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[RELEASE]Water Gheyser. From Blops
Posted:

[RELEASE]Water Gheyser. From BlopsPosted:

xSonic
  • TTG Senior
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
May as well release this now.

Here.



//Example self thread WaterGheyser(( 29, -472, -2 ));


WaterGheyser( x )
{
   i = 0;
   self.Shute = spawn( "script_model", x );
   self.Shute setModel("zombie_teleporter_mainframe_ring3");
   self.Shutex = spawn( "script_model", x );
   self.Shutex setModel("zombie_perk_bottle_sleight");
   self thread WaterFxatShute( x );
   while( 1 )
   {
      if( i < 5 )
      {
         if( distance( self.origin, self.Shute.origin ) <= 50){ i++; wait .5; }
         else{ i--; }
         if( i == 1 ) { Earthquake( 0.1, 1, self.origin, 90 ); }
         else if( i == 2 ){ Earthquake( 0.3, 1, self.origin, 90 ); }
         else if( i == 3 ){ Earthquake( 0.5, 1, self.origin, 90 ); }
         else if( i == 4 ){ Earthquake( 0.7, 1, self.origin, 90 ); }
         else if( i == 5 )
         {
            Earthquake( 0.9, 1, self.origin, 90 );
            self thread ShuteFX( x );
            self thread CheckPos();
            self waittill("stop waterfall");
            i = 0;
            wait 1;
         }
         wait .5;
      }
   }
}
CheckPos()
{
   self endon("stop waterfall");
   inUse = 0;
   for(;;)
   {
      if( distance( self.origin, self.Shute.origin ) < 50)
      {
         if( inUse == 0 )
         {
            inUse = 1;
            self EnableHealthShield( true );
            self EnableInvulnerability();
            self setStance( "stand" );
            self.Launcher = spawn( "script_origin", self.Shute.origin );
            self playerlinkto( self.Launcher );
            self.Launcher moveto ( self.Shute.origin + (0,0,1000), 2, 1, 1 );
            self thread CheckPos2();
            self waittill("move_done");
            self unlink();
            self.Launcher delete();
            self unlink();
            self.inUse = 0;
         }
      }
   }
}
CheckPos2()
{
   self endon("endcheck");
   for(;;)
   {
      if( self.origin == self.Shute.origin + (0,0,1000) )
      {
         self notify("move_done");
         self notify("endcheck");
      }
   wait .1;
   }
}
WaterFxatShute( x )
{
   for(;;)
   {
      playfx( level._effect["rise_billow_water"], x );
      wait 1;
   }
}
ShuteFX( x )
{
   for( i=0; i < 8; i++ )
   {
      playfx( level._effect["rise_burst_water"], x );
      playfx( level._effect["rise_burst_water"], x + (0,0,50) );
      playfx( level._effect["rise_burst_water"], x + (0,0,120) );
      playfx( level._effect["rise_burst_water"], x + (0,0,170) );
      wait 1;
   }
   self notify("stop waterfall");
}


2:33 onwards in this clip.

#2. Posted:
xSonic
  • TTG Senior
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
Alrite ill go ahead and assume no one wants this then.

Thanks TTG i wont bother releasing in the future.
#3. Posted:
-Snappey-
  • TTG Master
Status: Offline
Joined: Jul 02, 201113Year Member
Posts: 880
Reputation Power: 33
Status: Offline
Joined: Jul 02, 201113Year Member
Posts: 880
Reputation Power: 33
I want it!.......
#4. Posted:
kevin360a
  • Challenger
Status: Offline
Joined: Aug 16, 201113Year Member
Posts: 128
Reputation Power: 4
Status: Offline
Joined: Aug 16, 201113Year Member
Posts: 128
Reputation Power: 4
Gt Kevin360a .......
#5. Posted:
TTGxFRXX
  • Ladder Climber
Status: Offline
Joined: Jun 01, 201113Year Member
Posts: 306
Reputation Power: 13
Status: Offline
Joined: Jun 01, 201113Year Member
Posts: 306
Reputation Power: 13
I want it 2 but what the heck is it exactly and how do i put it into the common?
#6. Posted:
AHornyPandaaa
  • TTG Senior
Status: Offline
Joined: Jun 20, 201113Year Member
Posts: 1,502
Reputation Power: 61
Status: Offline
Joined: Jun 20, 201113Year Member
Posts: 1,502
Reputation Power: 61
Thats really cool. i havent seen that mod menu before
#7. Posted:
-Snappey-
  • V5 Launch
Status: Offline
Joined: Jul 02, 201113Year Member
Posts: 880
Reputation Power: 33
Status: Offline
Joined: Jul 02, 201113Year Member
Posts: 880
Reputation Power: 33
TTGxFRXX wrote I want it 2 but what the heck is it exactly and how do i put it into the common?


ur in my party on live
#8. Posted:
Buckshot4
  • Rising Star
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 758
Reputation Power: 29
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 758
Reputation Power: 29
omg thats hawt imma use this if thats okay
#9. Posted:
WVU
  • Prospect
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 624
Reputation Power: 26
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 624
Reputation Power: 26
Pretty pimpin' dude. Looks pretty cool. 8)
#10. Posted:
Buckshot4
  • Rising Star
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 758
Reputation Power: 29
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 758
Reputation Power: 29
itts funny because everyone that answered is either leaching for an invite to something that isnt even a lobby ( :facepalm: ) or its people that go:

I DONT KNOW HOW TO DO THIS CUZ I NO CODE BUT IMMA POST ANYWAYS CUZ IM PRO

llulz
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