You are viewing our Forum Archives. To view or take place in current topics click here.

Did this help You?

Helped Lot's
53.33% (8 votes)
No Not At All!
46.67% (7 votes)

Total Votes: 15

James321-1887 Complete Shop's (SaveGames) 4 You(Closed)
Posted:

James321-1887 Complete Shop's (SaveGames) 4 You(Closed)Posted:

James321-1887
  • Prospect
Status: Offline
Joined: Sep 28, 201014Year Member
Posts: 672
Reputation Power: 69
Status: Offline
Joined: Sep 28, 201014Year Member
Posts: 672
Reputation Power: 69
Hello Guys. James321-1887 here , showing you all my things I have to offer to you. Here is all my shops and things for you!

Check Out my Latest Save's
Check Out my Newer Save Progress
Get your Custom Made SaveGame
Get your Custom Made Signature
Get your Custom Made Avatar
Get full List of Dvar's (Needed For Making your own SaveGames)
Check out a Tutorial how to make a SaveGame
And Much More (For Free Of Charge)



My Newest Svg (v9)

Start Button Activates - Back Button Toggle's through Menus

Main Menu

LB - Toggle Arcademode
RB - Noclip
Dpad Up - God Mode
Dpad Down - Drop Weapon
Dpad Right - Add More Dvar's


Toggle's Menu

Dpad Up - Toggle Different Pro Mods
Dpad Down - Toggle Time Scale
Dpad Left - Toggle Game Gravity
Dpad Right - Toggle Player's Movement Speed's


Vision's Menu

Dpad Up - Toggle Contrast Vision
Dpad Down - Toggle Thermal Vision
Dpad Right - Toggle Black and White Vision
Dpad Left - Toggle Alien Vision
LB - Toggle 4 Different Realistic Visions


Fun Mod Menu

Dpad Up - Turn On Paintball's
Dpad Down - Turn Off Paintball's
Dpad Right - Extreme Jump Height
Dpad Left - Toggle Third Person


Unlock Menu

RB , LB , Down Dpad - All Unlock Everything
Dpad Right - Toggle Rank 1-65
Dpad Up - Toggle Prestige 1-11


Kick Menu

Dpad Left - Kick Player 2
Dpad Up - Kick Player 3
Dpad Right - Kick Player 4


Custom Made Svg Shop

Pm me or post in comments!

How Many Dvar's?

10+ Dvar's = +2Rep
20+ Dvar's = +5Rep
Major Amount (65) = +8Rep

How Many Menu's?

1 Menu = +2Rep
2 Menu's = +5Rep
3 Menu's = +10Rep
4 Menu's = +14Rep
5-10 Menu's = +20Rep

Special Dvar's (Only I have!)

1 Special = +2Rep
2 Special = +3Rep
3 Special = +5Rep
4 Special = +7Rep
5 Special = +9Rep
10 Special Dvar's = +16Rep

Infection's (For other Player's)

Give all 10th = +4Rep
Give all Challenges = +4Rep
Give Everything = +10Rep
Give Player's Your Menu = +25Rep
Give Players Online Infections and Zombie = +15Rep

My Custom Made Fun Menu
Make Jump Height 5,000 Feet!
Toggle Paintball's!
Make Super Zero Gravity (Everybody goes bouncing off walls)!
Freeze players in sky!
Freeze Zombies!
Make Zombies Have Guns!
All this for = +17Rep

All of this is Optional and Selectable! To add! Pm me for this!


Signature and Avatar Shop!

Tell me What Text You Want
Tell me Your 6Favorite Colors
Tell me if you want it a GFX
Also what background color
All this ='s +8Rep
Completely Optional And Selectable!


