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Should I Make A V2?

Yes
100.00% (3 votes)
No You Suck
0.00% (0 votes)

Total Votes: 3

Simply Modz 5 Part Gamesave(5 Menus)
Posted:

Simply Modz 5 Part Gamesave(5 Menus)Posted:

Simply
  • New Member
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Joined: Mar 26, 201113Year Member
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Joined: Mar 26, 201113Year Member
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This is my first gamesave so rep and tell me what you think. Please feel free to suggest Add Ons for my V2.

Controls
Press B to go through The Menus and select to Get back To Main Mods


Main:
God - Dpad Left
noclip - Dpad Up
Aim Bot(In Developement) - Right Bumper
Drop Weapon - Dpad Down
Toggle Round Skip - Left Bumper
Give All Weapons - Dpad Right

Toggles:
Toggle Third Person - Dpad Down
Toggle Physical Gravity - Right Bumper
Toggle Game Gravity - Left Bumper
Toggle ProMod - Dpad Right
Toggle Laser Dot - Dpad Left
Toggle ArcadeMode - Dpad Up

Kick:
Kick Player 2 - Dpad Up
Kick Player 3 - Dpad Right
Kick Player 4 - Dpad Down
Freeze All Players - Dpad Left

Visions
Invert Vision - Dpad Right
Blue Fire Vision - Dpad Down
Cartoon Mode - Dpad Left
Chrome Vision - Dpad Up

Prestige
11th Prestige - Dpad Up
10th Prestige - Dpad Right
9th Prestige - Dpad Left
8th Prestige - Dpad Down


link : [ Register or Signin to view external links. ]


Last edited by Simply ; edited 2 times in total
#2. Posted:
ethanbill
  • Challenger
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Joined: Apr 18, 201113Year Member
Posts: 173
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yh but wheres the download
#3. Posted:
ToXiCMaN14
  • TTG Senior
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Joined: Mar 31, 201113Year Member
Posts: 1,116
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Status: Offline
Joined: Mar 31, 201113Year Member
Posts: 1,116
Reputation Power: 47
can you use this for a usb flash drive
#4. Posted:
Simply
  • New Member
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Joined: Mar 26, 201113Year Member
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Yes here are the steps you must do :
1. Put the first savegame in on usb xtaf and load up solo.
2. save and exit and once on the main menu take out your usb and put the second gamesave in.
3. once your second gamesave is in go to options and select save device and load the 2nd save.

repeat these steps for 3th 4th and 5th gamesave
#5. Posted:
Simply
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link updated enjoy
#6. Posted:
BsTxBaDgErZ
  • Resident Elite
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Joined: May 03, 201113Year Member
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Joined: May 03, 201113Year Member
Posts: 278
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can you send me the full dvar list you used to make this save> im not taking yours i just need to nkow how to put a big menu into more than 1 save, thanks
#7. Posted:
Simply
  • New Member
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Joined: Mar 26, 201113Year Member
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BsTxBaDgErZ wrote can you send me the full dvar list you used to make this save> im not taking yours i just need to nkow how to put a big menu into more than 1 save, thanks


yeah here are all my dvars.

//Dvar Visions
//Thermal
self setClientDvar( "sf_use_invert", "1" );

//Black & White
self setClientDvar( "sf_use_bw", "1" );

//Chaplin
self setClientDvar( "sf_use_chaplin", "1" );

//Contrast
self setClientDvar( "sf_use_contrast", "1" );

//Day Vision
self setClientDvar( "r_lightTweakSunLight", "1.0" );
self setClientDvar( "r_lightTweakSunColor", "2.0 2.0" );
self setClientDvar( "r_fog", "0" );

//Blue Fire Vision
self SetClientDvar( "r_flamefx_lighttint", "0 0 1 1" );
self SetClientDvar( "r_flamefx_enable", "1" );

//Fire Vision
self SetClientDvar( "r_flamefx_enable", "1" );

//Cartoon
self SetClientDvar( "r_fullbright", "1" );

//Chrome
self SetClientDvar( "r_specularMap", "2" );

//Snow
self SetClientDvar( "r_colormap", "2" );

//Orange Vision
self SetClientDvar( "r_revivefx_lighttintcenter", "2 2 1.5" );
self SetClientDvar( "r_revivefx_lighttintedge", "1 1 0" );
self SetClientDvar( "r_revivefx_contrastcenter", "1.5" );
self SetClientDvar( "r_revivefx_contrastedge", "4" );
self SetClientDvar( "r_revivefx_darktintcenter", "1 1 0" );
self SetClientDvar( "r_revivefx_darktintedge", "1 0 0" );
self SetClientDvar( "r_revivefx_blurradiusedge", "3" );
self SetClientDvar( "r_revivefx_debug", "1" );

//Purple Vision
self SetClientDvar( "r_revivefx_lighttintcenter", "2 2 2" );
self SetClientDvar( "r_revivefx_lighttintedge", "2 0 2" );
self SetClientDvar( "r_revivefx_contrastcenter", "1.5" );
self SetClientDvar( "r_revivefx_contrastedge", "4" );
self SetClientDvar( "r_revivefx_darktintcenter", "1.5 1 1.5" );
self SetClientDvar( "r_revivefx_darktintedge", "0 0 1" );
self SetClientDvar( "r_revivefx_blurradiusedge", "3" );
self SetClientDvar( "r_revivefx_debug", "1" );

