:7/Toggle 2D:3" "toggle cg_draw2D"

devgui_cmd "Model Previewer/Exit:8" modPrvExit



default_splitscreen.cfg set ui_allow_teamchange 1


// UI
set waypointOffscreenScaleSmallest 0.65
set compassObjectiveHeight 14
set compassObjectiveWidth 14
set cg_hudObjectiveTextScale 0.37
set cg_headIconMinScreenRadius 0.03
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 0
set com_gameMsgWindow1LineCount 5

// SHARED GAMETYPE DEFAULTS

// gameplay
set scr_game_graceperiod 0
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceradar 1
set scr_game_hardpoints 1
set scr_allowbattlechatter 1
set scr_allowannouncer 1
set scr_game_forceradar 1
set scr_vehicles_enabled 1

// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowradar 1
set scr_hardpoint_allowdogs 1

// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
set scr_team_teamkillerplaylistbanquantum 0
set scr_team_teamkillerplaylistbanpenalty 0

// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4

// dogs
set scr_dog_time 60
set scr_dog_health 100
set scr_dog_count 8
set scr_dog_max_at_once 4

// UI
set scr_hardcore 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1

// DEATHMATCH
set scr_dm_scorelimit 100
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_globalbattlechatterprobability 100

// DOMINATION
set scr_dom_scorelimit 100
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_globalbattlechatterprobability 0

// WAR
set scr_tdm_scorelimit 500
set scr_tdm_timelimit 10
set scr_tdm_roundlimit 1
set scr_tdm_numlives 0
set scr_tdm_playerrespawndelay 0
set scr_tdm_waverespawndelay 0
set scr_tdm_globalbattlechatterprobability 0

// SABOTAGE
set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_globalbattlechatterprobability 0

// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_globalbattlechatterprobability 0

// CAPTURE THE FLAG
set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 2
set scr_ctf_roundswitch 1
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_waverespawndelay 15
set scr_ctf_touchreturn 1
set scr_ctf_idleflagreturntime 30
set scr_ctf_flagrespawntime 0
set scr_ctf_enemycarriervisible 0
set scr_ctf_globalbattlechatterprobability 0

// KING OF THE HILL
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set scr_koth_globalbattlechatterprobability 0

// WAR
set scr_twar_timelimit 10
set twar_finalFightTimeLimit 5
set twar_captureTime 40
set twar_neutralFlagLockTime 0
set twar_captureAccelBonus 35
set twar_captureAccelLimit 50
set twar_momentumEnabled 1
set twar_momentumMax 70
set twar_momentumMaxMultiplier 3
set twar_momentumMultiplierBonus 25
set twar_momentumMultiplierBonusLimit 75
set twar_momentumBlitzkriegTime 30
set twar_momentumFlagCap 25
set twar_momentumKillPlayer 5
set twar_momentumRadar 10
set twar_momentumArtillery 10
set twar_momentumDogs 10
set twar_momentumKamikaze 10
set scr_twar_globalbattlechatterprobability 0

set sv_maxclients 4
set scr_oldschool 0
set scr_xpscale 1
default_systemlink.cfg reset waypointOffscreenScaleSmallest
reset compassObjectiveHeight
reset compassObjectiveWidth
reset cg_drawCrosshair
reset cg_drawCrosshairNames
reset ragdoll_explode_force
reset ragdoll_explode_upbias
reset jump_height
reset jump_slowdownEnable
reset bg_fallDamageMinHeight
reset bg_fallDamageMaxHeight
reset cg_hudGrenadeIconHeight
reset cg_hudGrenadeIconWidth
reset cg_hudGrenadeIconOffset
reset cg_hudGrenadePointerHeight
reset cg_hudGrenadePointerWidth
reset cg_hudGrenadePointerPivot
reset cg_fovscale
reset com_gameMsgWindow1LineCount

set ui_allow_teamchange 1


// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.025
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1

// SHARED GAMETYPE DEFAULTS

// gameplay
set scr_game_graceperiod 15
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceradar 0
set scr_game_hardpoints 1
set scr_allowbattlechatter 1
set scr_allowannouncer 1
set scr_game_forceradar 0
set scr_vehicles_enabled 1

// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowradar 1
set scr_hardpoint_allowdogs 1

// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
set scr_team_teamkillerplaylistbanquantum 0
set scr_team_teamkillerplaylistbanpenalty 0

// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4

// dogs
set scr_dog_time 60
set scr_dog_health 100
set scr_dog_count 8
set scr_dog_max_at_once 4