Biggest List of Dvar's(Warning very Large

actionSlotsHide "0"
activeAction ""
A ai_corpseCount "8"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
ai_enableBadPlaces "1"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "512"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_maxAttackerCount "2"
C ai_meleeHeight "10"
C ai_meleeRange "64"
C ai_meleeWidth "20"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_noPathToEnemyGiveupTime "6000"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
C ai_showDodge "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "0"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_autobayonet_range "200"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_maxpitch "30"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_extended_height "90"
C aim_slowdown_region_extended_width "90"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_aim_tag_fast_update_interval "59"
C aim_target_aim_tag_slow_update_interval "131"
C aim_target_frustum_expand_fast_updates "40"
C aim_target_frustum_expand_on_screen "-30"
C aim_target_frustum_min_distance "256"
C aim_target_sentient_half_height "32"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
bcmp_incoming_grenade_probability "50"
bcmp_kill_inform_probability "50"
bcmp_killstreak_incoming_probability "50"
bcmp_perk_call_probability "50"
bcmp_sniper_kill_probability "25"
bcmp_toss_grenade_probability "50"
bcmp_weapon_delay "2000"
bcmp_weapon_fire_probability "90"
bettyDetonateRadius "150"
bettyTimeBeforeDetonate "0.45"
bettyUpVelocity "296"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "27"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "1"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "player_shock_end"
C bg_shock_soundEndAbort "player_shock_oneshot"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "player_shock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "player_shock_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambience "0.1"
C bg_shock_volume_banzai "0.5"
C bg_shock_volume_character "0.1"
C bg_shock_volume_decay "1"
C bg_shock_volume_dist_hmg "0.5"
C bg_shock_volume_dist_wpn "0.5"
C bg_shock_volume_explosion "0.1"
C bg_shock_volume_full_vol "1"
C bg_shock_volume_hvy_wpn "0.1"
C bg_shock_volume_music "1"
C bg_shock_volume_physics "0.1"
C bg_shock_volume_pis_1st "1"
C bg_shock_volume_pis_3rd "0.1"
C bg_shock_volume_projectile "0.1"
C bg_shock_volume_reload "0.5"
C bg_shock_volume_rfl_1st "1"
C bg_shock_volume_rfl_3rd "0.1"
C bg_shock_volume_smg_1st "1"
C bg_shock_volume_smg_3rd "0.1"
C bg_shock_volume_ui "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehicle_mp "0.5"
C bg_shock_volume_voice "1"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.2"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
C cg_airstrikeKillCamCloseXYDist "24"
C cg_airstrikeKillCamCloseZDist "24"
C cg_airstrikeKillCamFarBlur "2"
C cg_airstrikeKillCamFarBlurDist "300"
C cg_airstrikeKillCamFarBlurStart "100"
C cg_airstrikeKillCamFov "50"
C cg_airstrikeKillCamNearBlur "4"
C cg_airstrikeKillCamNearBlurEnd "100"
C cg_airstrikeKillCamNearBlurStart "0"
R cg_allow_mature "1"
C cg_artilleryKillCamBackDist "125"
C cg_artilleryKillCamFov "30"
C cg_artilleryKillCamGroundBackDist "30"
C cg_artilleryKillCamGroundUpDist "15"
C cg_artilleryKillCamUpDist "10"
C cg_artilleryKillCamWallOutDist "10"
C cg_artilleryKillCamWallSideDist "30"
A cg_blood "1"
A cg_brass "1"
C cg_canSeeFriendlyFrustumExpand "-30"
C cg_canSeeFriendlyFrustumMinDistance "100"
C cg_canSeeFriendlyFrustumUpdateInterval "250"
C cg_centertime "5"
A cg_chatHeight "8"
A cg_chatTime "12000"
A cg_connectionIconSize "0"
C cg_constantSizeHeadIcons "0"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "4"
cg_deadChatWithDead "0"
cg_deadChatWithTeam "1"
cg_deadHearAllLiving "0"
cg_deadHearTeamLiving "1"
C cg_debug_overlay_viewport "0"
cg_debugDrawSafeAreas "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
C cg_debugMounting "0"
C cg_debugposition "0"
A cg_descriptiveText "1"
cg_development "0"
C cg_dogKillCamDistFromEyes "20"
C cg_dogKillCamForwardDist "-40"
C cg_dogKillCamFov "90"
C cg_dogKillCamSideDist "0"
C cg_dogKillCamUpDist "10"
C cg_dogKillMinDistFromTarget "100"
C cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A C cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawErrorMessages "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A cg_drawFPSOnly "0"
C cg_drawFriendlyNames "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A cg_drawLagometer "0"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawSnapshot "0"
A cg_drawSnapshotTime "1"
cg_drawSpectatorMessages "1"
cg_drawTalk "ALL"
C cg_drawThroughWalls "0"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
C cg_enemyNameFadeIn "250"
C cg_enemyNameFadeOut "250"
cg_errordecay "100"
cg_everyoneHearsEveryone "0"
C cg_explosiveKillCamBackDist "35"
C cg_explosiveKillCamGroundBackDist "30"
C cg_explosiveKillCamGroundUpDist "15"
C cg_explosiveKillCamUpDist "5"
C cg_explosiveKillCamWallOutDist "10"
C cg_explosiveKillCamWallSideDist "30"
C cg_firstPersonTracerChance "0"
A C cg_flareVisionSetFadeDuration "2000"
C cg_footprints "1"
C cg_footprintsDebug "0"
C cg_footprintsDistortWater "0"
C cg_footsteps "1"
A cg_fov "65"
C cg_fovMin "10"
C cg_fovScale "1"
C cg_friendlyNameFadeIn "0"
C cg_friendlyNameFadeOut "1500"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_headIconMinScreenRadius "0.015"
C cg_heliKillCamDist "1000"
C cg_heliKillCamFarBlur "2"
C cg_heliKillCamFarBlurDist "300"
C cg_heliKillCamFarBlurStart "100"
C cg_heliKillCamFov "15"
C cg_heliKillCamNearBlur "4"
C cg_heliKillCamNearBlurEnd "100"
C cg_heliKillCamNearBlurStart "0"
C cg_heliKillCamZDist "50"
A cg_hintFadeTime "100"
cg_hudChatPosition "5 200"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "0"
A cg_hudGrenadeIconMaxHeight "104"
C cg_hudGrenadeIconMaxRangeFlash "500"
C cg_hudGrenadeIconMaxRangeFrag "250"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
cg_hudGrenadeIndicatorStartColor "1 1 1 1"
cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
A cg_hudProneY "-160"
cg_hudSayPosition "5 180"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_kamikazeCamFov "45"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_mature "1"
A C cg_MaxDownedPulseRate "4"
A C cg_MinDownedPulseRate "1"
A C cg_motionblur_duration "2500"
A C cg_motionblur_fadeout "500"
cg_nopredict "0"
C cg_overheadIconSize "0.7"
C cg_overheadNamesFarDist "1024"
C cg_overheadNamesFarScale "0.5"
C cg_overheadNamesFont "2"
C cg_overheadNamesGlow "0 0 0 1"
C cg_overheadNamesMaxDist "10000"
C cg_overheadNamesNearDist "256"
C cg_overheadNamesSize "0.5"
C cg_overheadNamesTagUpdateInterval "1"
C cg_overheadRankSize "0.5"
C cg_playerFrustumHalfHeight "36"
U A cg_predictItems "1"
cg_readTitleStorageLocally "0"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1 0.8 0.4 1"
