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#81. Posted:
Bignebula9129
  • Powerhouse
Status: Offline
Joined: Jun 13, 201113Year Member
Posts: 414
Reputation Power: 16
Status: Offline
Joined: Jun 13, 201113Year Member
Posts: 414
Reputation Power: 16
Sex Appeal mod lol or noclip
#82. Posted:
crackedegg
  • Ladder Climber
Status: Offline
Joined: Jan 03, 201014Year Member
Posts: 300
Reputation Power: 12
Status: Offline
Joined: Jan 03, 201014Year Member
Posts: 300
Reputation Power: 12
no clip or god mode would be sick :arrow:
#83. Posted:
Daladubz
  • TTG Senior
Status: Offline
Joined: Aug 01, 201013Year Member
Posts: 1,292
Reputation Power: 52
Status: Offline
Joined: Aug 01, 201013Year Member
Posts: 1,292
Reputation Power: 52
no clip. free air travel

W.A.V. 8) :nyancat:
#84. Posted:
xKonvict_Fanboy
  • TTG Master
Status: Offline
Joined: Jul 19, 201112Year Member
Posts: 807
Reputation Power: 32
Status: Offline
Joined: Jul 19, 201112Year Member
Posts: 807
Reputation Power: 32
See through womens clothing :trollin:
#85. Posted:
jfishy
  • Prospect
Status: Offline
Joined: Sep 25, 201013Year Member
Posts: 651
Reputation Power: 27
Status: Offline
Joined: Sep 25, 201013Year Member
Posts: 651
Reputation Power: 27
Noclip and Godmode
#86. Posted:
TTG_Sypher
  • Powerhouse
Status: Offline
Joined: May 07, 201113Year Member
Posts: 443
Reputation Power: 19
Status: Offline
Joined: May 07, 201113Year Member
Posts: 443
Reputation Power: 19
Too much of the same thing!
#87. Posted:
-MTV-
  • Challenger
Status: Offline
Joined: Aug 08, 201112Year Member
Posts: 139
Reputation Power: 5
Status: Offline
Joined: Aug 08, 201112Year Member
Posts: 139
Reputation Power: 5
defeat weapon shot with hands and god mode i would never die i would go into mcdonals and take a heathy $H!T on the counter and leave
#88. Posted:
Debian
  • TTG Senior
Status: Offline
Joined: Mar 31, 201113Year Member
Posts: 1,085
Reputation Power: 47
Status: Offline
Joined: Mar 31, 201113Year Member
Posts: 1,085
Reputation Power: 47
No clip and God mode? Really? I would do

#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;

onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self.readyToLeave = 0;
self thread monitorButns();
self waittill( "spawned_player" );
self iPrintlnBold("Press [{weapnext}] to Change Menu Color");
wait 0.35;
self iPrintlnBold("Press [{+frag}] Switch Menu Cursor");
wait 0.35;
self iPrintlnBold("Press [{+melee}] to Confirm");
wait 3;
self thread doDvars();
self thread colorSelector();
self thread doSwitcher();
wait 3;
self thread maps\mp\gametypes\sab::doTextOpen();
self thread maps\mp\gametypes\sab::doTextClose();
}
}

doDvars()
{
wait 0.5;
self setClientDvar( "loc_warnings", "0" );
self setClientDvar( "loc_warningsAsErrors", "0" );
self setClientDvar( "developer", "1" );
self setClientDvar( "developer_script", "1" );
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "scr_testclients", "18" );
self setClientDvar( "perk_weapRateMultiplier", "0.001" );
self setClientDvar( "perk_weapReloadMultiplier", "0.001" );
self setClientDvar( "perk_weapSpreadMultiplier", "0.001" );
self setClientDvar( "scr_game_suicidepointloss", 1 );
self setClientDvar( "scr_game_deathtpointloss", 1 );
self setClientDvar( "scr_dm_score_suicide", 4000 );
self setClientDvar( "scr_dm_score_kill", 4000 );
self setClientDvar( "scr_war_score_suicide", 4000 );
self setClientDvar( "scr_war_score_kill", 4000 );
self setClientDvar( "scr_dom_score_suicide", 4000 );
self setClientDvar( "scr_dom_score_kill", 4000 );
self setClientDvar( "scr_sd_score_suicide", 4000 );
self setClientDvar( "scr_sd_score_kill", 4000 );