// UI
set scr_hardcore 0
set scr_oldschool 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1

// DEATHMATCH
set scr_dm_scorelimit 150
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_globalbattlechatterprobability 100

// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_globalbattlechatterprobability 0

// TEAM DEATHMATCH
set scr_tdm_scorelimit 750
set scr_tdm_timelimit 10
set scr_tdm_roundlimit 1
set scr_tdm_numlives 0
set scr_tdm_playerrespawndelay 0
set scr_tdm_waverespawndelay 0
set scr_tdm_globalbattlechatterprobability 0

// SABOTAGE
set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_globalbattlechatterprobability 0

// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_globalbattlechatterprobability 0

// CAPTURE THE FLAG
set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 2
set scr_ctf_roundswitch 1
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_waverespawndelay 15
set scr_ctf_touchreturn 1
set scr_ctf_idleflagreturntime 30
set scr_ctf_flagrespawntime 0
set scr_ctf_enemycarriervisible 0
set scr_ctf_globalbattlechatterprobability 0

// KING OF THE HILL
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set scr_koth_globalbattlechatterprobability 0

// WAR
set scr_twar_timelimit 10
set twar_finalFightTimeLimit 5
set twar_captureTime 40
set twar_neutralFlagLockTime 0
set twar_captureAccelBonus 35
set twar_captureAccelLimit 50
set twar_momentumEnabled 1
set twar_momentumMax 70
set twar_momentumMaxMultiplier 3
set twar_momentumMultiplierBonus 25
set twar_momentumMultiplierBonusLimit 75
set twar_momentumBlitzkriegTime 30
set twar_momentumFlagCap 25
set twar_momentumKillPlayer 5
set twar_momentumRadar 10
set twar_momentumArtillery 10
set twar_momentumDogs 10
set twar_momentumKamikaze 10
set scr_twar_globalbattlechatterprobability 0

set sv_maxclients 18
set scr_xpscale 1
fdefault_xboxlive.cfg reset waypointOffscreenScaleSmallest
reset compassObjectiveHeight
reset compassObjectiveWidth
reset cg_drawCrosshair
reset cg_drawCrosshairNames
reset ragdoll_explode_force
reset ragdoll_explode_upbias
reset jump_height
reset jump_slowdownEnable
reset bg_fallDamageMinHeight
reset bg_fallDamageMaxHeight
reset cg_hudGrenadeIconHeight
reset cg_hudGrenadeIconWidth
reset cg_hudGrenadeIconOffset
reset cg_hudGrenadePointerHeight
reset cg_hudGrenadePointerWidth
reset cg_hudGrenadePointerPivot
reset com_gameMsgWindow1LineCount
reset cg_fovscale
reset cg_drawTalk

set party_maxplayers 18
set ui_allow_teamchange 0
set scr_hardcore 0
set scr_oldschool 0
set scr_xpscale 1

// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.025
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1

// SHARED GAMETYPE DEFAULTS

// gameplay
set scr_game_graceperiod 15
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceradar 0
set scr_game_hardpoints 1
set scr_game_forceradar 0
set scr_vehicles_enabled 1

// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowradar 1
set scr_hardpoint_allowdogs 1

// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
set scr_team_teamkillerplaylistbanquantum 0
set scr_team_teamkillerplaylistbanpenalty 0

// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4

// dogs
set scr_dog_time 60
set scr_dog_health 100
set scr_dog_count 8
set scr_dog_max_at_once 4

// UI
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1

// DEATHMATCH
set scr_dm_scorelimit 150
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0

// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0

// TEAM DEATHMATCH
set scr_tdm_scorelimit 750
set scr_tdm_timelimit 10
set scr_tdm_roundlimit 1
set scr_tdm_numlives 0
set scr_tdm_playerrespawndelay 0
set scr_tdm_waverespawndelay 0

// SABOTAGE
set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0

// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0

// CAPTURE THE FLAG
set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 2
set scr_ctf_roundswitch 1
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_waverespawndelay 15
set scr_ctf_touchreturn 1
set scr_ctf_idleflagreturntime 30
set scr_ctf_flagrespawntime 0
set scr_ctf_enemycarriervisible 0

