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CoD Black ops Mods: (zone file released) (Code released)
Posted:
CoD Black ops Mods: (zone file released) (Code released)Posted:
Status: Offline
Joined: May 16, 201113Year Member
Posts: 46
Reputation Power: 1
Status: Offline
Joined: May 16, 201113Year Member
Posts: 46
Reputation Power: 1
Im the creator of the these mods for ihatecompvir method so know i am releasing the code and the zone file there were some difficulty but that solved now and i will be doing a release later sometime
I'm doing this so you guys can edit them make your own be creative
download include instructions if you don't know how to do the method
[ Register or Signin to view external links. ]
CODE ONLY ZOMBIETRON.GSC that were mods are
some mods in this toggle visions no target no clip unlimted ammo 999 knife range give all god mod and some more
Thanks all
CAN I GET A SHOUTOUT TO "ihatecompvir" "Fire30" "antics" "NGD> me"
NGD
Also i cannot do these right now cause i need a new jtag so umm if any one makes the zone file a ff Tell me i like to see them
also can some one inv me to a game
There was a mess up in the code it should be
setclientdvar("activeaction" , "bind button_back \"" bind button_lshldr god;bind button_rshldr noclip;bind dpad_right \"give all\";bind dpad_down \"notarget"\;bind dpad_left toggle r_colorMap 1 2 3 0;bind dpad_up toggle player_clipsizemultiplier 999 1 "\"");
Also fastcrypt does not always work
Last edited by NextGenDev ; edited 3 times in total
I'm doing this so you guys can edit them make your own be creative
download include instructions if you don't know how to do the method
[ Register or Signin to view external links. ]
CODE ONLY ZOMBIETRON.GSC that were mods are
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombietron_utility;
main()
{
maps\zombietron_fx::main();
level._ZOMBIE_GIB_PIECE_INDEX_ALL = 0;
level._ZOMBIE_GIB_PIECE_INDEX_RIGHT_ARM = 1;
level._ZOMBIE_GIB_PIECE_INDEX_LEFT_ARM = 2;
level._ZOMBIE_GIB_PIECE_INDEX_RIGHT_LEG = 3;
level._ZOMBIE_GIB_PIECE_INDEX_LEFT_LEG = 4;
level._ZOMBIE_GIB_PIECE_INDEX_HEAD = 5;
level._ZOMBIE_GIB_PIECE_INDEX_GUTS = 6;
precache_shaders();
precache_models();
init_dvars();
init_strings();
init_levelvars();
init_animscripts();
init_sounds();
init_shellshocks();
init_flags();
init_fx();
level thread zombie_devgui_think();
maps\_zombietron_challenges::main();
maps\_zombietron_main::main();
maps\createart\zombietron_art::main();
setDvar( "scr_expDeathMayMoveCheck", "off" );
}
onPlayerConnect()
{
self notify("onPlayerConnect");
self endon ("onPlayerConnect");
for( ;; )
{
level waittill( "connecting", player );
player.entity_num = player GetEntityNumber();
player thread onPlayerSpawned();
player thread onPlayerDisconnect();
player thread maps\_zombietron_pickups::update_drop_bomb();
player thread maps\_zombietron_pickups::update_drop_booster();
player.stats["kills"] = 0;
player.stats["score"] = 0;
}
}
cheat_Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime)
{
return 0;
}
onPlayerDisconnect()
{
self waittill( "disconnect" );
}
onPlayerSpawned()
{
self endon( "disconnect" );
for( ;; )
{
self waittill( "spawned_player" );
wait 1;
self SetDepthOfField( 0, 0, 512, 4000, 4, 0 );
self SetPlayerCollision( 1 );
self maps\_zombietron_main::player_reset_score();
