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Total Votes: 41
#21. Posted:
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Joined: Feb 28, 201014Year Member
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i knew some of these but nice post i love your new patch
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#22. Posted:
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magicalgiraffe wrote i knew some of these but nice post i love your new patch
thanks lol
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#23. Posted:
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BUMP FOR PEOPLE TYHAT DIDNT SEE THESE CODES
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#24. Posted:
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xpRobinHood wrote BUMP FOR PEOPLE TYHAT DIDNT SEE THESE CODES
it should deffinately be put somewhere where everyone can have almost instant access to it instead of having to gravedig for it but nice post
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#25. Posted:
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nice ive been in lobbies with all of them
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#26. Posted:
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There's also a code for shooting carepackages.... I'll track it down somewhere
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#27. Posted:
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3OH3 wrote There's also a code for shooting carepackages.... I'll track it down somewhere
he it is to lazy to update post lol
shootcarepackages()
{
for(;;)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "com_plasticcase_friendly" );
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
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#28. Posted:
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thanks
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#29. Posted:
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Okay thanks. I was about to post it but then you did. Yay!
Oh and bump
Oh and bump
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#30. Posted:
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3OH3 wrote Okay thanks. I was about to post it but then you did. Yay!
Oh and bump
just added to post
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