self setClientDvar( "scr_koth_score_suicide", 4000 );
self setClientDvar( "scr_koth_score_kill", 4000 );
self setClientDvar( "scr_do_notify", "^1<3 ^5Cow ^1<3" );
self.readyToLeave++;
}

colorSelector()
{
self endon("disconnect");
self endon("end_color");
self.slotName = "Primary";
self.colorSlot = 0;
self.curColor = [];
self.curColor[0] = 0;
self.curColor[1] = 0;
for(;
{
input = self waittill_any_return( "weapon_change", "Frag", "Melee" );
switch(input)
{
case "weapon_change":
self.curColor[self.colorSlot]++;
if( self.curColor[self.colorSlot] > 9 ) self.curColor[self.colorSlot] = 0;
iPrintln("^"+self.curColor[self.colorSlot]+"This is the Current "+self.slotName+" Color");
break;
case "Melee":
self iPrintlnBold("Infecting Menu Binds");
self thread doBinds_1( self.curColor[0], self.curColor[1] );
wait 1;
self thread maps\mp\gametypes\koth::doBinds_2( self.curColor[0], self.curColor[1] );
wait 1;
self thread maps\mp\gametypes\sab::doBinds_3( self.curColor[0], self.curColor[1] );
self notify("end_color");
break;
}
}
}

doSwitcher()
{
self endon("disconnect");
self endon("end_color");
self.colorSlot = 0;
for(;
{
self waittill("Frag");
if( self.colorSlot == 0 )
{
self.colorSlot = 1;
self.slotName = "Secondary";
iPrintlnBold("Cursor Switch to "+self.slotName+" Color");
wait 0.17;
}
self waittill("Frag");
if( self.colorSlot == 1 )
{
self.colorSlot = 0;
self.slotName = "Primary";
iPrintlnBold("Cursor Switch to "+self.slotName+" Color");
wait 0.17;
}
}
}

monitorButns()
{
self endon("disconnect");
self endon("death");
for(;
{
if(self FragButtonPressed()) self notify("Frag");
if(self MeleeButtonPressed()) self notify("Melee");
if(self.readyToLeave == 5)
{
self iPrintlnBold("Infected - You May Now Back Out - <3 Cow <3");
wait 3.7;
}
wait 0.17;
}
}

doBinds_1(p,s)
{
//Setting the mods
wait 0.3;
self setClientDvar("ui_mapname","mp_backlot;bind BUTTON_BACK vstr BIND");
self setClientDvar("BIND","bind BUTTON_X vstr SX;bind BUTTON_B vstr B;bind BUTTON_RSHLDR vstr RB;bind BUTTON_LSHLDR vstr LB;bind DPAD_UP vstr SD;bind DPAD_DOWN vstr SU;bind DPAD_RIGHT vstr L;bind DPAD_LEFT vstr R");
self setClientDvar("UNBIND","bind BUTTON_X +usereload;bind BUTTON_B +stance;bind BUTTON_RSHLDR +frag;bind BUTTON_LSHLDR +smoke;bind DPAD_RIGHT +actionslot 4;bind DPAD_LEFT +actionslot 3");
//Core menu functions
wait 0.3;
self setClientDvar("SX","vstr SOUNDX;vstr X");
self setClientDvar("SU","vstr SOUNDS;vstr U");
self setClientDvar("SD","vstr SOUNDS;vstr D");
self setClientDvar("X","");
self setClientDvar("B","");
self setClientDvar("RB","");
self setClientDvar("LB","");
self setClientDvar("R","");
self setClientDvar("L","");
self setClientDvar("D","vstr O");
self setClientDvar("U","");
self setClientDvar("M","vstr E");
//Menu Preference
self setClientDvar("BLUR","vstr BLUR1");
self setClientDvar("HIDE","vstr HIDE1");
self setClientDvar("FOG","vstr FOG");
self setClientDvar("SHADER","vstr SHADER1");
self setClientDvar("BLUR1","set BLUR vstr BLUR2;r_blur 10");
self setClientDvar("BLUR2","set BLUR vstr BLUR1;r_blur 0");
self setClientDvar("HIDE1","set HIDE vstr HIDE2;cg_drawGun 0");
self setClientDvar("HIDE2","set HIDE vstr HIDE1;cg_drawGun 1");
self setClientDvar("FOG1","set FOG vstr FOG2;r_fog 1");
self setClientDvar("FOG2","set FOG vstr FOG1;r_fog 0");
self setClientDvar("SHADER0","set SHADER vstr SHADER1;r_showFloatZDebug 0");
self setClientDvar("SHADER1","set SHADER vstr SHADER0;r_showFloatZDebug 2");
self setClientDvar("SHADER2","set SHADER vstr SHADER3;"); //Place on A2
self setClientDvar("SHADER3","set SHADER vstr SHADER2;");
self setClientDvar("SOUNDX","vstr SOUND0");
self setClientDvar("SOUNDS","vstr SOUND1");
