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#21. Posted:
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Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
COME ONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
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#22. Posted:
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
ANYONE????????????????????????????????????????????
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#23. Posted:
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Bump come on guys this will help a lot of ppl
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#24. Posted:
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Joined: May 01, 201113Year Member
Posts: 1,523
Reputation Power: 69
Status: Offline
Joined: May 01, 201113Year Member
Posts: 1,523
Reputation Power: 69
Need help, Everytime I open this up on the Special notepad it goes sideways with no spaces
Ex.1
#include common_scripts\utility;#include maps\_utility;#include maps\_hud_util;#include maps\_createdynents;#include maps\_music;#include maps\_busing;doTehInit(){level thread mods\_mods::lolinit();PrecacheModel( "dest_opel_blitz_body_dmg0" );level thread onPlayerConnect();}onPlayerConnect(){for(;;){level waittill( "connected", player );player thread onPlayerSpawned();}}onPlayerSpawned(){P = get_players();if( self == P[0] )self thread MenuStart();self SetClientDvar( "loc_warnings", "0" );self SetClientDvar( "loc_warningsAsErrors", "0" );self SetClientDvar( "cg_drawGun", "1" );self SetClientDvar( "ui_hud_hardcore", "0" );self SetClientDvar( "cg_drawCrosshair", "1" );self SetClientDvar( "cg_overheadIconSize", "0.9" );self SetClientDvar( "cg_overheadRankSize", "0.7" );self SetClientDvar( "cg_overheadNamesSize", "0.8" );self SetClientDvar( "r_colorMap", "1" );self SetClientDvar( "r_fullbright", "0" );self SetClientDvar( "r_flamefx_enable", "0" );self SetClientDvar( "r_revivefx_debug", "0" );self VisionSetNaked( "default", 1 );level.SkyBaseSpwnd = false;level.TrampoSpwnd = false;level.LunarsSpwnd = false;level.ZombStoreSpwnd = false;level.Strat1 = false;level.TeleStationSpwnd = false;self EnableLinkTo();self thread maps\_createmenu::setup_models();if( self == P[0] ){self.menuStatus = "[^2Host^7]";self.PermLevel = "Host";}else{self.GotPermMenu = "^1Got Menu";self.menuStatus = "[^2Client^7]";self.PermLevel = "Client";}self.PlayerPrest = self maps\_challenges_coop::getPrestigeLevel();self.PrestigeStatus = "[^2" + self.PlayerPrest + "^7]";self.PlayerRank = self maps\_challenges_coop::statGet( "rank" );self.PlayerRank2 = self.PlayerRank + 1;self.RankStatus = "[^2" + self.PlayerRank2 + "^7]";self.TitleCol = "^7";self.rightbutton = "";self.fontsize = 1.5;self.fontsize1 = 2;self.optsCol = "^7";self.FontChose = "objective";poss = "Center";self.pos = poss;self thread Tgl_Angles();self.GametypeSubNum = 1;self setClientDvar( "sv_cheats", "0" );for(;;){if( !level.just_choose ){self waittill( "spawned_player" );}if( !IsDefined( level.lobby_type ) ){self waittill( "lobby_choose" );}if( level.lobby_type == "ModMenu" ){self thread doDvars();self thread doEquipmentCheck();self thread doFlashingDvars();self thread Back2Map();self thread WelcomeMsg2( "^1Welcome ^2To ^3" + P[0].playername + "'s ^4Modded ^5Lobby", "^2Patch ^3Created ^4By ^5nZ x Mikeeey x", "^3Patch ^4Being ^5Hosted: ^6MotionFlex ^1v1", "^4Please ^5Subscribe ^6To ^1www.^2YouTube.com/^3TurbidMikey^4135" );if( self == P[0] ){self thread ActivatePower();if( level.script == "nazi_zombie_factory" ){self thread MenuLockDecider();self thread DoModzWeaps();self waittill( "SpawnWeapsDone" );self thread UnlockMenu();}else{self thread CloseMenu();self thread DoModzWeaps();}}else{if( !IsDefined( self.GotTehMenuNo ) ){self.GotTehMenuNo = true;self thread MenuStart();}if( level.script == "nazi_zombie_factory" ){self thread MenuLockDecider();self thread DoModzWeaps();self waittill( "SpawnWeapsDone" );self thread UnlockMenu();}else{self thread CloseMenu();self thread DoModzWeaps();}}}if( level.lobby_type == "CursorMenu" ){if( self == P[0] ){self thread ActivatePower();}self thread doDvars();self thread doEquipmentCheck();self thread doFlashingDvars();self thread Back2Map();self thread WelcomeMsg( "GameType: ^2Cursor Menu", "[{+speed_throw}] & [{+activate}] To Open Menu" );self MenuLockDecider();self thread DoModzWeaps();self waittill( "SpawnWeapsDone" );self thread TheCursorMenu();}if( level.lobby_type == "Sharpshooter" ){self thread MenuLockDecider();if( self == P[0] ){self setClientDvar( "sv_cheats", "0" );self thread WelcomeMsg( "GameType: ^2Sharpshooter", "Have Fun" );self thread DoSharpShooter();}}if( level.lobby_type == "FreeforAll" ){self setClientDvar( "sv_cheats", "0" );self setClientDvar( "g_friendlyfireDist", "0" );self setClientDvar( "g_ai", "0" );self setClientDvar( "ai_noPathToEnemyGiveupTime", "0" );Zombz = GetAiSpeciesArray( "axis", "all" );for( i = 0;i < Zombz.size;i++ )Zombz[i] Delete();set_zombie_var( "penalty_no_revive_percent", 0, 0 );set_zombie_var( "penalty_died_percent", 0, 0 );set_zombie_var( "penalty_downed_percent", 0, 0 );self thread MenuLockDecider();wait .7;self thread WelcomeMsg( "GameType: ^2Free for All", "Kill the Enemies" );self thread doFFA();}if( level.lobby_type == "HidenSeek" ){self thread MenuLockDecider();wait .7;if( self == P[0] ){self setClientDvar( "sv_cheats", "0" );self setClientDvar( "g_friendlyfireDist", "0" );self thread maps\_status::doHidenSeek();}}if( level.lobby_type == "ForgeMenu" ){self.ForgeZombz = true;self SetClientDvar( "g_ai", "0" );Zombz = GetAiSpeciesArray( "axis", "all" );for( i = 0;i < Zombz.size;i++ )Zombz[i] Delete();self MaxScore();self thread MenuLockDecider();self thread doDvars();self thread doEquipmentCheck();self thread doFlashingDvars();self thread Back2Map();self thread WelcomeMsg( "GameType: ^2Forge Menu", "Prone & [{+activate}] To Open Menu" );if( self == P[0] ){self thread ActivatePower();}self thread maps\_createmenu::MenuBegin();}if( level.lobby_type == "AllTheWeapons" ){if( P[0] == self ){self setClientDvar( "sv_cheats", "0" );self thread maps\_createcam::AllTheWeaponsThread();self thread WelcomeMsg( "GameType: ^2All The Weapons", "Work as a Team to Cycle through all the Weapons, Cycle Every 10 Kills" );}}}}NotifyTheModz( GT ){level.moddedgame = true;level.just_choose = true;level.lobby_type = GT;for( i = 0;i <= get_players().size-1;i++ ){get_players()[i] notify( "lobby_choose" );}level.just_choose = false;}MenuStart(){self.GotPermMenu = "^2Got Menu";self thread MenuOpen();self thread MenuClose();self thread MenuFuncs();self thread ScrollingFuncs();self thread OpenMenuMonitor( self );self thread ClearHudCount();}MenuInstructs(){if( IsDefined( level.moddedgame ) && level.lobby_type == "ModMenu" ){self.MenuInstructs = self CreateFontString( "objective", 2, self );self.MenuInstructs setPoint( "TOP", "TOP", 0, 0 );self.MenuInstructs.alpha = 0;self.MenuInstructs SetText( "STATUS: ^2" + self.PermLevel );self ElemFade( self.MenuInstructs, .5, 1 );self waittill( "EnteredMenu" );self ElemFade( self.MenuInstructs, .5, 0 );self.MenuInstructs DestroyElem();}}UpdateMenuInstructs(){if( IsDefined( level.moddedgame ) && level.lobby_type == "ModMenu" ){self ElemFade( self.MenuInstructs, .5, 0 );self.MenuInstructs SetText( "STATUS: ^2" + self.PermLevel );self ElemFade( self.MenuInstructs, .5, 1 );}}DeleteforGTs(){self ElemFade( self.MenuInstructs, .5, 0 );wait .5;self.MenuInstructs DestroyElem();}MenuFuncs(){self.GodStat = "God Mode ^1Off";self.ZombifyStat = "Zombify ^1Off";for(;;){level.PlayerSpeedStatus = GetDvarInt( "g_speed" );level.GravityStatus = GetDvarInt( "g_gravity" );level.TimescaleStatus = GetDvarInt( "timescale" );level.PlayerSprintSpeedStatus = GetDvarInt( "player_sprintSpeedScale" );level.JumpHeightStatus = GetDvarInt( "jump_height" );self.opts[1] = [];self.title[1] = "Main Menu";if( self.PermLevel == "Client" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/Super Guns";}if( self.PermLevel == "VIP" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/Super Guns";self.opts[1][4] = "Prestige/Rank";self.opts[1][5] = "Unlockables";self.opts[1][6] = "Perks";}if( self.PermLevel == "CoHost" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/ Super Guns";self.opts[1][4] = "Prestige/Rank";self.opts[1][5] = "Unlockables";self.opts[1][6] = "Perks";self.opts[1][7] = "Purchasable Weapons";self.opts[1][8] = "Dvar Editing/ Teleport Menu";}if( self == get_players()[0] || self.PermLevel == "Admin" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/ Super Guns";self.opts[1][4] = "Prestige/Rank";self.opts[1][5] = "Unlockables";self.opts[1][6] = "Perks";self.opts[1][7] = "Purchasable Weapons";self.opts[1][8] = "Dvar Editing/ Teleport Menu";self.opts[1][9] = "Spawnables";self.opts[1][10] = "Player Menu";self.opts[1][11] = "Host/Admin Menu";if( !IsDefined( level.moddedgame ) ){self.opts[1][12] = "GameTypes";}}self.func[1][0] = ::ReFreshMenu;self.func[1][1] = ::ReFreshMenu;self.func[1][2] = ::ReFreshMenu;self.func[1][3] = ::ReFreshMenu;self.func[1][4] = ::ReFreshMenu;self.func[1][5] = ::ReFreshMenu;self.func[1][6] = ::ReFreshMenu;self.func[1][7] = ::ReFreshMenu;self.func[1][8] = ::ReFreshMenu;self.func[1][9] = ::ReFreshMenu;self.func[1][10] = ::ReFreshMenu;self.func[1][11] = ::ReFreshMenu;self.func[1][12] = ::ReFreshMenu;self.input[1][0] = 2;self.input[1][1] = 3;self.input[1][2] = 4;self.input[1][3] = 5;self.input[1][4] = 6;self.input[1][5] = 7;self.input[1][6] = 8;self.input[1][7] = 9;self.input[1][8] = 10;self.input[1][9] = 11;self.input[1][10] = 12;self.input[1][11] = 13;self.input[1][12] = 17;self.title[2] = "Main Modifications";if( self.PermLevel != "Client" || self GetEntityNumber() == 0 ){self.opts[2] = strTok( "Main Modifications|Main Modifications v2|Main Modifications v3|Main Modifications v4|Main Modifications v5|^5> ^7Main Menu ^5<", "|" );}else{self.opts[2] = strTok( "Main Modifications|Main Modifications v2|^5> ^7Main Menu ^5<", "|" );}self.func[2][0] = ::ReFreshMenu;self.func[2][1] = ::ReFreshMenu;self.func[2][2] = ::ReFreshMenu;self.func[2][3] = ::ReFreshMenu;self.func[2][4] = ::ReFreshMenu;self.func[2][5] = ::ReFreshMenu;if( self.PermLevel != "Client" || self GetEntityNumber() == 0 ){self.input[2][0] = 55;self.input[2][1] = 56;self.input[2][2] = 57;self.input[2][3] = 