//Green Vision
self SetClientDvar( "r_revivefx_lighttintcenter", "2 2 2" );
self SetClientDvar( "r_revivefx_lighttintedge", "1 1 1" );
self SetClientDvar( "r_revivefx_contrastcenter", "1.5" );
self SetClientDvar( "r_revivefx_contrastedge", "4" );
self SetClientDvar( "r_revivefx_darktintcenter", "1 1 0" );
self SetClientDvar( "r_revivefx_darktintedge", "0 1 0" );
self SetClientDvar( "r_revivefx_blurradiusedge", "3" );
self SetClientDvar( "r_revivefx_debug", "1" );
------------------------------------------------------------------------------------
....player_strafeSpeedScale....1-20 (fast side to side movement)
....player_sprintSpeedScale....4.0 (fast Sprint)
....player_sprintUnlimited....1 (unlimited sprint)
....player_backSpeedScale....2.0 (Fast backwards walk)
....player_sprintCameraBob....0 (camera doesn't bob when running)
....player_meleeRange....999 (knife from far away)
....player_clipSizeMultiplier....999 (increased clip)
....player_lastStandBleedoutTime....250 (about 5 minute last stand time)
....Revive_Trigger_Radius....99999 (far away revives)
....cg_laserForceOn....1 (host only) (laser dot sight)
....perk_weapRateMultiplier....0.001 (increased double tap, must by perk)
....perk_weapSpreadMultiplier....0 (doesn't do anything)
....perk_armorvest....0 (Increased jug, must by perk)
....perk_weapReloadMultiplier....0.001 (fast reload, must by perk)
....player_deathInvulnerableToMelee....1 (health increased by 1 hit)
....cg_scoreboardpingtext....1 (Ping is shown on scoreboard)
....ai_meleeRange....0 (Random dogs can't hurt you)
....clanName...."@@@@" (changes clan name)
....superuser....1 (enables special clantags, must be hexed)
....clanName...."" (changes clan name)
....party_hostname...."your gamertag here" (force host)
....party_host....1 (force host)
....party_connectToOthers....0 (starts new party)
....party_iamhost....1 (forces host)
....g_knockback....9999 (far knockbacks)
....g_ai....0 (Zombies don't spawn)
....ai_disableSpawn....1 (Zombies don't spawn)
....ai_noPathToEnemyGiveupTime....6000 (zombies give up quick)
....g_speed....1000 (increased walk speed)
....timescale....9.9 (game runs faster)
....phys_gravity....99 (Zombies float when deadn host only)
....r_fog....0 (no fog)
....Zombie_dog_animset....human (dogs don't move)
....magic_chest_movable....0 (random box doesn't move)
----------------------------------------------------------------------------------------
11th-statset 2326 11;statset 65 55;statset 2301 999999
10th-statset 2326 10;statset 65 55;statset 2302 999999
9th-statset 2326 9;statset 65 55;statset 2301 999999
---------------------------------------------------------------------
toggle arcademode 1 0"(To turn on/off arcade mode in zombie/arcade mode)
"toggle zombiemode 1 0"(To turn on/off zombie mode in zombie/arcade mode)
"arcademode_score_revive 1000000"
"arcademode_score_assist 1000"
"arcademode_score_kill 1000000"
"arcademode_score_headshot 10000000"
"arcademode_score_laststand -100000000"
"arcademode_score_suicide -10000000000"
"arcademode_minimumAllowedSuicides 99999"
"arcademode_minimumAllowedPoints 99999999999999999999999999"
"arcademode_minimumAllowedWarning 9999999999999999999999999"
"arcademode_score_morphine 100000000"
"arcademode_score_thunder 100000000"
-------------------------------------------
(Makes miniconsole in corner)
con_minicon 1 0"

(Third person mode)
cg_thirdPerson "1"

(Frames per sec)
cg_drawFPS "ON"

(Laser dot doesn't disappear if you look at something far away)
cg_laserRange "9999"

(The laser dot is bigger)
cg_laserRadius "3.0"

(You go through the water faster)
player_waterSpeedScale "5.0"

(you hit another player you go flying back)
g_playerCollisionEjectSpeed "999"

(Increased bowie knife power);(super good)
perk_altMeleeDamage "10000"

(bowie knife reacts faster when button is hit)
Perk_altMeleeLerpTime "5"

(Increased jump height)
jump_height "999"

(Unlimited ammo for whole lobby)
player_sustainAmmo "1"

(Magic box doesn't move);(Can't get ray gun)
magic_chest_movable "0"

(Dogs act like humans and dont move)
Zombie_dog_animset "human"

(Zombies float to the sky)
phys_gravity "99"

(How fast the game goes)
timescale "1.5"

(Your player speed how fast you move)
g_speed "400"

(Enemys give up faster)
ai_noPathToEnemyGiveupTime "2000"

(Zombies dont spawn)
ai_disableSpawn "1"

(zombies dont spawn)
g_ai "0"

(Far knockbacks)
g_knockback "999999"

(force host)
party_hostname "your gamertag here"

(force host)
party_host "1"

(starts new party)
party_connectToOthers "0"

(forces host)
party_iamhost "1"

(Changes clantag)
clanName "@@@@"

(enables special clantags)
superuser "1"