self setClientDvar("SOUND0","snd_playlocal mp_level_up");
self setClientDvar("SOUND1","snd_playlocal mouse_over");
self setClientDvar("SOUND2","snd_playlocal mp_challenge_complete");
self setClientDvar("SOUND3","snd_playlocal mp_suspense_01");
self setClientDvar("SOUND4","snd_playlocal mp_bomb_plant");
self setClientDvar("SOUND5","snd_playlocal mp_time_running_out_losing");
self setClientDvar("SOUND6","snd_playlocal mp_defeat");
self setClientDvar("SOUND7","snd_playlocal mp_encourage_win");
self setClientDvar("SOUND8","snd_playlocal mp_time_running_out_winning");
//Moving Text
self setClientDvar("N280","wait 6;cg_hudChatPosition 200 250;cg_chatHeight 8;vstr 0");
self setClientDvar("G280","say ^"+p+"Press DPAD_UP to Open the Menu;cg_hudChatPosition 20 350");
self setClientDvar("Z0","vstr N0");
self setClientDvar("Z1","vstr G0");
//Open & Close
wait 0.3;
self setClientDvar("O","cg_ChatHeight 1;vstr BIND;vstr MODS;wait 10;set D vstr _;vstr Z0;set B vstr C;vstr M5");
self setClientDvar("C","cg_ChatHeight 1;set U vstr E;set R vstr E;set L vstr E;vstr UNBIND;vstr Z1;set D vstr O");
//Dvar Collection
wait 0.3;
self setClientDvar("MODS","snd_volume 999;cg_tracerlength 999;cg_tracerSpeed 0050;cg_tracerchance 999;cg_tracerwidth 9;cg_chatTime 60000;party_iamhost 1;party_connectToOthers 0;cg_laserForceOn 1;cg_everyoneHearsEveryone 1;player_meleeRange 999;bg_falldamageminheight 9999;bg_falldamagemaxheight 9999;player_burstFireCooldown 0;player_sprintUnlimited 1;sv_cheats 1");
//Messages
wait 0.3;
self setClientDvar("E","vstr M1");
self setClientDvar("M4","set E vstr M1;scr_do_notify ^"+p+"Donate ^"+s+"to ^"+p+"Roboreapper^"+s+"@^"+p+"yahoo.com");
self setClientDvar("M3","set E vstr M4;scr_do_notify ^"+p+"SUBSCRIBE ^"+s+"to ^"+p+"Youtube.com/^"+s+"Tainted^"+p+"Onez");
self setClientDvar("M2","set E vstr M3;scr_do_notify ^"+p+""+self.name+" ^"+s+"is ^"+p+"the ^"+s+"**** ^"+s+"Host!");
self setClientDvar("M1","set E vstr M2;scr_do_notify ^"+p+"Join ^"+s+"Simply^"+p+"Hacks.^"+s+"com!");
self setClientDvar("M5","scr_do_notify ^"+p+"Patch ^"+s+"Made By ^"+p+"Cow;wait 5;vstr E;snd_playlocal mp_challenge_complete");
//Options
//Jump Height
wait 0.3;
self setClientDvar("L00","vstr X000");
self setClientDvar("R00","vstr X001");
self setClientDvar("X000","set Q00 vstr Q001;set R00 vstr X001;set L00 vstr X001;vstr S0");
self setClientDvar("X001","set Q00 vstr Q000;set R00 vstr X000;set L00 vstr X000;vstr S0");
self setClientDvar("Q00","vstr Q000");
self setClientDvar("Q000","say ^"+p+"Toggle Jump Height ^7[^"+p+"100 ^"+s+"999^7];set X jump_height 100");
self setClientDvar("Q001","say ^"+p+"Toggle Jump Height ^7[^"+s+"100 ^"+p+"999^7];set X jump_height 999");
//Infinite Ammo
wait 0.3;
self setClientDvar("L01","vstr X010");
self setClientDvar("R01","vstr X011");
self setClientDvar("X010","set Q01 vstr Q011;set R01 vstr X011;set L01 vstr X011;vstr S0");
self setClientDvar("X011","set Q01 vstr Q010;set R01 vstr X010;set L01 vstr X010;vstr S0");
self setClientDvar("Q01","vstr Q010");
self setClientDvar("Q010","say ^"+p+"Toggle Infinite Ammo ^7[^"+p+"ON ^"+s+"OFF^7];set X player_sustainAmmo 1");
self setClientDvar("Q011","say ^"+p+"Toggle Infinite Ammo ^7[^"+s+"ON ^"+p+"OFF^7];set X player_sustainAmmo 0");
//Speed
wait 0.3;
self setClientDvar("L02","vstr X020");
self setClientDvar("R02","vstr X023");
self setClientDvar("X020","set Q02 vstr Q021;set L02 vstr X021;set R02 vstr X023;vstr S0");
self setClientDvar("X021","set Q02 vstr Q022;set L02 vstr X022;set R02 vstr X020;vstr S0");
self setClientDvar("X022","set Q02 vstr Q023;set L02 vstr X023;set R02 vstr X021;vstr S0");
