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KINO strategy guide
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KINO strategy guidePosted:

FNH
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Joined: Aug 24, 201113Year Member
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Status: Offline
Joined: Aug 24, 201113Year Member
Posts: 700
Reputation Power: 31
Round 1: Both people will man two windows in the first room. One person will
watch the window nearest quick revive, and the window under the stairs. The
other will watch the remaining two windows. This round, shoots six bullets into
the zombies, then knife them.

Round 2: Repeat, but shoot eight bullets and knife. Just knife if you are out
of bullets.

Round 3: Both people buy M14s. Knife the zombies, but if you start to get
overwhelmed use the M14 for headshots only.

Round 4: Don't bother knifing the zombies. Just get headshots with the M14.

Round 5: Keep on doing this, but get a crawler at the end of the round. Sprint
your way through the upstairs exit. Have the person with the least points (by a
lot) buy the first and second door. The person with the most point buys the
last two. If the two players both have the same amount of money, switch off
buying the doors. Get to the power and turn it on. Do not, I repeat, do not buy
jugs or use the box. Instead head straight to the bowie knife, and buy it.

Round 6-9: Knife the whole time, get every power up but nukes, get jugs as soon
as you can and then get claymore and stock them in a corner I will tell you
about. Get a crawler at the end of round 9. When on the dogs round, have both
people get on the dogs glitch on the stage, and shoot your whole pistol ammo
into the dogs. After you've ran out of pistol ammo use the M14. Both people buy
an MP40 and try the box with the thousands of points they've racked up. You'll
want to have an MP40 and one of these guns: FAL, Commando, Galil, Thundergun,
Ray gun, HK21, RPK ,or monkeys.

Round 10-26: Here's where the real guide starts. You will have to decide who's
going to get which job. There are two, one is to lap the map and the other is
to lap the stage. The stage lapper will have to be your best zombie dodger.
For the map lapper you'll go from the stage into the lobby, from there you'll
proceed into the Speed Cola room, then to the dressing room and out to the
stage. You'll have to run past the zombies to start the process all over again.

When you're doing this turn around and load some bullets into the zombies
following you, at the choke points. Eg. Doors stairs etc. Don't stay in a room
too long or the zombies will start to spawn in the room with you. The stage
lapper will constantly be moving. Where you'll have to be careful is when two
or more zombies come from the dressing room, if they do sprint past them
speedily, or you can wait for a few seconds on the pedestal where the turret is
then jump off and run past them. You should run counter-clockwise, and stash up
claymores! If you get too overwhelmed just lap around once like the other
player. You can also do this if you want more MP40 ammo. During these rounds I
would advise getting the perks in this order, Jugs(if you don't have it), Quick
Revive, Speed Cola, Double Tap.

Round 27- 35: The only difference on these rounds is to switch your MP40 for a
better gun, at this point you want a Ray gun and a Thunder gun. Note: After the
first person gets the Thundergun he must PAP his Thundergun before the other
person can get one. At this point I advise PAPing both of your weapons. Also
when the rounds start hitting 30 the map lapper should start to hit the
occasional trap.

Round 35-50: Same thing as the last ones, but, once the stage lapper has a
giant mob and the map lapper is in the dressing room they should lap the map
once together and hit a lightning trap on the way. When they have done this and
they make it back to the dressing room they should both continue their regular
proceedings.

50+: Scrap the Ray Gun for an MP40-just for the points- and continue regularly,
but hitting a lot of traps and using the Mp40 as a good supply of trap money.

Tips: If someone gets downed hurl a monkey and revive them, lap until you can
continue regularly.

Both players should stash claymores in a corner for if they run out of money:
they're very strong.

For the stage lapper use the rough diagram below, it shows where the zombies
spawn from and where to turn around and shoot.

As soon as someone goes down cover them so they can get Jugs, it's the most
important perk.

Try to hit as many people as you can with one bullet, and the Ray Gun is full
auto. So if you get in trouble, hold down RT and save yourselPLEASE THANK IF IT HELPED

The following 1 user thanked FNH for this useful post:

th3dork (09-06-2011)
#2. Posted:
Forgave
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Joined: Dec 21, 201014Year Member
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Status: Offline
Joined: Dec 21, 201014Year Member
Posts: 2,127
Reputation Power: 93
Thanks for the post Ill try it.
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