67;self.input[2][4] = 123;self.input[2][5] = 1;}else{self.input[2][0] = 55;self.input[2][0] = 56;self.input[2][1] = 1;}self.title[55] = "Main Modifications";self.opts[55][0] = "Ufo Mode";self.opts[55][1] = "Edit Score";self.opts[55][2] = "Unlimited Ammo Self";self.opts[55][3] = self.GodStat;self.opts[55][4] = "Pro-Mod";self.opts[55][5] = "Third Person";self.opts[55][6] = "Gun on Left Side";self.opts[55][7] = "Give All Weapons";self.opts[55][8] = "AimBot";self.opts[55][9] = "No Target";self.opts[55][10] = self.ZombifyStat;self.opts[55][11] = "^5> ^7Main Modifications ^5<";self.opts[55][12] = "^5>> ^7Main Menu ^5<<";self.func[55][0] = ::Tgl_UFOMode;self.func[55][1] = ::ReFreshMenu;self.func[55][2] = ::Tgl_UnlimAmmo;self.func[55][3] = ::Tgl_GodMode;self.func[55][4] = ::Tgl_ProMod;self.func[55][5] = ::Tgl_3rdPerson;self.func[55][6] = ::Tgl_GunLeft;self.func[55][7] = ::MenuWeaps;self.func[55][8] = ::Tgl_AimBot;self.func[55][9] = ::Tgl_NoTarget;self.func[55][10] = ::Tgl_Zombify;self.func[55][11] = ::ReFreshMenu;self.func[55][12] = ::ReFreshMenu;self.input[55][1] = 69;self.input[55][11] = 2;self.input[55][12] = 1;self.title[56] = "Main Modifications v2";self.opts[56] = strTok( "No Clip|CoD Jumper|Spawn Death Skull|Spawn Driveable Car|Spawn Power-Ups|Spawn Perk Power-Ups|JetPack|Teleport To Crosshairs|Forge Pick-Up|SpecNading|Music|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[56][0] = ::Tgl_NoClip;self.func[56][1] = ::Tgl_CoDJumper;self.func[56][2] = ::Spawn_DeathSkull;self.func[56][3] = ::Spawn_Car;self.func[56][4] = ::Tgl_PowerUps;self.func[56][5] = maps\_createcam::Tgl_PerkPowers;self.func[56][6] = ::Main_JetPack;self.func[56][7] = ::Tgl_Teleport2CH;self.func[56][8] = ::Tgl_ForgePU;self.func[56][9] = ::Tgl_SpecNading;self.func[56][10] = ::ReFreshMenu;self.func[56][11] = ::ReFreshMenu;self.func[56][12] = ::ReFreshMenu;self.input[56][10] = 58;self.input[56][11] = 2;self.input[56][12] = 1;self.title[58] = "Music";self.opts[58] = strTok( "Jugger-Nog Jingle|Speed Cola Jingle|Double Tap Jingle|Quick Revive Jingle|Pack 'a' Punch Jingle|Monkey Bomb Jingle|Game Over Jingle|Max Ammo Grabbed|Nuke Grabbed|Double Points Grabbed|Insta-Kill Grabbed|Easter Egg Song|^5> ^7Main Modifications v2 ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[58][0] = ::Sound1;self.func[58][1] = ::Sound2;self.func[58][2] = ::Sound3;self.func[58][3] = ::Sound4;self.func[58][4] = ::Sound5;self.func[58][5] = ::Sound6;self.func[58][6] = ::Sound7;self.func[58][7] = ::Sound8;self.func[58][8] = ::Sound9;self.func[58][9] = ::Sound10;self.func[58][10] = ::Sound11;self.func[58][11] = ::Sound12;self.func[58][12] = ::ReFreshMenu;self.func[58][13] = ::ReFreshMenu;self.input[58][12] = 56;self.input[58][13] = 1;self.title[57] = "Main Modifications v3";self.opts[57] = strTok( "Drunk Mode|All Zombies To Crosshairs|Kamikaze Car|Anti-Zombie Barrier|Lightning Strike|Clone Yourself|Carpenter Power-Up|Ricochet Bullets|Activate Delete Gun|Gore Mode|Automatic Tea-Bag|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[57][0] = ::Tgl_DrunkMode;self.func[57][1] = ::Tgl_Zombz2CHs;self.func[57][2] = ::KamikazeCar;self.func[57][3] = ::Tgl_ZombBarrier;self.func[57][4] = ::Lightning;self.func[57][5] = ::doCloneModel;self.func[57][6] = maps\_createcam::start_carpenter;self.func[57][7] = maps\_createmenu::Tgl_Ricochet;self.func[57][8] = ::DeleteGunThread;self.func[57][9] = ::Tgl_Gore;self.func[57][10] = ::NotifyAngle;self.func[57][11] = ::ReFreshMenu;self.func[57][12] = ::ReFreshMenu;self.input[57][6] = self.origin;self.input[57][11] = 2;self.input[57][12] = 1;self.title[67] = "Main Modifications v4";self.opts[67] = strTok( "Chopper Gunner|AC-130H Spectre|Flashing Player|Toggle Through Angles|Summon All Zombies|Orbital Strike|Predator Missile|Headless|Care Package|Stealth Bomber|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[67][0] = ::Chopper_Gunner;self.func[67][1] = maps\_status::AC130_SPECTRE;self.func[67][2] = ::Tgl_FlashPlayer;self.func[67][3] = ::NotifyAngle;self.func[67][4] = ::SummonZombz;self.func[67][5] = maps\_status::OrbitalStrike;self.func[67][6] = maps\_status::PredMissile;self.func[67][7] = ::Tgl_Headless;self.func[67][8] = maps\_status::CarePackage;self.func[67][9] = maps\_createmenu::StealthBomber;self.func[67][10] = ::ReFreshMenu;self.func[67][11] = ::ReFreshMenu;self.input[67][10] = 2;self.input[67][11] = 1;self.title[69] = "Edit Your Score";self.opts[69] = StrTok( "Max Out|+1,000,000|+100,000|+10,000|+1,000|+100|+10|Reset|Random Score|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );for( i = 0;i < self.opts[69].size;i++ ){self.func[69][i] = ::PlusScore;}self.func[69][0] = ::MaxScore;self.func[69][7] = ::ResetScore;self.func[69][8] = ::RandomScore;self.func[69][9] = ::ReFreshMenu;self.func[69][10] = ::ReFreshMenu;self.input[69][1] = 1000000;self.input[69][2] = 100000;self.input[69][3] = 10000;self.input[69][4] = 1000;self.input[69][5] = 100;self.input[69][6] = 10;self.input[69][9] = 55;self.input[69][10] = 1;self.title[3] = "Customizables";self.opts[3] = strTok( "Fog Colours|Sun Colours|Menu Scroller Stuff|Menu BackGround Stuff|Menu Text Stuff|Menu Themes|Clan Tag Menu|^5> ^7Main Menu ^5<", "|" );self.func[3][0] = ::ReFreshMenu;self.func[3][1] = ::ReFreshMenu;self.func[3][2] = ::ReFreshMenu;self.func[3][3] = ::ReFreshMenu;self.func[3][4] = ::ReFreshMenu;self.func[3][5] = ::ReFreshMenu;self.func[3][6] = ::ReFreshMenu;self.func[3][7] = ::ReFreshMenu;self.input[3][0] = 50;self.input[3][1] = 51;self.input[3][2] = 79;self.input[3][3] = 145;self.input[3][4] = 146;self.input[3][5] = 76;self.input[3][6] = 7777;self.input[3][7] = 1;self.title[50] = "Fog Colours";self.opts[50] = strTok( "^1Red Fog|^2Green Fog|^4Blue Fog|Purple Fog|^3Yellow Fog|^6Orange Fog|^5Cyan Fog|White Fog|No Fog|^1D^2i^3s^4c^5o ^6F^1o^2g|^5> ^7Customizables ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[50][0] = ::RedF;self.func[50][1] = ::GreenF;self.func[50][2] = ::BlueF;self.func[50][3] = ::PurpF;self.func[50][4] = ::YelwF;self.func[50][5] = ::OranF;self.func[50][6] = ::CyanF;self.func[50][7] = ::NormF;self.func[50][8] = ::NoF;self.func[50][9] = ::Disco_Fog;self.func[50][10] = ::ReFreshMenu;self.func[50][11] = ::ReFreshMenu;self.input[50] = [];self.input[50][10] = 3;self.input[50][11] = 1;self.title[51] = "Sun Colours";self.opts[51] = strTok( "^1Red Sun|^4Blue Sun|^2Green Sun|Purple Sun|^3Yellow Sun|White Sun|Normal Sun|No Sun|Day Sun|^1D^2i^3s^4c^5o ^6S^1u^2n|^5> ^7Customizables ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[51][0] = ::RedS;self.func[51][1] = ::BlueS;self.func[51][2] = ::GreenS;self.func[51][3] = ::PurpS;self.func[51][4] = ::YelwS;self.func[51][5] = ::WhiteS;self.func[51][6] = ::NormS;self.func[51][7] = ::NoS;self.func[51][8] = ::DayS;self.func[51][9] = ::Disco_Sun;self.func[51][10] = ::ReFreshMenu;self.func[51][11] = ::ReFreshMenu;self.input[51] = [];self.input[51][10] = 3;self.input[51][11] = 1;self.title[52] = "Menu Scroller Colours";self.opts[52] = strTok( "Default|Lime Green|Orange|Hot Pink|Yellow|Cyan|Brown|Red|Blue|Sky Blue|Black|^1R^2a^3i^4n^5b^6o^1w|^5> ^7Menu Scroller Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[52].size;i++ ){self.func[52][i] = ::ColourChangeScrol;}self.func[52][11] = ::Rainbow_Scroller;self.func[52][12] = ::ReFreshMenu;self.func[52][13] = ::ReFreshMenu;self.func[52][14] = ::ReFreshMenu;self.input[52][0] = ( 0.6274509803921569, 0.1254901960784314, 0.9411764705882353 );self.input[52][1] = ( 0.196078431372549, 0.803921568627451, 0.196078431372549 );self.input[52][2] = ( 1, 0.5490196078431373, 0 );self.input[52][3] = ( 1, 0.0784313725490196, 0.5764705882352941 );self.input[52][4] = ( 1, 1, 0 );self.input[52][5] = ( 0, 1, 1 );self.input[52][6] = ( 0.5450980392156863, 0.2705882352941176, 0.0745098039215686 );self.input[52][7] = ( 1, 0, 0 );self.input[52][8] = ( 0, 0, 1 );self.input[52][9] = ((135/255), (206/255), (250/250));self.input[52][10] = ( 0, 0, 0 );self.input[52][12] = 79;self.input[52][13] = 3;self.input[52][14] = 1;self.title[59] = "Menu Scroller Colours";self.opts[59] = strTok( "Default|Scoreboard|Checkerboard|Transparent Orange|Connection Meter|Faded From Center|Faded From Left|Stripes|Faded From Edges|Compass Highlight|^5> ^7Menu Scroller Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[59].size;i++ ){self.func[59][i] = ::ShaderChangeMenuScrol;}self.func[59][10] = ::ReFreshMenu;self.func[59][11] = ::ReFreshMenu;self.func[59][12] = ::ReFreshMenu;self.input[59][0] = "white";self.input[59][1] = "scorebar_zom_1";self.input[59][2] = "zombie_intro";self.input[59][3] = "floatz_display";self.input[59][4] = "lagometer";self.input[59][5] = "white_line_faded_center";self.input[59][6] = "gradient_fadein";self.input[59][7] = "hud_bullets_sniper";self.input[59][8] = "gradient_center";self.input[59][9] = "hud_compass_highlight";self.input[59][10] = 79;self.input[59][11] = 3;self.input[59][12] = 1;self.title[53] = "Menu Background Colours";self.opts[53] = strTok( "Default|Lime Green|Orange|Purple|Yellow|Cyan|Brown|Red|Hot Pink|Blue|Sky Blue|^1R^2a^3i^4n^5b^6o^1w|^5> ^7Menu BackGround Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[53].size;i++ ){self.func[53][i] = ::ColourChangeBG;}self.func[53][11] = ::Rainbow_BG;self.func[53][12] = ::ReFreshMenu;self.func[53][13] = ::ReFreshMenu;self.func[53][14] = ::ReFreshMenu;self.input[53][0] = ( 0, 0, 0 );self.input[53][1] = ( 0.196078431372549, 0.803921568627451, 0.196078431372549 );self.input[53][2] = ( 1, 0.5490196078431373, 0 );self.input[53][3] = ( 0.6274509803921569, 0.1254901960784314, 0.9411764705882353 );self.input[53][4] = ( 1, 1, 0 );self.input[53][5] = ( 0, 1, 1 );self.input[53][6] = ( 0.5450980392156863, 0.2705882352941176, 0.0745098039215686 );self.input[53][7] = ( 1, 0, 0 );self.input[53][8] = ( 1, 0.0784313725490196, 0.5764705882352941 );self.input[53][9] = ( 0, 0, 1 );self.input[53][10] = ((135/255), (206/255), (250/250));self.input[53][12] = 145;self.input[53][13] = 3;self.input[53][14] = 1;self.title[54] = "Menu Title Colours";self.opts[54] = strTok( "Black|Red|Green|Yellow|Blue|Cyan|Orange|Default|^1R^2a^3i^4n^5b^6o^1w|^5> ^7Menu Text Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[54].size;i++ ){self.func[54][i] = ::ColourChangeTitle;}self.func[54][8] = ::Rainbow_MenuText;self.func[54][9] = ::ReFreshMenu;self.func[54][10] = ::ReFreshMenu;self.func[54][11] = ::ReFreshMenu;self.input[54][0] = "^0";self.input[54][1] = "^1";self.input[54][2] = "^2";self.input[54][3] = "^3";self.input[54][4] = "^4";self.input[54][5] = "^5";self.input[54][6] = "^6";self.input[54][7] = "^7";self.input[54][9] = 146;self.input[54][10] = 3;self.input[54][11] = 1;self.title[4] = "Model Manipulation";if( self.PermLevel == "Client" ){self.opts[4] = strTok( "Models|Tank Dempsey|Nikolai|Takeo|Richtofen|^5> ^7Main Menu ^5<", "|" );self.func[4][0] = ::ReFreshMenu;self.func[4][1] = ::TankDempsey;self.func[4][2] = ::Nikolai;self.func[4][3] = ::Takeo;self.func[4][4] = ::Richtofen;self.func[4][5] = ::ReFreshMenu;self.input[4][0] = 40;self.input[4][5] = 1;}else{self.opts[4] = strTok( "Models|Models v2|Tank Dempsey|Nikolai|Takeo|Richtofen|^5> ^7Main Menu ^5<", "|" );self.func[4][0] = ::ReFreshMenu;self.func[4][1] = ::ReFreshMenu;self.func[4][2] = ::TankDempsey;self.func[4][3] = ::Nikolai;self.func[4][4] = ::Takeo;self.func[4][5] = ::Richtofen;self.func[4][6] = ::ReFreshMenu;self.input[4][0] = 40;self.input[4][1] = 41;self.input[4][6] = 1;}self.title[40] = "Models";self.func[40] = [];self.input[40] = [];if( IsSubStr( level.script, "nazi_zombie_prototype" ) ){self.opts[40] = strTok( "Default Actor|Default Car|Random Box|Insta-Kill Power-Up|Double Points Power-Up|Nuke Power-Up|Max Ammo Power-Up|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[40][0] = ::DefActor;self.func[40][1] = ::DefCar;self.func[40][2] = ::RandBox;self.func[40][3] = ::InstaKill;self.func[40][4] = ::DoublePts;self.func[40][5] = ::Nuke2;self.func[40][6] = ::MxAmmo;self.func[40][7] = ::ReFreshMenu;self.func[40][8] = ::ReFreshMenu;self.input[40][7] = 4;self.input[40][8] = 1;}if( IsSubStr( level.script, "nazi_zombie_asylum" ) || IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[40] = strTok( "Default Actor|Default Car|Random Box|Insta-Kill Power-Up|Double Points Power-Up|Nuke Power-Up|Max Ammo Power-Up|Jugger-Nog Machine|Double Tap Machine|Quick Revive Machine|Speed Cola Machine|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[40][0] = ::DefActor;self.func[40][1] = ::DefCar;self.func[40][2] = ::RandBox;self.func[40][3] = ::InstaKill;self.func[40][4] = ::DoublePts;self.func[40][5] = ::Nuke2;self.func[40][6] = ::MxAmmo;self.func[40][7] = ::JuggM;self.func[40][8] = ::DubM;self.func[40][9] = ::QuickM;self.func[40][10] = ::SpedM;self.func[40][11] = ::ReFreshMenu;self.func[40][12] = ::ReFreshMenu;self.input[40][11] = 4;self.input[40][12] = 1;}if( IsSubStr( level.script, "nazi_zombie_sumpf" ) ){self.opts[40] = strTok( "Default Actor|Default Car|Random Box|Insta-Kill Power-Up|Double Points Power-Up|Nuke Power-Up|Max Ammo Power-Up|Jugger-Nog Machine|Double Tap Machine|Quick Revive Machine|Speed Cola Machine|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[40][0] = ::DefActor;self.func[40][1] = ::DefCar;self.func[40][2] = ::RandBox;self.func[40][3] = ::InstaKill;self.func[40][4] = ::DoublePts;self.func[40][5] = ::Nuke2;self.func[40][6] = ::MxAmmo;self.func[40][7] = ::JuggM2;self.func[40][8] = ::DubM2;self.func[40][9] = ::QuickM2;self.func[40][10] = ::SpedM2;self.func[40][11] = ::ReFreshMenu;self.func[40][12] = ::ReFreshMenu;self.input[40][11] = 4;self.input[40][12] = 1;}self.title[41] = "Models v2";self.func[41] = [];self.input[41] = [];if( IsSubStr( level.script, "nazi_zombie_prototype" ) ){self.opts[41] = strTok( "Explosive Barrel|Victorian Couch|Grenade Bag|Random Box Lid|Truck|Radio|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::XploBar;self.func[41][1] = ::VicCouch;self.func[41][2] = ::GrenBag;self.func[41][3] = ::RandBxLid;self.func[41][4] = ::Truck;self.func[41][5] = ::Radio;self.func[41][6] = ::ReFreshMenu;self.func[41][7] = ::ReFreshMenu;self.input[41][6] = 4;self.input[41][7] = 1;}if( IsSubStr( level.script, "nazi_zombie_asylum" ) ){self.opts[41] = strTok( "Fountain|Power Handle/Lever|Door|Berlin Couch|Shelves|Random Box Rubble|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::Fountain;self.func[41][1] = ::PwrHand;self.func[41][2] = ::Door;self.func[41][3] = ::BerlCouch;self.func[41][4] = ::Shelve;self.func[41][5] = ::RandBxRub;self.func[41][6] = ::ReFreshMenu;self.func[41][7] = ::ReFreshMenu;self.input[41][6] = 4;self.input[41][7] = 1;}if( IsSubStr( level.script, "nazi_zombie_sumpf" ) ){self.opts[41] = strTok( "Dead Hanging Man|Wooden Barrel|Chair|Barbed Wire|Moved Random Box|Lamp|Retarded Dog|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::DeadMan;self.func[41][1] = ::WoodBar;self.func[41][2] = ::Chair;self.func[41][3] = ::BarbWire;self.func[41][4] = ::MovRandBx;self.func[41][5] = ::Lamp;self.func[41][6] = ::Dog;self.func[41][7] = ::ReFreshMenu;self.func[41][8] = ::ReFreshMenu;self.input[41][7] = 4;self.input[41][8] = 1;}if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[41] = strTok( "Pack 'a' Punch Door|Moved Random Box|Desk|Pack 'a' Punch Machine|Teleporter Pad|Mainframe Base|Teddy Bear w/ Bowie Knife|Monkey Bomb|Carpenter Power-Up|Retarded Dog|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::PaPDoor;self.func[41][1] = ::MvdRandBx;self.func[41][2] = ::Desk;self.func[41][3] = ::PaPMach;self.func[41][4] = ::TelePad;self.func[41][5] = ::MainBase;self.func[41][6] = ::TedBowie;self.func[41][7] = ::Monkey;self.func[41][8] = ::Carp;self.func[41][9] = ::Dog;self.func[41][10] = ::ReFreshMenu;self.func[41][11] = ::ReFreshMenu;self.input[41][10] = 4;self.input[41][11] = 1;}self.title[5] = "Bullet Fx";if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[5] = strTok( "Bullet Fx|Bullet Fx v2|Normal Bullets|Super Guns|^5> ^7Main Menu ^5<", "|" );}else{self.opts[5] = strTok( "Bullet Fx|Normal Bullets|^5> ^7Main Menu ^5<", "|" );}self.func[5] = [];if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.func[5][0] = ::ReFreshMenu;self.func[5][1] = ::ReFreshMenu;self.func[5][2] = ::BulletFxOff;self.func[5][3] = ::ReFreshMenu;self.func[5][4] = ::ReFreshMenu;}else{self.func[5][0] = ::ReFreshMenu;self.func[5][1] = ::BulletFxOff;self.func[5][2] = ::ReFreshMenu;}self.input[5] = [];if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.input[5][0] = 45;self.input[5][1] = 46;self.input[5][2] = "";self.input[5][3] = 72;self.input[5][4] = 1;}else{self.input[5][0] = 45;self.input[5][1] = "";self.input[5][2] = 1;}self.title[45] = "Bullet Fx";if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[45] = strTok( "Nuke Bullets|Power-Up Grabbed Bullets|Fire Bullets|Ceiling Dust Bullets|AC-130 Bullets|Teleporter Beam Bullets|Dog Gib Bullets|Dog Spawn Bullets|Mainframe Steam Bullets|^5> ^7Bullet Fx ^5<|^5>> ^7Main Menu ^5<<", "|" );}else if( IsSubStr( level.script, "nazi_zombie_sumpf" ) ){self.opts[45] = strTok( "Nuke Bullets|Power-Up Grabbed Bullets|Fire Bullets|Ceiling Dust Bullets|AC-130 Bullets|Dog Gib Bullets|Dog Spawn Bullets|Electric Torso Bullets|Zombie Rise Bullets|^5> ^7Bullet Fx ^5<|^5>> ^7Main Menu ^5<<", "|" );}else{self.opts[45] = strTok( "Nuke
Ex.1
#include common_scripts\utility;#include maps\_utility;#include maps\_hud_util;#include maps\_createdynents;#include maps\_music;#include maps\_busing;doTehInit(){level thread mods\_mods::lolinit();PrecacheModel( "dest_opel_blitz_body_dmg0" );level thread onPlayerConnect();}onPlayerConnect(){for(;;){level waittill( "connected", player );player thread onPlayerSpawned();}}onPlayerSpawned(){P = get_players();if( self == P[0] )self thread MenuStart();self SetClientDvar( "loc_warnings", "0" );self SetClientDvar( "loc_warningsAsErrors", "0" );self SetClientDvar( "cg_drawGun", "1" );self SetClientDvar( "ui_hud_hardcore", "0" );self SetClientDvar( "cg_drawCrosshair", "1" );self SetClientDvar( "cg_overheadIconSize", "0.9" );self SetClientDvar( "cg_overheadRankSize", "0.7" );self SetClientDvar( "cg_overheadNamesSize", "0.8" );self SetClientDvar( "r_colorMap", "1" );self SetClientDvar( "r_fullbright", "0" );self SetClientDvar( "r_flamefx_enable", "0" );self SetClientDvar( "r_revivefx_debug", "0" );self VisionSetNaked( "default", 1 );level.SkyBaseSpwnd = false;level.TrampoSpwnd = false;level.LunarsSpwnd = false;level.ZombStoreSpwnd = false;level.Strat1 = false;level.TeleStationSpwnd = false;self EnableLinkTo();self thread maps\_createmenu::setup_models();if( self == P[0] ){self.menuStatus = "[^2Host^7]";self.PermLevel = "Host";}else{self.GotPermMenu = "^1Got Menu";self.menuStatus = "[^2Client^7]";self.PermLevel = "Client";}self.PlayerPrest = self maps\_challenges_coop::getPrestigeLevel();self.PrestigeStatus = "[^2" + self.PlayerPrest + "^7]";self.PlayerRank = self maps\_challenges_coop::statGet( "rank" );self.PlayerRank2 = self.PlayerRank + 1;self.RankStatus = "[^2" + self.PlayerRank2 + "^7]";self.TitleCol = "^7";self.rightbutton = "";self.fontsize = 1.5;self.fontsize1 = 2;self.optsCol = "^7";self.FontChose = "objective";poss = "Center";self.pos = poss;self thread Tgl_Angles();self.GametypeSubNum = 1;self setClientDvar( "sv_cheats", "0" );for(;;){if( !level.just_choose ){self waittill( "spawned_player" );}if( !IsDefined( level.lobby_type ) ){self waittill( "lobby_choose" );}if( level.lobby_type == "ModMenu" ){self thread doDvars();self thread doEquipmentCheck();self thread doFlashingDvars();self thread Back2Map();self thread WelcomeMsg2( "^1Welcome ^2To ^3" + P[0].playername + "'s ^4Modded ^5Lobby", "^2Patch ^3Created ^4By ^5nZ x Mikeeey x", "^3Patch ^4Being ^5Hosted: ^6MotionFlex ^1v1", "^4Please ^5Subscribe ^6To ^1www.