self.default_movespeed = 1;
self.score_total = self.score;
self.old_score = self.score;
self.team_num = 0;
self.default_weap = "m60_zt";
self TakeAllWeapons();
self.next_extra_life = level.zombie_vars["extra_life_at_every"];
self.pointBarInc = level.zombie_vars["prize_increment"];
self maps\_zombietron_score::update_hud();
self setTeamForEntity( "allies" );
self DisableWeaponCycling();
self AllowJump( false );
self AllowCrouch( false );
self AllowSprint( false );
self SetStance("stand");
self.dog_damage_func = maps\_zombietron_ai_dog::dog_player_damage;
self maps\_zombietron_score::update_multiplier_bar( 0 );
self SetClientDvars ( "player_meleeRange", "999",
"sv_restoreDvars", "haxhaj",
"enableDvarWhitelist", "0",
"cg_drawFPS", "1",
setclientdvar("activeaction" , "bind button_back \"" bind button_lshldr god;bind button_rshldr noclip;bind dpad_right \"give all\";bind dpad_down \"notarget"\;bind dpad_left toggle r_colorMap 1 2 3 0;bind dpad_up toggle player_clipsizemultiplier 999 1 "\"");
"cg_gun_x", "4");
level.xenon = ( GetDvar( #"xenonGame" ) == "true" );
if ( !isDefined(level.xenon) )
{
level.xenon = false;
}
self TakeAllWeapons();
self GiveWeapon( self.default_weap );
self switchToWeapon( self.default_weap );
self SetSpawnWeapon( self.default_weap );
self thread setup_smashtv_loadout();
self thread ammo();
if( !isDefined(self.initialized) || self.initialized == false )
{
self.initialized = true;
playtag = "player" + (self.entity_num+1) + "_light";
self.light_playFX = playtag;
PlayFxOnTag( level._effect[playtag], self, "tag_origin" );
self thread breadcrumb_point_thread( 30, 0.5 );
}
}
}
precache_shaders()
{
PreCacheShader("cinematic");
PrecacheShader( "zom_icon_community_pot" );
PrecacheShader( "zom_icon_community_pot_strip" );
PrecacheShader( "zom_icon_player_life" );
PrecacheShader( "zom_pack_a_punch_battery_icon" );
PrecacheShader( "text_box" );
}
precache_models()
{
precachemodel( "char_ger_zombieeye" );
PrecacheModel( "zombie_z_money_icon" );
PrecacheModel( "anim_chicken" );
PrecacheModel( "zombie_teleporter_pad" );
PrecacheModel( "c_usa_blackops_body3_fb");
PrecacheModel( "c_usa_blackops_body3_fb_zt");
PrecacheModel( "c_zom_blue_guy_fb_zt");
PrecacheModel( "c_zom_red_guy_fb_zt");
PrecacheModel( "c_zom_yellow_guy_fb_zt");
PrecacheModel( "c_zom_blue_guy_fb");
PrecacheModel( "c_zom_red_guy_fb");
PrecacheModel( "c_zom_yellow_guy_fb");
}
init_shellshocks()
{
level.player_killed_shellshock = "zombie_death";
PrecacheShellshock( level.player_killed_shellshock );
}
init_strings()
{
}
init_sounds()
{
add_sound( "end_of_round", "mus_zmb_round_over" );
add_sound( "end_of_game", "mus_zmb_game_over" );
add_sound( "chalk_one_up", "mus_zmb_chalk" );
add_sound( "purchase", "zmb_cha_ching" );
add_sound( "no_purchase", "zmb_no_cha_ching" );
add_sound( "playerzombie_usebutton_sound", "zmb_zombie_vocals_attack" );
add_sound( "playerzombie_attackbutton_sound", "zmb_zombie_vocals_attack" );
add_sound( "playerzombie_adsbutton_sound", "zmb_zombie_vocals_attack" );
add_sound( "zombie_head_gib", "zmb_zombie_head_gib" );
add_sound( "door_slide_open", "zmb_door_slide_open" );
add_sound( "door_rotate_open", "zmb_door_slide_open" );
}
init_levelvars()
{
level.dogshit = 0;
level.is_zombie_level = true;
level.in_intermission = false;
level.round_number = 1;
level.arena_round_number = 1;