cg_scoreboardPingGraph "0"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "1"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.6"
cg_scoreboardWidth "500"
A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
A cg_ScoresPing_HighColor "0.8 0 0 1"
A cg_ScoresPing_Interval "100"
A cg_ScoresPing_LowColor "0 0.74902 0 1"
A cg_ScoresPing_MaxBars "4"
A cg_ScoresPing_MedColor "0.8 0.8 0 1"
A cg_scriptIconSize "0"
A cg_seatHintFadeTime "2000"
cg_showmiss "0"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "520"
A cg_subtitleWidthWidescreen "520"
A cg_teamChatsOnly "0"
C cg_thirdPerson "0"
C cg_thirdPersonAngle "354"
C cg_thirdPersonFocusDist "512"
C cg_thirdPersonMode "Fixed"
C cg_thirdPersonRange "120"
A C cg_timedDamageDuration "500"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_treadmarks "0"
C cg_turretBipodOffset "17"
C cg_ufo_scaler "6"
C cg_usingClientScripts "1"
C cg_viewVehicleInfluence "0"
C cg_viewVehicleInfluenceGunner "1 1 1"
C cg_viewVehicleInfluenceGunnerFiring "0 0 0"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A C cg_visionSetLerpMaxDecreasePerFrame "0.01"
A C cg_visionSetLerpMaxIncreasePerFrame "0.02"
A cg_voiceIconSize "0"
C cg_watersheeting "1"
cg_waterTrailRippleFrequency "400"
cg_waterTrailRippleVariance "200"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponleftbone "tag_weapon_left"
cg_weaponrightbone "tag_weapon_right"
A cg_youInKillCamSize "6"
A cl_allowDownload "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectionAttempts "10"
cl_connectTimeout "200"
cl_forceavidemo "0"
A cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
R cl_ingame "0"
A cl_maxpackets "30"
A cl_maxPing "800"
A cl_maxppf "5"
R cl_motdString ""
A cl_mouseAccel "0"
cl_network_warning "0"
cl_nodelta "0"
cl_noprint "0"
A cl_packetdup "1"
R cl_paused "0"
A cl_pitchspeed "140"
U IA cl_punkbuster "1"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_talking "0"
cl_timeout "40"
R cl_updateavailable "0"
R cl_updatefiles ""
R cl_updateoldversion ""
R cl_updateversion ""
U A cl_voice "1"
C cl_wadefps "0"
U A cl_wwwDownload "1"
A cl_yawspeed "140"
UR A clanName ""
R collectors "0"
com_animCheck "0"
com_filter_output "0"
A com_introPlayed "1"
A com_maxfps "85"
com_maxFrameTime "100"
com_movieIsPlaying "1"
R com_playerProfile "$$$"
A com_recommendedSet "1"
A com_startupIntroPlayed "1"
com_statmon "0"
R C com_timescale "1"
R com_voip_bandwidth_restricted "1"
com_voip_resume_time "0"
compass "1"
A C compassClampIcons "1"
A compassCoords "740 3590 400"
A compassECoordCutoff "37"
C compassEnemyFootstepEnabled "0"
C compassEnemyFootstepMaxRange "500"
C compassEnemyFootstepMaxZ "100"
C compassEnemyFootstepMinSpeed "140"
A compassFriendlyHeight "18.75"
A compassFriendlyWidth "18.75"
A C compassMaxRange "2100"
A compassMinRadius "0.0001"
A compassMinRange "0.0001"
A compassObjectiveArrowHeight "20"
A compassObjectiveArrowOffset "2"
A compassObjectiveArrowRotateDist "5"
A compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
A compassObjectiveDrawLines "1"
A compassObjectiveHeight "20"
A compassObjectiveIconHeight "18"
A compassObjectiveIconWidth "18"
compassObjectiveMaxHeight "70"
A compassObjectiveMaxRange "2048"
A compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "1"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "4"
A compassObjectiveNumRings "10"
A compassObjectiveRingSize "80"
A compassObjectiveRingTime "10000"
A compassObjectiveTextHeight "18"
A compassObjectiveTextScale "0.3"
A compassObjectiveWidth "20"
A compassPartialType "0"
A compassPlayerHeight "18.75"
A compassPlayerWidth "18.75"
A C compassRadarLineThickness "0.4"
A C compassRadarPingFadeTime "4"
A C compassRadarUpdateTime "4"
A compassRotation "1"
C compassShowEnemies "1"
A compassSize "1"
A C compassSoundPingFadeTime "2"
A compassTickertapeStretch "0.5"
con_default_console_filter "*"
A con_errormessagetime "8"
A con_gameMsgWindow0FadeInTime "0.25"
A con_gameMsgWindow0FadeOutTime "0.5"
AL con_gameMsgWindow0Filter "gamenotify obituary"
A con_gameMsgWindow0LineCount "4"
A con_gameMsgWindow0MsgTime "5"
A con_gameMsgWindow0ScrollTime "0.25"
A con_gameMsgWindow0SplitscreenScale "1.5"
A con_gameMsgWindow1FadeInTime "0.25"
A con_gameMsgWindow1FadeOutTime "0.01"
AL con_gameMsgWindow1Filter "boldgame"
A con_gameMsgWindow1LineCount "5"
A con_gameMsgWindow1MsgTime "8"
A con_gameMsgWindow1ScrollTime "0.25"
A con_gameMsgWindow1SplitscreenScale "1.5"
A con_gameMsgWindow2FadeInTime "0.75"
A con_gameMsgWindow2FadeOutTime "0.5"
AL con_gameMsgWindow2Filter "subtitle"
A con_gameMsgWindow2LineCount "7"
A con_gameMsgWindow2MsgTime "5"
A con_gameMsgWindow2ScrollTime "0.25"
A con_gameMsgWindow2SplitscreenScale "1.5"
A con_gameMsgWindow3FadeInTime "0.25"
A con_gameMsgWindow3FadeOutTime "0.5"
AL con_gameMsgWindow3Filter ""
A con_gameMsgWindow3LineCount "5"
A con_gameMsgWindow3MsgTime "5"
A con_gameMsgWindow3ScrollTime "0.25"
A con_gameMsgWindow3SplitscreenScale "1.5"
A con_inputBoxColor "0.25 0.25 0.2 1"
A con_inputHintBoxColor "0.4 0.4 0.35 1"
A con_matchPrefixOnly "1"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
A con_typewriterColorGlowFailed "0.8 0 0 1"
A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
A con_typewriterDecayDuration "1000"
A con_typewriterDecayStartTime "4000"
A con_typewriterEnabledSounds "0"
A con_typewriterPrintSpeed "40"
A customclass1 "Custom 1"
A customclass2 "Custom 2"
A customclass3 "Custom 3"
A customclass4 "Custom 4"
A customclass5 "Custom 5"
debug_destructibles "0"
debug_dog_anims "0"
debug_dog_anims_ent "0"
debug_dog_orient "0"
debug_dog_sound "0"
debug_dog_turns "0"
debug_dog_usage "1"
debug_dogs "0"
debug_reflection "0"
debug_trace "0"
C DebugFireManager "0"
L dedicated "listen server"
defaultDamageDuration "300"
defaultDamageInterval "300"
defaultHitDamage "5"
destructibles_enable_physics "1"
developer "0"
developer_script "0"
didyouknow "@PLATFORM_DYK_MSG33"
C dog_debug "1"
A drew_notes "1"
dw_active "1"
R dw_dupe_key "0"
R dw_loggedin "0"
dw_numaccounts "0"
dw_popup ""
dw_user0 ""
dw_user1 ""
dw_user2 ""
dw_user3 ""
dw_user4 ""
C dynEnt_bulletForce "800"
C dynEnt_damageRadiusScale "1"
C dynEnt_explodeForce "12500"
C dynEnt_explodeMaxEnts "20"
C dynEnt_explodeMinForce "40"
C dynEnt_explodeSpinScale "4"
C dynEnt_explodeUpbias "0.5"
C dynEnt_spawnedLimit "50"
C dynEntPieces_angularVelocity "0 0 0"
C dynEntPieces_impactForce "1000"
C dynEntPieces_velocity "0 0 0"
fire_audio_random_max_duration "1000"
fire_audio_repeat_duration "1500"
fire_spread_probability "0"
fire_stage1_burn_time "3000"
fire_stage2_burn_time "0"
fire_stage3_burn_time "0"
fire_world_damage "20"
fire_world_damage_duration "8"
fire_world_damage_rate "0.25"
C fixedtime "0"
flame_config_valid "0"
C flame_debug_render "0"
C flame_kick_offset "-5 0 0"
C flame_kick_recover_speed "3"
C flame_kick_speed "1"
C flame_render "1"
C flame_team_damage "0"
C flame_test "0"
C flame_use_dvars "0"
flameVar_editingFlameTable "none"
flameVar_lastFlameTable "none"
flare_distance_scale "16"
