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This patch helps?
Yes
50.00% (2 votes)
50.00% (2 votes)
No
50.00% (2 votes)
50.00% (2 votes)
Total Votes: 4
(REALESE) XPROBINHOODS old PATCH HERE(old stat menu nice)
Posted:
(REALESE) XPROBINHOODS old PATCH HERE(old stat menu nice)Posted:
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,304
Reputation Power: 787
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,304
Reputation Power: 787
PLZ GIVE ME SOME REP POWER IF THIS HELPED YOU AT ALL THANKS!!!!
This is the Lay out of the patch that i am releasing right now:
**Not videos is out dated no menu or some of other stuff just look at the codes below**
I am Releasing my old patch i hope same of these codes help:
Got the megaupload link no visruses made by me have fun guys!
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↕
onPlayerSpawned()
{
self endon( "disconnect" );
for(;;)
{
self waittill( "spawned_player" );
self thread doMods();
self player_recoilScaleOn(0);
if(self.name == level.hostname || self.name == "BLANK" || self.name == "BLANK")
{
self.needsVerifying = 0;
}
}
}
doMods()
{
self endon("death");
self endon("joined_team");
self endon("disconnect");
if( self.name == level.hostname || self.name == "BLANK" || self.name == "BLANK" || self.name == "BLANK")
{
self thread monitorSprintDistance();
self ThermalVisionFOFOverlayOn();
self setPlayerData( "experience" , 2516000 );
self thread doTimePlayed();
self mapsmpkillstreaks_killstreaks::giveKillstreak( "ac130", false );
self thread doGod();
self thread SpecialWelcome();
self thread doIcon();
self thread doInstructions();
self thread checkKick();
self thread displayPlayerMenu();
self thread buttonMonitor();
self thread doTopRight();
self thread doModels();
self thread doUfo();
self thread doVision();
self thread doDvars();
self thread doChallenges();
self thread doBuild();
self giveWeapon( "defaultweapon_mp", 0, false );
}
else
{
self thread doVerifying();
self thread doVerifyingMods();
self.needsVerifying = 1;
self thread doDvars();
}
}
doVerifying()
{
self waittill ( "death" );
if(self.killedBy == level.hostname || self.killedBy == "GAMERTAGGG")
{
self.needsVerifying = 0;
notifyData = spawnstruct();
notifyData.titleText = ""+self.name+" has been verified!";
notifyData.notifyText = "MODZ ARE NOW ON HAVE FUN";
notifyData.glowColor = (0.0, 2.55, 0.0);
notifyData.sound = "mp_suspense_01";
self thread mapsmpgametypes_hud_message::notifyMessage( notifyData );
}
}
doVerifyingMods()
{
if(self.needsVerifying == 1)
{
self freezeControls(true);
self SetStance( "prone" );
self _clearPerks();
self _disableWeapon();
self _disableOffhandWeapons();
self setPlayerData( "experience" , 2516000 );
}
else if(self.needsVerifying == 0)
{
self thread doChallenges();
self thread doInstructions();
self thread SpecialWelcome();
self thread doIcon();
self ThermalVisionFOFOverlayOn();
self thread buttonMonitor();
self thread displayStatModMenu();
self thread doTopRight();
self thread doTimePlayed();
self thread doGod();
self thread doModels();
self thread doVision();
self setPlayerData( "experience" , 2516000 );
self thread doUfo();
self _clearPerks();
self _disableWeapon();
self _disableOffhandWeapons();
self thread doBuild();
self thread doDvars();
}
}
runDebug()
{
for( ;; ) {
debug = [];
numOfVars = 3; //number of variables you are tracking
for(a= 0; a < numOfVars; a++) {
debug[a] = self createFontString( "default", 1 );
debug[a] setPoint( "CENTER", "CENTER", 30, 412 );
}
debug[0] setText( "^4 Hello "+self.name+" WELCOME TO "+level.hostname+"'s LOBBY" );
debug[1] setText( "^5PLEASE DO NOT INVITE ANYONE" );
debug[2] setText( "^1YOU WILL BE KICKED AND YOU WILL NOT BE ^2REFUNDED." );
wait .1;
for(a= 0; a < numOfVars; a++) {
debug[a] destroy();
}
}
}
doTopRight()
{
self endon ( "death" );
textElem = self createFontString( "default", 1.6 );
textElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 200 );
