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Was Toxxic's Dvar legit?
No
50.00% (1 vote)
50.00% (1 vote)
Yea bro.
50.00% (1 vote)
50.00% (1 vote)
Total Votes: 2
Dvar List for CoD: WaW.
Posted:
Dvar List for CoD: WaW.Posted:
Status: Offline
Joined: Jul 09, 201113Year Member
Posts: 18
Reputation Power: 0
ALL CREDIT GOES TO ToxxicRyan! Thank him for the Dvars!
Hey, I have a Dvar for Waw. Feel free to use it.
DO NOT TAKE CREDIT FOR THIS
My Gamertag is ENDxYOURxLIFE. Message me for More Dvars.
Finally... The Dvar list
actionSlotsHide "0"
activeAction ""
A ai_corpseCount "5"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
ai_enableBadPlaces "1"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "512"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_maxAttackerCount "2"
C ai_meleeHeight "10"
C ai_meleeRange "64"
C ai_meleeWidth "20"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_noPathToEnemyGiveupTime "6000"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
C ai_showDodge "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
bcmp_incoming_grenade_probability "50"
bcmp_kill_inform_probability "50"
bcmp_killstreak_incoming_probability "50"
bcmp_perk_call_probability "50"
bcmp_sniper_kill_probability "25"
bcmp_toss_grenade_probability "50"
bcmp_weapon_delay "2000"
bcmp_weapon_fire_probability "90"
bettyDetonateRadius "150"
bettyTimeBeforeDetonate "0.45"
bettyUpVelocity "296"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "27"
C bg_prone_yawcap "85"
C bg_shock_lookControl "1"
C bg_shock_lookControl_fadeTime "0.5"
C bg_shock_lookControl_maxpitchspeed "45"
C bg_shock_lookControl_maxyawspeed "45"
C bg_shock_lookControl_mousesensitivityscale "0.5"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "1"
C bg_shock_screenBlurBlendTime "0.4"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "underwater"
C bg_shock_soundWetLe
activeAction ""
A ai_corpseCount "5"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
ai_enableBadPlaces "1"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "512"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_maxAttackerCount "2"
C ai_meleeHeight "10"
C ai_meleeRange "64"
C ai_meleeWidth "20"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_noPathToEnemyGiveupTime "6000"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
C ai_showDodge "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
bcmp_incoming_grenade_probability "50"
bcmp_kill_inform_probability "50"
bcmp_killstreak_incoming_probability "50"
bcmp_perk_call_probability "50"
bcmp_sniper_kill_probability "25"
bcmp_toss_grenade_probability "50"
bcmp_weapon_delay "2000"
bcmp_weapon_fire_probability "90"
bettyDetonateRadius "150"
bettyTimeBeforeDetonate "0.45"
bettyUpVelocity "296"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "27"
C bg_prone_yawcap "85"
C bg_shock_lookControl "1"
C bg_shock_lookControl_fadeTime "0.5"
C bg_shock_lookControl_maxpitchspeed "45"
C bg_shock_lookControl_maxyawspeed "45"
C bg_shock_lookControl_mousesensitivityscale "0.5"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "1"
C bg_shock_screenBlurBlendTime "0.4"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "underwater"
C bg_shock_soundWetLe
If you put this on your patch, please notify me by commenting below.
Last edited by kilr56 ; edited 3 times in total
#2. Posted:
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,567
Reputation Power: 71
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,567
Reputation Power: 71
Did you copy and paste this?
Because I'm sure I've seen this list somewhere
Because I'm sure I've seen this list somewhere
- 0useful
- 0not useful
#3. Posted:
Status: Offline
Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
Status: Offline
Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
IDavidddHD wrote Did you copy and paste this?
Because I'm sure I've seen this list somewhere
Its my list that i just made!! Look at it! please give credit to me!
- 0useful
- 0not useful
#4. Posted:
Status: Offline
Joined: Aug 01, 201113Year Member
Posts: 813
Reputation Power: 38
lol copy & Paste.
Stop.
GTFO.
-Shout
Stop.
GTFO.
-Shout
- 0useful
- 0not useful
#5. Posted:
Status: Offline
Joined: Jul 09, 201113Year Member
Posts: 18
Reputation Power: 0
sorry, forgot to post your GT bro, Ill do it now. Sorry. xD I got it from you.
- 0useful
- 0not useful
#6. Posted:
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,567
Reputation Power: 71
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,567
Reputation Power: 71
ToxxicRyan wroteIDavidddHD wrote Did you copy and paste this?
Because I'm sure I've seen this list somewhere
Its my list that i just made!! Look at it! please give credit to me!
Thats right!
I saw it earlier
- 0useful
- 0not useful
#7. Posted:
Status: Offline
Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
Status: Offline
Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
IDavidddHD wroteToxxicRyan wroteIDavidddHD wrote Did you copy and paste this?
Because I'm sure I've seen this list somewhere
Its my list that i just made!! Look at it! please give credit to me!
Thats right!
I saw it earlier
yeah the kid needs to give credit to me post on mine!!!
- 1useful
- 0not useful
#8. Posted:
Status: Offline
Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
Status: Offline
Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
No kid put it in all big bolded letters at the top of the post were people do not have to click on the thing.
- 0useful
- 0not useful
#9. Posted:
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 972
Reputation Power: 47
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 972
Reputation Power: 47
R4G3 x SK8T !!!!!!!$!!!!!!!!!!!!!
- 0useful
- 0not useful
#10. Posted:
Status: Offline
Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
Status: Offline
Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
Me dvars.
- 0useful
- 0not useful
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