flare_duration "8"
flare_effect_radius "400"
flareBurnOutFadeWait "0.65"
flareDisableEffects "0"
flareLookAwayFadeWait "0.45"
C friction "5.5"
I fs_basegame ""
I fs_basepath "IProgramme\Activision\Call of Duty - World at War"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
S I fs_game ""
I fs_homepath "IProgramme\Activision\Call of Duty - World at War"
LC fs_ignoreLocalized "0"
I fs_localAppData "IDokumente und Einstellungen\Username\Lokale Einstellungen\Anwendungsdaten\Activision\CoDWaW"
I fs_personalDocuments "IDokumente und Einstellungen\Username\Eigene Dateien\Activision\CoDWaW"
I fs_restrict "0"
I fs_usedevdir "0"
C fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
C fx_debugBolt "0"
C fx_draw "1"
C fx_draw_weapon_tags "0"
C fx_drawClouds "1"
C fx_enable "1"
C fx_freeze "0"
C fx_mark_profile "0"
A fx_marks "1"
A fx_marks_ents "1"
A fx_marks_smodels "1"
C fx_priority_debug "0"
C fx_priority_enable "0"
C fx_profile "0"
C fx_visMinTraceDist "80"
S fxfrustumCutoff "1000"
C g_ai "1"
C g_aiEventDump "-1"
A g_allowvote "1"
R g_antilag "1"
A g_banIPs ""
g_client_side_lights "1"
A g_clonePlayerMaxVelocity "80"
S C g_compassShowEnemies "0"
g_connectpaths "0"
A g_deadChat "0"
C g_debugBullets "0"
C g_debugDamage "0"
C g_debugLocDamage "0"
A g_dropForwardSpeed "10"
A g_dropHorzSpeedRand "100"
A g_dropUpSpeedBase "10"
A g_dropUpSpeedRand "5"
C g_dumpAnims "-1"
C g_entinfo "off"
C g_entinfo_AItext "brief"
C g_entinfo_maxdist "2048"
C g_entinfo_scale "1"
C g_entinfo_type "AI only"
C g_erroronpathsnotconnected "1"
R C g_fogColorReadOnly "1 0 0 1"
R C g_fogHalfDistReadOnly "0.1"
R C g_fogStartDistReadOnly "0"
C g_friendlyfireDist "256"
C g_friendlyNameDist "15000"
S L g_gametype "twar"
g_gravity "800"
g_inactivity "0"
g_knockback "1000"
g_listEntity "0"
A g_log "games_mp.log"
A g_logSync "0"
C g_mantleBlockTimeBuffer "500"
g_maxDroppedWeapons "16"
C g_minGrenadeDamageSpeed "400"
g_motd ""
g_no_script_spam "0"
A g_oldVoting "1"
g_password ""
A g_playerCollisionEjectSpeed "25"
AL g_redCrosshairs "1"
g_revive "0"
g_ScoresColor_Allies "0 0 0 0"
g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"
g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
g_smoothClients "1"
LC g_spawnai "1"
g_speed "190"
g_synchronousClients "0"
g_TeamColor_Allies "0.501961 0.501961 0.501961 0"
g_TeamColor_Axis "0.521569 0.278431 0.278431 0"
g_TeamColor_EnemyTeam "1 0.313726 0.34902 0"
g_TeamColor_Free "0.74902 0.25098 0.25098 1"
g_TeamColor_MyTeam "0.4 0.698039 0.4 0"
g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
g_TeamColor_Squad "0.313726 0.34902 1 0"
g_TeamIcon_Allies "faction_128_american"
g_TeamIcon_Axis "faction_128_japan"
g_TeamIcon_Free ""
g_TeamIcon_Spectator ""
g_TeamName_Allies "MPUI_MARINE_SHORT"
g_TeamName_Axis "MPUI_JAPANESE_SHORT"
C g_turretBipodOffset "17"
C g_turretServerPitchMax "10"
C g_turretServerPitchMin "15"
A g_useGear "1"
A C g_useholdspawndelay "1"
g_useholdtime "0"
C g_vehicleDebug "0"
C g_vehicleTexScrollScale "0"
A g_voiceChatTalkingDuration "500"
A g_voteAbstainWeight "0.5"
R gamedate "Oct 9 2008"
S R gamename "Call of Duty: World at War"
R hiDef "1"
A hud_deathQuoteFadeTime "1000"
A hud_enable "1"
A hud_fade_ammodisplay "0"
A hud_fade_compass "0"
A hud_fade_healthbar "2"
A hud_fade_offhand "0"
A hud_fade_sprint "1.7"
A hud_fade_stance "1.7"
A hud_fadeout_speed "0.1"
A hud_flash_period_offhand "0.5"
A hud_flash_time_offhand "2"
A hud_health_pulserate_critical "0.5"
A hud_health_pulserate_injured "1"
A hud_health_startpulse_critical "0.33"
A hud_health_startpulse_injured "1"
C hud_healthOverlay_phaseEnd_pulseDuration "700"
C hud_healthOverlay_phaseEnd_toAlpha "0"
C hud_healthOverlay_phaseOne_pulseDuration "150"
C hud_healthOverlay_phaseThree_pulseDuration "400"
C hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
C hud_healthOverlay_phaseTwo_pulseDuration "320"
C hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
C hud_healthOverlay_pulseStart "0.55"
C hud_healthOverlay_regenPauseTime "8000"
C hudElemPausedBrightness "0.4"
C ik_debug "0"
C ik_enable "1"
C ik_enable_ai_hand "0"
C ik_enable_ai_terrain "1"
C ik_enable_player_hand "0"
C ik_enable_player_terrain "1"
C ik_foot_test "0"
C ik_hand_test "0"
C ik_left_hand_lerp_test "0"
C ik_optimization "1"
C ik_pelvis_test "0"
C ik_right_hand_lerp_test "0"
AL in_mouse "1"
C inertiaAngle "0"
C inertiaDebug "0"
C inertiaMax "50"
invite_visible "1"
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "1"
C jump_spreadAdd "64"
C jump_stepSize "18"
killcam_title "@MP_KILLCAM"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_kothmode "0"
koth_spawnDelay "60"
koth_spawntime "0"
language "english"
AL loc_forceEnglish "0"
AL loc_language "0"
L loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
logfile "2"
long_blocking_call "0"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
S R mapname "mp_airfield"
C masterPort "20810"
C masterServerName "cod4master.activision.com"
C melee_debug "0"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
C missileHellfireMaxSlope "0.5"
C missileHellfireUpAccel "1000"
C missileJavAccelClimb "300"
C missileJavAccelDescend "3000"
C missileJavClimbAngleDirect "85"
C missileJavClimbAngleTop "50"
C missileJavClimbCeilingDirect "0"
C missileJavClimbCeilingTop "3000"
C missileJavClimbHeightDirect "10000"
C missileJavClimbHeightTop "15000"
C missileJavClimbToOwner "700"
C missileJavSpeedLimitClimb "1000"
C missileJavSpeedLimitDescend "6000"
C missileJavTurnDecel "0.05"
C missileJavTurnRateDirect "60"
C missileJavTurnRateTop "100"
C missileMolotovBlobNum "5"
C missileMolotovBlobTime "2"
C missileWaterMaxDepth "60"
A monkeytoy "0"
motd ""
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
U A name "Unknown Soldier"
L net_ip "localhost"
net_lanauthorize "0"
net_minigraph "0"
AL net_noipx "0"
AL net_noudp "0"
L net_port "28960"
net_profile "0"
net_showprofile "0"
AL net_socksEnabled "0"
AL net_socksPassword ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksUsername ""
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
ns_d "0"
ns_k "0"
ns_n ""
ns_r "0"
ns_ri "0"
ns_x "0"
C onlinegame "1"
overrideNVGModelWithKnife "0"
packetDebug "0"
U password ""
R pc_newversionavailable "0"
S penetrationCount "5"
perk_armorVest "75"
perk_bulletDamage "40"
C perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
C perk_extraBreath "5"
perk_fireproof "55"
perk_flakJacket "75"
perk_flakJacketMaxDamage "75"
C perk_grenadeDeath "frag_grenade_short_mp"
C perk_grenadeTossBackTimer "2500"
C perk_overheatReduction "0.7"
C perk_sprintMultiplier "2"
C perk_turretRotSpeedMultiplier "1.25"
C perk_vehicleReloadReduction "0.7"
C perk_weapRateMultiplier "0.75"
C perk_weapReloadMultiplier "0.5"
C perk_weapSpreadMultiplier "0.65"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_buoyancyFastComputation "0"
phys_buoyancyRippleFrequency "3000"
phys_buoyancyRippleVariance "2000"
phys_dragAngular "0.5"
phys_dragLinear "0.03"