// KING OF THE HILL
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60

// WAR
set scr_twar_timelimit 10
set scr_twar_waverespawndelay 0
set scr_twar_numlives 0
set scr_twar_playerrespawndelay 0
set twar_finalFightTimeLimit 5
set twar_captureTime 40
set twar_neutralFlagLockTime 0
set twar_captureAccelBonus 35
set twar_captureAccelLimit 50
set twar_momentumEnabled 1
set twar_momentumMax 70
set twar_momentumMaxMultiplier 3
set twar_momentumMultiplierBonus 25
set twar_momentumMultiplierBonusLimit 75
set twar_momentumBlitzkriegTime 30
set twar_momentumFlagCap 25
set twar_momentumKillPlayer 5
set twar_momentumRadar 10
set twar_momentumArtillery 10
set twar_momentumDogs 10
set twar_momentumKamikaze 10
default_480p.cfg set r_textureMode anisotropic
set ui_smallFont 0.375
set ui_bigFont 0.5832
set ui_extraBigFont 1.0
set cg_overheadiconsize 1.1
set cg_overheadnamessize 0.5
set cg_overheadranksize 0.5
set cg_overheadnamesfarscale 0.7
set cg_overheadnamesfardist 512
set cg_overheadnamesneardist 64
set compassObjectiveWidth 20
set compassObjectiveHeight 20
set welcome_shown 0
set cg_subtitlewidthstandard 600
set friendlyNameFontSize 0.37
default_720p.cfg set r_textureMode bilinear
set ui_smallFont 0.563
set ui_bigFont 0.688
set ui_extraBigFont 1.0
set cg_overheadiconsize 1.1
set cg_overheadnamessize 0.65
set cg_overheadranksize 0.5
set cg_overheadnamesfarscale 0.7
set cg_overheadnamesfardist 512
set cg_overheadnamesneardist 64
set compassObjectiveWidth 17.5
set compassObjectiveHeight 17.5
set welcome_shown 0
set cg_subtitlewidthwidescreen 820
Fdevgui_fx.cfg devgui_dvar "FX/fx_enable" fx_enable
devgui_dvar "FX/fx_profile" fx_profile
devgui_dvar "FX/fx_draw" fx_draw
devgui_dvar "FX/fx_drawClouds" fx_drawClouds
devgui_dvar "FX/fx_priority_debug" fx_priority_debug
devgui_dvar "FX/fx_priority_enable" fx_priority_enable
devgui_dvar "FX/fx_draw_weapon_tags" fx_draw_weapon_tags
test.cfg unbindall

exec default

con_minicon 1
con_miniconlines 5
replay_autosave 15
com_maxfps 200

bind 5 set debug_grenadespam on
bind 6 set debug_grenadespam off

bind 7 replay_save test_replay
bind 8 toggle replay_time 1 0
bind 9 replay_live
bind - replay_back 10
bind = replay_forward 10
bind 0 replay_restart

bind q "con_minicon 1; mapname; viewpos"
bind w toggle con_miniconlines 5 20
bind e toggle g_entinfo 0 2 5
bind r "cg_ufo"
bind t toggle timescale 0.1 10 1

bind u toggle ai_shownearestnode 0 64
bind i toggle ai_shownodes 0 1
bind o toggle ai_showpaths 0 1
bind p toggle g_entinfo_aionly 1 0

bind a debug_nuke on

bind h toggle cg_drawmaterial
bind j toggle r_ShowSModelNames
bind l toggle r_showtris
bind k toggle r_fullbright
bind ; toggle r_fog
bind ' "kill"

bind b "noclip"
bind n "god"
bind m map_restart
bind p toggle cl_paused
bind / exec developer
minimap.cfg cg_drawgun 0
cg_draw2d 0
cg_drawfps 0
cg_drawversion 0
cg_drawhud 0
fx_enable 0
r_fog 0
r_highLodDist 0
r_znear 16
r_lodscale 0
player_view_pitch_down 90
player_view_pitch_up 0
sm_enable 1
$ragdoll.cfg ragdoll_clear 0

// p0 = point 0
// p1 = point 1
// cog = center of gravity
// rb = rigid body

// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z

// Bones
// Format is:
// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>
// <friction> <parent bone> <mirror> <geom type> <buoyancy>

ragdoll_bone 0 j_mainroot j_neck 5.0 0.5 3.0 0.3 -1 0 capsule 1.0
ragdoll_bone 0 j_neck j_head 3.5 0.5 0.3 0.3 0 0 capsule 1.0

ragdoll_bone 0 j_shoulder_le j_elbow_le 2.5 0.5 0.6 0.3 0 0 capsule 1.0
ragdoll_bone 0 j_elbow_le j_wrist_le 2.5 0.5 0.45 0.3 2 0 capsule 1.0