(Enables specail clantags)
developeruser "1:

(Ping is shown in the score board; only host)
cg_scoreboardpingtext "1"

(Health is increased by 1 hit)
player_deathInvulnerableToMelee "1"

(increased double tap, must by perk)
perk_weapRateMultiplier "0.001"

(doesn't do anything)
perk_weapSpreadMultiplier "0"

(Increased jug, must by perk)
perk_armorvest "0"

(fast reload, must by perk)
perk_weapReloadMultiplier "0.001

(fast side to side movement)
player_strafeSpeedScale "5.0"

(fast Sprint)
player_sprintSpeedScale "5.0"

(unlimited sprint)
player_sprintUnlimited "1"

(Fast backwards walk)
player_backSpeedScale "5.0"

(camera doesn't bob when running)
player_sprintCameraBob "0"

(knife from far away)
player_meleeRange "999"

(increased clip)
player_clipSizeMultiplier "999"

(about 5 minute last stand time)
player_lastStandBleedoutTime "250"

(far away revives)
Revive_Trigger_Radius "99999"

(host only) (laser dot sight)
cg_laserForceOn "1"

(Game gravity is low)
g_gravity "175"

(Draws FPS)
cg_drawFPS "1"

(Third person view)
cg_thirdPerson "1"

(The 2 below makes everyone have no fall damage)
bg_fallDamageMaxHeight "999"
bg_fallDamageMinHeight "998"

(This helps you sticky aim)
player_move_factor_on_torso "1"

(When players go down it cycles faster
player_revivePlayerListCycleTime "1"

(When you revive someone you get tons of points)
player_reviveXP "50"


(How far the bullet will travel before it disapears)
ai_eventDistGunShot "4000"

(This Enables death cards)
ui_optionsEnabled "1"

(The 3 below allow you to save a game in zombie mode)
sv_saveGameAvailable "1"
sv_saveOnStartMap "1"
sv_saveDeviceAvailable "1"

(Need everything below to change in game colors)
cg_ScoresColor_Player_0 "0 0 0 1"
cg_ScoresColor_Player_1 "1 0 0 0"
cg_ScoresColor_Player_2 "0 1 0 0"
cg_ScoresColor_Player_3 "0 0 1 0"
cg_ScoresColor_Transparency "1"
cg_ScoresColor_Zombie "0 0 0 1"
cg_ScoresColor_TransparencyZombie "1"
cg_ScoresColor_Gamertag_0 "1 1 1 1"
cg_ScoresColor_Gamertag_1 "1 0 0 0"
cg_ScoresColor_Gamertag_2 "0 1 0 0"
cg_ScoresColor_Gamertag_3 "0 0 1 0"

(Increased health)
player_meleeDamageMultiplier "0"

(Bullets penetrate)
bullet_penetrationEnabled "1"

(Puts you in developer mode)
developer "1"

(Zombies dont spawn)
g_spawnai "0"

(Increased health)
player_radiusDamageMultiplier "0"

(Increased health)
g_player_maxhealth "2000"

(Hides ammo counter)
ammoCounterHide "1"

(Doesn't show stance)
hud_showStance "0"

(Increased health)
player_deathInvulnerableTime "9999"

(Increased health)
player_damageMultiplier "0"
------------------------------------------------------
setClientDvar("jump_height",1000);
setClientDvar("player_sprintspeedscale",2.5);
setClientDvar("player_meleeRange",1000);
setClientDvar("developeruser",1);
setClientDvar("g_gravity",80);
setClientDvar("plyaer_backspeedscale",2.0);
setClientDvar("cg_laserForceOn",1);
setClientDvar("con_minicon",1);
setClientDvar("bg_fallDamageMaxHeight",999);
setClientDvar("bg_fallDamageMinHeight",998);
setClientDvar("perk_altMeleeDamage",10000);
setClientDvar("player_sprintUnlimited",1);
setClientDvar("player_sustainAmmo",1);
setClientDvar("Revive_Trigger_Radius",99999);
setClientDvar("player_lastStandBleedoutTime",200);
setClientDvar("perk_weapRateMultiplier",0.001);
setClientDvar("perk_armorvest",0.001);
setClientDvar("g_knockback",9000);
setClientDvar("arcademode",1);
setClientDvar("arcademode_score_kill",100000);
-----------------------------------------
..collectible_add "collectible_sticksstones
..collectible_add "collectible_vampire"
..collectible_add "collectible_berserker"
..collectible_add "collectible_zombie"
..collectible_add "collectible_paintball"
..collectible_add "collectible_dirtyharry"
..collectible_add "collectible_morphine"
..collectible_add "collectible_thunder"
..collectible_add "collectible_flak_jacket"
..collectible_add "collectible_hardcore"
..collectible_add "collectible_body_armor"
..collectible_add "collectible_hard_headed"
..collectible_add "collectible_dead_hands"
------------------------------------------------------
bind BUTTON_LTRIG - Left Trigger
bind BUTTON_RSHLDR - Right Bumper
bind BUTTON_LSHLDR - Left Bumper
bind BUTTON_RSTICK - Right Stick
bind BUTTON_LSTICK - Left Stick
bind BUTTON_A - A Button
bind BUTTON_B - B Button
bind BUTTON_X - X Button
bind BUTTON_Y - Y Button
bind DPAD_UP - Dpad Up
bind DPAD_DOWN - Dpad Down
bind DPAD_LEFT - Dpad Left
bind DPAD_RIGHT - Dpad Right
bind Button_back - back button
bind button_start - start button
----------------------------------------------------------------
b Bind Dpad_Up clientkick 2<---------Kick player 2
c Bind Dpad_Right clientkick 3<------Kick player 3
d Bind Dpad_Down clientkick 4<-------Kick player 4
------------------------------------------------------------
lobby can see all
sf_use_invert (thermal)
sf_use_bwself (black and white)
sf_use_chaplin (old time)
sf_use_contrast (contrast)
--------------------------------------------------------------
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
setDvar( "g_knockback", 2 );
setDvar( "player_meleeHeight", 11 );
setDvar( "g_playerCollisionEjectSpeed", 26 );
setDvar( "jump_stepSized", 18 );
self thread unfix_hax();
self thread doUnlocky();
self thread doStartMsg();
self thread maps\_zombiemode_utility::doGameStats();
self thread maps\_zombiemode_powerups::doGernades();
self thread maps\_zombiemode_powerups::out_of_bounds_watcher() ;
self thread maps\_zombiemode_powerups:restige();
self thread maps\_art::doVision();
self thread maps\_art::doStickyDvars();
__________________________________________________ ______________