ufo autoexec_dev.cfg // development debug config
// automatically executes in development builds

///////////////////////////////////////////////////////////////
// Development settings - Add dev settings below this
///////////////////////////////////////////////////////////////
set developer 2
set developer_script 1

set com_statmon 1
set monkeytoy 0

// Default dev keyboard controls:
bind w +forward
bind s +back
bind a +moveleft
bind d +moveright
bind q +speed
bind e +attack

exec developer


///////////////////////////////////////////////////////////////
// Shipping settings - Add non-development settings below this
///////////////////////////////////////////////////////////////
developer.cfg
// ** Graphics **
bind i toggle r_showtris 2 0
bind ] toggle r_showtris 1 0
bind j toggle r_showtricounts 1 0
bind o toggle r_fullbright 1 0
bind . toggle r_fullbright 1 0
bind u toggle cg_drawmaterial 1 0
bind v toggle cg_draw2d 0 1
bind , toggle r_normalmaps flat unchanged
bind [ toggle fx_enable 0 1
bind f11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"

// ** Game **
bind b cg_ufo
bind c god
bind pause toggle cl_paused 0 1
bind p toggle cl_paused 0 1
bind t toggle timescale 1 5
bind y toggle timescale 1 0.1
bind q toggle timescale 1 0.3
bind n noclip
bind \ map_restart
//NEW, brings up a Start menu UI so we unbind these keys to make it easier to use
bind f10 "set debug_start 1; unbind DOWNARROW; unbind UPARROW"

// ** Macros **
// hides stuff that makes screenshots look worse
bind z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1"
// zoomes in and hides the world
bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"

// ** Sound **
bind pgdn toggle snd_drawinfo 0 1 2 3
bind pgup toggle snd_draw3d 2 0
bind 1 snd_volume 0
bind 2 snd_volume 0.25
bind 3 snd_volume 0.6
bind 4 snd_volume 1

// ** AI **
bind g toggle g_entinfo 5 4 0
bind h toggle g_entinfo 1 2 0
bind m toggle g_entinfo_AIText 2 3 4 0 1
bind ' toggle g_entinfo_type 2 1 0
bind k toggle ai_shownearestnode 0 64
bind l toggle ai_shownodes 0 1
bind semicolon toggle ai_showpaths 0 1
bind del toggle ai_showVolume -1 1
bind / toggle debug_colornodes on off
// kills the AI. Turns off ragdoll for a moment because otherwise the framerate takes a big hit.
bind x "ragdoll_enable 0; set debug_nuke on; wait 3; ragdoll_enable 1"

// ** Geo **
bind home toggle r_lockpvs 1 0
bind end toggle r_showportals 0 1 2

// ** Configs and Tools **
bind f1 devgui
bind f2 exec developer
bind f3 exec robotg
bind f5 give ammo
bind f6 fast_restart
bind f7 "set tweak 1; map_restart; exec devgui_fog"
bind f8 toggle animsound on off
bind f9 exec createFX

// ** Replays **
bind - replay_back 10
bind leftarrow replay_back 10
bind 0 replay_back 3
bind uparrow replay_back 3
bind 6 replay_mark
bind kp_minus replay_mark
bind 8 replay_live
bind downarrow replay_live
bind rightarrow replay_forward 10
bind backspace replay_restart
devgui_dvar "Aim Assist/Auto Melee:6/Enabled:1" aim_automelee_enabled
devgui_dvar "Aim Assist/Auto Melee:6/Debug:2" aim_automelee_debug
devgui_dvar "Aim Assist/Auto Melee:6/Lerp Rate:3" aim_automelee_lerp
devgui_dvar "Aim Assist/Auto Melee:6/Region Width:4" aim_automelee_region_width
devgui_dvar "Aim Assist/Auto Melee:6/Region Height:5" aim_automelee_region_height
devgui_dvar "Aim Assist/Auto Melee:6/Range:6" aim_automelee_range

devgui_dvar "Aim Assist/Lock On:7/Enabled:1" aim_lockon_enabled
devgui_dvar "Aim Assist/Lock On:7/Debug:2" aim_lockon_debug
devgui_dvar "Aim Assist/Lock On:7/Deflection:3" aim_lockon_deflection
devgui_dvar "Aim Assist/Lock On:7/Strength:4" aim_lockon_strength
devgui_dvar "Aim Assist/Lock On:7/Region Width:5" aim_lockon_region_width
devgui_dvar "Aim Assist/Lock On:7/Region Height:6" aim_lockon_region_height

devgui_dvar "Aim Assist/Strafe Turn:7/Enabled:1" aim_strafe_enabled;
devgui_dvar "Aim Assist/Strafe Turn:7/Debug:2" aim_strafe_debug;
devgui_dvar "Aim Assist/Strafe Turn:7/Strength:3" aim_strafe_strength;
devgui_dvar "Aim Assist/Strafe Turn:7/Region Width:4" aim_strafe_region_width;
devgui_dvar "Aim Assist/Strafe Turn:7/Region Height:5" aim_strafe_region_height;

devgui_dvar "Aim Assist/Misc:8/Scale View Axis:1" aim_scale_view_axis
devgui_dvar "Aim Assist/Misc:8/Sentient Radius:2" aim_target_sentient_radius
devgui_dvar "Aim Assist/Misc:8/Frame Rate Smoothing:3" aim_smooth_frame_count
edevgui_modelpreviewer.cfg devgui_dvar "Model Previewer/Models:1/Recently Loaded:1" modPrvModelMru
devgui_dvar "Model Previewer/Models:1/Load Model:2" modPrvLoadModel
devgui_dvar "Model Previewer/Models:1/Move Model:3" modPrvOrigin
devgui_dvar "Model Previewer/Models:1/Rotate Model:4" modPrvRotationAngles
devgui_dvar "Model Previewer/Models:1/Move View Offset:5" modPrvCenterOffset
devgui_cmd "Model Previewer/Models:1/Reset Orientation:6" modPrvResetOrientation
devgui_dvar "Model Previewer/Models:1/Force LOD:7" r_forceLod
devgui_cmd "Model Previewer/Models:1/Draw Axis:8" "toggle modPrvDrawAxis"
devgui_dvar "Model Previewer/Models:1/Draw Bone Info:9" modPrvDrawBoneInfo
devgui_cmd "Model Previewer/Models:1/Cache All Models:10" modPrvCacheAllModels

devgui_dvar "Model Previewer/Animations:2/Recently 'From' Loaded:1" modPrvFromAnimMru
devgui_dvar "Model Previewer/Animations:2/Load 'From' Anim:2" modPrvLoadFromAnim
devgui_dvar "Model Previewer/Animations:2/Recently 'To' Loaded:3" modPrvToAnimMru
devgui_dvar "Model Previewer/Animations:2/Load 'To' Anim:4" modPrvLoadToAnim
devgui_cmd "Model Previewer/Animations:2/Play//Pause Anim:5" cg_mppauseanim
devgui_cmd "Model Previewer/Animations:2/Step Anim:6" cg_mppauseanim
devgui_cmd "Model Previewer/Animations:2/Force Loop:7" "toggle modPrvAnimForceLoop"
devgui_dvar "Model Previewer/Animations:2/Anim Rate:8" modPrvAnimRate
devgui_dvar "Model Previewer/Animations:2/Blend Mode:9" modPrvAnimBlendMode
devgui_dvar "Model Previewer/Animations:2/Cross Blend Time:10" modPrvAnimCrossBlendTime
devgui_dvar "Model Previewer/Animations:2/Cross Blend Duration:11" modPrvAnimCrossBlendDuration
devgui_dvar "Model Previewer/Animations:2/Anim Blend Weight:12" modPrvAnimBlendWeight
devgui_cmd "Model Previewer/Animations:2/Apply Delta:13" "toggle modPrvAnimApplyDelta"