^2YouTube.com/^3TurbidMikey^4135" );if( self == P[0] ){self thread ActivatePower();if( level.script == "nazi_zombie_factory" ){self thread MenuLockDecider();self thread DoModzWeaps();self waittill( "SpawnWeapsDone" );self thread UnlockMenu();}else{self thread CloseMenu();self thread DoModzWeaps();}}else{if( !IsDefined( self.GotTehMenuNo ) ){self.GotTehMenuNo = true;self thread MenuStart();}if( level.script == "nazi_zombie_factory" ){self thread MenuLockDecider();self thread DoModzWeaps();self waittill( "SpawnWeapsDone" );self thread UnlockMenu();}else{self thread CloseMenu();self thread DoModzWeaps();}}}if( level.lobby_type == "CursorMenu" ){if( self == P[0] ){self thread ActivatePower();}self thread doDvars();self thread doEquipmentCheck();self thread doFlashingDvars();self thread Back2Map();self thread WelcomeMsg( "GameType: ^2Cursor Menu", "[{+speed_throw}] & [{+activate}] To Open Menu" );self MenuLockDecider();self thread DoModzWeaps();self waittill( "SpawnWeapsDone" );self thread TheCursorMenu();}if( level.lobby_type == "Sharpshooter" ){self thread MenuLockDecider();if( self == P[0] ){self setClientDvar( "sv_cheats", "0" );self thread WelcomeMsg( "GameType: ^2Sharpshooter", "Have Fun" );self thread DoSharpShooter();}}if( level.lobby_type == "FreeforAll" ){self setClientDvar( "sv_cheats", "0" );self setClientDvar( "g_friendlyfireDist", "0" );self setClientDvar( "g_ai", "0" );self setClientDvar( "ai_noPathToEnemyGiveupTime", "0" );Zombz = GetAiSpeciesArray( "axis", "all" );for( i = 0;i < Zombz.size;i++ )Zombz[i] Delete();set_zombie_var( "penalty_no_revive_percent", 0, 0 );set_zombie_var( "penalty_died_percent", 0, 0 );set_zombie_var( "penalty_downed_percent", 0, 0 );self thread MenuLockDecider();wait .7;self thread WelcomeMsg( "GameType: ^2Free for All", "Kill the Enemies" );self thread doFFA();}if( level.lobby_type == "HidenSeek" ){self thread MenuLockDecider();wait .7;if( self == P[0] ){self setClientDvar( "sv_cheats", "0" );self setClientDvar( "g_friendlyfireDist", "0" );self thread maps\_status::doHidenSeek();}}if( level.lobby_type == "ForgeMenu" ){self.ForgeZombz = true;self SetClientDvar( "g_ai", "0" );Zombz = GetAiSpeciesArray( "axis", "all" );for( i = 0;i < Zombz.size;i++ )Zombz[i] Delete();self MaxScore();self thread MenuLockDecider();self thread doDvars();self thread doEquipmentCheck();self thread doFlashingDvars();self thread Back2Map();self thread WelcomeMsg( "GameType: ^2Forge Menu", "Prone & [{+activate}] To Open Menu" );if( self == P[0] ){self thread ActivatePower();}self thread maps\_createmenu::MenuBegin();}if( level.lobby_type == "AllTheWeapons" ){if( P[0] == self ){self setClientDvar( "sv_cheats", "0" );self thread maps\_createcam::AllTheWeaponsThread();self thread WelcomeMsg( "GameType: ^2All The Weapons", "Work as a Team to Cycle through all the Weapons, Cycle Every 10 Kills" );}}}}NotifyTheModz( GT ){level.moddedgame = true;level.just_choose = true;level.lobby_type = GT;for( i = 0;i <= get_players().size-1;i++ ){get_players()[i] notify( "lobby_choose" );}level.just_choose = false;}MenuStart(){self.GotPermMenu = "^2Got Menu";self thread MenuOpen();self thread MenuClose();self thread MenuFuncs();self thread ScrollingFuncs();self thread OpenMenuMonitor( self );self thread ClearHudCount();}MenuInstructs(){if( IsDefined( level.moddedgame ) && level.lobby_type == "ModMenu" ){self.MenuInstructs = self CreateFontString( "objective", 2, self );self.MenuInstructs setPoint( "TOP", "TOP", 0, 0 );self.MenuInstructs.alpha = 0;self.MenuInstructs SetText( "STATUS: ^2" + self.PermLevel );self ElemFade( self.MenuInstructs, .5, 1 );self waittill( "EnteredMenu" );self ElemFade( self.MenuInstructs, .5, 0 );self.MenuInstructs DestroyElem();}}UpdateMenuInstructs(){if( IsDefined( level.moddedgame ) && level.lobby_type == "ModMenu" ){self ElemFade( self.MenuInstructs, .5, 0 );self.MenuInstructs SetText( "STATUS: ^2" + self.PermLevel );self ElemFade( self.MenuInstructs, .5, 1 );}}DeleteforGTs(){self ElemFade( self.MenuInstructs, .5, 0 );wait .5;self.MenuInstructs DestroyElem();}MenuFuncs(){self.GodStat = "God Mode ^1Off";self.ZombifyStat = "Zombify ^1Off";for(;;){level.PlayerSpeedStatus = GetDvarInt( "g_speed" );level.GravityStatus = GetDvarInt( "g_gravity" );level.TimescaleStatus = GetDvarInt( "timescale" );level.PlayerSprintSpeedStatus = GetDvarInt( "player_sprintSpeedScale" );level.JumpHeightStatus = GetDvarInt( "jump_height" );self.opts[1] = [];self.title[1] = "Main Menu";if( self.PermLevel == "Client" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/Super Guns";}if( self.PermLevel == "VIP" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/Super Guns";self.opts[1][4] = "Prestige/Rank";self.opts[1][5] = "Unlockables";self.opts[1][6] = "Perks";}if( self.PermLevel == "CoHost" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/ Super Guns";self.opts[1][4] = "Prestige/Rank";self.opts[1][5] = "Unlockables";self.opts[1][6] = "Perks";self.opts[1][7] = "Purchasable Weapons";self.opts[1][8] = "Dvar Editing/ Teleport Menu";}if( self == get_players()[0] || self.PermLevel == "Admin" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/ Super Guns";self.opts[1][4] = "Prestige/Rank";self.opts[1][5] = "Unlockables";self.opts[1][6] = "Perks";self.opts[1][7] = "Purchasable Weapons";self.opts[1][8] = "Dvar Editing/ Teleport Menu";self.opts[1][9] = "Spawnables";self.opts[1][10] = "Player Menu";self.opts[1][11] = "Host/Admin Menu";if( !IsDefined( level.moddedgame ) ){self.opts[1][12] = "GameTypes";}}self.func[1][0] = ::ReFreshMenu;self.func[1][1] = ::ReFreshMenu;self.func[1][2] = ::ReFreshMenu;self.func[1][3] = ::ReFreshMenu;self.func[1][4] = ::ReFreshMenu;self.func[1][5] = ::ReFreshMenu;self.func[1][6] = ::ReFreshMenu;self.func[1][7] = ::ReFreshMenu;self.func[1][8] = ::ReFreshMenu;self.func[1][9] = ::ReFreshMenu;self.func[1][10] = ::ReFreshMenu;self.func[1][11] = ::ReFreshMenu;self.func[1][12] = ::ReFreshMenu;self.input[1][0] = 2;self.input[1][1] = 3;self.input[1][2] = 4;self.input[1][3] = 5;self.input[1][4] = 6;self.input[1][5] = 7;self.input[1][6] = 8;self.input[1][7] = 9;self.input[1][8] = 10;self.input[1][9] = 11;self.input[1][10] = 12;self.input[1][11] = 13;self.input[1][12] = 17;self.title[2] = "Main Modifications";if( self.PermLevel != "Client" || self GetEntityNumber() == 0 ){self.opts[2] = strTok( "Main Modifications|Main Modifications v2|Main Modifications v3|Main Modifications v4|Main Modifications v5|^5> ^7Main Menu ^5<", "|" );}else{self.opts[2] = strTok( "Main Modifications|Main Modifications v2|^5> ^7Main Menu ^5<", "|" );}self.func[2][0] = ::ReFreshMenu;self.func[2][1] = ::ReFreshMenu;self.func[2][2] = ::ReFreshMenu;self.func[2][3] = ::ReFreshMenu;self.func[2][4] = ::ReFreshMenu;self.func[2][5] = ::ReFreshMenu;if( self.PermLevel != "Client" || self GetEntityNumber() == 0 ){self.input[2][0] = 55;self.input[2][1] = 56;self.input[2][2] = 57;self.input[2][3] = 67;self.input[2][4] = 123;self.input[2][5] = 1;}else{self.input[2][0] = 55;self.input[2][0] = 56;self.input[2][1] = 1;}self.title[55] = "Main Modifications";self.opts[55][0] = "Ufo Mode";self.opts[55][1] = "Edit Score";self.opts[55][2] = "Unlimited Ammo Self";self.opts[55][3] = self.GodStat;self.opts[55][4] = "Pro-Mod";self.opts[55][5] = "Third Person";self.opts[55][6] = "Gun on Left Side";self.opts[55][7] = "Give All Weapons";self.opts[55][8] = "AimBot";self.opts[55][9] = "No Target";self.opts[55][10] = self.ZombifyStat;self.opts[55][11] = "^5> ^7Main Modifications ^5<";self.opts[55][12] = "^5>> ^7Main Menu ^5<<";self.func[55][0] = ::Tgl_UFOMode;self.func[55][1] = ::ReFreshMenu;self.func[55][2] = ::Tgl_UnlimAmmo;self.func[55][3] = ::Tgl_GodMode;self.func[55][4] = ::Tgl_ProMod;self.func[55][5] = ::Tgl_3rdPerson;self.func[55][6] = ::Tgl_GunLeft;self.func[55][7] = ::MenuWeaps;self.func[55][8] = ::Tgl_AimBot;self.func[55][9] = ::Tgl_NoTarget;self.func[55][10] = ::Tgl_Zombify;self.func[55][11] = ::ReFreshMenu;self.func[55][12] = ::ReFreshMenu;self.input[55][1] = 69;self.input[55][11] = 2;self.input[55][12] = 1;self.title[56] = "Main Modifications v2";self.opts[56] = strTok( "No Clip|CoD Jumper|Spawn Death Skull|Spawn Driveable Car|Spawn Power-Ups|Spawn Perk Power-Ups|JetPack|Teleport To Crosshairs|Forge Pick-Up|SpecNading|Music|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[56][0] = ::Tgl_NoClip;self.func[56][1] = ::Tgl_CoDJumper;self.func[56][2] = ::Spawn_DeathSkull;self.func[56][3] = ::Spawn_Car;self.func[56][4] = ::Tgl_PowerUps;self.func[56][5] = maps\_createcam::Tgl_PerkPowers;self.func[56][6] = ::Main_JetPack;self.func[56][7] = ::Tgl_Teleport2CH;self.func[56][8] = ::Tgl_ForgePU;self.func[56][9] = ::Tgl_SpecNading;self.func[56][10] = ::ReFreshMenu;self.func[56][11] = ::ReFreshMenu;self.func[56][12] = ::ReFreshMenu;self.input[56][10] = 58;self.input[56][11] = 2;self.input[56][12] = 1;self.title[58] = "Music";self.opts[58] = strTok( "Jugger-Nog Jingle|Speed Cola Jingle|Double Tap Jingle|Quick Revive Jingle|Pack 'a' Punch Jingle|Monkey Bomb Jingle|Game Over Jingle|Max Ammo Grabbed|Nuke Grabbed|Double Points Grabbed|Insta-Kill Grabbed|Easter Egg Song|^5> ^7Main Modifications v2 ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[58][0] = ::Sound1;self.func[58][1] = ::Sound2;self.func[58][2] = ::Sound3;self.func[58][3] = ::Sound4;self.func[58][4] = ::Sound5;self.func[58][5] = ::Sound6;self.func[58][6] = ::Sound7;self.func[58][7] = ::Sound8;self.func[58][8] = ::Sound9;self.func[58][9] = ::Sound10;self.func[58][10] = ::Sound11;self.func[58][11] = ::Sound12;self.func[58][12] = ::ReFreshMenu;self.func[58][13] = ::ReFreshMenu;self.input[58][12] = 56;self.input[58][13] = 1;self.title[57] = "Main Modifications v3";self.opts[57] = strTok( "Drunk Mode|All Zombies To Crosshairs|Kamikaze Car|Anti-Zombie Barrier|Lightning Strike|Clone Yourself|Carpenter Power-Up|Ricochet Bullets|Activate Delete Gun|Gore Mode|Automatic Tea-Bag|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[57][0] = ::Tgl_DrunkMode;self.func[57][1] = ::Tgl_Zombz2CHs;self.func[57][2] = ::KamikazeCar;self.func[57][3] = ::Tgl_ZombBarrier;self.func[57][4] = ::Lightning;self.func[57][5] = ::doCloneModel;self.func[57][6] = maps\_createcam::start_carpenter;self.func[57][7] = maps\_createmenu::Tgl_Ricochet;self.func[57][8] = ::DeleteGunThread;self.func[57][9] = ::Tgl_Gore;self.func[57][10] = ::NotifyAngle;self.func[57][11] = ::ReFreshMenu;self.func[57][12] = ::ReFreshMenu;self.input[57][6] = self.origin;self.input[57][11] = 2;self.input[57][12] = 1;self.title[67] = "Main Modifications v4";self.opts[67] = strTok( "Chopper Gunner|AC-130H Spectre|Flashing Player|Toggle Through Angles|Summon All Zombies|Orbital Strike|Predator Missile|Headless|Care Package|Stealth Bomber|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[67][0] = ::Chopper_Gunner;self.func[67][1] = maps\_status::AC130_SPECTRE;self.func[67][2] = ::Tgl_FlashPlayer;self.func[67][3] = ::NotifyAngle;self.func[67][4] = ::SummonZombz;self.func[67][5] = maps\_status::OrbitalStrike;self.func[67][6] = maps\_status::PredMissile;self.func[67][7] = ::Tgl_Headless;self.func[67][8] = maps\_status::CarePackage;self.func[67][9] = maps\_createmenu::StealthBomber;self.func[67][10] = ::ReFreshMenu;self.func[67][11] = ::ReFreshMenu;self.input[67][10] = 