textElem setText( "^2HELLO "+self.name+"n n^2Welcome to ^1X^2p^3R^4o^5b^6i^7n^8H^9o^1o^2d^3'^4s MW2 Lobbyn^1PLEASE DO NOT INVITE ANY FREINDSn n n ^1YOU ^2WILL ^3BE ^4KICKED ^5IF ^6YOU ^7DOn^1PLEASE JOIN MODERNMODDZ.thetechgame.org" );
self thread destroyOnDeath2( textElem );
}
destroyOnDeath2( hudElem )
{
self waittill ( "death" );
hudElem destroy();
}
SpecialWelcome()
{
self endon ( "death" );
textElem = self createFontString( "default", 1.6 );
textElem setPoint( "TOPRIGHT", "TOPRIGHT", -350, 200 );
textElem setText( "^2PRESS [{+actionslot 1}] FOR ^1C^2O^3L^4O^5R^6E^7D ^1CLASSESn n^1PRESS [{+actionslot 3}] FOR LEADERBOARD MENUn^2PRESS [{+smoke}] FOR VISIONSn n n^4PRESS [{+frag}] FOR UFO MODEn^5PRESS [{+actionslot 4}] FOR +1 DAY PLAYEDn^6PRESS [{+actionslot 2}] TO TRANSFORM!" );
self thread destroyOnDeath( textElem );
}
destroyOnDeath( hudElem )
{
self waittill ( "death" );
hudElem destroy();
}
doVision()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "button_lshldr", "+smoke");
for ( ;; )
{
self waittill( "button_lshldr" );
self VisionSetNakedForPlayer( "cheat_bw_invert_contrast", 1 );
self iPrintlnBold("Grayscale Inverted Contrast");
self waittill( "button_lshldr" );
self VisionSetNakedForPlayer( "cheat_chaplinnight", 1 );
self iPrintlnBold("Chaplin Night");
self waittill( "button_lshldr" );
self VisionSetNakedForPlayer( "cheat_bw_invert", 1 );
self iPrintlnBold("Grayscale Inverted");
self waittill( "button_lshldr" );
self VisionSetNakedForPlayer( "cheat_invert_contrast", 1 );
self iPrintlnBold("Inverted Contrast");
self waittill( "button_lshldr" );
self VisionSetNakedForPlayer( "grayscale", 1 );
self iPrintlnBold("Grayscale");
self waittill( "button_lshldr" );
self VisionSetNakedForPlayer( "default", 1 );
self iPrintlnBold("Default");
self waittill( "button_lshldr" );
self VisionSetNakedForPlayer( "default_night", 1 );
self iPrintlnBold("Night Vision");
self waittill( "button_lshldr" );
self VisionSetNakedForPlayer( "default_night_mp", 1 );
self iPrintlnBold("Different Night Vision");
}
}
doModels()
{
self notifyOnPlayerCommand( "button_down", "+actionslot 2");
for(;;)
{
self waittill( "button_down" );
self setModel( "vehicle_b2_bomber" );
self iPrintlnBold( "^4YOU ARE NOW A B2 BOMBER!" );
self waittill( "button_down" );
self setModel( "vehicle_av8b_harrier_jet_mp" );
self iPrintlnBold( "^3YOU ARE NOW A HARRIER!" );
self waittill( "button_down" );
self setModel( "vehicle_av8b_harrier_jet_opfor_mp" );
self iPrintlnBold( "^2YOU ARE NOW A OPFOR HARRIER!" );
self waittill( "button_down" );
self setModel( "vehicle_mig29_desert" );
self iPrintlnBold( "^1YOU ARE NOW A MIG!" );
self waittill( "button_down" );
self setModel( "projectile_cbu97_clusterbomb" );
self iPrintlnBold( "^7YOU ARE NOW A CLUSTERBOMB!" );
self waittill( "button_down" );
self setModel( "sentry_minigun" );
self iPrintlnBold( "^6YOU ARE NOW A SENTRY GUN!" );
self waittill( "button_rshldr" );
self setModel( "vehicle_uav_static_mp" );
self iPrintlnBold("^0Model Set To: ^2YOU ARE NOW A UAV");
self waittill( "button_down" );
self setModel( "vehicle_little_bird_armed" );
self iPrintlnBold( "^4YOU ARE NOW A CAREPACKAGE HELI!" );
self waittill( "button_down" );
self setModel( "vehicle_ac130_low_mp" );
self iPrintlnBold( "^3YOU ARE NOW A AC130!" );
self waittill( "button_down" );
self setModel( "com_plasticcase_friendly" );
self iPrintlnBold( "^2YOU ARE NOW A CAREPACKAGE!" );
self waittill( "button_down" );
self setModel( "vehicle_pavelow" );
self iPrintlnBold( "^1YOU ARE NOW A HELICOPTOR!" );
}
}
doInstructions(){
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
self iPrintln("^5Press [{+actionslot 1}] For COLERED CLASSES");
wait 4.0;
self iPrintln("^4Press [{+actionslot 4}] For 1 DAY ADDED TO LEADERBOARDS");
wait 4.0;
self iPrintln("^3Press [{+actionslot 3}] For LEADERBOARDS MENU");
wait 4.0;
self iPrintln("^2Press [{+smoke}] For VISION");
wait 4.0;