devgui_dvar "Model Previewer/Targets:3/Load Target:1" modPrvLoadTarget
devgui_dvar "Model Previewer/Targets:4/Load Tag:2" modPrvLoadTag

devgui_dvar "Model Previewer/LinkTarget:4/Load Linked Target:1" modPrvLoadLinkTarget
devgui_dvar "Model Previewer/LinkTarget:4/Load Linked Tag:2" modPrvLoadLinkTag

devgui_dvar "Model Previewer/Lights:5/Load Setup:1" modPrvLightSetup
devgui_dvar "Model Previewer/Lights:5/Sun Direction:2" modPrvSunDirection
devgui_dvar "Model Previewer/Lights:5/Sun Color:3" modPrvSunColor
devgui_dvar "Model Previewer/Lights:5/Sun Light:4" modPrvSunLight
devgui_dvar "Model Previewer/Lights:5/Sun Diffuse Color:5" modPrvSunDiffuseColor
devgui_dvar "Model Previewer/Lights:5/Sun Diffuse Fraction:6" modPrvSunDiffuseFraction
devgui_dvar "Model Previewer/Lights:5/Ambient Light Color:7" modPrvAmbientColor
devgui_dvar "Model Previewer/Lights:5/Ambient Scale:8" modPrvAmbientScale

devgui_dvar "Model Previewer/Materials:6/Select:1" modPrvMatSelect
devgui_dvar "Model Previewer/Materials:6/Replace Selected:2" modPrvMatReplace

devgui_dvar "Model Previewer/Misc:7/Toggle Display:1" modPrvDisplayToggle
devgui_dvar "Model Previewer/Misc:7/Gamepad Control Speed:2" modPrvGamepadControlSpeed
devgui_dvar "Model Previewer/Misc:7/Toggle 2D:3" "toggle cg_draw2D"

devgui_cmd "Model Previewer/Exit:8" modPrvExit



default_splitscreen.cfg set ui_allow_teamchange 1


// UI
set waypointOffscreenScaleSmallest 0.65
set compassObjectiveHeight 14
set compassObjectiveWidth 14
set cg_hudObjectiveTextScale 0.37
set cg_headIconMinScreenRadius 0.03
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 0
set com_gameMsgWindow1LineCount 5

// SHARED GAMETYPE DEFAULTS

// gameplay
set scr_game_graceperiod 0
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceradar 1
set scr_game_hardpoints 1
set scr_allowbattlechatter 1
set scr_allowannouncer 1
set scr_game_forceradar 1
set scr_vehicles_enabled 1

// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowradar 1
set scr_hardpoint_allowdogs 1

// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
set scr_team_teamkillerplaylistbanquantum 0
set scr_team_teamkillerplaylistbanpenalty 0

// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4

// dogs
set scr_dog_time 60
set scr_dog_health 100
set scr_dog_count 8
set scr_dog_max_at_once 4

// UI
set scr_hardcore 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1

// DEATHMATCH
set scr_dm_scorelimit 100
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_globalbattlechatterprobability 100

// DOMINATION
set scr_dom_scorelimit 100
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_globalbattlechatterprobability 0

// WAR
set scr_tdm_scorelimit 500
set scr_tdm_timelimit 10
set scr_tdm_roundlimit 1


ragdoll_selfpair 0 3 6
ragdoll_selfpair 0 3 8

ragdoll_selfpair 0 5 6
ragdoll_selfpair 0 5 8 // Forearms vs. thighs

ragdoll_selfpair 0 1 3
ragdoll_selfpair 0 1 5 // Neck/head vs. forearms

ragdoll_selfpair 0 3 5 // Forearms
ragdoll_selfpair 0 7 9 // Shins
ragdoll_selfpair 0 8 6 // thighs

// Joint format is:
// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
ragdoll_joint 0 1 swivel // Neck 0

ragdoll_joint 0 2 swivel // l shoulder
ragdoll_joint 0 3 hinge // l elbow

ragdoll_joint 0 4 swivel // r shoulder
ragdoll_joint 0 5 hinge // r elbow

ragdoll_joint 0 6 swivel // l hip 5
ragdoll_joint 0 7 hinge // l knee

ragdoll_joint 0 8 swivel // r hip
ragdoll_joint 0 9 hinge // r knee

// Limit format is:
// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>

// Neck angles
ragdoll_limit 0 0 x 60.0 -50.0 50.0 // Head turn
ragdoll_limit 0 0 y 60.0 -45.0 45.0
ragdoll_limit 0 0 z 60.0 -20.0 30.0

// L/R shoulders
ragdoll_limit 0 1 x 80.0 -90.0 90.0 // Shoulder twist
ragdoll_limit 0 1 y 100.0 -45.0 20.0
ragdoll_limit 0 1 z 100.0 0.0 95.0

ragdoll_limit 0 3 x 80.0 -90.0 90.0 // Shoulder twist
ragdoll_limit 0 3 y 100.0 -45.0 20.0
ragdoll_limit 0 3 z 100.0 0.0 95.0

// L/R elbows
ragdoll_limit 0 2 z 60.0 -120.0 -5.0
ragdoll_limit 0 4 z 60.0 -120.0 -5.0

// L/R hips
ragdoll_limit 0 5 x 80.0 -30.0 30.0 // Hip twist
ragdoll_limit 0 5 y 100.0 -25.0 25.0
ragdoll_limit 0 5 z 200.0 0.0 50.0

ragdoll_limit 0 7 x 80.0 -30.0 30.0 // Hip twist
ragdoll_limit 0 7 y 100.0 -25.0 25.0
ragdoll_limit 0 7 z 200.0 0.0 50.0

// L/R knees
ragdoll_limit 0 6 z 100.0 -140.0 2.0
ragdoll_limit 0 8 z 100.0 -140.0 2.0

// Test
ragdoll_clear 1

// p0 = point 0
// p1 = point 1
// cog = center of gravity
// rb = rigid body

// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z

// Bones
// Format is:
// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>
// <friction> <parent bone> <mirror> <geom type> <buoyancy>

ragdoll_bone 1 j_mainroot j_spinelower 4.5 0.5 20.0 0.7 -1 0 capsule 1.05
//ragdoll_bone 1 j_mainroot j_spinelower 4.5 0.5 20.0 0.7 -1 0 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_spinelower j_spineupper 4.5 0.5 20.0 0.7 0 0 capsule 1.1
//ragdoll_bone 1 j_spinelower j_spineupper 4.5 0.5 20.0 0.7 0 0 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_spineupper j_neck 4.5 0.5 20.0 0.7 1 0 capsule 1.05
//ragdoll_bone 1 j_spineupper j_neck 4.5 0.5 20.0 0.7 1 0 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_neck j_head 3.6 0.5 5.0 0.7 2 0 capsule 0.85
//ragdoll_bone 1 j_neck j_head 3.6 0.5 5.0 0.7 2 0 capsule 0.9 --> dom: original values


ragdoll_bone 1 j_shoulder_le j_elbow_le 2.8 0.5 8.0 0.7 2 0 capsule 1.08
//ragdoll_bone 1 j_shoulder_le j_elbow_le 2.8 0.5 8.0 0.7 2 0 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_elbow_le j_wrist_le 2.2 0.5 6.8 0.7 4 0 capsule 0.98
//ragdoll_bone 1 j_elbow_le j_wrist_le 2.2 0.5 6.8 0.7 4 0 capsule 1.0 --> dom: original values


