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[IDEA] XeX Maker | Make custom XeX files
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[IDEA] XeX Maker | Make custom XeX filesPosted:

-NatizBeast-
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Wouldn't it be cool to instead of using XeX Menu to use your own custom program or .xex? I do!
#2. Posted:
DustyBIGJosh
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Making an Xbox360 XEX is not as simple as 1 - 2 - 3, most games (so I expect XeX Menu) are coded in C / C++, you will need to have a good enough grip of C / C++ to do anything, as for getting the files from the HDD, I don't know if XeX Menu as of now uses the built-in Xbox360 functions, or uses its own precoded functions to get its files / drives (1st would be better I think)
#3. Posted:
CLK
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DustyBIGJosh wrote Making an Xbox360 XEX is not as simple as 1 - 2 - 3, most games (so I expect XeX Menu) are coded in C / C++, you will need to have a good enough grip of C / C++ to do anything, as for getting the files from the HDD, I don't know if XeX Menu as of now uses the built-in Xbox360 functions, or uses its own precoded functions to get its files / drives (1st would be better I think)


The Xbox has libraries for the FAT32 filesystem, so it's not very difficult to read off of a drive like that. The concept of XexMenu is pretty simple actually.
#4. Posted:
DustyBIGJosh
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-CLK- wrote
DustyBIGJosh wrote Making an Xbox360 XEX is not as simple as 1 - 2 - 3, most games (so I expect XeX Menu) are coded in C / C++, you will need to have a good enough grip of C / C++ to do anything, as for getting the files from the HDD, I don't know if XeX Menu as of now uses the built-in Xbox360 functions, or uses its own precoded functions to get its files / drives (1st would be better I think)


The Xbox has libraries for the FAT32 filesystem, so it's not very difficult to read off of a drive like that. The concept of XexMenu is pretty simple actually.


I knew the Xbox360 has its own FAT32 classes, as it does read the HDD / USB / MU file strucutre its self, also as I have never looked into how XeX Menu reads the HDD / USB / MU file structures, so I didn't know if it uses the Xbox360 classes or its own, thanks for clearing that up.
#5. Posted:
M0D1F13D
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Well, does anybody know where to find the xbox360 libraries and a compiler to compile the xex?
#6. Posted:
CLK
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M0D1F13D wrote Well, does anybody know where to find the xbox360 libraries and a compiler to compile the xex?


The Xbox 360 SDK contains all the tools you'll need. It's not easy to come by (new versions are nearly impossible to get unless you know someone) but previous versions were leaked. And please, no one post links because it is copyrighted material.
#7. Posted:
DustyBIGJosh
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-CLK- wrote
M0D1F13D wrote Well, does anybody know where to find the xbox360 libraries and a compiler to compile the xex?


The Xbox 360 SDK contains all the tools you'll need. It's not easy to come by (new versions are nearly impossible to get unless you know someone) but previous versions were leaked. And please, no one post links because it is copyrighted material.


I have a backup of the Xbox360 SDK I got sent some time ago, do you know what the latest version is?
#8. Posted:
CLK
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It's higher than 20500.1. That's one of the more recently leaked recoveries.
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