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[Release] Scrolling Credits
Posted:
[Release] Scrolling CreditsPosted:
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
I know scrolling credits where released before but my code is A LOT shorter.
If you don't know how to add these just use my menu maker.. You can find that Here
If you don't know how to add these just use my menu maker.. You can find that Here
//You need to thread both of these for all players..
Credits()
{
self.Credits = []; self.SubCred = [];
self.Credits[0] = "^1Game Over";
self.SubCred[0] = "";
self.Credits[1] = "^4Lobby hosted by";
self.SubCred[1] = "^5"+get_players()[0].playername;
self.Credits[2] = "^4Thanks for joining";
self.SubCred[2] = "^5I hope you enjoyed it";
self.Credits[3] = "^4";
self.SubCred[3] = "^5";
self.Credits[4] = "^4";
self.SubCred[4] = "^5";
self.Credits[5] = "^4Credits Made by SmerF";
self.SubCred[5] = "";
self.Credits[6] = "^4Bye Bye";
//you can add more if you want...
}
Text()
{
self.Creds = [];
for(i=0;i<=self.Credits.size;i++)
{
self.Creds[i] = self createFontString("objective", 2, self);
self.Creds[i] setPoint("CENTER", "CENTER", 0, i*50+200);
self.Creds[i].sort = 50;
self.Creds[i] setText(self.Credits[i]);
self.Creds[i] MoveOverTime(20);
self.Creds[i] setPoint("CENTER", "CENTER", 0, i*50-500);
}
self.SubCreds = [];
for(i=0;i<=self.SubCred.size;i++)
{
self.SubCreds[i] = self createFontString("objective", 1.5, self);
self.SubCreds[i] setPoint("CENTER", "CENTER", 0, i*50+220);
self.SubCreds[i] setText(self.SubCred[i]);
self.SubCreds[i].sort = 50;
self.SubCreds[i] MoveOverTime(20);
self.SubCreds[i] setPoint("CENTER", "CENTER", 0, i*50-480);
}
wait 20;
self thread maps\_cooplogic::endGame("");
}
#2. Posted:
Status: Offline
Joined: Aug 06, 201014Year Member
Posts: 3,718
Reputation Power: 187
Status: Offline
Joined: Aug 06, 201014Year Member
Posts: 3,718
Reputation Power: 187
Nice release thanks. +Rep
- 0useful
- 0not useful
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