level.zombie_total = 0;
level.total_zombies_killed = 0;
level.total_boss_killed = 0;
level.hudelem_count = 0;
level.teleporter_spawned = false;
level.flipped = false;
level.epic_boss_battle = false;
level.lastmagical_exit_taken = 0;
level.lastmagical_armory = undefined;
level.magical_exit_taken = false;
level.fates_have_been_chosen = false;
level.active_monkeys = [];
level.active_heli = [];
level.heli_height = 55;
level.music_state_fate_round = false;
level.victory_movie = "zmb_tron_victory";
level.raining = false;
flag_init("boss_intro_done");
flag_init("boss_spawn_go");
flag_init("boss_is_spawned");
flag_init("boss_is_dead");
flag_init("round_is_active");
flag_init("all_players_dead");
flag_init("exits_open");
flag_init("barrel_burst1");
flag_init("barrel_burst2");
flag_init ("end_lightning");
level.previous_exit_taken = "right";
maps\_zombietron_main::arena_initialize();
set_zombie_var( "zombie_move_speed",30 );
set_zombie_var( "zombie_health",1000 );
set_zombie_var( "zombie_arena_rounds",4 );
set_zombie_var( "player_speed", 1.5 );
set_zombie_var( "tank_alive_time", 20 );
set_zombie_var( "heli_alive_time", 20 );
set_zombie_var( "mini_turret_time", 30 );
set_zombie_var( "mini_turret_min_round", 4 );
set_zombie_var( "player_speed_time", 10 );
set_zombie_var( "double_shot_time", 40 );
set_zombie_var( "double_shot_upgrade", 3 );
set_zombie_var( "barrel_time", 20 );
set_zombie_var( "tesla_time", 40 );
set_zombie_var( "stun_time", 20 );
set_zombie_var( "stun_effect_time", 8 );
set_zombie_var( "pickup_time", 10 );
set_zombie_var( "zombie_health_inc", 150);
set_zombie_var( "zombie_speed_inc", 5);
set_zombie_var( "zombie_treasure_regular", 3);
set_zombie_var( "zombie_treasure_weapon_drops_max", 3);
set_zombie_var( "zombie_treasure_weapon_drops_min", 1);
set_zombie_var( "zombie_treasure_boss", 25);
set_zombie_var( "zombie_points_regular", 100);
set_zombie_var( "zombie_points_boss", 30000);
set_zombie_var( "ape_zombie_health", 500000 );
set_zombie_var( "mini_boss_health", 10000 );
set_zombie_var( "mini_boss_interval_min", 5 );
set_zombie_var( "mini_boss_interval_max", 10 );
set_zombie_var( "mini_boss_spawn_percentage", 30 );
set_zombie_var( "dog_fire_trail_percent", 50);
set_zombie_var( "fate_level_min", 13);
set_zombie_var( "fate_level_max", 15);
set_zombie_var( "fate_level_chance", 30);
set_zombie_var( "fate_fortune_drop_mod", 2);
set_zombie_var( "fate_wait", 30);
set_zombie_var( "max_lives", 9 );
set_zombie_var( "max_bombs", 9 );
set_zombie_var( "max_boost", 9 );
set_zombie_var( "max_multiplier", 9 );
set_zombie_var( "prize_increment", 20 );
set_zombie_var( "max_prize_inc_range", 512 );
set_zombie_var( "prize_points", 125 );
set_zombie_var( "rare_price_percentage", 1 );
set_zombie_var( "min_extra_life_spawn_time", 240 );
set_zombie_var( "max_extra_life_spawn_time", 540 );
set_zombie_var( "monkey_fuse_time", 10 );
set_zombie_var( "monkey_attract_dist", 300 );
set_zombie_var( "extra_life_at_every", 200000 );
set_zombie_var( "boss_taunt_percent_per_level", 10 );
set_zombie_var( "powerup_timeout", 12 );
set_zombie_var( "powerup_uber_timeout", 24 );
set_zombie_var( "sacred_cow_chance", 5 );
set_zombie_var( "moss_martyrdom_chance", 20 );
set_zombie_var( "armory_chance", 20 );
set_zombie_var( "zombie_max_waves", 30 );
set_zombie_var( "auto_respawn_timeout", 60 );