ragdoll_bone 0 j_shoulder_ri j_elbow_ri 2.5 0.5 0.6 0.3 0 1 capsule 1.0
ragdoll_bone 0 j_elbow_ri j_wrist_ri 2.5 0.5 0.45 0.3 4 1 capsule 1.0

ragdoll_bone 0 j_hip_le j_knee_le 3.0 0.5 0.8 0.3 0 0 capsule 1.0
ragdoll_bone 0 j_knee_le j_ankle_le 2.8 0.5 0.6 0.3 6 0 capsule 1.0

ragdoll_bone 0 j_hip_ri j_knee_ri 3.0 0.5 0.8 0.3 0 1 capsule 1.0
ragdoll_bone 0 j_knee_ri j_ankle_ri 2.8 0.5 0.6 0.3 8 1 capsule 1.0


// Self collision pairs
// Format is:
// ragdoll_selfpair <def> <bone 0> <bone 1>
ragdoll_selfpair 0 0 3
ragdoll_selfpair 0 0 5 // Forearms vs. torso

ragdoll_selfpair 0 0 7
ragdoll_selfpair 0 0 9 // Shins vs. torso

ragdoll_selfpair 0 3 7
ragdoll_selfpair 0 3 9

ragdoll_selfpair 0 5 7
ragdoll_selfpair 0 5 9 // Forearms vs. shins

ragdoll_selfpair 0 3 6
ragdoll_selfpair 0 3 8

ragdoll_selfpair 0 5 6
ragdoll_selfpair 0 5 8 // Forearms vs. thighs

ragdoll_selfpair 0 1 3
ragdoll_selfpair 0 1 5 // Neck/head vs. forearms

ragdoll_selfpair 0 3 5 // Forearms
ragdoll_selfpair 0 7 9 // Shins
ragdoll_selfpair 0 8 6 // thighs

// Joint format is:
// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
ragdoll_joint 0 1 swivel // Neck 0

ragdoll_joint 0 2 swivel // l shoulder
ragdoll_joint 0 3 hinge // l elbow

ragdoll_joint 0 4 swivel // r shoulder
ragdoll_joint 0 5 hinge // r elbow

ragdoll_joint 0 6 swivel // l hip 5
ragdoll_joint 0 7 hinge // l knee

ragdoll_joint 0 8 swivel // r hip
ragdoll_joint 0 9 hinge // r knee

// Limit format is:
// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>

// Neck angles
ragdoll_limit 0 0 x 60.0 -50.0 50.0 // Head turn
ragdoll_limit 0 0 y 60.0 -45.0 45.0
ragdoll_limit 0 0 z 60.0 -20.0 30.0

// L/R shoulders
ragdoll_limit 0 1 x 80.0 -90.0 90.0 // Shoulder twist
ragdoll_limit 0 1 y 100.0 -45.0 20.0
ragdoll_limit 0 1 z 100.0 0.0 95.0

ragdoll_limit 0 3 x 80.0 -90.0 90.0 // Shoulder twist
ragdoll_limit 0 3 y 100.0 -45.0 20.0
ragdoll_limit 0 3 z 100.0 0.0 95.0

// L/R elbows
ragdoll_limit 0 2 z 60.0 -120.0 -5.0
ragdoll_limit 0 4 z 60.0 -120.0 -5.0

// L/R hips
ragdoll_limit 0 5 x 80.0 -30.0 30.0 // Hip twist
ragdoll_limit 0 5 y 100.0 -25.0 25.0
ragdoll_limit 0 5 z 200.0 0.0 50.0

ragdoll_limit 0 7 x 80.0 -30.0 30.0 // Hip twist
ragdoll_limit 0 7 y 100.0 -25.0 25.0
ragdoll_limit 0 7 z 200.0 0.0 50.0

// L/R knees
ragdoll_limit 0 6 z 100.0 -140.0 2.0
ragdoll_limit 0 8 z 100.0 -140.0 2.0

