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NAZI ZOMBIES MODDED LOBBY
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NAZI ZOMBIES MODDED LOBBYPosted:

ReDiiCuLaS
  • New Member
Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 6
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Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 6
Reputation Power: 0
www.rediiculasmodz.com


^^ WEBSITE ^^

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Binds.CFG

BINDS

Right Bumper= God mode -->Receives no damage

Left Bumper= Demi-God -->Have double health

A= No clip -->Fly any direction, this includes solid objects

B= Ufo -->Fly along the X,Y,Z axis, this includes solid objects

X= Notarget -->If AI will go after you or not

Y= Give all -->Gives you every weapon in the map file

Dpad_Up= Drops current weapon -->Drops the current gun on the ground

Dpad_Down= Removes all weapons -->Removes every weapon your holding

Dpad_Right= Give ammo -->Give ammo for you current weapons

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MGD1.CFG

BINDS

Right Bumper= Co-Op Campaign Scoring ON/OFF -->Changes the game to Co-op Campaign

Left Bumper= Nazi Zombie Scoring ON/OFF -->Changes the game to Nazi zombies

A= Jump Height 1,000/Normal -->How high you can jump

B= Gravity 100/Normal -->If there is low gravity or not

X= Unlimited Ammo ON/OFF -->How many bullets you have

Y= AI Spawn OFF/ON -->Enemies spawn/react

Dpad_Up= Sprint Unlimited ON/OFF -->How long you sprint for

Dpad_Down= Laser Sight ON/OFF -->Laser sight from your gun (Host only)

Dpad_Left= Phys Gravity ON/OFF -->Gravity for AI after death

Dpad_Right= Player Damage Absorption 0/Normal -->How much damage you recieve

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MGD2.CFG

BINDS

Right Bumper= Perk Double Tap 0.01/Normal -->Rate of fire (must have perk)

Left Bumper= Perk Sleight Of Hand 0.01/Normal -->Speed that you reload (must have perk)

A= Random Gun Chest Movable NO/YES -->If the random box chest moves or not

B= Player Melee Range 1,000/Normal --> Your melee range

X= Player Revive Range 100,000/Normal -->Your revive range

Y= Player Last Stand Time 10,000/Normal -->How long people last after being downed

Dpad_Up= Player Sprint Speed 5/2.5/Normal -->How fast you run

Dpad_Down= Swim Damage OFF/ON -->If you take damage in water or not

Dpad_Left= Perk Bowie Knife Damage 10,000/Normal -->How much the bowie knife does

Dpad_Right= Third Person ON/OFF -->See yourself from 3rd person view (Host only)

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Time.CFG

BINDS

Right Bumper= Game Speed x0.1

Left Bumper= Game Speed x0.5

A= Game Speed x1

B= Game Speed x2

X= Game Speed x3

Y= Game Speed x4

Dpad_Up= Game Speed x10

Dpad_Down= Game Speedx 5

Dpad_Left= Game Speed x7

Dpad_Right= Game Speed x6

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Card.CFG

BINDS

Right Bumper= Hardcore Mode ON -->As if you were in Hardcore (less HUD display etc)

Left Bumper= Hardcore Mode OFF -->As if you were in Hardcore (less HUD display etc)

A= Paintball Mode ON -->Bullets are now paintballs

B= Paintball Mode OFF -->Bullets are now paintballs

X= Shoot Revives ON -->Shoot team mates to revive them

Y= Shoot Revives OFF -->Shoot team mates to revive them

Dpad_Up= Explosive Rounds While Down ON -->Upgraded colt while downed

Dpad_Down= Explosive Rounds While Down OFF -->Upgraded colt while downed

Dpad_Left= Explosive Heads ON -->AI heads explode with headshots (Co-op Campaign only)

Dpad_Right= Explosive Heads OFF -->AI heads explode with headshots (Co-op Campaign only)

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Point.CFG

BINDS

Right Bumper= Mini Console ON/OFF -->Game Processes in top left visible (host only)

Left Bumper= Bright Mode ON/OFF -->Makes Everything alot brighter (host only)

A= 1,000 Points Per Revive -->Must have Co-Op Scoring Enabled

B= 10,000 Points Per Revive -->Must have Co-Op Scoring Enabled

X= 100,000 Points Per Revive -->Must have Co-Op Scoring Enabled

Y= 1,000,000 Points Per Revive -->Must have Co-Op Scoring Enabled

Dpad_Up= 1,000 Points Per Assist -->Must have Co-Op Scoring Enabled

Dpad_Down= 10,000 Points Per Assist -->Must have Co-Op Scoring Enabled

Dpad_Left= 100,000 Points Per Assist -->Must have Co-Op Scoring Enabled

Dpad_Right= 1,000,000 Points Per Assist -->Must have Co-Op Scoring Enabled

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Movement.CFG

BINDS

Right Bumper= Players back speed 5/2/Normal -->How fast you move backwards

Left Bumper= Players strafe speed 5/2/Normal -->How fast you move side to side

A= Players movement speed 1,000/250/Normal -->Your normal movement speed

B= Player knockback distance after being hit 900,000/100,000/Normal

X= Player has camera bob when sprinting OFF/ON -->If the screen bobs while running

Y= Gun clip size capcity 1,000/2/1 -->How many bullets you ammo clip can hold

Dpad_Up= My attempt at kicking player 2 (Not sure if this works)

Dpad_Down= My attempt at kicking player 3 (Not sure if this works)

Dpad_Left= My attempt at kicking player 4 (Not sure if this works)

Dpad_Right= Kills you

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GAMERTAG
ReDiiCuLaS (I AM HOSTING A MW2 10TH LOBBY RIGHT NOW)
BJ Stafford (HOSTING LOBBY)
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