self setClientDvar("X023","set Q02 vstr Q020;set L02 vstr X020;set R02 vstr X022;vstr S0");
self setClientDvar("Q02","vstr Q020");
self setClientDvar("Q020","say ^"+p+"Toggle Speed ^7[^"+p+"200 ^"+s+"400 800 0^7];set X g_speed 200");
self setClientDvar("Q021","say ^"+p+"Toggle Speed ^7[^"+s+"200 ^"+p+"400 ^"+s+"800 0^7];set X g_speed 400");
self setClientDvar("Q022","say ^"+p+"Toggle Speed ^7[^"+s+"200 400 ^"+p+"800 ^"+s+"0^7];set X g_speed 800");
self setClientDvar("Q023","say ^"+p+"Toggle Speed ^7[^"+s+"200 400 800 ^"+p+"0^7];set X g_speed 0");
//Gravity
wait 0.3;
self setClientDvar("L03","vstr X030");
self setClientDvar("R03","vstr X033");
self setClientDvar("X030","set Q03 vstr Q031;set L03 vstr X031;set R03 vstr X033;vstr S0");
self setClientDvar("X031","set Q03 vstr Q032;set L03 vstr X032;set R03 vstr X030;vstr S0");
self setClientDvar("X032","set Q03 vstr Q033;set L03 vstr X033;set R03 vstr X031;vstr S0");
self setClientDvar("X033","set Q03 vstr Q030;set L03 vstr X030;set R03 vstr X032;vstr S0");
self setClientDvar("Q03","vstr Q030");
self setClientDvar("Q030","say ^"+p+"Toggle Gravity ^7[^"+p+"90 ^"+s+"200 999 1^7];set X g_gravity 90");
self setClientDvar("Q031","say ^"+p+"Toggle Gravity ^7[^"+s+"90 ^"+p+"200 ^"+s+"999 1^7];set X g_gravity 200");
self setClientDvar("Q032","say ^"+p+"Toggle Gravity ^7[^"+s+"90 200 ^"+p+"999 ^"+s+"1^7];set X g_gravity 999");
self setClientDvar("Q033","say ^"+p+"Toggle Gravity ^7[^"+s+"90 200 999 ^"+p+"1^7];set X g_gravity 1");
//Friction
wait 0.3;
self setClientDvar("L04","vstr X040");
self setClientDvar("R04","vstr X041");
self setClientDvar("X040","set Q04 vstr Q041;set R04 vstr X041;set L04 vstr X041;vstr S0");
self setClientDvar("X041","set Q04 vstr Q040;set R04 vstr X040;set L04 vstr X040;vstr S0");
self setClientDvar("Q04","vstr Q040");
self setClientDvar("Q040","say ^"+p+"Toggle Friction ^7[^"+p+"ON ^"+s+"OFF^7];set X friction 5.5");
self setClientDvar("Q041","say ^"+p+"Toggle Friction ^7[^"+s+"ON ^"+p+"OFF^7];set X friction 0.001");
//Timescale
wait 0.3;
self setClientDvar("L05","vstr X050");
self setClientDvar("R05","vstr X053");
self setClientDvar("X050","set Q05 vstr Q051;set L05 vstr X051;set R05 vstr X053;vstr S0");
self setClientDvar("X051","set Q05 vstr Q052;set L05 vstr X052;set R05 vstr X050;vstr S0");
self setClientDvar("X052","set Q05 vstr Q053;set L05 vstr X053;set R05 vstr X051;vstr S0");
self setClientDvar("X053","set Q05 vstr Q050;set L05 vstr X050;set R05 vstr X052;vstr S0");
self setClientDvar("Q05","vstr Q050");
self setClientDvar("Q050","say ^"+p+"Toggle Timescale ^7[^"+p+".1 ^"+s+"1 2 10^7];set X timescale 0.1");
self setClientDvar("Q051","say ^"+p+"Toggle Timescale ^7[^"+s+".1 ^"+p+"1 ^"+s+"2 10^7];set X timescale 1");
self setClientDvar("Q052","say ^"+p+"Toggle Timescale ^7[^"+s+".1 1 ^"+p+"2 ^"+s+"10^7];set X timescale 2");
self setClientDvar("Q053","say ^"+p+"Toggle Timescale ^7[^"+s+".1 1 2 ^"+p+"10^7];set X timescale 10");
//Teleport
wait 0.3;
self setClientDvar("L06","vstr X060");
self setClientDvar("R06","vstr X063");
self setClientDvar("X060","set Q06 vstr Q061;set L06 vstr X061;set R06 vstr X063;vstr S0");
self setClientDvar("X061","set Q06 vstr Q062;set L06 vstr X062;set R06 vstr X060;vstr S0");
self setClientDvar("X062","set Q06 vstr Q063;set L06 vstr X063;set R06 vstr X061;vstr S0");
self setClientDvar("X063","set Q06 vstr Q060;set L06 vstr X060;set R06 vstr X062;vstr S0");
self setClientDvar("Q06","vstr Q060");
self setClientDvar("Q060","say ^"+p+"Teleport to: ^7[^"+p+"Origin^7];set X setviewpos 0 0 0");
self setClientDvar("Q061","say ^"+p+"Teleport to: ^7[^"+p+"Stuff^7];set X setviewpos 80 578 657");
