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need a patch file!!
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need a patch file!!Posted:

TTG_iKYLE
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ok i need a good patch file tud 6 plez i will give rep if its good plez :)and can it have a kick menu
#2. Posted:
JtagPaddy
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Go here to this site...has everything a jtag needs....NO ADVERTISING
[ Register or Signin to view external links. ]

then click shares....then All Files > Games > Call of Duty: Modern Warfare 2 > Xbox 360 > patch_mp.ff's > TU_6 Patch's) then u will see all the latest patches
#3. Posted:
Na_Palm
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that sited looks pretty hawt but i wouldnt trust it
#4. Posted:
JtagPaddy
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no the sites cool really its legit...
#5. Posted:
medderick
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here is my custom patch that i want someone to try out

#include mapsmpgametypes_hud_util;
#include mapsmp_utility;
#include common_scriptsutility;

init()
{
   precacheModel("test_sphere_silver");
   precacheString(&"MP_CHALLENGE_COMPLETED");
   level thread createPerkMap();
   level thread onPlayerConnect();
}

createPerkMap()
{
   level.perkMap = [];

   level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
   level.perkMap["specialty_quieter"] = "specialty_deadsilence";
   level.perkMap["specialty_localjammer"] = "specialty_scrambler";
   level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
   level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
   return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
   return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
   self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
   self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
   for(;;)
   {
      level waittill( "connected", player );

      if ( !isDefined( player.pers["postGameChallenges"] ) )
         player.pers["postGameChallenges"] = 0;

      player thread onPlayerSpawned();
      player thread initMissionData();
   }
}

onPlayerSpawned()
{
   self endon( "disconnect" );

   for(;;)
   {
      self waittill( "spawned_player" );
   }
}

initMissionData()
{
   keys = getArrayKeys( level.killstreakFuncs );   
   foreach ( key in keys )
      self.pers[key] = 0;
   self.pers["lastBulletKillTime"] = 0;
   self.pers["bulletStreak"] = 0;
   self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
   self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
   playerDied();
}
playerDied()
{
   self.brinkOfDeathKillStreak = 0;
   self.healthRegenerationStreak = 0;
   self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
   return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
   return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
   value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
   return int( value );
}
challenge_rewardVal( refString, tierId )
{
   value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
   return int( value );
}
buildChallegeInfo()
{
   level.challengeInfo = [];
   tableName = "mp/allchallengesTable.csv";
   totalRewardXP = 0;
   refString = tableLookupByRow( tableName, 0, 0 );
   assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
   for ( index = 1; refString != ""; index++ )
   {
      assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
      level.challengeInfo[refString] = [];
      level.challengeInfo[refString]["targetval"] = [];
      level.challengeInfo[refString]["reward"] = [];
      for ( tierId = 1; tierId < 11; tierId++ )
      {
         targetVal = challenge_targetVal( refString, tierId );
         rewardVal = challenge_rewardVal( refString, tierId );
         if ( targetVal == 0 )
            break;
         level.challengeInfo[refString]["targetval"][tierId] = targetVal;
         level.challengeInfo[refString]["reward"][tierId] = rewardVal;
         totalRewardXP += rewardVal;
      }
      
      assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
      refString = tableLookupByRow( tableName, index, 0 );
   }
   tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );   
   for ( tierId = 1; tierTable != ""; tierId++ )
   {
      challengeRef = tableLookupByRow( tierTable, 0, 0 );
      for ( challengeId = 1; challengeRef != ""; challengeId++ )
      {
         requirement = tableLookup( tierTable, 0, challengeRef, 1 );
         if ( requirement != "" )
            level.challengeInfo[challengeRef]["requirement"] = requirement;
         challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
      }
      tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );   
   }
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
   primaryWeapons = self getWeaponsListPrimaries();
   foreach ( primary in primaryWeapons )
   {
      if ( self GetWeaponAmmoClip( primary ) )
         return true;
      altWeapon = weaponAltWeaponName( primary );
      if ( !isDefined( altWeapon ) || (altWeapon == "none") )
         continue;
      if ( self GetWeaponAmmoClip( altWeapon ) )
         return true;
   }
   return false;
}
#6. Posted:
medderick
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Joined: Feb 17, 201014Year Member
Posts: 655
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if anyone comes to this topic test out my patch pl0x
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