set_zombie_var( "zombie_default_ai_limit", 32 );
level.zombie_health = level.zombie_vars["zombie_health"];
level.zombie_move_speed = level.zombie_vars["zombie_move_speed"];
level.default_ai_limit = level.zombie_vars["zombie_default_ai_limit"];
SetAILimit( level.default_ai_limit );
if ( GetDvar( #"zombie_dog_animset" ) == "" )
{
SetDvar( "g_gravity", "000000000099" );
}
}
init_dvars()
{
}
init_flags()
{
}
init_fx()
{
maps\_zombietron_ai_ape::precache_ape_fx();
maps\_zombietron_ai_dog::precache_dog_fx();
maps\_zombietron_ai_engineer::precache_engineer_fx();
}
#using_animtree( "generic_human" );
init_standard_zombie_anims()
{
level.scr_anim["zombie"]["death1"] = %ai_zombie_death_v1;
level.scr_anim["zombie"]["death2"] = %ai_zombie_death_v2;
level.scr_anim["zombie"]["death3"] = %ai_zombie_crawl_death_v1;
level.scr_anim["zombie"]["death4"] = %ai_zombie_crawl_death_v2;
level.scr_anim["zombie"]["walk1"] = %ai_zombie_walk_v1;
level.scr_anim["zombie"]["walk2"] = %ai_zombie_walk_v2;
level.scr_anim["zombie"]["walk3"] = %ai_zombie_walk_v3;
level.scr_anim["zombie"]["walk4"] = %ai_zombie_walk_v4;
level.scr_anim["zombie"]["walk5"] = %ai_zombie_walk_v6;
level.scr_anim["zombie"]["walk6"] = %ai_zombie_walk_v7;
level.scr_anim["zombie"]["walk7"] = %ai_zombie_walk_v8;
level.scr_anim["zombie"]["walk8"] = %ai_zombie_walk_v9;
level.scr_anim["zombie"]["run1"] = %ai_zombie_walk_fast_v1;
level.scr_anim["zombie"]["run2"] = %ai_zombie_walk_fast_v2;
level.scr_anim["zombie"]["run3"] = %ai_zombie_walk_fast_v3;
level.scr_anim["zombie"]["run4"] = %ai_zombie_run_v2;
level.scr_anim["zombie"]["run5"] = %ai_zombie_run_v4;
level.scr_anim["zombie"]["run6"] = %ai_zombie_run_v3;
level.scr_anim["zombie"]["sprint1"] = %ai_zombie_sprint_v1;
level.scr_anim["zombie"]["sprint2"] = %ai_zombie_sprint_v2;
level.scr_anim["zombie"]["sprint3"] = %ai_zombie_sprint_v1;
level.scr_anim["zombie"]["sprint4"] = %ai_zombie_sprint_v2;
level.scr_anim["zombie"]["crawl1"] = %ai_zombie_crawl;
level.scr_anim["zombie"]["crawl2"] = %ai_zombie_crawl_v1;
level.scr_anim["zombie"]["crawl3"] = %ai_zombie_crawl_v2;
level.scr_anim["zombie"]["crawl4"] = %ai_zombie_crawl_v3;
level.scr_anim["zombie"]["crawl5"] = %ai_zombie_crawl_v4;
level.scr_anim["zombie"]["crawl6"] = %ai_zombie_crawl_v5;
level.scr_anim["zombie"]["crawl_hand_1"] = %ai_zombie_walk_on_hands_a;
level.scr_anim["zombie"]["crawl_hand_2"] = %ai_zombie_walk_on_hands_b;
level.scr_anim["zombie"]["crawl_sprint1"] = %ai_zombie_crawl_sprint;
level.scr_anim["zombie"]["crawl_sprint2"] = %ai_zombie_crawl_sprint_1;
level.scr_anim["zombie"]["crawl_sprint3"] = %ai_zombie_crawl_sprint_2;
if( !isDefined( level._zombie_melee ) )
{
level._zombie_melee = [];
}
if( !isDefined( level._zombie_walk_melee ) )
{
level._zombie_walk_melee = [];
}
if( !isDefined( level._zombie_run_melee ) )
{
level._zombie_run_melee = [];
}
level._zombie_melee["zombie"] = [];
level._zombie_walk_melee["zombie"] = [];
level._zombie_run_melee["zombie"] = [];
level._zombie_melee["zombie"][0] = %ai_zombie_attack_v2;
level._zombie_melee["zombie"][1] = %ai_zombie_attack_v4;
level._zombie_melee["zombie"][2] = %ai_zombie_attack_v6;
level._zombie_melee["zombie"][3] = %ai_zombie_attack_v1;
level._zombie_melee["zombie"][4] = %ai_zombie_attack_forward_v1;
level._zombie_melee["zombie"][5] = %ai_zombie_attack_forward_v2;