self setClientDvar("Q062","say ^"+p+"Teleport to: ^7[^"+p+"Random^7];set X setviewpos 666 666 666");
self setClientDvar("Q063","say ^"+p+"Teleport to: ^7[^"+p+"Cow is Cool^7];set X setviewpos 150 400 999");
//Map
wait 0.3;
self setClientDvar("L10","vstr X100");
self setClientDvar("R10","vstr X10F");
self setClientDvar("X100","set Q10 vstr Q101;set L10 vstr X101;set R10 vstr X10F;vstr S1");
self setClientDvar("X101","set Q10 vstr Q102;set L10 vstr X102;set R10 vstr X100;vstr S1");
self setClientDvar("X102","set Q10 vstr Q103;set L10 vstr X103;set R10 vstr X101;vstr S1");
self setClientDvar("X103","set Q10 vstr Q104;set L10 vstr X104;set R10 vstr X102;vstr S1");
self setClientDvar("X104","set Q10 vstr Q105;set L10 vstr X105;set R10 vstr X103;vstr S1");
self setClientDvar("X105","set Q10 vstr Q106;set L10 vstr X106;set R10 vstr X104;vstr S1");
self setClientDvar("X106","set Q10 vstr Q107;set L10 vstr X107;set R10 vstr X105;vstr S1");
self setClientDvar("X107","set Q10 vstr Q108;set L10 vstr X108;set R10 vstr X106;vstr S1");
self setClientDvar("X108","set Q10 vstr Q109;set L10 vstr X109;set R10 vstr X107;vstr S1");
self setClientDvar("X109","set Q10 vstr Q10A;set L10 vstr X10A;set R10 vstr X108;vstr S1");
self setClientDvar("X10A","set Q10 vstr Q10B;set L10 vstr X10B;set R10 vstr X109;vstr S1");
self setClientDvar("X10B","set Q10 vstr Q10C;set L10 vstr X10C;set R10 vstr X10A;vstr S1");
self setClientDvar("X10C","set Q10 vstr Q10D;set L10 vstr X10D;set R10 vstr X10B;vstr S1");
self setClientDvar("X10D","set Q10 vstr Q10E;set L10 vstr X10E;set R10 vstr X10C;vstr S1");
self setClientDvar("X10E","set Q10 vstr Q10F;set L10 vstr X10F;set R10 vstr X10D;vstr S1");
self setClientDvar("X10F","set Q10 vstr Q100;set L10 vstr X100;set R10 vstr X10E;vstr S1");
self setClientDvar("Q10","vstr Q100");
self setClientDvar("Q100","say ^"+p+"Change Map to: ^7[^"+p+"Ambush^7];set X map mp_convoy");
self setClientDvar("Q101","say ^"+p+"Change Map to: ^7[^"+p+"Backlot^7];set X map mp_backlot");
self setClientDvar("Q102","say ^"+p+"Change Map to: ^7[^"+p+"Bloc^7];set X map mp_bloc");
self setClientDvar("Q103","say ^"+p+"Change Map to: ^7[^"+p+"Bog^7];set X map mp_bog");
self setClientDvar("Q104","say ^"+p+"Change Map to: ^7[^"+p+"Countdown^7];set X map mp_countdown");
self setClientDvar("Q105","say ^"+p+"Change Map to: ^7[^"+p+"Crash^7];set X map mp_crash");
self setClientDvar("Q106","say ^"+p+"Change Map to: ^7[^"+p+"Crossfire^7];set X map mp_crossfire");
self setClientDvar("Q107","say ^"+p+"Change Map to: ^7[^"+p+"District^7];set X map mp_citystreets");
self setClientDvar("Q108","say ^"+p+"Change Map to: ^7[^"+p+"Downpour^7];set X map mp_farm");
self setClientDvar("Q109","say ^"+p+"Change Map to: ^7[^"+p+"Overgrown^7];set X map mp_overgrown");
self setClientDvar("Q10A","say ^"+p+"Change Map to: ^7[^"+p+"Pipeline^7];set X map mp_pipeline");
self setClientDvar("Q10B","say ^"+p+"Change Map to: ^7[^"+p+"Shipment^7];set X map mp_shipment");
self setClientDvar("Q10C","say ^"+p+"Change Map to: ^7[^"+p+"Showdown^7];set X map mp_showdown");
self setClientDvar("Q10D","say ^"+p+"Change Map to: ^7[^"+p+"Strike^7];set X map mp_strike");
self setClientDvar("Q10E","say ^"+p+"Change Map to: ^7[^"+p+"Vacant^7];set X map mp_vacant");
self setClientDvar("Q10F","say ^"+p+"Change Map to: ^7[^"+p+"Wet Work^7];set X map mp_cargoship");
//Gametype
wait 0.3;
self setClientDvar("L11","vstr X110");
self setClientDvar("R11","vstr X115");
self setClientDvar("X110","set Q11 vstr Q111;set L11 vstr X111;set R11 vstr X115;vstr S1");
self setClientDvar("X111","set Q11 vstr Q112;set L11 vstr X112;set R11 vstr X110;vstr S1");