// Test
ragdoll_clear 1

// p0 = point 0
// p1 = point 1
// cog = center of gravity
// rb = rigid body

// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z

// Bones
// Format is:
// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>
// <friction> <parent bone> <mirror> <geom type> <buoyancy>

ragdoll_bone 1 j_mainroot j_spinelower 4.5 0.5 20.0 0.7 -1 0 capsule 1.05
//ragdoll_bone 1 j_mainroot j_spinelower 4.5 0.5 20.0 0.7 -1 0 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_spinelower j_spineupper 4.5 0.5 20.0 0.7 0 0 capsule 1.1
//ragdoll_bone 1 j_spinelower j_spineupper 4.5 0.5 20.0 0.7 0 0 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_spineupper j_neck 4.5 0.5 20.0 0.7 1 0 capsule 1.05
//ragdoll_bone 1 j_spineupper j_neck 4.5 0.5 20.0 0.7 1 0 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_neck j_head 3.6 0.5 5.0 0.7 2 0 capsule 0.85
//ragdoll_bone 1 j_neck j_head 3.6 0.5 5.0 0.7 2 0 capsule 0.9 --> dom: original values


ragdoll_bone 1 j_shoulder_le j_elbow_le 2.8 0.5 8.0 0.7 2 0 capsule 1.08
//ragdoll_bone 1 j_shoulder_le j_elbow_le 2.8 0.5 8.0 0.7 2 0 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_elbow_le j_wrist_le 2.2 0.5 6.8 0.7 4 0 capsule 0.98
//ragdoll_bone 1 j_elbow_le j_wrist_le 2.2 0.5 6.8 0.7 4 0 capsule 1.0 --> dom: original values


ragdoll_bone 1 j_shoulder_ri j_elbow_ri 2.8 0.5 8.0 0.7 2 1 capsule 0.95
//ragdoll_bone 1 j_shoulder_ri j_elbow_ri 2.8 0.5 8.0 0.7 2 1 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_elbow_ri j_wrist_ri 2.2 0.5 6.8 0.7 6 1 capsule 1.01
//ragdoll_bone 1 j_elbow_ri j_wrist_ri 2.2 0.5 6.8 0.7 6 1 capsule 1.0 --> dom: original values


ragdoll_bone 1 j_hip_le j_knee_le 3.4 0.5 12.0 0.7 0 0 capsule 0.9
//ragdoll_bone 1 j_hip_le j_knee_le 3.4 0.5 12.0 0.7 0 0 capsule 1.0 --> dom: original values

ragdoll_bone 1 j_knee_le j_ankle_le 3.1 0.5 10.0 0.7 8 0 capsule 1.1
//ragdoll_bone 1 j_knee_le j_ankle_le 3.1 0.5 10.0 0.7 8 0 capsule 1.0 --> dom: original values


ragdoll_bone 1 j_hip_ri j_knee_ri 3.4 0.5 12.0 0.7 0 1 capsule 0.97
//ragdoll_bone 1 j_hip_ri j_knee_ri 3.4 0.5 12.0 0.7 0 1 capsule 1.0 --> dom: original values

ragdoll_bone 1 j_knee_ri j_ankle_ri 3.1 0.5 10.0 0.7 10 1 capsule 1.02
//ragdoll_bone 1 j_knee_ri j_ankle_ri 3.1 0.5 10.0 0.7 10 1 capsule 1.0 --> dom: original values



// Self collision pairs
// Format is:
// ragdoll_selfpair <def> <bone 0> <bone 1>
ragdoll_selfpair 1 0 4
ragdoll_selfpair 1 1 4
ragdoll_selfpair 1 2 4
ragdoll_selfpair 1 8 4
ragdoll_selfpair 1 9 4
ragdoll_selfpair 1 11 4

ragdoll_selfpair 1 0 5
ragdoll_selfpair 1 1 5
ragdoll_selfpair 1 2 5
ragdoll_selfpair 1 3 5
ragdoll_selfpair 1 7 5
ragdoll_selfpair 1 8 5
ragdoll_selfpair 1 9 5
ragdoll_selfpair 1 10 5
ragdoll_selfpair 1 11 5

ragdoll_selfpair 1 0 6
ragdoll_selfpair 1 1 6
ragdoll_selfpair 1 2 6
ragdoll_selfpair 1 8 6
ragdoll_selfpair 1 9 6
ragdoll_selfpair 1 10 6

ragdoll_selfpair 1 0 7
ragdoll_selfpair 1 1 7
ragdoll_selfpair 1 2 7 // Forearms vs. torso
ragdoll_selfpair 1 3 7 // Neck/head vs. forearms
ragdoll_selfpair 1 8 7
ragdoll_selfpair 1 9 7
ragdoll_selfpair 1 10 7
ragdoll_selfpair 1 11 7

ragdoll_selfpair 1 10 8
ragdoll_selfpair 1 11 8

ragdoll_selfpair 1 10 9
ragdoll_selfpair 1 11 9


// Joint format is:
// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
ragdoll_joint 1 1 hinge
ragdoll_joint 1 2 hinge // Spine