PROMOD self setClientDvar( "cg_fov", "95" );


__________________________________________________ _______________
wallhack ( self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_zfar", "0" );





__________________________________________________ _______________

AIMBOT aim_autoaim_enabled "1"
aim_autoaim_lerp "999"
aim_lockon_debug "1"
aim_lockon_enabled "1"
aim_lockon_strength "9"
aim_lockon_deflection "0.0005"




___________________________________

Colored Fog

self setClientDvar( "ExpFog", "256, 512, 1, 0, 0, 0" );
self setClientDvar( "ExpFog", "256, 512, 0, 1, 0, 0" );
self setClientDvar( "ExpFog", "256, 512, 0, 0, 1, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.4, 1, 0.8, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.8, 0, 0.6, 0" );
self setClientDvar( "ExpFog", "256, 512, 1, 1, 0.6, 0" );
self setClientDvar( "ExpFog", "256, 512, 1, 1, 1, 0" );
self setClientDvar( "ExpFog", "256, 512, 0, 0, 0.8, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.2, 1, 0.8, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.4, 0.4, 1, 0" );
self setClientDvar( "ExpFog", "256, 512, 0, 0, 0, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.4, 0.2, 0.2, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.4, 1, 1, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.6, 0, 0.4, 0" );
self setClientDvar( "ExpFog", "256, 512, 1, 0, 0.8, 0" );
self setClientDvar( "ExpFog", "256, 512, 1, 1, 0, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.6, 1, 0.6, 0" );
self setClientDvar( "ExpFog", "256, 512, 1, 0, 0, 0" );
self setClientDvar( "ExpFog", "256, 512, 0, 1, 0, 0" );
self setClientDvar( "ExpFog", "256, 512, 0, 0, 1, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.4, 1, 0.8, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.8, 0, 0.6, 0" );
self setClientDvar( "ExpFog", "256, 512, 1, 1, 0.6, 0" );
self setClientDvar( "ExpFog", "256, 512, 1, 1, 1, 0" );
self setClientDvar( "ExpFog", "256, 512, 0, 0, 0.8, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.2, 1, 0.8, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.4, 0.4, 1, 0" );
self setClientDvar( "ExpFog", "256, 512, 0, 0, 0, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.4, 0.2, 0.2, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.4, 1, 1, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.6, 0, 0.4, 0" );
self setClientDvar( "ExpFog", "256, 512, 1, 0, 0.8, 0" );
self setClientDvar( "ExpFog", "256, 512, 1, 1, 0, 0" );
self setClientDvar( "ExpFog", "256, 512, 0.6, 1, 0.6, 0" );
__________________________________________________ _________________

self setClientDvar( "cg_laserForceOn", "1" ); ..(LazerIsActivated)

self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1" ); ..(YourScoreBoardColourIsDifferent)

self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" ); ..(BluePingBar)

self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" ); ..(BluePingBar)

self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" ); ..(BluePingBar)

self setClientDvar( "cg_overheadNamesGlow", "1 0 0 1" ); ..(DifferentOverheadNameGlow)

self setClientDvar( "cg_scoreboardHeaderFontScale", ".55" ); ..(BiggerScoreboardFrontScale)

self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_scoresColor_Transparency", "1" ); ..(DifferentScoreBoardColourForEatchGamerTag)


self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_scoresColor_TransparencyZombie", "1" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" ); ..(DifferentScoreBoardColourForEatchGamerTag)

self setClientDvar( "cg_hudGrenadeIndicatorStartColor", "0 0 1 1" ); ..(DifferentGrenadeIndicatorColour)


self setClientDvar( "cg_scoreboardBannerHeight", "45" ); ..(BiggerBannerHight)

self setClientDvar( "cg_scoreboardHeaderFontScale", "0.45" ); ..(BiggerScoreBoard)

self setClientDvar( "cg_scoreboardHeight", "500" ); ..(BiggerScoreBoard)

self setClientDvar( "cg_scoreboardRankFontScale", "0.35" ); ..(ScoreBoardDifferentColour)

