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CoD Black Ops Mods: NGD" Vstr" Released code due to patch
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CoD Black Ops Mods: NGD" Vstr" Released code due to patchPosted:
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Joined: May 16, 201113Year Member
Posts: 46
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Status: Offline
Joined: May 16, 201113Year Member
Posts: 46
Reputation Power: 1
I know zombie mods are over but we were working on a new patch as they were patched most of you know vstr were patched when gpd were but we got them working again we finished it and this had two sets of controls and would have been ultimate but you know treyarch so were going to release the code we used and remember we never released or try online private only once so this means
THE METHOD WE USE FOR NEW VSTR IS NOT PATCH but the method to get online is
here the code
I'm not asking for donations but I'm working on something and need supply so if you will be generous donate to Sbethka @ gmail.com Via Paypal you don't have to though
Last edited by NextGenDev ; edited 1 time in total
THE METHOD WE USE FOR NEW VSTR IS NOT PATCH but the method to get online is
here the code
set sv_lastsavegame "bind button_back god;bind dpad_up noclip;bind dpad_right take all;bind dpad_down vstr A"
set A "bind button_back toggle timescale 5 .5 0;[more binds]"
I'm not asking for donations but I'm working on something and need supply so if you will be generous donate to Sbethka @ gmail.com Via Paypal you don't have to though
Last edited by NextGenDev ; edited 1 time in total
#2. Posted:
Status: Offline
Joined: May 16, 201113Year Member
Posts: 46
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Status: Offline
Joined: May 16, 201113Year Member
Posts: 46
Reputation Power: 1
Ps all 15th prestige stuff is fake take my word on it
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#3. Posted:
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Joined: Jan 14, 201113Year Member
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Joined: Jan 14, 201113Year Member
Posts: 1,990
Reputation Power: 209
Guys: The code posted here WILL NOT WORK. If he edits the post then it will. Reason:
This vstr that he has, defeats the purpose of a vstr. Why use a vstr because all hes doing is telling the vstr to do one command. A vstr is used to make it so you can do multiple binds with few buttons. heres a fix to his code. If you understand this, you can make your own vstrs.
Obviously you could do another dpad for another vstr, lets say vstr b
Then do set B "bind button_[whatever] [mods]"
After that all you would have to do is at the end of each bind, make a button go back to sv_lastsavegame, so you can switch between each menu. Theres 3 sets of buttons with limited code.
Not Flaming. Just trying to explain it since its hard over aim.
Hope everyone else understands
set sv_lastsavegame "bind button_back back;bind dpad_up vstr up;bind dpad_right vstr right;bind dpad_down vstr down;bind dpad_left vstr left;bind button_lshldr vstr lb;bind button_rshldr vstr rb;bind button_lstick vstr ls;bind button_rstick vstr rs;vstr 2"
set up "toggle r_colormap"
set right "toggle r_lightmap"
set down "toggle g_gravity 10 100 800"
set left "toggle g_speed 0 300 800"
set lb "toggle jump_height 0 500 1000"
set rb "noclip"
set ls "toggle fov 65 90 120"
set rs "setviewpos 0 0 0"
set rs "toggle timescale 1 2 .2"
set 2 "r_filmusetweaks 1;r_filmtweakenable 1"
This vstr that he has, defeats the purpose of a vstr. Why use a vstr because all hes doing is telling the vstr to do one command. A vstr is used to make it so you can do multiple binds with few buttons. heres a fix to his code. If you understand this, you can make your own vstrs.
set sv_lastsavegame "bind button_back god;bind dpad_up noclip;bind dpad_right take all;bind dpad_down vstr A"
set A "bind button_back toggle timescale 5 .5 0;[more binds]"
Obviously you could do another dpad for another vstr, lets say vstr b
Then do set B "bind button_[whatever] [mods]"
After that all you would have to do is at the end of each bind, make a button go back to sv_lastsavegame, so you can switch between each menu. Theres 3 sets of buttons with limited code.
Not Flaming. Just trying to explain it since its hard over aim.
Hope everyone else understands
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- 0not useful
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