ragdoll_bone 1 j_shoulder_ri j_elbow_ri 2.8 0.5 8.0 0.7 2 1 capsule 0.95
//ragdoll_bone 1 j_shoulder_ri j_elbow_ri 2.8 0.5 8.0 0.7 2 1 capsule 1.1 --> dom: original values

ragdoll_bone 1 j_elbow_ri j_wrist_ri 2.2 0.5 6.8 0.7 6 1 capsule 1.01
//ragdoll_bone 1 j_elbow_ri j_wrist_ri 2.2 0.5 6.8 0.7 6 1 capsule 1.0 --> dom: original values


ragdoll_bone 1 j_hip_le j_knee_le 3.4 0.5 12.0 0.7 0 0 capsule 0.9
//ragdoll_bone 1 j_hip_le j_knee_le 3.4 0.5 12.0 0.7 0 0 capsule 1.0 --> dom: original values

ragdoll_bone 1 j_knee_le j_ankle_le 3.1 0.5 10.0 0.7 8 0 capsule 1.1
//ragdoll_bone 1 j_knee_le j_ankle_le 3.1 0.5 10.0 0.7 8 0 capsule 1.0 --> dom: original values


ragdoll_bone 1 j_hip_ri j_knee_ri 3.4 0.5 12.0 0.7 0 1 capsule 0.97
//ragdoll_bone 1 j_hip_ri j_knee_ri 3.4 0.5 12.0 0.7 0 1 capsule 1.0 --> dom: original values

ragdoll_bone 1 j_knee_ri j_ankle_ri 3.1 0.5 10.0 0.7 10 1 capsule 1.02
//ragdoll_bone 1 j_knee_ri j_ankle_ri 3.1 0.5 10.0 0.7 10 1 capsule 1.0 --> dom: original values



// Self collision pairs
// Format is:
// ragdoll_selfpair <def> <bone 0> <bone 1>
ragdoll_selfpair 1 0 4
ragdoll_selfpair 1 1 4
ragdoll_selfpair 1 2 4
ragdoll_selfpair 1 8 4
ragdoll_selfpair 1 9 4
ragdoll_selfpair 1 11 4

ragdoll_selfpair 1 0 5
ragdoll_selfpair 1 1 5
ragdoll_selfpair 1 2 5
ragdoll_selfpair 1 3 5
ragdoll_selfpair 1 7 5
ragdoll_selfpair 1 8 5
ragdoll_selfpair 1 9 5
ragdoll_selfpair 1 10 5
ragdoll_selfpair 1 11 5

ragdoll_selfpair 1 0 6
ragdoll_selfpair 1 1 6
ragdoll_selfpair 1 2 6
ragdoll_selfpair 1 8 6
ragdoll_selfpair 1 9 6
ragdoll_selfpair 1 10 6

ragdoll_selfpair 1 0 7
ragdoll_selfpair 1 1 7
ragdoll_selfpair 1 2 7 // Forearms vs. torso
ragdoll_selfpair 1 3 7 // Neck/head vs. forearms
ragdoll_selfpair 1 8 7
ragdoll_selfpair 1 9 7
ragdoll_selfpair 1 10 7
ragdoll_selfpair 1 11 7

ragdoll_selfpair 1 10 8
ragdoll_selfpair 1 11 8

ragdoll_selfpair 1 10 9
ragdoll_selfpair 1 11 9


// Joint format is:
// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
ragdoll_joint 1 1 hinge
ragdoll_joint 1 2 hinge // Spine

ragdoll_joint 1 3 swivel // Neck 0

ragdoll_joint 1 4 swivel // l shoulder
ragdoll_joint 1 5 hinge // l elbow

ragdoll_joint 1 6 swivel // r shoulder
ragdoll_joint 1 7 hinge // r elbow

ragdoll_joint 1 8 swivel // l hip 5
ragdoll_joint 1 9 hinge // l knee

ragdoll_joint 1 10 swivel // r hip
ragdoll_joint 1 11 hinge // r knee

// Limit format is:
// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>

ragdoll_limit 1 0 z 100.0 -6.0 6.0
ragdoll_limit 1 1 z 100.0 -6.0 6.0

// Neck angles
ragdoll_limit 1 2 x 50.0 -30.0 30.0 // Head turn
ragdoll_limit 1 2 y 50.0 -30.0 30.0
ragdoll_limit 1 2 z 50.0 -10.0 30.0

// L/R shoulders
// ragdoll_limit 1 3 x 80.0 -90.0 90.0 // Shoulder twist
// ragdoll_limit 1 3 y 100.0 -40.0 30.0
// ragdoll_limit 1 3 z 100.0 -160.0 -159.0

ragdoll_limit 1 3 x 95.0 -104.0 100.0 // Shoulder twist
ragdoll_limit 1 3 y 95.0 -90.0 35.0
ragdoll_limit 1 3 z 95.0 -110.0 16.0

ragdoll_limit 1 5 x 95.0 -100.0 104.0 // Shoulder twist
ragdoll_limit 1 5 y 95.0 -35.0 90.0
ragdoll_limit 1 5 z 95.0 -110.0 16.0

// L/R elbows
ragdoll_limit 1 4 z 60.0 -100.0 2.0
ragdoll_limit 1 6 z 60.0 -100.0 2.0

// L/R hips
ragdoll_limit 1 7 x 90.0 -45.0 45.0 // Hip twist
ragdoll_limit 1 7 y 100.0 -30.0 30.0
ragdoll_limit 1 7 z 120.0 -4.0 100.0

ragdoll_limit 1 9 x 90.0 -45.0 45.0 // Hip twist
ragdoll_limit 1 9 y 100.0 -30.0 30.0
ragdoll_limit 1 9 z 120.0 -4.0 100.0

// ragdoll_limit 1 7 x 1.0 0.0 0.0 // Hip twist
// ragdoll_limit 1 7 y 1.0 0.0 0.0
// ragdoll_limit 1 7 z 0.0 0.0 90.0

// L/R knees
ragdoll_limit 1 8 z 110.0 -120.0 3.5
ragdoll_limit 1 10 z 110.0 -120.0 3.5

ragdoll_baselerp_bone 1 j_head 2000
ragdoll_baselerp_bone 1 j_wrist_le 1000
ragdoll_baselerp_bone 1 j_wrist_ri 1000
ragdoll_baselerp_bone 1 j_ankle_le 1000
ragdoll_baselerp_bone 1 j_ankle_ri 1000
// ragdoll_pin_bone 1 j_hiptwist_le 8
//ragdoll_pin_bone 1 j_hiptwist_ri 10
//ragdoll_pin_bone 1 j_shouldertwist_le 4
//ragdoll_pin_bone 1 j_shouldertwist_ri 6

demo.cfg // Remove all debug output for demo playthroughs

set developer 0
set developer_script 0

set logfile 0
set com_statmon 0

set cg_drawfps 0
set cg_drawversion 0
set cg_drawSnapshotTime 0

set loc_warnings 0
set loc_warningsAsErrors 0

set profile_show_loading 0
set snd_touchStreamFilesOnLoad 0

set r_showMissingLightGrid 0
set r_clearColor 0 0 0 0
set r_clearColor2 0 0 0 0

set replay_time 0
set replay_autosave 0

set r_vsync 1
antfarmcodmw1.cfg // CODMW Ant Farm CFG V2 012907
//God Mode preset Removed