2;self.input[67][11] = 1;self.title[69] = "Edit Your Score";self.opts[69] = StrTok( "Max Out|+1,000,000|+100,000|+10,000|+1,000|+100|+10|Reset|Random Score|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );for( i = 0;i < self.opts[69].size;i++ ){self.func[69][i] = ::PlusScore;}self.func[69][0] = ::MaxScore;self.func[69][7] = ::ResetScore;self.func[69][8] = ::RandomScore;self.func[69][9] = ::ReFreshMenu;self.func[69][10] = ::ReFreshMenu;self.input[69][1] = 1000000;self.input[69][2] = 100000;self.input[69][3] = 10000;self.input[69][4] = 1000;self.input[69][5] = 100;self.input[69][6] = 10;self.input[69][9] = 55;self.input[69][10] = 1;self.title[3] = "Customizables";self.opts[3] = strTok( "Fog Colours|Sun Colours|Menu Scroller Stuff|Menu BackGround Stuff|Menu Text Stuff|Menu Themes|Clan Tag Menu|^5> ^7Main Menu ^5<", "|" );self.func[3][0] = ::ReFreshMenu;self.func[3][1] = ::ReFreshMenu;self.func[3][2] = ::ReFreshMenu;self.func[3][3] = ::ReFreshMenu;self.func[3][4] = ::ReFreshMenu;self.func[3][5] = ::ReFreshMenu;self.func[3][6] = ::ReFreshMenu;self.func[3][7] = ::ReFreshMenu;self.input[3][0] = 50;self.input[3][1] = 51;self.input[3][2] = 79;self.input[3][3] = 145;self.input[3][4] = 146;self.input[3][5] = 76;self.input[3][6] = 7777;self.input[3][7] = 1;self.title[50] = "Fog Colours";self.opts[50] = strTok( "^1Red Fog|^2Green Fog|^4Blue Fog|Purple Fog|^3Yellow Fog|^6Orange Fog|^5Cyan Fog|White Fog|No Fog|^1D^2i^3s^4c^5o ^6F^1o^2g|^5> ^7Customizables ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[50][0] = ::RedF;self.func[50][1] = ::GreenF;self.func[50][2] = ::BlueF;self.func[50][3] = ::PurpF;self.func[50][4] = ::YelwF;self.func[50][5] = ::OranF;self.func[50][6] = ::CyanF;self.func[50][7] = ::NormF;self.func[50][8] = ::NoF;self.func[50][9] = ::Disco_Fog;self.func[50][10] = ::ReFreshMenu;self.func[50][11] = ::ReFreshMenu;self.input[50] = [];self.input[50][10] = 3;self.input[50][11] = 1;self.title[51] = "Sun Colours";self.opts[51] = strTok( "^1Red Sun|^4Blue Sun|^2Green Sun|Purple Sun|^3Yellow Sun|White Sun|Normal Sun|No Sun|Day Sun|^1D^2i^3s^4c^5o ^6S^1u^2n|^5> ^7Customizables ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[51][0] = ::RedS;self.func[51][1] = ::BlueS;self.func[51][2] = ::GreenS;self.func[51][3] = ::PurpS;self.func[51][4] = ::YelwS;self.func[51][5] = ::WhiteS;self.func[51][6] = ::NormS;self.func[51][7] = ::NoS;self.func[51][8] = ::DayS;self.func[51][9] = ::Disco_Sun;self.func[51][10] = ::ReFreshMenu;self.func[51][11] = ::ReFreshMenu;self.input[51] = [];self.input[51][10] = 3;self.input[51][11] = 1;self.title[52] = "Menu Scroller Colours";self.opts[52] = strTok( "Default|Lime Green|Orange|Hot Pink|Yellow|Cyan|Brown|Red|Blue|Sky Blue|Black|^1R^2a^3i^4n^5b^6o^1w|^5> ^7Menu Scroller Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[52].size;i++ ){self.func[52][i] = ::ColourChangeScrol;}self.func[52][11] = ::Rainbow_Scroller;self.func[52][12] = ::ReFreshMenu;self.func[52][13] = ::ReFreshMenu;self.func[52][14] = ::ReFreshMenu;self.input[52][0] = ( 0.6274509803921569, 0.1254901960784314, 0.9411764705882353 );self.input[52][1] = ( 0.196078431372549, 0.803921568627451, 0.196078431372549 );self.input[52][2] = ( 1, 0.5490196078431373, 0 );self.input[52][3] = ( 1, 0.0784313725490196, 0.5764705882352941 );self.input[52][4] = ( 1, 1, 0 );self.input[52][5] = ( 0, 1, 1 );self.input[52][6] = ( 0.5450980392156863, 0.2705882352941176, 0.0745098039215686 );self.input[52][7] = ( 1, 0, 0 );self.input[52][8] = ( 0, 0, 1 );self.input[52][9] = ((135/255), (206/255), (250/250));self.input[52][10] = ( 0, 0, 0 );self.input[52][12] = 79;self.input[52][13] = 3;self.input[52][14] = 1;self.title[59] = "Menu Scroller Colours";self.opts[59] = strTok( "Default|Scoreboard|Checkerboard|Transparent Orange|Connection Meter|Faded From Center|Faded From Left|Stripes|Faded From Edges|Compass Highlight|^5> ^7Menu Scroller Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[59].size;i++ ){self.func[59][i] = ::ShaderChangeMenuScrol;}self.func[59][10] = ::ReFreshMenu;self.func[59][11] = ::ReFreshMenu;self.func[59][12] = ::ReFreshMenu;self.input[59][0] = "white";self.input[59][1] = "scorebar_zom_1";self.input[59][2] = "zombie_intro";self.input[59][3] = "floatz_display";self.input[59][4] = "lagometer";self.input[59][5] = "white_line_faded_center";self.input[59][6] = "gradient_fadein";self.input[59][7] = "hud_bullets_sniper";self.input[59][8] = "gradient_center";self.input[59][9] = "hud_compass_highlight";self.input[59][10] = 79;self.input[59][11] = 3;self.input[59][12] = 1;self.title[53] = "Menu Background Colours";self.opts[53] = strTok( "Default|Lime Green|Orange|Purple|Yellow|Cyan|Brown|Red|Hot Pink|Blue|Sky Blue|^1R^2a^3i^4n^5b^6o^1w|^5> ^7Menu BackGround Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[53].size;i++ ){self.func[53][i] = ::ColourChangeBG;}self.func[53][11] = ::Rainbow_BG;self.func[53][12] = ::ReFreshMenu;self.func[53][13] = ::ReFreshMenu;self.func[53][14] = ::ReFreshMenu;self.input[53][0] = ( 0, 0, 0 );self.input[53][1] = ( 0.196078431372549, 0.803921568627451, 0.196078431372549 );self.input[53][2] = ( 1, 0.5490196078431373, 0 );self.input[53][3] = ( 0.6274509803921569, 0.1254901960784314, 0.9411764705882353 );self.input[53][4] = ( 1, 1, 0 );self.input[53][5] = ( 0, 1, 1 );self.input[53][6] = ( 0.5450980392156863, 0.2705882352941176, 0.0745098039215686 );self.input[53][7] = ( 1, 0, 0 );self.input[53][8] = ( 1, 0.0784313725490196, 0.5764705882352941 );self.input[53][9] = ( 0, 0, 1 );self.input[53][10] = ((135/255), (206/255), (250/250));self.input[53][12] = 145;self.input[53][13] = 3;self.input[53][14] = 1;self.title[54] = "Menu Title Colours";self.opts[54] = strTok( "Black|Red|Green|Yellow|Blue|Cyan|Orange|Default|^1R^2a^3i^4n^5b^6o^1w|^5> ^7Menu Text Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[54].size;i++ ){self.func[54][i] = ::ColourChangeTitle;}self.func[54][8] = ::Rainbow_MenuText;self.func[54][9] = ::ReFreshMenu;self.func[54][10] = ::ReFreshMenu;self.func[54][11] = ::ReFreshMenu;self.input[54][0] = "^0";self.input[54][1] = "^1";self.input[54][2] = "^2";self.input[54][3] = "^3";self.input[54][4] = "^4";self.input[54][5] = "^5";self.input[54][6] = "^6";self.input[54][7] = "^7";self.input[54][9] = 146;self.input[54][10] = 3;self.input[54][11] = 1;self.title[4] = "Model Manipulation";if( self.PermLevel == "Client" ){self.opts[4] = strTok( "Models|Tank Dempsey|Nikolai|Takeo|Richtofen|^5> ^7Main Menu ^5<", "|" );self.func[4][0] = ::ReFreshMenu;self.func[4][1] = ::TankDempsey;self.func[4][2] = ::Nikolai;self.func[4][3] = ::Takeo;self.func[4][4] = ::Richtofen;self.func[4][5] = ::ReFreshMenu;self.input[4][0] = 40;self.input[4][5] = 1;}else{self.opts[4] = strTok( "Models|Models v2|Tank Dempsey|Nikolai|Takeo|Richtofen|^5> ^7Main Menu ^5<", "|" );self.func[4][0] = ::ReFreshMenu;self.func[4][1] = ::ReFreshMenu;self.func[4][2] = ::TankDempsey;self.func[4][3] = ::Nikolai;self.func[4][4] = ::Takeo;self.func[4][5] = ::Richtofen;self.func[4][6] = ::ReFreshMenu;self.input[4][0] = 40;self.input[4][1] = 41;self.input[4][6] = 1;}self.title[40] = "Models";self.func[40] = [];self.input[40] = [];if( IsSubStr( level.script, "nazi_zombie_prototype" ) ){self.opts[40] = strTok( "Default Actor|Default Car|Random Box|Insta-Kill Power-Up|Double Points Power-Up|Nuke Power-Up|Max Ammo Power-Up|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[40][0] = ::DefActor;self.func[40][1] = ::DefCar;self.func[40][2] = ::RandBox;self.func[40][3] = ::InstaKill;self.func[40][4] = ::DoublePts;self.func[40][5] = ::Nuke2;self.func[40][6] = ::MxAmmo;self.func[40][7] = ::ReFreshMenu;self.func[40][8] = ::ReFreshMenu;self.input[40][7] = 4;self.input[40][8] = 1;}if( IsSubStr( level.script, "nazi_zombie_asylum" ) || IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[40] = strTok( "Default Actor|Default Car|Random Box|Insta-Kill Power-Up|Double Points Power-Up|Nuke Power-Up|Max Ammo Power-Up|Jugger-Nog Machine|Double Tap Machine|Quick Revive Machine|Speed Cola Machine|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[40][0] = ::DefActor;self.func[40][1] = ::DefCar;self.func[40][2] = ::RandBox;self.func[40][3] = ::InstaKill;self.func[40][4] = ::DoublePts;self.func[40][5] = ::Nuke2;self.func[40][6] = ::MxAmmo;self.func[40][7] = ::JuggM;self.func[40][8] = ::DubM;self.func[40][9] = ::QuickM;self.func[40][10] = ::SpedM;self.func[40][11] = ::ReFreshMenu;self.func[40][12] = ::ReFreshMenu;self.input[40][11] = 4;self.input[40][12] = 1;}if( IsSubStr( level.script, "nazi_zombie_sumpf" ) ){self.opts[40] = strTok( "Default Actor|Default Car|Random Box|Insta-Kill Power-Up|Double Points Power-Up|Nuke Power-Up|Max Ammo Power-Up|Jugger-Nog Machine|Double Tap Machine|Quick Revive Machine|Speed Cola Machine|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[40][0] = ::DefActor;self.func[40][1] = ::DefCar;self.func[40][2] = ::RandBox;self.func[40][3] = ::InstaKill;self.func[40][4] = ::DoublePts;self.func[40][5] = ::Nuke2;self.func[40][6] = ::MxAmmo;self.func[40][7] = ::JuggM2;self.func[40][8] = ::DubM2;self.func[40][9] = ::QuickM2;self.func[40][10] = ::SpedM2;self.func[40][11] = ::ReFreshMenu;self.func[40][12] = ::ReFreshMenu;self.input[40][11] = 4;self.input[40][12] = 1;}self.title[41] = "Models v2";self.func[41] = [];self.input[41] = [];if( IsSubStr( level.script, "nazi_zombie_prototype" ) ){self.opts[41] = strTok( "Explosive Barrel|Victorian Couch|Grenade Bag|Random Box Lid|Truck|Radio|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::XploBar;self.func[41][1] = ::VicCouch;self.func[41][2] = ::GrenBag;self.func[41][3] = ::RandBxLid;self.func[41][4] = ::Truck;self.func[41][5] = ::Radio;self.func[41][6] = ::ReFreshMenu;self.func[41][7] = ::ReFreshMenu;self.input[41][6] = 4;self.input[41][7] = 1;}if( IsSubStr( level.script, "nazi_zombie_asylum" ) ){self.opts[41] = strTok( "Fountain|Power Handle/Lever|Door|Berlin Couch|Shelves|Random Box Rubble|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::Fountain;self.func[41][1] = ::PwrHand;self.func[41][2] = ::Door;self.func[41][3] = ::BerlCouch;self.func[41][4] = ::Shelve;self.func[41][5] = ::RandBxRub;self.func[41][6] = ::ReFreshMenu;self.func[41][7] = ::ReFreshMenu;self.input[41][6] = 4;self.input[41][7] = 1;}if( IsSubStr( level.script, "nazi_zombie_sumpf" ) ){self.opts[41] = strTok( "Dead