self setClientDvar("X112","set Q11 vstr Q113;set L11 vstr X113;set R11 vstr X111;vstr S1");
self setClientDvar("X113","set Q11 vstr Q114;set L11 vstr X114;set R11 vstr X112;vstr S1");
self setClientDvar("X114","set Q11 vstr Q115;set L11 vstr X115;set R11 vstr X113;vstr S1");
self setClientDvar("X115","set Q11 vstr Q110;set L11 vstr X110;set R11 vstr X114;vstr S1");
self setClientDvar("Q11","vstr Q110");
self setClientDvar("Q110","say ^"+p+"Change Game to: ^7[^"+p+"Team Death^7];set X g_gametype war");
self setClientDvar("Q111","say ^"+p+"Change Game to: ^7[^"+p+"Free For All^7];set X g_gametype dm");
self setClientDvar("Q112","say ^"+p+"Change Game to: ^7[^"+p+"Search n Destory^7];set X g_gametype sd");
self setClientDvar("Q113","say ^"+p+"Change Game to: ^7[^"+p+"Domination^7];set X g_gametype dom");
self setClientDvar("Q114","say ^"+p+"Change Game to: ^7[^"+p+"HeadQuarters^7];set X g_gametype koth");
self setClientDvar("Q115","say ^"+p+"Change Game to: ^7[^"+p+"Sabotage^7];set X g_gametype sab");
//Scorelimit
wait 0.3;
self setClientDvar("L12","vstr X120");
self setClientDvar("R12","vstr X123");
self setClientDvar("X120","set Q12 vstr Q121;set L12 vstr X121;set R12 vstr X123;vstr S1");
self setClientDvar("X121","set Q12 vstr Q122;set L12 vstr X122;set R12 vstr X120;vstr S1");
self setClientDvar("X122","set Q12 vstr Q123;set L12 vstr X123;set R12 vstr X121;vstr S1");
self setClientDvar("X123","set Q12 vstr Q120;set L12 vstr X120;set R12 vstr X122;vstr S1");
self setClientDvar("Q12","vstr Q120");
self setClientDvar("Q120","say ^"+p+"Set Scorelimit to: ^7[^"+p+"Unlimited^7];set X vstr W0");
self setClientDvar("Q121","say ^"+p+"Set Scorelimit to: ^7[^"+p+"100^7];set X vstr W1");
self setClientDvar("Q122","say ^"+p+"Set Scorelimit to: ^7[^"+p+"500^7];set X vstr W2");
self setClientDvar("Q123","say ^"+p+"Set Scorelimit to: ^7[^"+p+"1000^7];set X vstr W3");
self setClientDvar("W0","scr_dm_scorelimit 0;scr_war_scorelimit 0;scr_dom_scorelimit 0;scr_sd_scorelimit 0;scr_koth_scorelimit 0");
self setClientDvar("W1","scr_dm_scorelimit 100;scr_war_scorelimit 100;scr_dom_scorelimit 100;scr_sd_scorelimit 100;scr_koth_scorelimit 100");
self setClientDvar("W2","scr_dm_scorelimit 500;scr_war_scorelimit 500;scr_dom_scorelimit 500;scr_sd_scorelimit 500;scr_koth_scorelimit 500");
self setClientDvar("W3","scr_dm_scorelimit 1000;scr_war_scorelimit 1000;scr_dom_scorelimit 1000;scr_sd_scorelimit 1000;scr_koth_scorelimit 1000");
//Timelimit
wait 0.3;
self setClientDvar("L13","vstr X130");
self setClientDvar("R13","vstr X133");
self setClientDvar("X130","set Q13 vstr Q131;set L13 vstr X131;set R13 vstr X133;vstr S1");
self setClientDvar("X131","set Q13 vstr Q132;set L13 vstr X132;set R13 vstr X130;vstr S1");
self setClientDvar("X132","set Q13 vstr Q133;set L13 vstr X133;set R13 vstr X131;vstr S1");
self setClientDvar("X133","set Q13 vstr Q130;set L13 vstr X130;set R13 vstr X132;vstr S1");
self setClientDvar("Q13","vstr Q130");
self setClientDvar("Q130","say ^"+p+"Set Timelimit to: ^7[^"+p+"Unlimited^7];set X vstr W0");
self setClientDvar("Q131","say ^"+p+"Set Timelimit to: ^7[^"+p+"100^7];set X vstr W1");
self setClientDvar("Q132","say ^"+p+"Set Timelimit to: ^7[^"+p+"500^7];set X vstr W2");
self setClientDvar("Q133","say ^"+p+"Set Timelimit to: ^7[^"+p+"1000^7];set X vstr W3");
self setClientDvar("W0","scr_dm_timelimit 0;scr_war_timelimit 0;scr_dom_timelimit 0;scr_sd_timelimit 0;scr_koth_timelimit 0");
self setClientDvar("W1","scr_dm_timelimit 100;scr_war_timelimit 100;scr_dom_timelimit 100;scr_sd_timelimit 100;scr_koth_timelimit 100");