seta r_vsync "1"
seta cg_draw2d "0"
seta cg_drawhud "0"
seta cg_drawfps "Off"
seta cg_drawversion "0"
seta cg_fov "32"
seta timescale .825
seta g_speed 325
seta bg_shock_viewkickperiod"0.001"
seta player_sprintchargepause "0"
seta player_sprinttime "12.8"
//if used change g_speed to 190
bg_bobamplitudesprinting ".043 .0215"
bg_bobamplitudeducked ".03 .02"
bg_bobamplitudeprone "06 .04"
bg_bobamplitudestanding ".04 .017"
aim_rampup_yaw_turnrate "190"
player_strafespeedscale ".83"
bind b "toggle cg_blood 0 1"
bind k "toggle earthquakeEnable 0 1"
bind f "toggle cg_fov 65 25 32 38 44 55 60 90 100 115"
bind G "god"
bind h "toggle cg_draw2d 0 1"
bind j "g_speed 190 240 270 295 130"
//CODMW test snapzoom
bind k "toggle cg_fov 55 36 50 27 45 37 29 55 46 37"
bind m "toggle notarget 0 1"
bind n "noclip"
bind p "toggle cl_paused 0 2"
bind r "map_restart"
bind t "toggle timescale 0.25 .4 0.55 0.7 0.8 .9 3 4 1"
bind u "ufo"
god antfarmcodmw2.cfg // CODMW Ant Farm CFG V2 012907
//God Mode preset Removed

seta r_vsync "1"
seta cg_draw2d "0"
seta cg_drawhud "0"
seta cg_drawfps "Off"
seta cg_drawversion "0"
seta cg_fov "32"
seta timescale .825
seta g_speed 325
seta bg_shock_viewkickperiod"0.001"
seta player_sprintchargepause "0"
seta player_sprinttime "12.8"
//if used change g_speed to 190
bg_bobamplitudesprinting ".043 .0215"
bg_bobamplitudeducked ".03 .02"
bg_bobamplitudeprone "06 .04"
bg_bobamplitudestanding ".04 .017"
aim_rampup_yaw_turnrate "190"
player_strafespeedscale ".83"
bind b "toggle cg_blood 0 1"
bind k "toggle earthquakeEnable 0 1"
bind f "toggle cg_fov 65 25 32 38 44 55 60 90 100 115"
bind G "god"
bind h "toggle cg_draw2d 0 1"
bind j "g_speed 190 240 270 295 130"
//CODMW test snapzoom
bind k "toggle cg_fov 55 36 50 27 45 37 29 55 46 37"
bind m "toggle notarget 0 1"
bind n "noclip"
bind p "toggle cl_paused 0 2"
bind r "map_restart"
bind t "toggle timescale 0.25 .4 0.55 0.7 0.8 .9 3 4 1"
bind u "ufo" enable_art.cfg set scr_art_tweak 1
set scr_art_tweak_message 1
set r_glowUseTweaks 1
set r_filmUseTweaks 1
updateGlowTweaks
updateFilmTweaks


How to make a SaveGame

First open your save in Codtool
Next go to advanced tab
Go to setting
Put 1 (Which is a vstring)
Then in the value put
vstr a;vstr b;vstr c;vstr d;vstr e;vstr f;vstr g;vstr h;vstr i;vstr j;vstr k
As much as you can
Then add setting
Next go to setting and put Activeaction
then in the value put a bind button for example
Bind button_Back vstr 1
then add settings a b c d
And put all the mods and dvars you want or just go to the sticky showing you how to do this!


Thank all of you guys. For supporting me all the way. Please thank the topic , Give +Rep and Comment all your Services or what you think!


Last edited by James321-1887 ; edited 1 time in total

The following 5 users thanked James321-1887 for this useful post:

ninjastar72 (07-24-2011), -DzxNiNjA- (07-09-2011), Kolakocide (07-01-2011), Circle (06-30-2011), Dummazz (06-30-2011)
#2. Posted:
Grey
  • TTG Contender
Status: Offline
Joined: Oct 26, 201014Year Member
Posts: 3,357
Reputation Power: 169
Status: Offline
Joined: Oct 26, 201014Year Member
Posts: 3,357
Reputation Power: 169
how bout +100 rep for the v9 ?
#3. Posted:
James321-1887
  • Prospect
Status: Offline
Joined: Sep 28, 201014Year Member
Posts: 672
Reputation Power: 69
Status: Offline
Joined: Sep 28, 201014Year Member
Posts: 672
Reputation Power: 69
TaylorSwift wrote how bout +100 rep for the v9 ?

Ummmm. How about 200?
#4. Posted:
Grey
  • TTG Contender
Status: Offline
Joined: Oct 26, 201014Year Member
Posts: 3,357
Reputation Power: 169
Status: Offline
Joined: Oct 26, 201014Year Member
Posts: 3,357
Reputation Power: 169
np bro.

PM me...

...now!
#5. Posted:
-Chrome
  • Prospect
Status: Offline
Joined: Apr 19, 201113Year Member
Posts: 680
Reputation Power: 31
Status: Offline
Joined: Apr 19, 201113Year Member
Posts: 680
Reputation Power: 31
holly :idea: thts a lot of letters and #s i got a headache
#6. Posted:
Racist
  • TTG Elite
Status: Offline
Joined: Dec 24, 201014Year Member
Posts: 10,508
Reputation Power: 1000
Status: Offline
Joined: Dec 24, 201014Year Member
Posts: 10,508
Reputation Power: 1000
instead of rep can i buy v9? :/
#7. Posted:
James321-1887
  • Prospect
Status: Offline
Joined: Sep 28, 201014Year Member
Posts: 672
Reputation Power: 69
Status: Offline
Joined: Sep 28, 201014Year Member
Posts: 672
Reputation Power: 69
Racist wrote instead of rep can i buy v9? :/


Buy with what?/????
8)
#8. Posted:
Racist
  • Fairy Master
Status: Offline
Joined: Dec 24, 201014Year Member
Posts: 10,508
Reputation Power: 1000
Status: Offline
Joined: Dec 24, 201014Year Member
Posts: 10,508
Reputation Power: 1000
James321-1887 wrote
Racist wrote instead of rep can i buy v9? :/


Buy with what?/????
8)
Like money, have a paypal? I dont want to get reset because 4 times is a lot.
#9. Posted:
Circle
  • TTG Addict
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 2,136
Reputation Power: 91
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 2,136
Reputation Power: 91
I'll give you +250 rep if you can make me a game save with a lot of the dvars. Especially like give challenges, rank, infections to everyone
I might even rep more than that!

Thanks!!

#10. Posted:
James321-1887
  • Prospect
Status: Offline
Joined: Sep 28, 201014Year Member
Posts: 672
Reputation Power: 69
Status: Offline
Joined: Sep 28, 201014Year Member
Posts: 672
Reputation Power: 69
Circle wrote I'll give you +250 rep if you can make me a game save with a lot of the dvars. Especially like give challenges, rank, infections to everyone
I might even rep more than that!

Thanks!!


Just +Rep that to me.
I will have it finished tommorow pm me so I can give you link tommorow.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.