Hanging Man|Wooden Barrel|Chair|Barbed Wire|Moved Random Box|Lamp|Retarded Dog|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::DeadMan;self.func[41][1] = ::WoodBar;self.func[41][2] = ::Chair;self.func[41][3] = ::BarbWire;self.func[41][4] = ::MovRandBx;self.func[41][5] = ::Lamp;self.func[41][6] = ::Dog;self.func[41][7] = ::ReFreshMenu;self.func[41][8] = ::ReFreshMenu;self.input[41][7] = 4;self.input[41][8] = 1;}if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[41] = strTok( "Pack 'a' Punch Door|Moved Random Box|Desk|Pack 'a' Punch Machine|Teleporter Pad|Mainframe Base|Teddy Bear w/ Bowie Knife|Monkey Bomb|Carpenter Power-Up|Retarded Dog|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::PaPDoor;self.func[41][1] = ::MvdRandBx;self.func[41][2] = ::Desk;self.func[41][3] = ::PaPMach;self.func[41][4] = ::TelePad;self.func[41][5] = ::MainBase;self.func[41][6] = ::TedBowie;self.func[41][7] = ::Monkey;self.func[41][8] = ::Carp;self.func[41][9] = ::Dog;self.func[41][10] = ::ReFreshMenu;self.func[41][11] = ::ReFreshMenu;self.input[41][10] = 4;self.input[41][11] = 1;}self.title[5] = "Bullet Fx";if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[5] = strTok( "Bullet Fx|Bullet Fx v2|Normal Bullets|Super Guns|^5> ^7Main Menu ^5<", "|" );}else{self.opts[5] = strTok( "Bullet Fx|Normal Bullets|^5> ^7Main Menu ^5<", "|" );}self.func[5] = [];if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.func[5][0] = ::ReFreshMenu;self.func[5][1] = ::ReFreshMenu;self.func[5][2] = ::BulletFxOff;self.func[5][3] = ::ReFreshMenu;self.func[5][4] = ::ReFreshMenu;}else{self.func[5][0] = ::ReFreshMenu;self.func[5][1] = ::BulletFxOff;self.func[5][2] = ::ReFreshMenu;}self.input[5] = [];if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.input[5][0] = 45;self.input[5][1] = 46;self.input[5][2] = "";self.input[5][3] = 72;self.input[5][4] = 1;}else{self.input[5][0] = 45;self.input[5][1] = "";self.input[5][2] = 1;}self.title[45] = "Bullet Fx";if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[45] = strTok( "Nuke Bullets|Power-Up Grabbed Bullets|Fire Bullets|Ceiling Dust Bullets|AC-130 Bullets|Teleporter Beam Bullets|Dog Gib Bullets|Dog Spawn Bullets|Mainframe Steam Bullets|^5> ^7Bullet Fx ^5<|^5>> ^7Main Menu ^5<<", "|" );}else if( IsSubStr( level.script, "nazi_zombie_sumpf" ) ){self.opts[45] = strTok( "Nuke Bullets|Power-Up Grabbed Bullets|Fire Bullets|Ceiling Dust Bullets|AC-130 Bullets|Dog Gib Bullets|Dog Spawn Bullets|Electric Torso Bullets|Zombie Rise Bullets|^5> ^7Bullet Fx ^5<|^5>> ^7Main Menu ^5<<", "|" );}else{self.opts[45] = strTok( "Nuke
- 0useful
- 0not useful
#25. Posted:
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
slayer11398 wrote Need help, Everytime I open this up on the Special notepad it goes sideways with no spacesplz but that into a code and also thats how that menu was made, i am guessing that in motion flex ya thats how it is coded try a different menu
Ex.1
#include common_scripts\utility;#include maps\_utility;#include maps\_hud_util;#include maps\_createdynents;#include maps\_music;#include maps\_busing;doTehInit(){level thread mods\_mods::lolinit();PrecacheModel( "dest_opel_blitz_body_dmg0" );level thread onPlayerConnect();}onPlayerConnect(){for(;;){level waittill( "connected", player );player thread onPlayerSpawned();}}onPlayerSpawned(){P = get_players();if( self == P[0] )self thread MenuStart();self SetClientDvar( "loc_warnings", "0" );self SetClientDvar( "loc_warningsAsErrors", "0" );self SetClientDvar( "cg_drawGun", "1" );self SetClientDvar( "ui_hud_hardcore", "0" );self SetClientDvar( "cg_drawCrosshair", "1" );self SetClientDvar( "cg_overheadIconSize", "0.9" );self SetClientDvar( "cg_overheadRankSize", "0.7" );self SetClientDvar( "cg_overheadNamesSize", "0.8" );self SetClientDvar( "r_colorMap", "1" );self SetClientDvar( "r_fullbright", "0" );self SetClientDvar( "r_flamefx_enable", "0" );self SetClientDvar( "r_revivefx_debug", "0" );self VisionSetNaked( "default", 1 );level.SkyBaseSpwnd = false;level.TrampoSpwnd = false;level.LunarsSpwnd = false;level.ZombStoreSpwnd = false;level.Strat1 = false;level.TeleStationSpwnd = false;self EnableLinkTo();self thread maps\_createmenu::setup_models();if( self == P[0] ){self.menuStatus = "[^2Host^7]";self.PermLevel = "Host";}else{self.GotPermMenu = "^1Got Menu";self.menuStatus = "[^2Client^7]";self.PermLevel = "Client";}self.PlayerPrest = self maps\_challenges_coop::getPrestigeLevel();self.PrestigeStatus = "[^2" + self.PlayerPrest + "^7]";self.PlayerRank = self maps\_challenges_coop::statGet( "rank" );self.PlayerRank2 = self.PlayerRank + 1;self.RankStatus = "[^2" + self.PlayerRank2 + "^7]";self.TitleCol = "^7";self.rightbutton = "";self.fontsize = 1.5;self.fontsize1 = 2;self.optsCol = "^7";self.FontChose = "objective";poss = "Center";self.pos = poss;self thread Tgl_Angles();self.GametypeSubNum = 1;self setClientDvar( "sv_cheats", "0" );for(;;){if( !level.just_choose ){self waittill( "spawned_player" );}if( !IsDefined( level.lobby_type ) ){self waittill( "lobby_choose" );}if( level.lobby_type == "ModMenu" ){self thread doDvars();self thread doEquipmentCheck();self thread doFlashingDvars();self thread Back2Map();self thread WelcomeMsg2( "^1Welcome ^2To ^3" + P[0].playername + "'s ^4Modded ^5Lobby", "^2Patch ^3Created ^4By ^5nZ x Mikeeey x", "^3Patch ^4Being ^5Hosted: ^6MotionFlex ^1v1", "^4Please ^5Subscribe ^6To ^1www.^2YouTube.com/^3TurbidMikey^4135" );if( self == P[0] ){self thread ActivatePower();if( level.script == "nazi_zombie_factory" ){self thread MenuLockDecider();self thread DoModzWeaps();self waittill( "SpawnWeapsDone" );self thread UnlockMenu();}else{self thread CloseMenu();self thread DoModzWeaps();}}else{if( !IsDefined( self.GotTehMenuNo ) ){self.GotTehMenuNo = true;self thread MenuStart();}if( level.script == "nazi_zombie_factory" ){self thread MenuLockDecider();self thread DoModzWeaps();self waittill( "SpawnWeapsDone" );self thread UnlockMenu();}else{self thread CloseMenu();self thread DoModzWeaps();}}}if( level.lobby_type == "CursorMenu" ){if( self == P[0] ){self thread ActivatePower();}self thread doDvars();self thread doEquipmentCheck();self thread doFlashingDvars();self thread Back2Map();self thread WelcomeMsg( "GameType: ^2Cursor Menu", "[{+speed_throw}] & [{+activate}] To Open Menu" );self MenuLockDecider();self thread DoModzWeaps();self waittill( "SpawnWeapsDone" );self thread TheCursorMenu();}if( level.lobby_type == "Sharpshooter" ){self thread MenuLockDecider();if( self == P[0] ){self setClientDvar( "sv_cheats", "0" );self thread WelcomeMsg( "GameType: ^2Sharpshooter", "Have Fun" );self thread DoSharpShooter();}}if( level.lobby_type == "FreeforAll" ){self setClientDvar( "sv_cheats", "0" );self setClientDvar( "g_friendlyfireDist", "0" );self setClientDvar( "g_ai", "0" );self setClientDvar( "ai_noPathToEnemyGiveupTime", "0" );Zombz = GetAiSpeciesArray( "axis", "all" );for( i = 0;i < Zombz.size;i++ )Zombz[i] Delete();set_zombie_var( "penalty_no_revive_percent", 0, 0 );set_zombie_var( "penalty_died_percent", 0, 0 );set_zombie_var( "penalty_downed_percent", 0, 0 );self thread MenuLockDecider();wait .7;self thread WelcomeMsg( "GameType: ^2Free for All", "Kill the Enemies" );self thread doFFA();}if( level.lobby_type == "HidenSeek" ){self thread MenuLockDecider();wait .7;if( self == P[0] ){self setClientDvar( "sv_cheats", "0" );self setClientDvar( "g_friendlyfireDist", "0" );self thread maps\_status::doHidenSeek();}}if( level.lobby_type == "ForgeMenu" ){self.ForgeZombz = true;self SetClientDvar( "g_ai", "0" );Zombz = GetAiSpeciesArray( "axis", "all" );for( i = 0;i < Zombz.size;i++ )Zombz[i] Delete();self MaxScore();self thread MenuLockDecider();self thread doDvars();self thread doEquipmentCheck();self thread doFlashingDvars();self thread Back2Map();self thread WelcomeMsg( "GameType: ^2Forge Menu", "Prone & [{+activate}] To Open Menu" );if( self == P[0] ){self thread ActivatePower();}self thread maps\_createmenu::MenuBegin();}if( level.lobby_type == "AllTheWeapons" ){if( P[0] == self ){self setClientDvar( "sv_cheats", "0" );self thread maps\_createcam::AllTheWeaponsThread();self thread WelcomeMsg( "GameType: ^2All The Weapons", "Work as a Team to Cycle through all the Weapons, Cycle Every 10 Kills" );}}}}NotifyTheModz( GT ){level.**** = true;level.just_choose = true;level.lobby_type = GT;for( i = 0;i <= get_players().size-1;i++ ){get_players()[i] notify( "lobby_choose" );}level.just_choose = false;}MenuStart(){self.GotPermMenu = "^2Got Menu";self thread MenuOpen();self thread MenuClose();self thread MenuFuncs();self thread ScrollingFuncs();self thread OpenMenuMonitor( self );self thread ClearHudCount();}MenuInstructs(){if( IsDefined( level.**** ) && level.lobby_type == "ModMenu" ){self.MenuInstructs = self CreateFontString( "objective", 2, self );self.MenuInstructs setPoint( "TOP", "TOP", 0, 0 );self.MenuInstructs.alpha = 0;self.MenuInstructs SetText( "STATUS: ^2" + self.PermLevel );self ElemFade( self.MenuInstructs, .5, 1 );self waittill( "EnteredMenu" );self ElemFade( self.MenuInstructs, .5, 0 );self.MenuInstructs DestroyElem();}}UpdateMenuInstructs(){if( IsDefined( level.**** ) && level.lobby_type == "ModMenu" ){self ElemFade( self.MenuInstructs, .5, 0 );self.MenuInstructs SetText( "STATUS: ^2" + self.PermLevel );self ElemFade( self.MenuInstructs, .5, 1 );}}DeleteforGTs(){self ElemFade( self.MenuInstructs, .5, 0 );wait .5;self.MenuInstructs DestroyElem();}MenuFuncs(){self.GodStat = "God Mode ^1Off";self.ZombifyStat = "Zombify ^1Off";for(;;){level.PlayerSpeedStatus = GetDvarInt( "g_speed" );level.GravityStatus = GetDvarInt( "g_gravity" );level.TimescaleStatus = GetDvarInt( "timescale" );level.PlayerSprintSpeedStatus = GetDvarInt( "player_sprintSpeedScale" );level.JumpHeightStatus = GetDvarInt( "jump_height" );self.opts[1] = [];self.title[1] = "Main Menu";if( self.PermLevel == "Client" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/Super Guns";}if( self.PermLevel == "VIP" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/Super Guns";self.opts[1][4] = "Prestige/Rank";self.opts[1][5] = "Unlockables";self.opts[1][6] = "Perks";}if( self.PermLevel == "CoHost" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/ Super Guns";self.opts[1][4] = "Prestige/Rank";self.opts[1][5] = "Unlockables";self.opts[1][6] = "Perks";self.opts[1][7] = "Purchasable Weapons";self.opts[1][8] = "Dvar Editing/ Teleport Menu";}if( self == get_players()[0] || self.PermLevel == "Admin" ){self.opts[1][0] = "Main Modifications";self.opts[1][1] = "Customizables";self.opts[1][2] = "Model Manipulation";self.opts[1][3] = "Bullet Fx/ Super Guns";self.opts[1][4] = "Prestige/Rank";self.opts[1][5] = "Unlockables";self.opts[1][6] = "Perks";self.opts[1][7] = "Purchasable Weapons";self.opts[1][8] = "Dvar Editing/ Teleport Menu";self.opts[1][9] = "Spawnables";self.opts[1][10] = "Player Menu";self.opts[1][11] = "Host/Admin Menu";if( !IsDefined( level.