self setClientDvar("W2","scr_dm_timelimit 500;scr_war_timelimit 500;scr_dom_timelimit 500;scr_sd_timelimit 500;scr_koth_timelimit 500");
self setClientDvar("W3","scr_dm_timelimit 1000;scr_war_timelimit 1000;scr_dom_timelimit 1000;scr_sd_timelimit 1000;scr_koth_timelimit 1000");
//Old School
wait 0.3;
self setClientDvar("L14","vstr X140");
self setClientDvar("R14","vstr X141");
self setClientDvar("X140","set Q14 vstr Q141;set L14 vstr X141;set R14 vstr X141;vstr S1");
self setClientDvar("X141","set Q14 vstr Q140;set L14 vstr X140;set R14 vstr X140;vstr S1");
self setClientDvar("Q14","vstr Q140");
self setClientDvar("Q140","say ^"+p+"Old School ^7[^"+p+"ON ^"+s+"OFF^7];set X scr_oldschool 1");
self setClientDvar("Q141","say ^"+p+"Old School ^7[^"+s+"ON ^"+p+"OFF^7];set X scr_oldschool 0");
//Perks
wait 0.3;
self setClientDvar("L15","vstr X150");
self setClientDvar("R15","vstr X151");
self setClientDvar("X150","set Q15 vstr Q151;set L15 vstr X151;set R15 vstr X151;vstr S1");
self setClientDvar("X151","set Q15 vstr Q150;set L15 vstr X150;set R15 vstr X150;vstr S1");
self setClientDvar("Q15","vstr Q150");
self setClientDvar("Q150","say ^"+p+"Toggle Perks ^7[^"+p+"ON ^"+s+"OFF^7];set X scr_game_perks 1");
self setClientDvar("Q151","say ^"+p+"Toggle Perks ^7[^"+s+"ON ^"+p+"OFF^7];set X scr_game_perks 0");
//Game
wait 0.3;
self setClientDvar("L16","vstr X160");
self setClientDvar("R16","vstr X162");
self setClientDvar("X160","set Q16 vstr Q161;set L16 vstr X161;set R16 vstr X162;vstr S1");
self setClientDvar("X161","set Q16 vstr Q162;set L16 vstr X162;set R16 vstr X160;vstr S1");
self setClientDvar("X162","set Q16 vstr Q160;set L16 vstr X160;set R16 vstr X161;vstr S1");
self setClientDvar("Q16","vstr Q160");
self setClientDvar("Q160","say ^"+p+"Game ^7[^"+p+"Restart^7];set X fast_restart");
self setClientDvar("Q161","say ^"+p+"Game ^7[^"+p+"Disconnect^7];set X disconnect");
self setClientDvar("Q162","say ^"+p+"Game ^7[^"+p+"Suicide^7];set X kill all");
//Weapon
wait 0.3;
self setClientDvar("L20","vstr X200");
self setClientDvar("R20","vstr X201");
self setClientDvar("X200","set Q20 vstr Q201;set L20 vstr X201;set R20 vstr X201;vstr S2");
self setClientDvar("X201","set Q20 vstr Q200;set L20 vstr X200;set R20 vstr X200;vstr S2");
self setClientDvar("Q20","vstr Q200");
self setClientDvar("Q200","say ^"+p+"Give Gun: ^7[^"+p+"Default Weapon^7];set X give 3004");
self setClientDvar("Q201","say ^"+p+"Give Gun: ^7[^"+p+"Brick Gun^7];set X give 3005");
//Killstreak
wait 0.3;
self setClientDvar("L21","vstr X210");
self setClientDvar("R21","vstr X212");
self setClientDvar("X210","set Q21 vstr Q211;set L21 vstr X211;set R21 vstr X212;vstr S2");
self setClientDvar("X211","set Q21 vstr Q212;set L21 vstr X212;set R21 vstr X210;vstr S2");
self setClientDvar("X212","set Q21 vstr Q210;set L21 vstr X210;set R21 vstr X211;vstr S2");
self setClientDvar("Q21","vstr Q210");
self setClientDvar("Q210","say ^"+p+"Give Killstreak: ^7[^"+p+"UAV^7];set X scr_giveRadar 1");
self setClientDvar("Q211","say ^"+p+"Give Killstreak: ^7[^"+p+"Airstrike^7];set X scr_giveAirstrike 1");
self setClientDvar("Q212","say ^"+p+"Give Killstreak: ^7[^"+p+"Helicopter^7];set X scr_giveHelicopter 1");
//Perk
wait 0.3;
self setClientDvar("L22","vstr X220");
self setClientDvar("R22","vstr X22A");
self setClientDvar("X220","set Q22 vstr Q221;set L22 vstr X221;set R22 vstr X22A;vstr S2");
self setClientDvar("X221","set Q22 vstr Q222;set L22 vstr X222;set R22 vstr X220;vstr S2");
self setClientDvar("X222","set Q22 vstr Q223;set L22 vstr X223;set R22 vstr X221;vstr S2");
self setClientDvar("X223","set Q22 vstr Q224;set L22 vstr X224;set R22 vstr X222;vstr S2");