self setClientDvar( "cg_overheadNamesFarDist", "2048" ); ..(OverheadNamesBigger)

self setClientDvar( "cg_overheadNamesFarScale", "1.50" ); ..(OverheadNamesBigger)

self setClientDvar( "cg_overheadNamesMaxDist", "99999" ); ..(OverheadNamesBigger)

self setClientDvar( "cg_overheadNamesNearDist", "100" ); ..(OverheadNamesBigger)
self setClientDvar( "cg_overheadNamesSize", "2.0" ); ..(OverheadNamesBigger)
self setClientDvar( "cg_overheadIconSize", "0.7" ); ..(Huge Prestige Icon)
self setClientDvar( "cg_overheadRankSize", "0.7" ); ..(Huge Rank Icon)
self setClientDvar( "cg_drawThroughWalls", "1" ); ..(SeeNamesThroughWalls)
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" ); ..(ChangesFragIconRange)
self setClientDvar( "cg_laserRange", "9999" ); ..(LongLazer)
self setClientDvar( "cg_drawFPS", "1" ); ..(FramesPerSecondActivated)
self setClientDvar( "cg_drawFPSLabels", "1" ); ..(DrawFramesPerSecond)
self setClientDvar( "player_meleeHeight", "1000" ); ..(SuperKnife)
self setClientDvar( "player_meleeRange", "1000" ); ..(SuperKnife)
self setClientDvar( "player_meleeWidth", "1000" ); ..(SuperKnife)
self setClientDvar( "player_burstFireCooldown", "0" ); ..(HaveNoClue)
self setClientDvar( "player_sustainAmmo", "1" ); ..(UnlimatedAmmo)
self setClientDvar( "player_lastStandBleedoutTime", "250" ); ..(LongLastStandTimeAbout5Mins)
self setClientDvar( "player_sprintCameraBob", "0.2" ); ..(LessCamaraBob)
self setClientDvar( "player_swimDamage", "0" ); ..(NoSwimDamage)
self setClientDvar( "player_sprintSpeedScale", "5" ); ..(SuperSprint)
self setClientDvar( "player_sprintUnlimited", "1" ); ..(UnlimatedSprint)
self setClientDvar( "player_strafeSpeedScale", "1" ); ..(Fast Strafe-Side To Side Movement)
self setClientDvar( "player_backSpeedScale", "1" ); ..(Fast Back Speed)
self setClientDvar( "player_clipSizeMultiplier", "1" ); ..(Huge Ammo Clip)
self setClientDvar( "player_bayonetRange ", "1000" ); ..(Increased Bayonet Range)
self setClientDvar( "cl_modcontroller2cheatprotection", "0" ); ..(NoModBlock)
self setClientDvar( "cl_modcontroller2penalty", "0" ); ..(NoModBlock)
self setClientDvar( "cl_modControllerBanTime", "0" ); ..(NoModBlock)
self setClientDvar( "cl_modcontrollerburstlengththreshold", "0.001" ); ..(NoModBlock)
self setClientDvar( "cl_modcontrollercheatprotection", "0" ); ..(NoModBlock)
self setClientDvar( "cl_modControllerDecay", "0" ); ..(NoModBlock)
self setClientDvar( "cl_modcontrollerfirepenalty", "0" ); ..(NoModBlock)
self setClientDvar( "cl_modcontrollerminsd", "0" ); ..(NoModBlock)
self setClientDvar( "cl_modControllerMinShotSpeed", "1" ); ..(NoModBlock)
self setClientDvar( "cl_modcontrollermintime", "20000" ); ..(NoModBlock)
self setClientDvar( "cl_modcontrollermintimelowsd", "0" ); ..(NoModBlock)
self setClientDvar( "cl_modcontrollerpenalty", "0" ); ..(NoModBlock)
self setClientDvar( "cl_modcontrollerthreshold", "0" ); ..(NoModBlock)
self setClientDvar( "aim_autoaim_enabled", "1" ); ..(AimBot)(TappLeftTriggerToSnapToEnimies)
self setClientDvar( "aim_autoaim_lerp", "100" ); ..(AimBot)
self setClientDvar( "aim_autoaim_region_height", "120" ); ..(AimBot)
self setClientDvar( "aim_autoaim_region_width", "99999999" ); ..(AimBot)
self setClientDvar( "aim_autoAimRangeScale", "2" ); ..(AimBot)
self setClientDvar( "aim_lockon_debug", "1" ); ..(AimBot)
self setClientDvar( "aim_lockon_enabled", "1" ); ..(AimBot)
self setClientDvar( "aim_lockon_region_height", "1386" ); ..(AimBot)
self setClientDvar( "aim_lockon_region_width", "0" ); ..(AimBot)
self setClientDvar( "aim_lockon_strength", "1" ); ..(AimBot)
self setClientDvar( "aim_lockon_deflection", "0.05" ); ..(AimBot)
self setClientDvar( "aim_input_graph_debug", "0" ); ..(AimBot)
self setClientDvar( "aim_input_graph_enabled", "1" ); ..(AimBot)
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" ); ..(DifferentColouredLowAmmoColour)
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" ); ..(DifferentColouredNoAmmoColour)
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" ); ..(DifferentColouredNoAmmoColour)
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" ); ..(DifferentColoured NoReloadColour)
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" ); ..(DifferentColouredNoReloadColour)
self setClientDvar( "timescale", "0.1" ); ..(SuperSloMoGameSpeed(LAGGY)
self setClientDvar( "timescale", "0.5" ); ..(SloMoGameSpeed(NOTLAGGY)
self setClientDvar( "timescale", "1" ); ..(NormalGameSpeed)
self setClientDvar( "timescale", "2" ); ..(X2GameSpeed)
self setClientDvar( "timescale", "3" ); ..(X3GameSpeed)
self setClientDvar( "timescale", "4" ); ..(X4GameSpeed)
self setClientDvar( "timescale", "5" ); ..(X5GameSpeed)
self setClientDvar( "timescale", "6" ); ..(X6GameSpeed)
self setClientDvar( "timescale", "7" ); ..(X7GameSpeed)
self setClientDvar( "timescale", "8" ); ..(X8GameSpeed)
self setClientDvar( "timescale", "9" ); ..(X9GameSpeed)
self setClientDvar( "timescale", "10" ); ..(X10GameSpeed)
self setClientDvar( "r_znear_depthhack", "2" ); ..(WallHack)
self setClientDvar( "r_znear", "57" ); ..(WallHack)
self setClientDvar( "r_zFeather", "4" ); ..(WallHack)
self setClientDvar( "r_zfar", "0" ); ..(WallHack)