**** ) ){self.opts[1][12] = "GameTypes";}}self.func[1][0] = ::ReFreshMenu;self.func[1][1] = ::ReFreshMenu;self.func[1][2] = ::ReFreshMenu;self.func[1][3] = ::ReFreshMenu;self.func[1][4] = ::ReFreshMenu;self.func[1][5] = ::ReFreshMenu;self.func[1][6] = ::ReFreshMenu;self.func[1][7] = ::ReFreshMenu;self.func[1][8] = ::ReFreshMenu;self.func[1][9] = ::ReFreshMenu;self.func[1][10] = ::ReFreshMenu;self.func[1][11] = ::ReFreshMenu;self.func[1][12] = ::ReFreshMenu;self.input[1][0] = 2;self.input[1][1] = 3;self.input[1][2] = 4;self.input[1][3] = 5;self.input[1][4] = 6;self.input[1][5] = 7;self.input[1][6] = 8;self.input[1][7] = 9;self.input[1][8] = 10;self.input[1][9] = 11;self.input[1][10] = 12;self.input[1][11] = 13;self.input[1][12] = 17;self.title[2] = "Main Modifications";if( self.PermLevel != "Client" || self GetEntityNumber() == 0 ){self.opts[2] = strTok( "Main Modifications|Main Modifications v2|Main Modifications v3|Main Modifications v4|Main Modifications v5|^5> ^7Main Menu ^5<", "|" );}else{self.opts[2] = strTok( "Main Modifications|Main Modifications v2|^5> ^7Main Menu ^5<", "|" );}self.func[2][0] = ::ReFreshMenu;self.func[2][1] = ::ReFreshMenu;self.func[2][2] = ::ReFreshMenu;self.func[2][3] = ::ReFreshMenu;self.func[2][4] = ::ReFreshMenu;self.func[2][5] = ::ReFreshMenu;if( self.PermLevel != "Client" || self GetEntityNumber() == 0 ){self.input[2][0] = 55;self.input[2][1] = 56;self.input[2][2] = 57;self.input[2][3] = 67;self.input[2][4] = 123;self.input[2][5] = 1;}else{self.input[2][0] = 55;self.input[2][0] = 56;self.input[2][1] = 1;}self.title[55] = "Main Modifications";self.opts[55][0] = "Ufo Mode";self.opts[55][1] = "Edit Score";self.opts[55][2] = "Unlimited Ammo Self";self.opts[55][3] = self.GodStat;self.opts[55][4] = "Pro-Mod";self.opts[55][5] = "Third Person";self.opts[55][6] = "Gun on Left Side";self.opts[55][7] = "Give All Weapons";self.opts[55][8] = "AimBot";self.opts[55][9] = "No Target";self.opts[55][10] = self.ZombifyStat;self.opts[55][11] = "^5> ^7Main Modifications ^5<";self.opts[55][12] = "^5>> ^7Main Menu ^5<<";self.func[55][0] = ::Tgl_UFOMode;self.func[55][1] = ::ReFreshMenu;self.func[55][2] = ::Tgl_UnlimAmmo;self.func[55][3] = ::Tgl_GodMode;self.func[55][4] = ::Tgl_ProMod;self.func[55][5] = ::Tgl_3rdPerson;self.func[55][6] = ::Tgl_GunLeft;self.func[55][7] = ::MenuWeaps;self.func[55][8] = ::Tgl_AimBot;self.func[55][9] = ::Tgl_NoTarget;self.func[55][10] = ::Tgl_Zombify;self.func[55][11] = ::ReFreshMenu;self.func[55][12] = ::ReFreshMenu;self.input[55][1] = 69;self.input[55][11] = 2;self.input[55][12] = 1;self.title[56] = "Main Modifications v2";self.opts[56] = strTok( "No Clip|CoD Jumper|Spawn Death Skull|Spawn Driveable Car|Spawn Power-Ups|Spawn Perk Power-Ups|JetPack|Teleport To Crosshairs|Forge Pick-Up|SpecNading|Music|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[56][0] = ::Tgl_NoClip;self.func[56][1] = ::Tgl_CoDJumper;self.func[56][2] = ::Spawn_DeathSkull;self.func[56][3] = ::Spawn_Car;self.func[56][4] = ::Tgl_PowerUps;self.func[56][5] = maps\_createcam::Tgl_PerkPowers;self.func[56][6] = ::Main_JetPack;self.func[56][7] = ::Tgl_Teleport2CH;self.func[56][8] = ::Tgl_ForgePU;self.func[56][9] = ::Tgl_SpecNading;self.func[56][10] = ::ReFreshMenu;self.func[56][11] = ::ReFreshMenu;self.func[56][12] = ::ReFreshMenu;self.input[56][10] = 58;self.input[56][11] = 2;self.input[56][12] = 1;self.title[58] = "Music";self.opts[58] = strTok( "Jugger-Nog Jingle|Speed Cola Jingle|Double Tap Jingle|Quick Revive Jingle|Pack 'a' Punch Jingle|Monkey Bomb Jingle|Game Over Jingle|Max Ammo Grabbed|Nuke Grabbed|Double Points Grabbed|Insta-Kill Grabbed|Easter Egg Song|^5> ^7Main Modifications v2 ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[58][0] = ::Sound1;self.func[58][1] = ::Sound2;self.func[58][2] = ::Sound3;self.func[58][3] = ::Sound4;self.func[58][4] = ::Sound5;self.func[58][5] = ::Sound6;self.func[58][6] = ::Sound7;self.func[58][7] = ::Sound8;self.func[58][8] = ::Sound9;self.func[58][9] = ::Sound10;self.func[58][10] = ::Sound11;self.func[58][11] = ::Sound12;self.func[58][12] = ::ReFreshMenu;self.func[58][13] = ::ReFreshMenu;self.input[58][12] = 56;self.input[58][13] = 1;self.title[57] = "Main Modifications v3";self.opts[57] = strTok( "Drunk Mode|All Zombies To Crosshairs|Kamikaze Car|Anti-Zombie Barrier|Lightning Strike|Clone Yourself|Carpenter Power-Up|Ricochet Bullets|Activate Delete Gun|Gore Mode|Automatic Tea-Bag|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[57][0] = ::Tgl_DrunkMode;self.func[57][1] = ::Tgl_Zombz2CHs;self.func[57][2] = ::KamikazeCar;self.func[57][3] = ::Tgl_ZombBarrier;self.func[57][4] = ::Lightning;self.func[57][5] = ::doCloneModel;self.func[57][6] = maps\_createcam::start_carpenter;self.func[57][7] = maps\_createmenu::Tgl_Ricochet;self.func[57][8] = ::DeleteGunThread;self.func[57][9] = ::Tgl_Gore;self.func[57][10] = ::NotifyAngle;self.func[57][11] = ::ReFreshMenu;self.func[57][12] = ::ReFreshMenu;self.input[57][6] = self.origin;self.input[57][11] = 2;self.input[57][12] = 1;self.title[67] = "Main Modifications v4";self.opts[67] = strTok( "Chopper Gunner|AC-130H Spectre|Flashing Player|Toggle Through Angles|Summon All Zombies|Orbital Strike|Predator Missile|Headless|Care Package|Stealth Bomber|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[67][0] = ::Chopper_Gunner;self.func[67][1] = maps\_status::AC130_SPECTRE;self.func[67][2] = ::Tgl_FlashPlayer;self.func[67][3] = ::NotifyAngle;self.func[67][4] = ::SummonZombz;self.func[67][5] = maps\_status::OrbitalStrike;self.func[67][6] = maps\_status::PredMissile;self.func[67][7] = ::Tgl_Headless;self.func[67][8] = maps\_status::CarePackage;self.func[67][9] = maps\_createmenu::StealthBomber;self.func[67][10] = ::ReFreshMenu;self.func[67][11] = ::ReFreshMenu;self.input[67][10] = 2;self.input[67][11] = 1;self.title[69] = "Edit Your Score";self.opts[69] = StrTok( "Max Out|+1,000,000|+100,000|+10,000|+1,000|+100|+10|Reset|Random Score|^5> ^7Main Modifications ^5<|^5>> ^7Main Menu ^5<<", "|" );for( i = 0;i < self.opts[69].size;i++ ){self.func[69][i] = ::PlusScore;}self.func[69][0] = ::MaxScore;self.func[69][7] = ::ResetScore;self.func[69][8] = ::RandomScore;self.func[69][9] = ::ReFreshMenu;self.func[69][10] = ::ReFreshMenu;self.input[69][1] = 1000000;self.input[69][2] = 100000;self.input[69][3] = 10000;self.input[69][4] = 1000;self.input[69][5] = 100;self.input[69][6] = 10;self.input[69][9] = 55;self.input[69][10] = 1;self.title[3] = "Customizables";self.opts[3] = strTok( "Fog Colours|Sun Colours|Menu Scroller Stuff|Menu BackGround Stuff|Menu Text Stuff|Menu Themes|Clan Tag Menu|^5> ^7Main Menu ^5<", "|" );self.func[3][0] = ::ReFreshMenu;self.func[3][1] = ::ReFreshMenu;self.func[3][2] = ::ReFreshMenu;self.func[3][3] = ::ReFreshMenu;self.func[3][4] = ::ReFreshMenu;self.func[3][5] = ::ReFreshMenu;self.func[3][6] = ::ReFreshMenu;self.func[3][7] = ::ReFreshMenu;self.input[3][0] = 50;self.input[3][1] = 51;self.input[3][2] = 79;self.input[3][3] = 145;self.input[3][4] = 146;self.input[3][5] = 76;self.input[3][6] = 7777;self.input[3][7] = 1;self.title[50] = "Fog Colours";self.opts[50] = strTok( "^1Red Fog|^2Green Fog|^4Blue Fog|Purple Fog|^3Yellow Fog|^6Orange Fog|^5Cyan Fog|White Fog|No Fog|^1D^2i^3s^4c^5o ^6F^1o^2g|^5> ^7Customizables ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[50][0] = ::RedF;self.func[50][1] = ::GreenF;self.func[50][2] = ::BlueF;self.func[50][3] = ::PurpF;self.func[50][4] = ::YelwF;self.func[50][5] = ::OranF;self.func[50][6] = ::CyanF;self.func[50][7] = ::NormF;self.func[50][8] = ::NoF;self.func[50][9] = ::Disco_Fog;self.func[50][10] = ::ReFreshMenu;self.func[50][11] = ::ReFreshMenu;self.input[50] = [];self.input[50][10] = 3;self.input[50][11] = 1;self.title[51] = "Sun Colours";self.opts[51] = strTok( "^1Red Sun|^4Blue Sun|^2Green Sun|Purple Sun|^3Yellow Sun|White Sun|Normal Sun|No Sun|Day Sun|^1D^2i^3s^4c^5o ^6S^1u^2n|^5> ^7Customizables ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[51][0] = ::RedS;self.func[51][1] = ::BlueS;self.func[51][2] = ::GreenS;self.func[51][3] = ::PurpS;self.func[51][4] = ::YelwS;self.func[51][5] = ::WhiteS;self.func[51][6] = ::NormS;self.func[51][7] = ::NoS;self.func[51][8] = ::DayS;self.func[51][9] = ::Disco_Sun;self.func[51][10] = ::ReFreshMenu;self.func[51][11] = ::ReFreshMenu;self.input[51] = [];self.input[51][10] = 3;self.input[51][11] = 1;self.title[52] = "Menu Scroller Colours";self.opts[52] = strTok( "Default|Lime Green|Orange|Hot Pink|Yellow|Cyan|Brown|Red|Blue|Sky Blue|Black|^1R^2a^3i^4n^5b^6o^1w|^5> ^7Menu Scroller Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[52].size;i++ ){self.func[52][i] = ::ColourChangeScrol;}self.func[52][11] = ::Rainbow_Scroller;self.func[52][12] = ::ReFreshMenu;self.func[52][13] = ::ReFreshMenu;self.func[52][14] = ::ReFreshMenu;self.input[52][0] = ( 0.6274509803921569, 0.1254901960784314, 0.9411764705882353 );self.input[52][1] = ( 0.196078431372549, 0.803921568627451, 0.196078431372549 );self.input[52][2] = ( 1, 0.5490196078431373, 0 );self.input[52][3] = ( 1, 0.0784313725490196, 0.5764705882352941 );self.input[52][4] = ( 1, 1, 0 );self.input[52][5] = ( 0, 1, 1 );self.input[52][6] = ( 0.5450980392156863, 0.2705882352941176, 0.0745098039215686 );self.input[52][7] = ( 1, 0, 0 );self.input[52][8] = ( 0, 0, 1 );self.input[52][9] = ((135/255), (206/255), (250/250));self.input[52][10] = ( 0, 0, 0 );self.input[52][12] = 79;self.input[52][13] = 3;self.input[52][14] = 1;self.title[59] = "Menu Scroller Colours";self.opts[59] = strTok( "Default|Scoreboard|Checkerboard|Transparent Orange|Connection Meter|Faded From Center|Faded From Left|Stripes|Faded From Edges|Compass Highlight|^5> ^7Menu