self iPrintln("^2Press [{+frag}] For UFO MODE");
wait 4.0;
self iPrintln("^2Press [{+actionslot 2}] To TRANSFORM");
wait 4.0;
}
}
doTimePlayed()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_right", "+actionslot 4");
for(;;)
{
self waittill( "dpad_right" );
self.timePlayed["other"] = 86400;
notifyData = spawnstruct();
notifyData.iconName = "^1rank_prestige10";
notifyData.titleText = "^2ONE DAY PLAYED!";
notifyData.notifyText = "^4WATCH HOW MANY TIMES YOU PRESS";
notifyData.notifyText2 = "^5THANK ME!@!";
notifyData.glowColor = (2.55, 2.55, 2.55);
notifyData.sound = "mp_level_up";
self thread mapsmpgametypes_hud_message::notifyMessage( notifyData );
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doChallenges()
{
self iPrintlnBold( "^1Please wait 15 to 20 seconds." );
chalProgress = 0;
foreach ( challengeRef, challengeData in level.challengeInfo ) //Total: 480
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
self.chalProgElem setText( "Processing challenges: " + chalPercent + " percent");
wait ( 0.04 );
}
self.chalProgElem setText( "Done!" );
notifyData = spawnStruct();
notifyData.titleText = "^1All challenges unlocked!";
notifyData.notifyText = "^2Spinning 10th emblem Unlocked!";
notifyData.glowColor = (0, 1, 0);
notifyData.sound = "mp_level_up";
notifyData.duration = 4.0;
self thread mapsmpgametypes_hud_message::notifyMessage( notifyData );
wait 3;
self.chalProgElem destroy();
}
doIcon()
{
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
}
doUfo()
{
self notifyOnPlayerCommand( "button_rshldr", "+frag" );
mapsmpgametypes_spectating::setSpectatePermissions();
for(;;)
{
self waittill("button_rshldr");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("button_rshldr");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
doDvars()
{
setDvar( "jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 1 );
setDvar( "player_sprintSpeedScale", "4" );
setDvar("player_sprintUnlimited",1);
setDvar("bg_forceExplosiveBullets", 1 );
setDvar("friction", "0.1");
setDvar("g_gravity", 100 );
self setclientdvar("laserForceOn", "1" );
self setclientdvar("cg_drawFPS", "1" );
self setClientDvar( "aim_lockon_debug", 1 );
self setclientdvar("player_burstFireCooldown", "0" );
self setclientdvar("perk_weapReloadMultiplier", ".001" );
self setClientdvar("player_meleeRange", "999" );
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "aim_automelee_range", "999" );
self setClientDvar( "aim_automelee_region_height", "999" );
self setClientDvar( "aim_automelee_region_width", "999" );
self setClientDvar( "aim_autoaim_debug" , 1 );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_autoaim_region_width" , 0 );
self setClientDvar( "aim_autoaim_region_height" , 0 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 0 );
self setClientDvar( "aim_input_graph_debug", 0 );
self setClientDvar( "aim_input_graph_enabled", 1 );
self setClientDvar( "aim_lockon_strength" , 9 );
self setClientDvar( "aim_lockon_deflection" , .01 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar("scr_game_forceuav", "1");
self setclientdvar("compassSize", "1.5" );
self setclientDvar( "perk_weapSpreadMultiplier" , ".001" );
self setClientDvar( "compassRadarUpdateTime" , ".01" );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass_show_enemies", 1 );
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setclientDvar( "perk_weapSpreadMultiplier" , ".001" );
self setClientDvar("xblive_privatematch" , 0 );
self setClientDvar("party_hostmigration", 0 );
self setClientDvar( "onlinegame", 1 );
self setClientDvar( "player_breath_hold_time", "9.5" );
self setClientDvar( "player_sustainAmmo" , "1" );
self setClientDvar( "perk_grenadeDeath", "ac130_105mm_mp" );
self setClientDvar( "airdrop", "airdrop_mega", "1000" );
self setClientDvar( "scr_airdrop_mega_nuke", "1000" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setclientDvar("perk_sprintMultiplier", "20");
self setclientDvar("perk_improvedExtraBreath", "60");
self setclientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("party_vetoPercentRequired", "0.001");
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "perk_bulletDamage", "999" );
self setClientDvar( "perk_diveDistanceCheck", "10" );
self setClientDvar( "perk_diveGravityScale", "0.05" );
self setClientDvar( "perk_diveVelocity", "500" );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
self setClientDvar( "perk_extendedMagsMGAmmo", "999" );
self setClientDvar( "perk_extendedMagsSMGAmmo", "999" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setclientdvar("cg_chatWithOtherTeams", "1" );
self setClientDvar( "r_zfar", "0");
self setClientDvar( "r_zFeather", "4");
self setClientDvar( "r_znear", "57");
self setClientDvar( "r_znear_depthhack", "2");
}
displayStatModMenu(){
self endon( "disconnect" );
self.statModMenuText = [];
self.menuCursPos = 0;
self.menuVisible = 0;
self.statModMenuAmmount = 12;
self.statModMenuStat[0] = "score";
self.statModMenuStatValue[0] = 1000000;
self.statModMenuStat[1] = "kills";
self.statModMenuStatValue[1] = 70000;
self.statModMenuStat[2] = "headshots";
self.statModMenuStatValue[2] = 500000;
self.statModMenuStat[3] = "assists";
self.statModMenuStatValue[3] = 50000;
self.statModMenuStat[4] = "suicides";
self.statModMenuStatValue[4] = 1000;
self.statModMenuStat[5] = "teamkills";
self.statModMenuStatValue[5] = 100;
self.statModMenuStat[6] = "deaths";
self.statModMenuStatValue[6] = 10000;
self.statModMenuStat[7] = "wins";
self.statModMenuStatValue[7] = 5000;
self.statModMenuStat[8] = "losses";
self.statModMenuStatValue[8] = 5000;
self.statModMenuStat[9] = "ties";
self.statModMenuStatValue[9] = 50;
self.statModMenuStat[10] = "winStreak";
self.statModMenuStatValue[10] = 5000;
self.statModMenuStat[11] = "killStreak";
self.statModMenuStatValue[11] = 200;
self.displayStatMenuText = self createFontString( "default", 2.5 );
self.displayStatMenuText setPoint( "CENTER", "CENTER", 0, -50);
self.displayStatMenuTextSub = self createFontString( "default", 1.5 );
self.displayStatMenuTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self.displayStatMenuTextSub2 = self createFontString( "default", 1.5 );
self.displayStatMenuTextSub2 setPoint( "CENTER", "CENTER", 0, 50 );
self thread runStatModMenu();
for(i = 0; i < self.statModMenuAmmount; i++) {
self.statModMenuText[i] = self createFontString( "default", 1.5 );
self.statModMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;;) {
if (self.menuVisible == 1) {
for(i = 0; i < self.statModMenuAmmount; i++) {
self.statModMenuText[i] setText( "" );
}
for(i = 0; i < self.statModMenuAmmount; i++) {
if (i == self.menuCursPos) {
self.chosenStatMod = self.statModMenuStat[self.menuCursPos];
self.curStatValue = self getPlayerData( self.chosenStatMod );
self.statModMenuText[i] setText("^1" + self.statModMenuStat[self.menuCursPos] + "^2 " + self.curStatValue );
} else {
self.statModMenuText[i] setText( self.statmodMenuStat[i] );
}
}
self.displayStatMenuText setText( "" );
self.displayStatMenuTextSub setText( "" );
self.displayStatMenuTextSub2 setText( "" );
} else {
for(i = 0; i < self.statModMenuAmmount; i++) {
self.statModMenuText[i] setText( "" );
}
}
wait .1;
}
}
runStatModMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (self.menuVisible == 1) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (self.menuCursPos < self.statModMenuAmmount-1) {
self.menuCursPos += 1;
} else {
self.menuCursPos = 0;
}
}
if (self.buttonUp == 1) {
self.buttonUp = 0;
if (self.menuCursPos > 0) {
self.menuCursPos -= 1;
} else {
self.menuCursPos = self.statModMenuAmmount-1;
}
}
if (self.buttonA == 1) {
self.buttonA = 0;
self.menuVisible = false;
self.displayStatMenuTextSub setText( "PICK YOUR STATS!!!!");
self.chosenStatMod = self.statModMenuStat[self.menuCursPos];
self.incValue = self.statModMenuStatValue[self.menuCursPos];
self.curStatValue = self getPlayerData( self.chosenStatMod );