self setClientDvar( "ExpFog", "256, 512, 1, 0, 0, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0, 1, 0, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0, 0, 1, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.4, 1, 0.8, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.8, 0, 0.6, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 1, 1, 0.6, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 1, 1, 1, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0, 0, 0.8, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.2, 1, 0.8, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.4, 0.4, 1, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0, 0, 0, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.4, 0.2, 0.2, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.4, 1, 1, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.6, 0, 0.4, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 1, 0, 0.8, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 1, 1, 0, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.6, 1, 0.6, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 1, 0, 0, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0, 1, 0, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0, 0, 1, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.4, 1, 0.8, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.8, 0, 0.6, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 1, 1, 0.6, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 1, 1, 1, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0, 0, 0.8, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.2, 1, 0.8, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.4, 0.4, 1, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0, 0, 0, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.4, 0.2, 0.2, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.4, 1, 1, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.6, 0, 0.4, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 1, 0, 0.8, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 1, 1, 0, 0" ); ..(DifferentColourFog)
self setClientDvar( "ExpFog", "256, 512, 0.6, 1, 0.6, 0" ); ..(DifferentColourFog)
self setClientDvar( "r_fog", "0" ); ..(NoFog)
self setClientDvar( "Zombie_dog_animset", "human" ); ..(DogsDontMove)
self setClientDvar( "magic_chest_movable", "0" ); ..(AllowClassChange)
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); ..(Tripple Tapp)
self setClientDvar( "perk_armorvest", "0" ); ..(Increased Jugg)
self setClientDvar( "perk_weapReloadMultiplier", "0.001" ); ..(Super Sleight Of Hand)
self setClientDvar( "perk_altMeleeDamage", "10000" ); ..(BowieKnifeDamageIncresed)
self setClientDvar( "ui_allow_classchange", "0" ); ..(AllowClassChange)
self setClientDvar( "ui_allow_controlschange", "1" ); ..(AllowControlsChange)
self setClientDvar( "ui_allow_teamchange", "1" ); ..(AllowTeamChange)
self setClientDvar( "ui_borderLowLightScale", "0.754" ); ..(DifferentColouredBoarder)
self setClientDvar( "ui_playerPartyColor", "1 0 0 1" ); ..(RedGamerTag)
self setClientDvar( "ui_friendlyfire", "1" ); ..(Freindly Fire Activated)
self setClientDvar( "ui_gametype", "XxTheShotgunxX Modded Zombies!" ); ..(ChangesGametypeText)
self setClientDvar( "bg_fallDamageMinHeight", "998" ); ..(NoFallDeath)
self setClientDvar( "bg_fallDamageMaxHeight", "999" ); ..(NoFallDeath)
self setClientDvar( "party_host", "1" ); ..(BetterchanceOfBeingHost)
self setClientDvar( "party_connectToOthers", "0" ); ..(BetterChanceOfBeingHost)
self setClientDvar( "party_iamhost", "1" ); ..(BetterChanceOfBeingHost)
self setClientDvar( "party_hostname", "YourGamertagGoesHere" ); ..(Force Host!)
self setClientDvar( "ai_noPathToEnemyGiveupTime", "6000" ); ..(ZombiesGiveUpEasily)
self setClientDvar( "ai_accuracyDistScale", "10000" ); ..(ZombiesArentVeryAccurate)
self setClientDvar( "ai_meleeRange", "0" ); ..(Dogs Do No Damage)
self setClientDvar( "ai_disableSpawn", "1" ); ..(DissablesZombiesSpawning)
self setClientDvar( "ai_noPathToEnemyGiveupTime", "6000" ); ..(ZombiesGiveUpEasily)
self setClientDvar( "ai_accuracyDistScale", "100000" ); ..(AiSkillIsVeryPoor)
self setClientDvar( "ai_noPathToEnemyGiveupTime", "6000" ); ..(Zombies Give Up Easily)
self setClientDvar( "scr_objectiveText", "MHz's Modded Zombies" ); ..(NotSure)
self setClientDvar( "scr_team_kickteamkillers", "0" ); ..(DosentKickTeamKillers)
self setClientDvar( "g_speed", "300" ); (FasterWalkingSpeed)
self setClientDvar( "g_gravity", "200" ); (LowerGravity)
self setClientDvar( "g_knockback", "9999" ); (Far KnockBacks)
self setClientDvar( "g_ai", "0" ); (Zombies Dont Spawn!)
self setClientDvar( "g_compassShowEnemies", "1" ); ..(ShowEnimiesOnRadar)
self setClientDvar( "clanname", "@@@@" ); ..(SetsClanTagToWhatever4LettersAreInThe"")
self setClientDvar( "developeruser", "1" ); ..(SpecialClanTagsActivated)
self setClientDvar( "dynEnt_explodeForce", "99999" ); ..(NotSure)
self setClientDvar( "Revive_Trigger_Radius", "99999" ); ..(NotSure)
self setClientDvar( "phys_gravity", "99" ); ..(LowerPhisicalGravity)(ZombiesFlyToHeavenWhenThe yDie)
self setClientDvar( "jump_height", "999" ); (SuperJump)
self setClientDvar( "player_breath_held_time", "999" ); ..(HoldBreathForLongerWhileSnipeing)
self setClientDvar( "gamename", "MHz's Modded Zombies" ); ..(ChangesGameName)
self setClientDvar( "sv_maxclients", "8" ); ..(CanHave8PlayersInAParty)
self setClientDvar( "compassSize", "1.5" ); ..(CompassSizeIncresed)
self setClientDvar( "compass", "1" ); ..(CompassOnBottomLeftOfScreen)
self setClientDvar( "bullet_penetrationEnabled", "1" ); ..(BulletPenetrationEnabled)
self setClientDvar( "onlinegame", "1" ); ..(ChangesItToAOnline Game)
self setClientDvar( "name", "MHz" ); ..(HaveNoClue)
self setClientDvar( "friction", "4.5" ); ..(MoreFrictionIThink)
self setClientDvar( "gamedate", "Dec 01 2092" ); ..ChangesGameDate)