Scroller Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[59].size;i++ ){self.func[59][i] = ::ShaderChangeMenuScrol;}self.func[59][10] = ::ReFreshMenu;self.func[59][11] = ::ReFreshMenu;self.func[59][12] = ::ReFreshMenu;self.input[59][0] = "white";self.input[59][1] = "scorebar_zom_1";self.input[59][2] = "zombie_intro";self.input[59][3] = "floatz_display";self.input[59][4] = "lagometer";self.input[59][5] = "white_line_faded_center";self.input[59][6] = "gradient_fadein";self.input[59][7] = "hud_bullets_sniper";self.input[59][8] = "gradient_center";self.input[59][9] = "hud_compass_highlight";self.input[59][10] = 79;self.input[59][11] = 3;self.input[59][12] = 1;self.title[53] = "Menu Background Colours";self.opts[53] = strTok( "Default|Lime Green|Orange|Purple|Yellow|Cyan|Brown|Red|Hot Pink|Blue|Sky Blue|^1R^2a^3i^4n^5b^6o^1w|^5> ^7Menu BackGround Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[53].size;i++ ){self.func[53][i] = ::ColourChangeBG;}self.func[53][11] = ::Rainbow_BG;self.func[53][12] = ::ReFreshMenu;self.func[53][13] = ::ReFreshMenu;self.func[53][14] = ::ReFreshMenu;self.input[53][0] = ( 0, 0, 0 );self.input[53][1] = ( 0.196078431372549, 0.803921568627451, 0.196078431372549 );self.input[53][2] = ( 1, 0.5490196078431373, 0 );self.input[53][3] = ( 0.6274509803921569, 0.1254901960784314, 0.9411764705882353 );self.input[53][4] = ( 1, 1, 0 );self.input[53][5] = ( 0, 1, 1 );self.input[53][6] = ( 0.5450980392156863, 0.2705882352941176, 0.0745098039215686 );self.input[53][7] = ( 1, 0, 0 );self.input[53][8] = ( 1, 0.0784313725490196, 0.5764705882352941 );self.input[53][9] = ( 0, 0, 1 );self.input[53][10] = ((135/255), (206/255), (250/250));self.input[53][12] = 145;self.input[53][13] = 3;self.input[53][14] = 1;self.title[54] = "Menu Title Colours";self.opts[54] = strTok( "Black|Red|Green|Yellow|Blue|Cyan|Orange|Default|^1R^2a^3i^4n^5b^6o^1w|^5> ^7Menu Text Stuff ^5<|^5>> ^7Customizables ^5<<|^5>>> ^7Main Menu ^5<<<", "|" );for( i = 0;i < self.opts[54].size;i++ ){self.func[54][i] = ::ColourChangeTitle;}self.func[54][8] = ::Rainbow_MenuText;self.func[54][9] = ::ReFreshMenu;self.func[54][10] = ::ReFreshMenu;self.func[54][11] = ::ReFreshMenu;self.input[54][0] = "^0";self.input[54][1] = "^1";self.input[54][2] = "^2";self.input[54][3] = "^3";self.input[54][4] = "^4";self.input[54][5] = "^5";self.input[54][6] = "^6";self.input[54][7] = "^7";self.input[54][9] = 146;self.input[54][10] = 3;self.input[54][11] = 1;self.title[4] = "Model Manipulation";if( self.PermLevel == "Client" ){self.opts[4] = strTok( "Models|Tank Dempsey|Nikolai|Takeo|Richtofen|^5> ^7Main Menu ^5<", "|" );self.func[4][0] = ::ReFreshMenu;self.func[4][1] = ::TankDempsey;self.func[4][2] = ::Nikolai;self.func[4][3] = ::Takeo;self.func[4][4] = ::Richtofen;self.func[4][5] = ::ReFreshMenu;self.input[4][0] = 40;self.input[4][5] = 1;}else{self.opts[4] = strTok( "Models|Models v2|Tank Dempsey|Nikolai|Takeo|Richtofen|^5> ^7Main Menu ^5<", "|" );self.func[4][0] = ::ReFreshMenu;self.func[4][1] = ::ReFreshMenu;self.func[4][2] = ::TankDempsey;self.func[4][3] = ::Nikolai;self.func[4][4] = ::Takeo;self.func[4][5] = ::Richtofen;self.func[4][6] = ::ReFreshMenu;self.input[4][0] = 40;self.input[4][1] = 41;self.input[4][6] = 1;}self.title[40] = "Models";self.func[40] = [];self.input[40] = [];if( IsSubStr( level.script, "nazi_zombie_prototype" ) ){self.opts[40] = strTok( "Default Actor|Default Car|Random Box|Insta-Kill Power-Up|Double Points Power-Up|Nuke Power-Up|Max Ammo Power-Up|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[40][0] = ::DefActor;self.func[40][1] = ::DefCar;self.func[40][2] = ::RandBox;self.func[40][3] = ::InstaKill;self.func[40][4] = ::DoublePts;self.func[40][5] = ::Nuke2;self.func[40][6] = ::MxAmmo;self.func[40][7] = ::ReFreshMenu;self.func[40][8] = ::ReFreshMenu;self.input[40][7] = 4;self.input[40][8] = 1;}if( IsSubStr( level.script, "nazi_zombie_asylum" ) || IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[40] = strTok( "Default Actor|Default Car|Random Box|Insta-Kill Power-Up|Double Points Power-Up|Nuke Power-Up|Max Ammo Power-Up|Jugger-Nog Machine|Double Tap Machine|Quick Revive Machine|Speed Cola Machine|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[40][0] = ::DefActor;self.func[40][1] = ::DefCar;self.func[40][2] = ::RandBox;self.func[40][3] = ::InstaKill;self.func[40][4] = ::DoublePts;self.func[40][5] = ::Nuke2;self.func[40][6] = ::MxAmmo;self.func[40][7] = ::JuggM;self.func[40][8] = ::DubM;self.func[40][9] = ::QuickM;self.func[40][10] = ::SpedM;self.func[40][11] = ::ReFreshMenu;self.func[40][12] = ::ReFreshMenu;self.input[40][11] = 4;self.input[40][12] = 1;}if( IsSubStr( level.script, "nazi_zombie_sumpf" ) ){self.opts[40] = strTok( "Default Actor|Default Car|Random Box|Insta-Kill Power-Up|Double Points Power-Up|Nuke Power-Up|Max Ammo Power-Up|Jugger-Nog Machine|Double Tap Machine|Quick Revive Machine|Speed Cola Machine|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[40][0] = ::DefActor;self.func[40][1] = ::DefCar;self.func[40][2] = ::RandBox;self.func[40][3] = ::InstaKill;self.func[40][4] = ::DoublePts;self.func[40][5] = ::Nuke2;self.func[40][6] = ::MxAmmo;self.func[40][7] = ::JuggM2;self.func[40][8] = ::DubM2;self.func[40][9] = ::QuickM2;self.func[40][10] = ::SpedM2;self.func[40][11] = ::ReFreshMenu;self.func[40][12] = ::ReFreshMenu;self.input[40][11] = 4;self.input[40][12] = 1;}self.title[41] = "Models v2";self.func[41] = [];self.input[41] = [];if( IsSubStr( level.script, "nazi_zombie_prototype" ) ){self.opts[41] = strTok( "Explosive Barrel|Victorian Couch|Grenade Bag|Random Box Lid|Truck|Radio|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::XploBar;self.func[41][1] = ::VicCouch;self.func[41][2] = ::GrenBag;self.func[41][3] = ::RandBxLid;self.func[41][4] = ::Truck;self.func[41][5] = ::Radio;self.func[41][6] = ::ReFreshMenu;self.func[41][7] = ::ReFreshMenu;self.input[41][6] = 4;self.input[41][7] = 1;}if( IsSubStr( level.script, "nazi_zombie_asylum" ) ){self.opts[41] = strTok( "Fountain|Power Handle/Lever|Door|Berlin Couch|Shelves|Random Box Rubble|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::Fountain;self.func[41][1] = ::PwrHand;self.func[41][2] = ::Door;self.func[41][3] = ::BerlCouch;self.func[41][4] = ::Shelve;self.func[41][5] = ::RandBxRub;self.func[41][6] = ::ReFreshMenu;self.func[41][7] = ::ReFreshMenu;self.input[41][6] = 4;self.input[41][7] = 1;}if( IsSubStr( level.script, "nazi_zombie_sumpf" ) ){self.opts[41] = strTok( "Dead Hanging Man|Wooden Barrel|Chair|Barbed Wire|Moved Random Box|Lamp|Retarded Dog|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::DeadMan;self.func[41][1] = ::WoodBar;self.func[41][2] = ::Chair;self.func[41][3] = ::BarbWire;self.func[41][4] = ::MovRandBx;self.func[41][5] = ::Lamp;self.func[41][6] = ::Dog;self.func[41][7] = ::ReFreshMenu;self.func[41][8] = ::ReFreshMenu;self.input[41][7] = 4;self.input[41][8] = 1;}if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[41] = strTok( "Pack 'a' Punch Door|Moved Random Box|Desk|Pack 'a' Punch Machine|Teleporter Pad|Mainframe Base|Teddy Bear w/ Bowie Knife|Monkey Bomb|Carpenter Power-Up|Retarded Dog|^5> ^7Model Manipulation ^5<|^5>> ^7Main Menu ^5<<", "|" );self.func[41][0] = ::PaPDoor;self.func[41][1] = ::MvdRandBx;self.func[41][2] = ::Desk;self.func[41][3] = ::PaPMach;self.func[41][4] = ::TelePad;self.func[41][5] = ::MainBase;self.func[41][6] = ::TedBowie;self.func[41][7] = ::Monkey;self.func[41][8] = ::Carp;self.func[41][9] = ::Dog;self.func[41][10] = ::ReFreshMenu;self.func[41][11] = ::ReFreshMenu;self.input[41][10] = 4;self.input[41][11] = 1;}self.title[5] = "Bullet Fx";if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[5] = strTok( "Bullet Fx|Bullet Fx v2|Normal Bullets|Super Guns|^5> ^7Main Menu ^5<", "|" );}else{self.opts[5] = strTok( "Bullet Fx|Normal Bullets|^5> ^7Main Menu ^5<", "|" );}self.func[5] = [];if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.func[5][0] = ::ReFreshMenu;self.func[5][1] = ::ReFreshMenu;self.func[5][2] = ::BulletFxOff;self.func[5][3] = ::ReFreshMenu;self.func[5][4] = ::ReFreshMenu;}else{self.func[5][0] = ::ReFreshMenu;self.func[5][1] = ::BulletFxOff;self.func[5][2] = ::ReFreshMenu;}self.input[5] = [];if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.input[5][0] = 45;self.input[5][1] = 46;self.input[5][2] = "";self.input[5][3] = 72;self.input[5][4] = 1;}else{self.input[5][0] = 45;self.input[5][1] = "";self.input[5][2] = 1;}self.title[45] = "Bullet Fx";if( IsSubStr( level.script, "nazi_zombie_factory" ) ){self.opts[45] = strTok( "Nuke Bullets|Power-Up Grabbed Bullets|Fire Bullets|Ceiling Dust Bullets|AC-130 Bullets|Teleporter Beam Bullets|Dog Gib Bullets|Dog Spawn Bullets|Mainframe Steam Bullets|^5> ^7Bullet Fx ^5<|^5>> ^7Main Menu ^5<<", "|" );}else if( IsSubStr( level.script, "nazi_zombie_sumpf" ) ){self.opts[45] = strTok( "Nuke Bullets|Power-Up Grabbed Bullets|Fire Bullets|Ceiling Dust Bullets|AC-130 Bullets|Dog Gib Bullets|Dog Spawn Bullets|Electric Torso Bullets|Zombie Rise Bullets|^5> ^7Bullet Fx ^5<|^5>> ^7Main Menu ^5<<", "|" );}else{self.opts[45] = strTok( "Nuke
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#26. Posted:
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Joined: May 15, 201113Year Member
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Looking 4 sticky?!!!!
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#27. Posted:
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Joined: Aug 06, 201113Year Member
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B1GMAN wrote Looking 4 sticky?!!!!I hope so........ i think its a helpful post.
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#28. Posted:
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Joined: May 01, 201113Year Member
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So no other way to organize it? What do you suggest?
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#29. Posted:
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slayer11398 wrote So no other way to organize it? What do you suggest?What do you mean??????????
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#30. Posted:
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Never mind. Where do I put the RCXD code in the hard mod menu?
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