You are viewing our Forum Archives. To view or take place in current topics click here.
Did I help?
Yes
100.00% (4 votes)
100.00% (4 votes)
No
0.00% (0 votes)
0.00% (0 votes)
Total Votes: 4
#11. Posted:
Status: Offline
Joined: Jun 15, 201113Year Member
Posts: 710
Reputation Power: 33
Status: Offline
Joined: Jun 15, 201113Year Member
Posts: 710
Reputation Power: 33
any more q's?
-Dr3am ShiiFted
-Dr3am ShiiFted
- 0useful
- 0not useful
#12. Posted:
Status: Offline
Joined: Feb 16, 201113Year Member
Posts: 204
Reputation Power: 8
Status: Offline
Joined: Feb 16, 201113Year Member
Posts: 204
Reputation Power: 8
How would you do a multiple control set set? like control set 1 has certain mods and control set 2 has different mods
- 0useful
- 0not useful
#13. Posted:
Status: Offline
Joined: Jan 25, 201113Year Member
Posts: 253
Reputation Power: 9
Status: Offline
Joined: Jan 25, 201113Year Member
Posts: 253
Reputation Power: 9
ImSoEmo wrote How would you do a multiple control set set? like control set 1 has certain mods and control set 2 has different mods
bind button_back vstr a
a
vstr ab;vstr bc;vstr cd;vstr cd;vstr de
ab
bind dpad_right noclip
bc
bind dpad_down droweapon
cd
bind dpad_left god
de
bind dpad_up give all;bind button_back vstr b
b
vstr lol;vstr hi
lol
bind dpad_up toggle cg_thirdperson 1 0
hi
bind dpad_down toggle timescale 1 2 9
that would make it so when you press back the button set will change to do them different things but the buttons you dont bind in the second set will still be the same e.g
in set 1 i binded dpad_left to be god and because i didnt bind it in the seccond set it is still god
you can make asmany sets as you want aslong as you loop it e.g
bind button_back vstr a
a
vstr ma1;vstr ma2
ma1
bind dpad_right noclip
ma2
bind dpad_down dropweapon;"bind button_back vstr b" this will make the set change to the b dvars
b
vstr l;vstr k
l
bind dpad_up god
k
bind dpad_down give all;"bind button_back vstr a"this will make it change back to the a dvars aka looping it
you can do as many sets as you can fit aslong as it has a loop
- 0useful
- 0not useful
#14. Posted:
Status: Offline
Joined: Feb 16, 201113Year Member
Posts: 204
Reputation Power: 8
Status: Offline
Joined: Feb 16, 201113Year Member
Posts: 204
Reputation Power: 8
Thanks
why20characters
why20characters
- 0useful
- 0not useful
#15. Posted:
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
dummazz420 wrote how do you bind txt and is there a way to go past setting j
on setting j put vstr k; vstr l etc i dont know how high you can go though
- 0useful
- 0not useful
#16. Posted:
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
how can you create 2 part svg's.
and abit off topic. when are you releasing your svg
and abit off topic. when are you releasing your svg
- 0useful
- 0not useful
#17. Posted:
Status: Offline
Joined: Jan 25, 201113Year Member
Posts: 253
Reputation Power: 9
Status: Offline
Joined: Jan 25, 201113Year Member
Posts: 253
Reputation Power: 9
nayjames123 wrotedummazz420 wrote how do you bind txt and is there a way to go past setting j
on setting j put vstr k; vstr l etc i dont know how high you can go though
or
activeaction
bind button_back vstr a;bind button_start vstr b
a
vstr c;vstr d;vstr e;vstr f;vstr g;vstr h;vstr i;vstr j;vstr k
b
vstr l;vstr ;vstr n;vstr o;vstr p;vstr q;vstr r;vstr s;vstr t
c
togglescores
l
togglemenu
that will make it so start and back can activate mods button you can also see the scores and them menu
- 0useful
- 0not useful
#18. Posted:
Status: Offline
Joined: Dec 19, 201014Year Member
Posts: 419
Reputation Power: 21
Status: Offline
Joined: Dec 19, 201014Year Member
Posts: 419
Reputation Power: 21
Could I somehow put my mod menu from my iso patch(Still got original files that I made it all with) into a USB bind?
- 0useful
- 0not useful
#19. Posted:
Status: Offline
Joined: Jan 25, 201113Year Member
Posts: 253
Reputation Power: 9
Status: Offline
Joined: Jan 25, 201113Year Member
Posts: 253
Reputation Power: 9
vDazzleHD wrote Could I somehow put my mod menu from my iso patch(Still got original files that I made it all with) into a USB bind?
no its to big to ad add an iso is like trying to put 1,000,000 bricks into a toilet =]
- 0useful
- 0not useful
#20. Posted:
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
vDazzleHD wrote Could I somehow put my mod menu from my iso patch(Still got original files that I made it all with) into a USB bind?
you would need a 1000 part savegame mod. and why would you want to
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.