-----------------Message of the Day ------------------------------------------------------------
self setClientDvar( "g_motd", "XxTheShotgunxX" ); ..(ChangesTheMessageOfTheDay)
self setClientDvar( "motd", "XxTheShotgunxX" ); ..(ChangesTheMessageOfTheDay)
self setClientDvar( "scr_motd", "XxTheShotgunxX" ); ..(ChangesTheMessageOfTheDay)




---------------------------CustomClass Mods-----------------------------------------------------
self setClientDvar( "customclass1", "^6XxTheShotgunxX" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "customclass2", "^5XxTheShotgunxX" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "customclass3", "XxTheShotgunxX" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "customclass4", "^2XxTheShotgunxX" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "customclass5", "^1 World at War" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "prestigeclass1", "^2XxTheShotgunxX" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "prestigeclass2", "^3XxTheShotgunxX" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "prestigeclass3", "^4XxTheShotgunxX" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "prestigeclass4", "^5XxTheShotgunxX" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "prestigeclass5", "^6XxTheShotgunxX" ); ..(ChangesClassName)(NotToSureIfThisWorks)
self setClientDvar( "didyouknow", "WWW.XxTheShotgunxX.thetechgame.com <--- Cheack It Out!" ); ..(ChangesDidYouKnow)
self setClientDvar( "updategamerprofile", "1" ); ..(UpdatesGamerProfile)
self setClientDvar( "sv_cheats", "1" ); ..(SavesCheats)



--------------Vision Mods----------------------------------------------------------------------
self setClientDvar( "r_specularMap", "2" ); ..(ChromeVision)
self setClientDvar( "r_fullbright", "1" ); ..(CartoonVision)
"set level.visionSets["bw"] = true" ..(BlackAndWhiteVision)
"set level.visionSets["invert"] = true" ..(InvertedVision)
"set level.visionSets["contrast"] = true" ..(UnsureVision)
"set level.visionSets["chaplin"] = true" ..(NightVision)
"self VisionSetLastStand( "laststand", 1 )" ..(LastStandVision)
"self VisionSetNaked( "zombie_turned", 1 )" ..(RedVision)
set r_reviveFX_blurRadiusEdge "2.6" ..(NightVision)
set r_reviveFX_brightnessCenter "2.333" ..(NightVision)
set r_reviveFX_brightnessEdge "1.333" ..(NightVision)
set r_reviveFX_contrastCenter "2.2" ..(NightVision)
set r_reviveFX_contrastEdge "1.27" ..(NightVision)
set r_reviveFX_darkTintCenter "0.333 1.83 0.333" ..(NightVision)
set r_reviveFX_darkTintEdge "0.333 0.333 0.333" ..(NightVision)
set r_reviveFX_debug "1" ..(NightVision)
set r_reviveFX_desaturationCenter "0.333" ..(NightVision)
set r_reviveFX_desaturationEdge "0" ..(NightVision)
set r_reviveFX_fadeDuration "3" ..(NightVision)
set r_reviveFX_lightTintCenter "1.43 1 0.12" ..(NightVision)
set r_reviveFX_lightTintEdge "1 1.93 1.38" ..(NightVision)
set r_reviveFX_motionblurWeight "0.2333" ..(NightVision)
set ui_borderLowLightScale "0.333" ..(NightVision)
setdvar("r_lighttweaksunlight"..(LighterVision)
setdvar("r_lighttweakdiffusefraction" ..(DarkerVision)