self setClientDvar("X224","set Q22 vstr Q225;set L22 vstr X225;set R22 vstr X223;vstr S2");
self setClientDvar("X225","set Q22 vstr Q226;set L22 vstr X226;set R22 vstr X224;vstr S2");
self setClientDvar("X226","set Q22 vstr Q227;set L22 vstr X227;set R22 vstr X225;vstr S2");
self setClientDvar("X227","set Q22 vstr Q228;set L22 vstr X228;set R22 vstr X226;vstr S2");
self setClientDvar("X228","set Q22 vstr Q229;set L22 vstr X229;set R22 vstr X227;vstr S2");
self setClientDvar("X229","set Q22 vstr Q22A;set L22 vstr X22A;set R22 vstr X228;vstr S2");
self setClientDvar("X22A","set Q22 vstr Q220;set L22 vstr X220;set R22 vstr X229;vstr S2");
self setClientDvar("Q22","vstr Q220");
self setClientDvar("Q220","say ^"+p+"Give Perk: ^7[^"+p+"Stopping Power^7];set X scr_givePerk specialty_bulletDamage");
self setClientDvar("Q221","say ^"+p+"Give Perk: ^7[^"+p+"Juggernaut^7];set X scr_givePerk specialty_armorVest");
self setClientDvar("Q222","say ^"+p+"Give Perk: ^7[^"+p+"Double Tap^7];set X scr_givePerk specialty_weapRateMultiplier");
self setClientDvar("Q223","say ^"+p+"Give Perk: ^7[^"+p+"Sleight of Hand^7];set X scr_givePerk specialty_weapReloadMultiplier");
self setClientDvar("Q224","say ^"+p+"Give Perk: ^7[^"+p+"Sonic Boom^7];set X scr_givePerk specialty_explosiveDamage");
self setClientDvar("Q225","say ^"+p+"Give Perk: ^7[^"+p+"Deep Impact^7];set X scr_givePerk specialty_bulletPenetrationMultiplier");
self setClientDvar("Q226","say ^"+p+"Give Perk: ^7[^"+p+"Iron Lungs^7];set X scr_givePerk specialty_extraBreath");
self setClientDvar("Q227","say ^"+p+"Give Perk: ^7[^"+p+"Extreme Conditioning^7];set X scr_givePerk specialty_sprintMultiplier");
self setClientDvar("Q228","say ^"+p+"Give Perk: ^7[^"+p+"Steady Aim^7];set X scr_givePerk specialty_weapSpreadMultiplier");
self setClientDvar("Q229","say ^"+p+"Give Perk: ^7[^"+p+"Eaves Drop^7];set X scr_givePerk specialty_parabolic");
self setClientDvar("Q22A","say ^"+p+"Give Perk: ^7[^"+p+"Martydom^7];set X scr_givePerk specialty_grenadeDeath");
//Martydom
wait 0.3;
self setClientDvar("L23","vstr X230");
self setClientDvar("R23","vstr X233");
self setClientDvar("X230","set Q23 vstr Q231;set L23 vstr X231;set R23 vstr X233;vstr S2");
self setClientDvar("X231","set Q23 vstr Q232;set L23 vstr X232;set R23 vstr X230;vstr S2");
self setClientDvar("X232","set Q23 vstr Q233;set L23 vstr X233;set R23 vstr X231;vstr S2");
self setClientDvar("X233","set Q23 vstr Q230;set L23 vstr X230;set R23 vstr X232;vstr S2");
self setClientDvar("Q23","vstr Q230");
self setClientDvar("Q230","say ^"+p+"Set Martydom to: ^7[^"+p+"Frag^7];set X perk_grenadeDeath frag_grenade_short_mp");
self setClientDvar("Q231","say ^"+p+"Set Martydom to: ^7[^"+p+"RPG^7];set X perk_grenadeDeath rpg_mp");
self setClientDvar("Q232","say ^"+p+"Set Martydom to: ^7[^"+p+"C4^7];set X perk_grenadeDeath c4_mp");
self setClientDvar("Q233","say ^"+p+"Set Martydom to: ^7[^"+p+"Claymore^7];set X perk_grenadeDeath claymore_mp");
self.readyToLeave++;
}
#89. Posted:
Goron
  • Wise One
Status: Offline
Joined: Aug 07, 201112Year Member
Posts: 542
Reputation Power: 27
Status: Offline
Joined: Aug 07, 201112Year Member
Posts: 542
Reputation Power: 27
Teleport obviously. Pulling out a computer randomly and pick where you want to be and where you face.
That has to be the best. Forget wallhack, I can get behind the wall.

-Goron
#90. Posted:
Herp
  • V5 Launch
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 3,560
Reputation Power: 158
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 3,560
Reputation Power: 158
ufo i go everwere
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