ragdoll_joint 1 3 swivel // Neck 0

ragdoll_joint 1 4 swivel // l shoulder
ragdoll_joint 1 5 hinge // l elbow

ragdoll_joint 1 6 swivel // r shoulder
ragdoll_joint 1 7 hinge // r elbow

ragdoll_joint 1 8 swivel // l hip 5
ragdoll_joint 1 9 hinge // l knee

ragdoll_joint 1 10 swivel // r hip
ragdoll_joint 1 11 hinge // r knee

// Limit format is:
// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>

ragdoll_limit 1 0 z 100.0 -6.0 6.0
ragdoll_limit 1 1 z 100.0 -6.0 6.0

// Neck angles
ragdoll_limit 1 2 x 50.0 -30.0 30.0 // Head turn
ragdoll_limit 1 2 y 50.0 -30.0 30.0
ragdoll_limit 1 2 z 50.0 -10.0 30.0

// L/R shoulders
// ragdoll_limit 1 3 x 80.0 -90.0 90.0 // Shoulder twist
// ragdoll_limit 1 3 y 100.0 -40.0 30.0
// ragdoll_limit 1 3 z 100.0 -160.0 -159.0

ragdoll_limit 1 3 x 95.0 -104.0 100.0 // Shoulder twist
ragdoll_limit 1 3 y 95.0 -90.0 35.0
ragdoll_limit 1 3 z 95.0 -110.0 16.0

ragdoll_limit 1 5 x 95.0 -100.0 104.0 // Shoulder twist
ragdoll_limit 1 5 y 95.0 -35.0 90.0
ragdoll_limit 1 5 z 95.0 -110.0 16.0

// L/R elbows
ragdoll_limit 1 4 z 60.0 -100.0 2.0
ragdoll_limit 1 6 z 60.0 -100.0 2.0

// L/R hips
ragdoll_limit 1 7 x 90.0 -45.0 45.0 // Hip twist
ragdoll_limit 1 7 y 100.0 -30.0 30.0
ragdoll_limit 1 7 z 120.0 -4.0 100.0

ragdoll_limit 1 9 x 90.0 -45.0 45.0 // Hip twist
ragdoll_limit 1 9 y 100.0 -30.0 30.0
ragdoll_limit 1 9 z 120.0 -4.0 100.0

// ragdoll_limit 1 7 x 1.0 0.0 0.0 // Hip twist
// ragdoll_limit 1 7 y 1.0 0.0 0.0
// ragdoll_limit 1 7 z 0.0 0.0 90.0

// L/R knees
ragdoll_limit 1 8 z 110.0 -120.0 3.5
ragdoll_limit 1 10 z 110.0 -120.0 3.5

ragdoll_baselerp_bone 1 j_head 2000
ragdoll_baselerp_bone 1 j_wrist_le 1000
ragdoll_baselerp_bone 1 j_wrist_ri 1000
ragdoll_baselerp_bone 1 j_ankle_le 1000
ragdoll_baselerp_bone 1 j_ankle_ri 1000
// ragdoll_pin_bone 1 j_hiptwist_le 8
//ragdoll_pin_bone 1 j_hiptwist_ri 10
//ragdoll_pin_bone 1 j_shouldertwist_le 4
//ragdoll_pin_bone 1 j_shouldertwist_ri 6

demo.cfg // Remove all debug output for demo playthroughs

set developer 0
set developer_script 0

set logfile 0
set com_statmon 0

set cg_drawfps 0
set cg_drawversion 0
set cg_drawSnapshotTime 0

set loc_warnings 0
set loc_warningsAsErrors 0

set profile_show_loading 0
set snd_touchStreamFilesOnLoad 0

set r_showMissingLightGrid 0
set r_clearColor 0 0 0 0
set r_clearColor2 0 0 0 0

set replay_time 0
set replay_autosave 0

set r_vsync 1
antfarmcodmw1.cfg // CODMW Ant Farm CFG V2 012907
//God Mode preset Removed