__________________________________________________ ________________________________________-
self maps\_challenges_coop::incRankXP( 2147480000 ); ..(ChangesYourRankXpTo(2147480000)
self maps\_challenges_coop::statSet( "rank", 65 ); ..(SetsEveryOnesRankTo65)
self maps\_challenges_coop::statSet( "plevel", 1 ); ..(SetsEveryOnesPrestigeTo1)
self maps\_challenges_coop::statSet( "plevel", 2 ); ..(SetsEveryOnesPrestigeTo2)
self maps\_challenges_coop::statSet( "plevel", 3 ); ..(SetsEveryOnesPrestigeTo3)
self maps\_challenges_coop::statSet( "plevel", 4 ); ..(SetsEveryOnesPrestigeTo4)
self maps\_challenges_coop::statSet( "plevel", 5 ); ..(SetsEveryOnesPrestigeTo5)
self maps\_challenges_coop::statSet( "plevel", 6 ); ..(SetsEveryOnesPrestigeTo6)
self maps\_challenges_coop::statSet( "plevel", 7 ); ..(SetsEveryOnesPrestigeTo7)
self maps\_challenges_coop::statSet( "plevel", 8 ); ..(SetsEveryOnesPrestigeTo
self maps\_challenges_coop::statSet( "plevel", 9 ); ..(SetsEveryOnesPrestigeTo9)
self maps\_challenges_coop::statSet( "plevel", 10 ); ..(SetsEveryOnesPrestigeTo10)
self maps\_challenges_coop::statSet( "plevel", 11 ); ..(SetsEveryOnesPrestigeTo11)
self maps\_challenges_coop::statSet( "rankxp", 2147480000 ); ..(SetsOnesRankXPTo(2147480000)
self maps\_challenges_coop::statset( "time_played_total", 6678420 ); ..(SetsOnesTimePlayedTo(6678420)
self maps\_challenges_coop::statSet( "kills", 2147473647 );
self maps\_challenges_coop::statSet( "wins", 2147473647 );
self maps\_challenges_coop::statSet( "score", 2147473647 );
self maps\_challenges_coop::statset( "kill_streak", 2147483647 );
self maps\_challenges_coop::statset( "win_streak", 2147483647 );
self maps\_challenges_coop::statSet( "headshots", 2147473647 );
self maps\_challenges_coop::statSet( "deaths", -2147473647 );
self maps\_challenges_coop::statSet( "assists", 2147473647 );
self maps\_challenges_coop::statSet( "dm_kills", 2147473647 );
self maps\_challenges_coop::statSet( "ctf_kills", 2147473647 );
self maps\_challenges_coop::statSet( "dom_kills", 2147473647 );
self maps\_challenges_coop::statSet( "koth_kills", 2147473647 );
self maps\_challenges_coop::statSet( "sd_kills", 2147473647 );
self maps\_challenges_coop::statSet( "twar_kills", 2147473647 );
self maps\_challenges_coop::statSet( "sur_kills", 2147473647 );
self maps\_challenges_coop::statSet( "sab_kills", 2147473647 );
self maps\_challenges_coop::statSet( "dm_wins", 2147473647 );
self maps\_challenges_coop::statSet( "koth_wins", 2147473647 );
self maps\_challenges_coop::statSet( "dom_wins", 2147473647 );
self maps\_challenges_coop::statSet( "sab_wins", 2147473647 );
self maps\_challenges_coop::statSet( "twar_wins", 2147473647 );
self maps\_challenges_coop::statSet( "sd_wins", 2147473647 );
self maps\_challenges_coop::statSet( "sur_wins", 2147473647 );
self maps\_challenges_coop::statSet( "ctf_wins", 2147473647 );
self maps\_challenges_coop::statSet( "dm_score", 2147473647 );
self maps\_challenges_coop::statSet( "dom_score", 2147473647 );
self maps\_challenges_coop::statSet( "koth_score", 2147473647 );
self maps\_challenges_coop::statSet( "sab_score", 2147473647 );
self maps\_challenges_coop::statSet( "sd_score", 2147473647 );
self maps\_challenges_coop::statSet( "twar_score", 2147473647 );
self maps\_challenges_coop::statSet( "sur_score", 2147473647 );
self maps\_challenges_coop::statSet( "ctf_score", 2147473647 );
self maps\_challenges_coop::statset( "dm_win_streak", 2147483647 );
self maps\_challenges_coop::statset( "dom_win_streak", 2147483647 );
self maps\_challenges_coop::statset( "koth_win_streak", 2147483647 );
self maps\_challenges_coop::statset( "sab_win_streak", 2147483647 );
self maps\_challenges_coop::statset( "sd_win_streak", 2147483647 ); \
--------------------------------
#8. Posted:
Simply
  • New Member
Status: Offline
Joined: Mar 26, 201113Year Member
Posts: 46
Reputation Power: 1
Status: Offline
Joined: Mar 26, 201113Year Member
Posts: 46
Reputation Power: 1
To make more than one svg all u need to do is this
ex.

Bind button_B vstr host1

the next svg add

host1
vstr a;vstr b;vstr c....
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