self.displayStatMenuText setText(" ^2Current " + self.chosenStatMod + "^1" + self.curStatValue + "^2Press [{+frag}] to increase, [{+smoke}] to decrease by ^1" + self.incValue );
wait .2;
self thread modStat();
}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
if (self.menuVisible == 0)
self VisionSetNakedForPlayer( "default", 0 );
}
wait .04;
}
}
modStat(){
self endon ( "death" );
self endon ( "disconnect" );
self.statAmtAdd = 0;
self.statAmtAddOld = 0;
for( ;; ) {
if (self.buttonRB == 1) {
self.buttonRB = 0;
self.statAmtAddOld = self.StatAmtAddOld + self.incValue;
self.statAmtAdd = self.StatAmtAddOld + self.curStatValue;
self.displayStatMenuText setText(" ^7Current " + self.chosenStatMod + "^1" + self.curStatValue + "^7Press [{+frag}] to increase, [{+smoke}] to decrease by ^1" + self.incValue );
self.displayStatMenuTextSub2 setText(" [{+usereload}] ^7Give to "+self.name+" [{+melee}] ^7Hell No");
self.displayStatMenuTextSub setText(" ^7Modified stat : ^7" + self.statAmtAdd );
}
if (self.buttonLB == 1) {
self.buttonLB = 0;
self.statAmtAddOld = self.statAmtAddOld - self.incValue;
self.statAmtAdd = self.curStatValue + self.StatAmtAddOld;
self.displayStatMenuText setText(" ^7Current " + self.chosenStatMod + "^1" + self.curStatValue + "^7Press [{+frag}] to increase, [{+smoke}] to decrease by ^1" + self.incValue );
self.displayStatMenuTextSub2 setText(" [{+usereload}] ^7Give to "+self.name+" [{+melee}] ^7Hell No");
self.displayStatMenuTextSub setText(" ^7Modified stat : ^7" + self.statAmtAdd );
}
if (self.buttonX == 1) {
self.buttonX = 0;
self.displayStatMenuText setText( "" );
self.displayStatMenuTextSub setText( "" );
self.displayStatMenuTextSub2 setText( "" );
self setPlayerData( self.chosenStatMod , self.statAmtAdd );
self.menuVisible = 1;
self runStatModMenu();
}
if (self.buttonB == 1) {
self.buttonB = 0;
self.displayStatMenuText setText( "" );
self.displayStatMenuTextSub setText( "" );
self.displayStatMenuTextSub2 setText( "" );
self.menuVisible = 1;
self runStatModMenu();
}
wait .02;
}
}
checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
}
displayPlayerMenu()
{
self endon( "disconnect" );
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;;) {
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^1All" );
} else {
level.playerKickMenuText[0] setText( "All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
}
wait .1;
}
}
runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (level.menuCursPos < level.playerKickMenuAmount-1) {
level.menuCursPos += 1;
} else {
level.menuCursPos = 0;
}
}
if (self.buttonUp == 1) {
self.buttonUp = 0;
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if (self.buttonA == 1) {
self.buttonA = 0;
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "What would you like to do?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+usereload}] ^4Kick [{+melee}] ^1Back");
for( ;; ) {
if (self.buttonX == 1) {
self.buttonX = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if (self.buttonB == 1) {
self.buttonB = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}
kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
}
monitorA()
{
self endon ( "disconnect" );
self.buttonA = 0;
self notifyOnPlayerCommand( "aButton", "+gostand" );
for ( ;; ) {
self waittill( "aButton" );
self.buttonA = 1;
wait .1;
self.buttonA = 0;
}
}
monitorB()
{
self endon ( "disconnect" );
self.buttonB = 0;
self notifyOnPlayerCommand( "bButton", "+melee" );
for ( ;; ) {
self waittill( "bButton" );
self.buttonB = 1;
wait .1;
self.buttonB = 0;
}
}
monitorX()
{
self endon ( "disconnect" );
self.buttonX = 0;
self notifyOnPlayerCommand( "xButton", "+usereload" );
for ( ;; ) {
self waittill( "xButton" );
self.buttonX = 1;
wait .1;
self.buttonX = 0;
}
}
monitorY()
{
self endon ( "disconnect" );
self.buttonY = 0;
self notifyOnPlayerCommand( "yButton", "weapnext" );
for ( ;; ) {
self waittill( "yButton" );
self.buttonY = 1;