seta r_vsync "1"
seta cg_draw2d "0"
seta cg_drawhud "0"
seta cg_drawfps "Off"
seta cg_drawversion "0"
seta cg_fov "32"
seta timescale .825
seta g_speed 325
seta bg_shock_viewkickperiod"0.001"
seta player_sprintchargepause "0"
seta player_sprinttime "12.8"
//if used change g_speed to 190
bg_bobamplitudesprinting ".043 .0215"
bg_bobamplitudeducked ".03 .02"
bg_bobamplitudeprone "06 .04"
bg_bobamplitudestanding ".04 .017"
aim_rampup_yaw_turnrate "190"
player_strafespeedscale ".83"
bind b "toggle cg_blood 0 1"
bind k "toggle earthquakeEnable 0 1"
bind f "toggle cg_fov 65 25 32 38 44 55 60 90 100 115"
bind G "god"
bind h "toggle cg_draw2d 0 1"
bind j "g_speed 190 240 270 295 130"
//CODMW test snapzoom
bind k "toggle cg_fov 55 36 50 27 45 37 29 55 46 37"
bind m "toggle notarget 0 1"
bind n "noclip"
bind p "toggle cl_paused 0 2"
bind r "map_restart"
bind t "toggle timescale 0.25 .4 0.55 0.7 0.8 .9 3 4 1"
bind u "ufo"
god antfarmcodmw2.cfg // CODMW Ant Farm CFG V2 012907
//God Mode preset Removed

seta r_vsync "1"
seta cg_draw2d "0"
seta cg_drawhud "0"
seta cg_drawfps "Off"
seta cg_drawversion "0"
seta cg_fov "32"
seta timescale .825
seta g_speed 325
seta bg_shock_viewkickperiod"0.001"
seta player_sprintchargepause "0"
seta player_sprinttime "12.8"
//if used change g_speed to 190
bg_bobamplitudesprinting ".043 .0215"
bg_bobamplitudeducked ".03 .02"
bg_bobamplitudeprone "06 .04"
bg_bobamplitudestanding ".04 .017"
aim_rampup_yaw_turnrate "190"
player_strafespeedscale ".83"
bind b "toggle cg_blood 0 1"
bind k "toggle earthquakeEnable 0 1"
bind f "toggle cg_fov 65 25 32 38 44 55 60 90 100 115"
bind G "god"
bind h "toggle cg_draw2d 0 1"
bind j "g_speed 190 240 270 295 130"
//CODMW test snapzoom
bind k "toggle cg_fov 55 36 50 27 45 37 29 55 46 37"
bind m "toggle notarget 0 1"
bind n "noclip"
bind p "toggle cl_paused 0 2"
bind r "map_restart"
bind t "toggle timescale 0.25 .4 0.55 0.7 0.8 .9 3 4 1"
bind u "ufo" enable_art.cfg set scr_art_tweak 1
set scr_art_tweak_message 1
set r_glowUseTweaks 1
set r_filmUseTweaks 1
updateGlowTweaks
updateFilmTweaks


//todo. update fog tweaks. no code support yet.
//todo. DOF tweaks. no code support. screenshot.cfg //Turns off debug settings
exec default.cfg
exec demo
cg_drawhud 0
cg_draw2d 0
cg_drawgun 0
cg_drawversion 0
cg_tracerlength 0
cg_blood 1
set com_statmon 0
set cg_drawfps 0
notarget
god
cg_ufo_scaler 1
r_forcelod 0

//Controller bindings
bind dpad_left cg_photoufo
bind dpad_right toggle r_forcelod 0 4
bind button_rshldr screenshot
bind dpad_down toggle timescale 1 0.4 0.2
bind dpad_up toggle r_dof_tweak 0 1
bind button_lshldr toggle cg_ufo_scaler 6 3 2 1 0.5 0.1
bind button_x exec screenshot_off.cfg
bind button_y noclip
bind button_b toggle cg_drawgun
bind button_a toggle cg_fov 65 60 55 50 40 30
bind button_rstick cg_blood 0 1


//For Reference
//Controller Buttons
// {"BUTTON_A", K_BUTTON_A},
// {"BUTTON_B", K_BUTTON_B},
// {"BUTTON_X", K_BUTTON_X},
// {"BUTTON_Y", K_BUTTON_Y},
// {"BUTTON_LSHLDR", K_BUTTON_LSHLDR},
// {"BUTTON_RSHLDR", K_BUTTON_RSHLDR},
// {"BUTTON_START", K_BUTTON_START},
// {"BUTTON_BACK", K_BUTTON_BACK},
// {"BUTTON_LSTICK", K_BUTTON_LSTICK},
// {"BUTTON_RSTICK", K_BUTTON_RSTICK},
// {"BUTTON_RTRIG", K_BUTTON_RTRIG},
// {"BUTTON_LTRIG", K_BUTTON_LTRIG},
// {"DPAD_UP", K_DPAD_UP},
// {"DPAD_DOWN", K_DPAD_DOWN},
// {"DPAD_LEFT", K_DPAD_LEFT},
// {"DPAD_RIGHT", K_DPAD_RIGHT},
5screenshot_off.cfg
exec default.cfg
cg_drawhud 1
cg_draw2d 1
cg_drawgun 1
cg_drawversion 1
cg_tracerlength 1
cg_blood 1
cg_brass 1
cg_drawfps 1
cg_ufo_scaler 1
timescale 1
cg_fov 65
r_dof_tweak 0
r_forcelod 4
//toggles off GOD,NOCLIP,NOTARGET regardless of whether they were on or not.
resetfromscreenshot