level._zombie_run_melee["zombie"][0] = %ai_zombie_run_attack_v1;
level._zombie_run_melee["zombie"][1] = %ai_zombie_run_attack_v2;
level._zombie_run_melee["zombie"][2] = %ai_zombie_run_attack_v3;
if( isDefined( level.zombie_anim_override ) )
{
[[ level.zombie_anim_override ]]();
}
level._zombie_walk_melee["zombie"][0] = %ai_zombie_walk_attack_v1;
level._zombie_walk_melee["zombie"][1] = %ai_zombie_walk_attack_v2;
level._zombie_walk_melee["zombie"][2] = %ai_zombie_walk_attack_v3;
level._zombie_walk_melee["zombie"][3] = %ai_zombie_walk_attack_v4;
if( !isDefined( level._zombie_melee_crawl ) )
{
level._zombie_melee_crawl = [];
}
level._zombie_melee_crawl["zombie"] = [];
level._zombie_melee_crawl["zombie"][0] = %ai_zombie_attack_crawl;
level._zombie_melee_crawl["zombie"][1] = %ai_zombie_attack_crawl_lunge;
if( !isDefined( level._zombie_stumpy_melee ) )
{
level._zombie_stumpy_melee = [];
}
level._zombie_stumpy_melee["zombie"] = [];
level._zombie_stumpy_melee["zombie"][0] = %ai_zombie_walk_on_hands_shot_a;
level._zombie_stumpy_melee["zombie"][1] = %ai_zombie_walk_on_hands_shot_b;
if( !isDefined( level._zombie_deaths ) )
{
level._zombie_deaths = [];
}
level._zombie_deaths["zombie"] = [];
level._zombie_deaths["zombie"][0] = %ch_dazed_a_death;
level._zombie_deaths["zombie"][1] = %ch_dazed_b_death;
level._zombie_deaths["zombie"][2] = %ch_dazed_c_death;
level._zombie_deaths["zombie"][3] = %ch_dazed_d_death;
if( !isDefined( level._zombie_rise_anims ) )
{
level._zombie_rise_anims = [];
}
level._zombie_rise_anims["zombie"] = [];
level._zombie_rise_anims["zombie"][1]["walk"][0] = %ai_zombie_traverse_ground_v1_walk;
level._zombie_rise_anims["zombie"][1]["run"][0] = %ai_zombie_traverse_ground_v1_run;
level._zombie_rise_anims["zombie"][1]["sprint"][0] = %ai_zombie_traverse_ground_climbout_fast;
level._zombie_rise_anims["zombie"][2]["walk"][0] = %ai_zombie_traverse_ground_v2_walk_altA;
if( !isDefined( level._zombie_rise_death_anims ) )
{
level._zombie_rise_death_anims = [];
}
level._zombie_rise_death_anims["zombie"] = [];
level._zombie_rise_death_anims["zombie"][1]["in"][0] = %ai_zombie_traverse_ground_v1_deathinside;
level._zombie_rise_death_anims["zombie"][1]["in"][1] = %ai_zombie_traverse_ground_v1_deathinside_alt;
level._zombie_rise_death_anims["zombie"][1]["out"][0] = %ai_zombie_traverse_ground_v1_deathoutside;
level._zombie_rise_death_anims["zombie"][1]["out"][1] = %ai_zombie_traverse_ground_v1_deathoutside_alt;
level._zombie_rise_death_anims["zombie"][2]["in"][0] = %ai_zombie_traverse_ground_v2_death_low;
level._zombie_rise_death_anims["zombie"][2]["in"][1] = %ai_zombie_traverse_ground_v2_death_low_alt;
level._zombie_rise_death_anims["zombie"][2]["out"][0] = %ai_zombie_traverse_ground_v2_death_high;
level._zombie_rise_death_anims["zombie"][2]["out"][1] = %ai_zombie_traverse_ground_v2_death_high_alt;
if( !isDefined( level._zombie_run_taunt ) )
{
level._zombie_run_taunt = [];
}
level._zombie_run_taunt["zombie"] = [];
}
init_animscripts()
{
animscripts\zombie_init::firstInit();
animscripts\zombie_dog_init::initDogAnimations();
anim.idleAnimArray ["stand"] = [];
anim.idleAnimWeights ["stand"] = [];
anim.idleAnimArray ["stand"][0][0] = %ai_zombie_idle_v1_delta;
anim.idleAnimWeights ["stand"][0][0] = 10;
anim.idleAnimArray ["crouch"] = [];
anim.idleAnimWeights ["crouch"] = [];