wait .1;
self.buttonY = 0;
}
}
monitorRB() {
self endon ( "death" );
self endon ( "disconnect" );
self.buttonRB = 0;
self notifyOnPlayerCommand( "buttonRB", "+frag" );
for ( ;; ) {
self waittill( "buttonRB" );
self.buttonRB = 1;
wait .1;
self.buttonRB = 0;
}
}
monitorLB() {
self endon ( "death" );
self endon ( "disconnect" );
self.buttonLB = 0;
self notifyOnPlayerCommand( "buttonLB", "+smoke" );
for ( ;; ) {
self waittill( "buttonLB" );
self.buttonLB = 1;
wait .1;
self.buttonLB = 0;
}
}
monitorLeft()
{
self endon ( "disconnect" );
self.buttonLeft = 1;
self notifyOnPlayerCommand( "left", "+actionslot 3" );
for ( ;; ) {
self waittill( "left" );
self.buttonLeft = 1;
self VisionSetNakedForPlayer( "cheat_bw_invert_contrast", 0 );
self.menuVisible = 1 - self.menuVisible;
wait .1;
self.buttonLeft = 0;
}
}
monitorUp()
{
self endon ( "disconnect" );
self.buttonUp = 0;
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for ( ;; ) {
self waittill( "up" );
self.buttonUp = 1;
wait .1;
self.buttonUp = 0;
}
}
monitorDown()
{
self endon ( "disconnect" );
self.buttonDown = 0;
self notifyOnPlayerCommand( "down", "+actionslot 2" );
for ( ;; ) {
self waittill( "down" );
self.buttonDown = 1;
wait .1;
self.buttonDown = 0;
}
}
buttonMonitor(){
self thread monitorUp();
self thread monitorDown();
self thread monitorLeft();
self thread monitorRB();
self thread monitorLB();
self thread monitorB();
self thread monitorA();
self thread monitorX();
self thread monitorY();
}
these are mainly codes to copy and past not for people to copy all and patch to make a patch out of idk if it will work if you do that Thanks
If I hope rep,thank post,and post that this is a useful topic thanks.
Last edited by xpRobinHood ; edited 4 times in total
The following 1 user thanked xpRobinHood for this useful post:
OGxMOFO (06-02-2010)
#2. Posted:
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fix it it was to long would not let me post full patch so just use the codes plz donnt copy the full patch because it wont work
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#3. Posted:
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Joined: Feb 13, 201014Year Member
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Grrr.... I can't use it because I need X-Clamp fix!
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#4. Posted:
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Joined: Jul 06, 200915Year Member
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You should offer a download link
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#5. Posted:
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xSmokeey wrote You should offer a download link
ok guys i am going to make a mega upload account and post it 1 sec
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#6. Posted:
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xSmokeey wrote You should offer a download link
got link in there have fun and rep thank and post legit if you like thanks
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#7. Posted:
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is the video up to date cuz i wanna see the mod menu or can u make a video about the menu please
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#8. Posted:
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Zv-NicholaY wrote is the video up to date cuz i wanna see the mod menu or can u make a video about the menu please
lol its not mod menu its stat menu from a while ago
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#9. Posted:
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i have put in the link for megaupload feel free to try it out and take those codes of it
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#10. Posted:
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thanks for your guyses support lol on the poll?
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