screenshot_gun.cfg // Remove all debug output for demo playthroughs

set developer 0
set developer_script 0

set logfile 0
set com_statmon 0

set cg_drawfps 0
set cg_drawversion 0
set cg_draw2d 0
set cg_drawgun 1

set loc_warnings 0
set loc_warningsAsErrors 0

set profile_show_loading 0
set snd_touchStreamFilesOnLoad 0

set r_showMissingLightGrid 0
set r_clearColor 0 0 0 0
set r_clearColor2 0 0 0 0

set replay_time 0
set replay_autosave 0
#2. Posted:
TTG_x_1337
  • Powerhouse
Status: Offline
Joined: Jun 18, 201113Year Member
Posts: 420
Reputation Power: 19
Status: Offline
Joined: Jun 18, 201113Year Member
Posts: 420
Reputation Power: 19
Very good work keep it but can you edit it and put this in
this would make it alot easy to read it all.
#3. Posted:
Rowdyzorz
  • TTG Senior
Status: Offline
Joined: Jan 09, 201014Year Member
Posts: 1,287
Reputation Power: 57
Status: Offline
Joined: Jan 09, 201014Year Member
Posts: 1,287
Reputation Power: 57
Nice one, you can copy and paste from the sticky (y)
#4. Posted:
Potency
  • Powerhouse
Status: Offline
Joined: May 07, 201113Year Member
Posts: 412
Reputation Power: 26
Status: Offline
Joined: May 07, 201113Year Member
Posts: 412
Reputation Power: 26
lol i can copy and paste too you know right its not that hard to got to cod waw nazi zombies and view 117 sticky and copy and paste
#5. Posted:
Rainbow_Dash
  • TTG Fanatic
Status: Offline
Joined: Jul 13, 201014Year Member
Posts: 4,266
Reputation Power: 196
Status: Offline
Joined: Jul 13, 201014Year Member
Posts: 4,266
Reputation Power: 196
lrn2spoiler
[spoil[[/spoil]

It is very annoying scrolling up and down this page.
#6. Posted:
pyromaniac1994
  • New Member
Status: Offline
Joined: Jun 12, 201113Year Member
Posts: 32
Reputation Power: 0
Status: Offline
Joined: Jun 12, 201113Year Member
Posts: 32
Reputation Power: 0
DAMN that must of been HARD work!

DAMN!1111 how did you copy and paste all that and make a great post that really isnt yours but your gonna take credit anyway omg brush your teeth
#7. Posted:
TTG_x_1337
  • Powerhouse
Status: Offline
Joined: Jun 18, 201113Year Member
Posts: 420
Reputation Power: 19
Status: Offline
Joined: Jun 18, 201113Year Member
Posts: 420
Reputation Power: 19
-Teh_1337- wrote Very good work keep it but can you edit it and put this in
this would make it alot easy to read it all.

Lol dont i feel like a tool i didnt see it in the sticky lol
#8. Posted:
Lemon-Haze
  • TTG Addict
Status: Offline
Joined: May 22, 201113Year Member
Posts: 2,178
Reputation Power: 100
Status: Offline
Joined: May 22, 201113Year Member
Posts: 2,178
Reputation Power: 100
Maybe should include a tutorial on what to do with them aswell

That should help people out
#9. Posted:
TTG_x_1337
  • Powerhouse
Status: Offline
Joined: Jun 18, 201113Year Member
Posts: 420
Reputation Power: 19
Status: Offline
Joined: Jun 18, 201113Year Member
Posts: 420
Reputation Power: 19
pyromaniac1994 wrote DAMN that must of been HARD work!

DAMN!1111 how did you copy and paste all that and make a great post that really isnt yours but your gonna take credit anyway omg brush your teeth

lol brush your teeth
#10. Posted:
coolbunny1234
  • Comment King
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
I cannot tell you how long ago I posted this.
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