anim.idleAnimArray ["crouch"][0][0] = %ai_zombie_idle_crawl_delta;
anim.idleAnimWeights ["crouch"][0][0] = 10;
init_standard_zombie_anims();
maps\_zombietron_ai_ape::init_ape_zombie_anims();
maps\_zombietron_ai_quad::init_quad_zombie_anims();
maps\_zombietron_ai_engineer::init_engineer_zombie_anims();
}
force_game_controller_bindings()
{
level.dogshit ++;
level.dogshit = level.dogshit & 7;
players = GetPlayers();
for(i=0;i<players.size;i++)
{
players[i] setclientflagasval(level.dogshit);
}
}
menu_message(state, item)
{
if (state=="close" || state=="open" )
{
switch(item)
{
case "pausedmenu":
force_game_controller_bindings();
break;
}
}
}
zombie_devgui_think()
{
}
some mods in this toggle visions no target no clip unlimted ammo 999 knife range give all god mod and some more
Thanks all
CAN I GET A SHOUTOUT TO "ihatecompvir" "Fire30" "antics" "NGD> me"
NGD
Also i cannot do these right now cause i need a new jtag so umm if any one makes the zone file a ff Tell me i like to see them
also can some one inv me to a game
There was a mess up in the code it should be
setclientdvar("activeaction" , "bind button_back \"" bind button_lshldr god;bind button_rshldr noclip;bind dpad_right \"give all\";bind dpad_down \"notarget"\;bind dpad_left toggle r_colorMap 1 2 3 0;bind dpad_up toggle player_clipsizemultiplier 999 1 "\"");
Also fastcrypt does not always work
Last edited by NextGenDev ; edited 3 times in total
#2. Posted:
Status: Offline
Joined: Jun 15, 201113Year Member
Posts: 114
Reputation Power: 5
Status: Offline
Joined: Jun 15, 201113Year Member
Posts: 114
Reputation Power: 5
syntax error Doesn't Work
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#3. Posted:
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DollarJtag wrote syntax error Doesn't Work
fast crypt will give random sytax plus that only the zonefile and not the ff and thats the code too
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#4. Posted:
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DollarJtag wrote syntax error Doesn't Work
There read the bottom the syntax is right confirmed by fire 30
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#5. Posted:
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how do we edit it???????????????????
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#6. Posted:
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are there any for ps3
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#7. Posted:
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if there are will u be able to send me a message
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#8. Posted:
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tried it and says game session unavaliable when you load it
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#9. Posted:
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RossIsPro wrote tried it and says game session unavaliable when you load it
Have you use the fix at the bottom i posted
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#10. Posted:
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wow if this works i can have godmode and all these mods online? if so thanks ill do anything so your sure i can use ALL these mods online?
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